l2j_mobius/trunk/java/com/l2jserver/gameserver/model/CombatFlag.java
2015-01-02 15:09:44 +00:00

129 lines
3.7 KiB
Java

/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model;
import com.l2jserver.Config;
import com.l2jserver.gameserver.datatables.ItemTable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.network.serverpackets.ItemList;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
public class CombatFlag
{
// private static final Logger _log = Logger.getLogger(CombatFlag.class.getName());
private L2PcInstance _player = null;
private int _playerId = 0;
private L2ItemInstance _item = null;
private L2ItemInstance _itemInstance;
private final Location _location;
private final int _itemId;
@SuppressWarnings("unused")
private final int _fortId;
public CombatFlag(int fort_id, int x, int y, int z, int heading, int item_id)
{
_fortId = fort_id;
_location = new Location(x, y, z, heading);
_itemId = item_id;
}
public synchronized void spawnMe()
{
// Init the dropped L2ItemInstance and add it in the world as a visible object at the position where mob was last
_itemInstance = ItemTable.getInstance().createItem("Combat", _itemId, 1, null, null);
_itemInstance.dropMe(null, _location.getX(), _location.getY(), _location.getZ());
}
public synchronized void unSpawnMe()
{
if (_player != null)
{
dropIt();
}
if (_itemInstance != null)
{
_itemInstance.decayMe();
}
}
public boolean activate(L2PcInstance player, L2ItemInstance item)
{
if (player.isMounted())
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_REQUIRED_CONDITION_TO_EQUIP_THAT_ITEM);
return false;
}
// Player holding it data
_player = player;
_playerId = _player.getObjectId();
_itemInstance = null;
// Equip with the weapon
_item = item;
_player.getInventory().equipItem(_item);
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_EQUIPPED_YOUR_S1);
sm.addItemName(_item);
_player.sendPacket(sm);
// Refresh inventory
if (!Config.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate iu = new InventoryUpdate();
iu.addItem(_item);
_player.sendPacket(iu);
}
else
{
_player.sendPacket(new ItemList(_player, false));
}
// Refresh player stats
_player.broadcastUserInfo();
_player.setCombatFlagEquipped(true);
return true;
}
public void dropIt()
{
// Reset player stats
_player.setCombatFlagEquipped(false);
int slot = _player.getInventory().getSlotFromItem(_item);
_player.getInventory().unEquipItemInBodySlot(slot);
_player.destroyItem("CombatFlag", _item, null, true);
_item = null;
_player.broadcastUserInfo();
_player = null;
_playerId = 0;
}
public int getPlayerObjectId()
{
return _playerId;
}
public L2ItemInstance getCombatFlagInstance()
{
return _itemInstance;
}
}