l2j_mobius/trunk/java/com/l2jserver/gameserver/model/conditions/ConditionPlayerBaseStats.java
2015-01-02 15:09:44 +00:00

89 lines
2.2 KiB
Java

/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.conditions;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.skills.Skill;
/**
* The Class ConditionPlayerBaseStats.
* @author mkizub
*/
public class ConditionPlayerBaseStats extends Condition
{
private final BaseStat _stat;
private final int _value;
/**
* Instantiates a new condition player base stats.
* @param player the player
* @param stat the stat
* @param value the value
*/
public ConditionPlayerBaseStats(L2Character player, BaseStat stat, int value)
{
super();
_stat = stat;
_value = value;
}
/**
* Test impl.
* @return true, if successful
*/
@Override
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
{
if (effector.getActingPlayer() == null)
{
return false;
}
final L2PcInstance player = effector.getActingPlayer();
switch (_stat)
{
case Int:
return player.getINT() >= _value;
case Str:
return player.getSTR() >= _value;
case Con:
return player.getCON() >= _value;
case Dex:
return player.getDEX() >= _value;
case Men:
return player.getMEN() >= _value;
case Wit:
return player.getWIT() >= _value;
}
return false;
}
}
enum BaseStat
{
Int,
Str,
Con,
Dex,
Men,
Wit
}