84 lines
3.0 KiB
Java
84 lines
3.0 KiB
Java
/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model.conditions;
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import com.l2jserver.gameserver.instancemanager.CastleManager;
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import com.l2jserver.gameserver.instancemanager.FortManager;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.entity.Castle;
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import com.l2jserver.gameserver.model.entity.Fort;
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import com.l2jserver.gameserver.model.items.L2Item;
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import com.l2jserver.gameserver.model.skills.Skill;
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import com.l2jserver.gameserver.network.SystemMessageId;
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/**
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* Player Can Summon Siege Golem implementation.
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* @author Adry_85
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*/
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public class ConditionPlayerCanSummonSiegeGolem extends Condition
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{
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private final boolean _val;
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public ConditionPlayerCanSummonSiegeGolem(boolean val)
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{
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_val = val;
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}
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@Override
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public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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{
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if ((effector == null) || !effector.isPlayer())
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{
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return !_val;
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}
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final L2PcInstance player = effector.getActingPlayer();
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boolean canSummonSiegeGolem = true;
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if (player.isAlikeDead() || player.isCursedWeaponEquipped() || (player.getClan() == null))
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{
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canSummonSiegeGolem = false;
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}
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final Castle castle = CastleManager.getInstance().getCastle(player);
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final Fort fort = FortManager.getInstance().getFort(player);
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if ((castle == null) && (fort == null))
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{
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canSummonSiegeGolem = false;
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}
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if (((fort != null) && (fort.getResidenceId() == 0)) || ((castle != null) && (castle.getResidenceId() == 0)))
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{
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player.sendPacket(SystemMessageId.INVALID_TARGET);
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canSummonSiegeGolem = false;
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}
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else if (((castle != null) && !castle.getSiege().isInProgress()) || ((fort != null) && !fort.getSiege().isInProgress()))
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{
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player.sendPacket(SystemMessageId.INVALID_TARGET);
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canSummonSiegeGolem = false;
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}
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else if ((player.getClanId() != 0) && (((castle != null) && (castle.getSiege().getAttackerClan(player.getClanId()) == null)) || ((fort != null) && (fort.getSiege().getAttackerClan(player.getClanId()) == null))))
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{
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player.sendPacket(SystemMessageId.INVALID_TARGET);
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canSummonSiegeGolem = false;
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}
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return (_val == canSummonSiegeGolem);
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}
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}
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