l2j_mobius/trunk/java/com/l2jserver/gameserver/model/Hit.java
2015-02-03 22:02:10 +00:00

86 lines
1.8 KiB
Java

/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model;
import com.l2jserver.gameserver.enums.AttackType;
/**
* @author UnAfraid
*/
public class Hit
{
private final int _targetId;
private final int _damage;
private final int _ssGrade;
private int _flags = 0;
public Hit(L2Object target, int damage, boolean miss, boolean crit, byte shld, boolean soulshot, int ssGrade)
{
_targetId = target.getObjectId();
_damage = damage;
_ssGrade = ssGrade;
if (miss)
{
addMask(AttackType.MISSED);
return;
}
if (crit)
{
addMask(AttackType.CRITICAL);
}
if (soulshot)
{
addMask(AttackType.SHOT_USED);
}
if (target.isInvul() || (shld > 0))
{
addMask(AttackType.BLOCKED);
}
}
private void addMask(AttackType type)
{
_flags |= type.getMask();
}
public int getTargetId()
{
return _targetId;
}
public int getDamage()
{
return _damage;
}
public int getFlags()
{
return _flags;
}
public int getGrade()
{
return _ssGrade;
}
}