l2j_mobius/trunk/java/com/l2jserver/gameserver/model/L2Request.java
2015-01-02 15:09:44 +00:00

151 lines
4.0 KiB
Java

/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
/**
* This class manages requests (transactions) between two L2PcInstance.
* @author kriau
*/
public class L2Request
{
private static final int REQUEST_TIMEOUT = 15; // in secs
protected L2PcInstance _player;
protected L2PcInstance _partner;
protected boolean _isRequestor;
protected boolean _isAnswerer;
protected L2GameClientPacket _requestPacket;
public L2Request(L2PcInstance player)
{
_player = player;
}
protected void clear()
{
_partner = null;
_requestPacket = null;
_isRequestor = false;
_isAnswerer = false;
}
/**
* Set the L2PcInstance member of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).
* @param partner
*/
private synchronized void setPartner(L2PcInstance partner)
{
_partner = partner;
}
/**
* @return the L2PcInstance member of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).
*/
public L2PcInstance getPartner()
{
return _partner;
}
/**
* Set the packet incomed from requester.
* @param packet
*/
private synchronized void setRequestPacket(L2GameClientPacket packet)
{
_requestPacket = packet;
}
/**
* Return the packet originally incomed from requester.
* @return
*/
public L2GameClientPacket getRequestPacket()
{
return _requestPacket;
}
/**
* Checks if request can be made and in success case puts both PC on request state.
* @param partner
* @param packet
* @return
*/
public synchronized boolean setRequest(L2PcInstance partner, L2GameClientPacket packet)
{
if (partner == null)
{
_player.sendPacket(SystemMessageId.YOU_HAVE_INVITED_THE_WRONG_TARGET);
return false;
}
if (partner.getRequest().isProcessingRequest())
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_ON_ANOTHER_TASK_PLEASE_TRY_AGAIN_LATER);
sm.addString(partner.getName());
_player.sendPacket(sm);
return false;
}
if (isProcessingRequest())
{
_player.sendPacket(SystemMessageId.WAITING_FOR_ANOTHER_REPLY);
return false;
}
_partner = partner;
_requestPacket = packet;
setOnRequestTimer(true);
_partner.getRequest().setPartner(_player);
_partner.getRequest().setRequestPacket(packet);
_partner.getRequest().setOnRequestTimer(false);
return true;
}
private void setOnRequestTimer(boolean isRequestor)
{
_isRequestor = isRequestor ? true : false;
_isAnswerer = isRequestor ? false : true;
ThreadPoolManager.getInstance().scheduleGeneral(() -> clear(), REQUEST_TIMEOUT * 1000);
}
/**
* Clears PC request state. Should be called after answer packet receive.
*/
public void onRequestResponse()
{
if (_partner != null)
{
_partner.getRequest().clear();
}
clear();
}
/**
* @return {@code true} if a transaction is in progress.
*/
public boolean isProcessingRequest()
{
return _partner != null;
}
}