
-Removal of Q00344_1000YearsTheEndOfLamentation. -Fixed starting conditions for Q00144_PailakaInjuredDragon. -Fixed starting conditions for last Seven Sign quests. -Added missing MonasteryOfSilence.xml instance spawns and doors. -Removed many catacomb spawns.
504 lines
12 KiB
Java
504 lines
12 KiB
Java
/*
|
|
* Copyright (C) 2004-2015 L2J Server
|
|
*
|
|
* This file is part of L2J Server.
|
|
*
|
|
* L2J Server is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* L2J Server is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
package com.l2jserver.gameserver.model;
|
|
|
|
import java.util.ArrayList;
|
|
import java.util.Collection;
|
|
import java.util.List;
|
|
import java.util.Map;
|
|
import java.util.concurrent.ConcurrentHashMap;
|
|
import java.util.concurrent.ScheduledFuture;
|
|
import java.util.logging.Logger;
|
|
|
|
import com.l2jserver.Config;
|
|
import com.l2jserver.gameserver.ThreadPoolManager;
|
|
import com.l2jserver.gameserver.datatables.SpawnTable;
|
|
import com.l2jserver.gameserver.model.actor.L2Attackable;
|
|
import com.l2jserver.gameserver.model.actor.L2Character;
|
|
import com.l2jserver.gameserver.model.actor.L2Npc;
|
|
import com.l2jserver.gameserver.model.actor.L2Playable;
|
|
import com.l2jserver.gameserver.model.actor.L2Vehicle;
|
|
import com.l2jserver.gameserver.model.skills.Skill;
|
|
import com.l2jserver.gameserver.model.zone.L2ZoneType;
|
|
import com.l2jserver.gameserver.model.zone.type.L2PeaceZone;
|
|
|
|
public final class L2WorldRegion
|
|
{
|
|
private static final Logger _log = Logger.getLogger(L2WorldRegion.class.getName());
|
|
|
|
/** Map containing all playable characters in game in this world region. */
|
|
private final Map<Integer, L2Playable> _allPlayable;
|
|
|
|
/** Map containing visible objects in this world region. */
|
|
private final Map<Integer, L2Object> _visibleObjects;
|
|
|
|
private final List<L2WorldRegion> _surroundingRegions;
|
|
private final int _tileX, _tileY;
|
|
private boolean _active = false;
|
|
private ScheduledFuture<?> _neighborsTask = null;
|
|
private final List<L2ZoneType> _zones;
|
|
|
|
public L2WorldRegion(int pTileX, int pTileY)
|
|
{
|
|
_allPlayable = new ConcurrentHashMap<>();
|
|
_visibleObjects = new ConcurrentHashMap<>();
|
|
_surroundingRegions = new ArrayList<>();
|
|
|
|
_tileX = pTileX;
|
|
_tileY = pTileY;
|
|
|
|
// default a newly initialized region to inactive, unless always on is specified
|
|
_active = Config.GRIDS_ALWAYS_ON;
|
|
_zones = new ArrayList<>();
|
|
}
|
|
|
|
public List<L2ZoneType> getZones()
|
|
{
|
|
return _zones;
|
|
}
|
|
|
|
public void addZone(L2ZoneType zone)
|
|
{
|
|
_zones.add(zone);
|
|
}
|
|
|
|
public void removeZone(L2ZoneType zone)
|
|
{
|
|
_zones.remove(zone);
|
|
}
|
|
|
|
public void revalidateZones(L2Character character)
|
|
{
|
|
// do NOT update the world region while the character is still in the process of teleporting
|
|
// Once the teleport is COMPLETED, revalidation occurs safely, at that time.
|
|
|
|
if (character.isTeleporting())
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (L2ZoneType z : getZones())
|
|
{
|
|
if (z != null)
|
|
{
|
|
z.revalidateInZone(character);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void removeFromZones(L2Character character)
|
|
{
|
|
for (L2ZoneType z : getZones())
|
|
{
|
|
if (z != null)
|
|
{
|
|
z.removeCharacter(character);
|
|
}
|
|
}
|
|
}
|
|
|
|
public boolean containsZone(int zoneId)
|
|
{
|
|
for (L2ZoneType z : getZones())
|
|
{
|
|
if (z.getId() == zoneId)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public boolean checkEffectRangeInsidePeaceZone(Skill skill, final int x, final int y, final int z)
|
|
{
|
|
final int range = skill.getEffectRange();
|
|
final int up = y + range;
|
|
final int down = y - range;
|
|
final int left = x + range;
|
|
final int right = x - range;
|
|
|
|
for (L2ZoneType e : getZones())
|
|
{
|
|
if (e instanceof L2PeaceZone)
|
|
{
|
|
if (e.isInsideZone(x, up, z))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (e.isInsideZone(x, down, z))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (e.isInsideZone(left, y, z))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (e.isInsideZone(right, y, z))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (e.isInsideZone(x, y, z))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public void onDeath(L2Character character)
|
|
{
|
|
for (L2ZoneType z : getZones())
|
|
{
|
|
if (z != null)
|
|
{
|
|
z.onDieInside(character);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void onRevive(L2Character character)
|
|
{
|
|
for (L2ZoneType z : getZones())
|
|
{
|
|
if (z != null)
|
|
{
|
|
z.onReviveInside(character);
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Task of AI notification */
|
|
public class NeighborsTask implements Runnable
|
|
{
|
|
private final boolean _isActivating;
|
|
|
|
public NeighborsTask(boolean isActivating)
|
|
{
|
|
_isActivating = isActivating;
|
|
}
|
|
|
|
@Override
|
|
public void run()
|
|
{
|
|
if (_isActivating)
|
|
{
|
|
// for each neighbor, if it's not active, activate.
|
|
for (L2WorldRegion neighbor : getSurroundingRegions())
|
|
{
|
|
neighbor.setActive(true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (areNeighborsEmpty())
|
|
{
|
|
setActive(false);
|
|
}
|
|
|
|
// check and deactivate
|
|
for (L2WorldRegion neighbor : getSurroundingRegions())
|
|
{
|
|
if (neighbor.areNeighborsEmpty())
|
|
{
|
|
neighbor.setActive(false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void switchAI(boolean isOn)
|
|
{
|
|
int c = 0;
|
|
if (!isOn)
|
|
{
|
|
Collection<L2Object> vObj = _visibleObjects.values();
|
|
for (L2Object o : vObj)
|
|
{
|
|
if (o instanceof L2Attackable)
|
|
{
|
|
c++;
|
|
L2Attackable mob = (L2Attackable) o;
|
|
|
|
// Set target to null and cancel Attack or Cast
|
|
mob.setTarget(null);
|
|
|
|
// Stop movement
|
|
mob.stopMove(null);
|
|
|
|
// Stop all active skills effects in progress on the L2Character
|
|
mob.stopAllEffects();
|
|
|
|
mob.clearAggroList();
|
|
mob.getAttackByList().clear();
|
|
mob.getKnownList().removeAllKnownObjects();
|
|
|
|
// stop the ai tasks
|
|
if (mob.hasAI())
|
|
{
|
|
mob.getAI().setIntention(com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE);
|
|
mob.getAI().stopAITask();
|
|
}
|
|
}
|
|
else if (o instanceof L2Vehicle)
|
|
{
|
|
c++;
|
|
((L2Vehicle) o).getKnownList().removeAllKnownObjects();
|
|
}
|
|
}
|
|
|
|
_log.fine(c + " mobs were turned off");
|
|
}
|
|
else
|
|
{
|
|
Collection<L2Object> vObj = _visibleObjects.values();
|
|
|
|
for (L2Object o : vObj)
|
|
{
|
|
if (o instanceof L2Attackable)
|
|
{
|
|
c++;
|
|
// Start HP/MP/CP Regeneration task
|
|
((L2Attackable) o).getStatus().startHpMpRegeneration();
|
|
}
|
|
else if (o instanceof L2Npc)
|
|
{
|
|
((L2Npc) o).startRandomAnimationTimer();
|
|
}
|
|
}
|
|
|
|
_log.fine(c + " mobs were turned on");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
public boolean isActive()
|
|
{
|
|
return _active;
|
|
}
|
|
|
|
// check if all 9 neighbors (including self) are inactive or active but with no players.
|
|
// returns true if the above condition is met.
|
|
public boolean areNeighborsEmpty()
|
|
{
|
|
// if this region is occupied, return false.
|
|
if (isActive() && !_allPlayable.isEmpty())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// if any one of the neighbors is occupied, return false
|
|
for (L2WorldRegion neighbor : _surroundingRegions)
|
|
{
|
|
if (neighbor.isActive() && !neighbor._allPlayable.isEmpty())
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// in all other cases, return true.
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* this function turns this region's AI and geodata on or off
|
|
* @param value
|
|
*/
|
|
public void setActive(boolean value)
|
|
{
|
|
if (_active == value)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_active = value;
|
|
|
|
// turn the AI on or off to match the region's activation.
|
|
switchAI(value);
|
|
|
|
// TODO
|
|
// turn the geodata on or off to match the region's activation.
|
|
if (value)
|
|
{
|
|
_log.fine("Starting Grid " + _tileX + "," + _tileY);
|
|
}
|
|
else
|
|
{
|
|
_log.fine("Stoping Grid " + _tileX + "," + _tileY);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Immediately sets self as active and starts a timer to set neighbors as active this timer is to avoid turning on neighbors in the case when a person just teleported into a region and then teleported out immediately...there is no reason to activate all the neighbors in that case.
|
|
*/
|
|
private void startActivation()
|
|
{
|
|
// first set self to active and do self-tasks...
|
|
setActive(true);
|
|
|
|
// if the timer to deactivate neighbors is running, cancel it.
|
|
synchronized (this)
|
|
{
|
|
if (_neighborsTask != null)
|
|
{
|
|
_neighborsTask.cancel(true);
|
|
_neighborsTask = null;
|
|
}
|
|
|
|
// then, set a timer to activate the neighbors
|
|
_neighborsTask = ThreadPoolManager.getInstance().scheduleGeneral(new NeighborsTask(true), 1000 * Config.GRID_NEIGHBOR_TURNON_TIME);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* starts a timer to set neighbors (including self) as inactive this timer is to avoid turning off neighbors in the case when a person just moved out of a region that he may very soon return to. There is no reason to turn self & neighbors off in that case.
|
|
*/
|
|
private void startDeactivation()
|
|
{
|
|
// if the timer to activate neighbors is running, cancel it.
|
|
synchronized (this)
|
|
{
|
|
if (_neighborsTask != null)
|
|
{
|
|
_neighborsTask.cancel(true);
|
|
_neighborsTask = null;
|
|
}
|
|
|
|
// start a timer to "suggest" a deactivate to self and neighbors.
|
|
// suggest means: first check if a neighbor has L2PcInstances in it. If not, deactivate.
|
|
_neighborsTask = ThreadPoolManager.getInstance().scheduleGeneral(new NeighborsTask(false), 1000 * Config.GRID_NEIGHBOR_TURNOFF_TIME);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Add the L2Object in the L2ObjectHashSet(L2Object) _visibleObjects containing L2Object visible in this L2WorldRegion <BR>
|
|
* If L2Object is a L2PcInstance, Add the L2PcInstance in the L2ObjectHashSet(L2PcInstance) _allPlayable containing L2PcInstance of all player in game in this L2WorldRegion <BR>
|
|
* Assert : object.getCurrentWorldRegion() == this
|
|
* @param object
|
|
*/
|
|
public void addVisibleObject(L2Object object)
|
|
{
|
|
if (object == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
assert object.getWorldRegion() == this;
|
|
|
|
_visibleObjects.put(object.getObjectId(), object);
|
|
|
|
if (object instanceof L2Playable)
|
|
{
|
|
_allPlayable.put(object.getObjectId(), (L2Playable) object);
|
|
|
|
// if this is the first player to enter the region, activate self & neighbors
|
|
if ((_allPlayable.size() == 1) && (!Config.GRIDS_ALWAYS_ON))
|
|
{
|
|
startActivation();
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Remove the L2Object from the L2ObjectHashSet(L2Object) _visibleObjects in this L2WorldRegion. If L2Object is a L2PcInstance, remove it from the L2ObjectHashSet(L2PcInstance) _allPlayable of this L2WorldRegion <BR>
|
|
* Assert : object.getCurrentWorldRegion() == this || object.getCurrentWorldRegion() == null
|
|
* @param object
|
|
*/
|
|
public void removeVisibleObject(L2Object object)
|
|
{
|
|
if (object == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
assert (object.getWorldRegion() == this) || (object.getWorldRegion() == null);
|
|
|
|
_visibleObjects.remove(object.getObjectId());
|
|
|
|
if (object instanceof L2Playable)
|
|
{
|
|
_allPlayable.remove(object.getObjectId());
|
|
|
|
if (_allPlayable.isEmpty() && !Config.GRIDS_ALWAYS_ON)
|
|
{
|
|
startDeactivation();
|
|
}
|
|
}
|
|
}
|
|
|
|
public void addSurroundingRegion(L2WorldRegion region)
|
|
{
|
|
_surroundingRegions.add(region);
|
|
}
|
|
|
|
/**
|
|
* @return the ArrayList _surroundingRegions containing all L2WorldRegion around the current L2WorldRegion
|
|
*/
|
|
public List<L2WorldRegion> getSurroundingRegions()
|
|
{
|
|
return _surroundingRegions;
|
|
}
|
|
|
|
public Map<Integer, L2Playable> getVisiblePlayable()
|
|
{
|
|
return _allPlayable;
|
|
}
|
|
|
|
public Map<Integer, L2Object> getVisibleObjects()
|
|
{
|
|
return _visibleObjects;
|
|
}
|
|
|
|
public String getName()
|
|
{
|
|
return "(" + _tileX + ", " + _tileY + ")";
|
|
}
|
|
|
|
/**
|
|
* Deleted all spawns in the world.
|
|
*/
|
|
public void deleteVisibleNpcSpawns()
|
|
{
|
|
_log.fine("Deleting all visible NPC's in Region: " + getName());
|
|
Collection<L2Object> vNPC = _visibleObjects.values();
|
|
for (L2Object obj : vNPC)
|
|
{
|
|
if (obj instanceof L2Npc)
|
|
{
|
|
L2Npc target = (L2Npc) obj;
|
|
target.deleteMe();
|
|
L2Spawn spawn = target.getSpawn();
|
|
if (spawn != null)
|
|
{
|
|
spawn.stopRespawn();
|
|
SpawnTable.getInstance().deleteSpawn(spawn, false);
|
|
}
|
|
_log.finest("Removed NPC " + target.getObjectId());
|
|
}
|
|
}
|
|
_log.info("All visible NPC's deleted in Region: " + getName());
|
|
}
|
|
}
|