
-Removal of Q00344_1000YearsTheEndOfLamentation. -Fixed starting conditions for Q00144_PailakaInjuredDragon. -Fixed starting conditions for last Seven Sign quests. -Added missing MonasteryOfSilence.xml instance spawns and doors. -Removed many catacomb spawns.
452 lines
15 KiB
Java
452 lines
15 KiB
Java
/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.datatables;
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import static com.l2jserver.gameserver.model.itemcontainer.Inventory.ADENA_ID;
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import java.sql.Connection;
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import java.sql.PreparedStatement;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Set;
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import java.util.concurrent.ScheduledFuture;
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import java.util.logging.Level;
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import java.util.logging.LogRecord;
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import java.util.logging.Logger;
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import com.l2jserver.Config;
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import com.l2jserver.L2DatabaseFactory;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.data.xml.impl.EnchantItemHPBonusData;
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import com.l2jserver.gameserver.engines.DocumentEngine;
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import com.l2jserver.gameserver.enums.ItemLocation;
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import com.l2jserver.gameserver.idfactory.IdFactory;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.L2World;
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import com.l2jserver.gameserver.model.actor.L2Attackable;
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import com.l2jserver.gameserver.model.actor.instance.L2EventMonsterInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.events.EventDispatcher;
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import com.l2jserver.gameserver.model.events.impl.item.OnItemCreate;
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import com.l2jserver.gameserver.model.items.L2Armor;
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import com.l2jserver.gameserver.model.items.L2EtcItem;
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import com.l2jserver.gameserver.model.items.L2Item;
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import com.l2jserver.gameserver.model.items.L2Weapon;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jserver.gameserver.util.GMAudit;
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/**
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* This class serves as a container for all item templates in the game.
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*/
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public class ItemTable
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{
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private static Logger LOGGER = Logger.getLogger(ItemTable.class.getName());
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private static Logger LOGGER_ITEMS = Logger.getLogger("item");
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public static final Map<String, Integer> _slots = new HashMap<>();
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private L2Item[] _allTemplates;
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private final Map<Integer, L2EtcItem> _etcItems;
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private final Map<Integer, L2Armor> _armors;
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private final Map<Integer, L2Weapon> _weapons;
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static
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{
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_slots.put("shirt", L2Item.SLOT_UNDERWEAR);
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_slots.put("lbracelet", L2Item.SLOT_L_BRACELET);
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_slots.put("rbracelet", L2Item.SLOT_R_BRACELET);
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_slots.put("talisman", L2Item.SLOT_DECO);
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_slots.put("chest", L2Item.SLOT_CHEST);
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_slots.put("fullarmor", L2Item.SLOT_FULL_ARMOR);
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_slots.put("head", L2Item.SLOT_HEAD);
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_slots.put("hair", L2Item.SLOT_HAIR);
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_slots.put("hairall", L2Item.SLOT_HAIRALL);
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_slots.put("underwear", L2Item.SLOT_UNDERWEAR);
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_slots.put("back", L2Item.SLOT_BACK);
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_slots.put("neck", L2Item.SLOT_NECK);
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_slots.put("legs", L2Item.SLOT_LEGS);
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_slots.put("feet", L2Item.SLOT_FEET);
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_slots.put("gloves", L2Item.SLOT_GLOVES);
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_slots.put("chest,legs", L2Item.SLOT_CHEST | L2Item.SLOT_LEGS);
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_slots.put("belt", L2Item.SLOT_BELT);
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_slots.put("rhand", L2Item.SLOT_R_HAND);
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_slots.put("lhand", L2Item.SLOT_L_HAND);
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_slots.put("lrhand", L2Item.SLOT_LR_HAND);
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_slots.put("rear;lear", L2Item.SLOT_R_EAR | L2Item.SLOT_L_EAR);
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_slots.put("rfinger;lfinger", L2Item.SLOT_R_FINGER | L2Item.SLOT_L_FINGER);
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_slots.put("wolf", L2Item.SLOT_WOLF);
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_slots.put("greatwolf", L2Item.SLOT_GREATWOLF);
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_slots.put("hatchling", L2Item.SLOT_HATCHLING);
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_slots.put("strider", L2Item.SLOT_STRIDER);
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_slots.put("babypet", L2Item.SLOT_BABYPET);
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_slots.put("brooch", L2Item.SLOT_BROOCH);
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_slots.put("brooch_jewel", L2Item.SLOT_BROOCH_JEWEL);
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_slots.put("none", L2Item.SLOT_NONE);
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// retail compatibility
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_slots.put("onepiece", L2Item.SLOT_FULL_ARMOR);
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_slots.put("hair2", L2Item.SLOT_HAIR2);
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_slots.put("dhair", L2Item.SLOT_HAIRALL);
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_slots.put("alldress", L2Item.SLOT_ALLDRESS);
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_slots.put("deco1", L2Item.SLOT_DECO);
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_slots.put("waist", L2Item.SLOT_BELT);
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}
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/**
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* @return a reference to this ItemTable object
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*/
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public static ItemTable getInstance()
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{
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return SingletonHolder._instance;
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}
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protected ItemTable()
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{
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_etcItems = new HashMap<>();
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_armors = new HashMap<>();
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_weapons = new HashMap<>();
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load();
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}
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private void load()
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{
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int highest = 0;
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_armors.clear();
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_etcItems.clear();
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_weapons.clear();
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for (L2Item item : DocumentEngine.getInstance().loadItems())
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{
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if (highest < item.getId())
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{
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highest = item.getId();
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}
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if (item instanceof L2EtcItem)
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{
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_etcItems.put(item.getId(), (L2EtcItem) item);
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}
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else if (item instanceof L2Armor)
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{
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_armors.put(item.getId(), (L2Armor) item);
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}
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else
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{
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_weapons.put(item.getId(), (L2Weapon) item);
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}
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}
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buildFastLookupTable(highest);
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LOGGER.log(Level.INFO, getClass().getSimpleName() + ": Loaded: " + _etcItems.size() + " Etc Items");
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LOGGER.log(Level.INFO, getClass().getSimpleName() + ": Loaded: " + _armors.size() + " Armor Items");
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LOGGER.log(Level.INFO, getClass().getSimpleName() + ": Loaded: " + _weapons.size() + " Weapon Items");
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LOGGER.log(Level.INFO, getClass().getSimpleName() + ": Loaded: " + (_etcItems.size() + _armors.size() + _weapons.size()) + " Items in total.");
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}
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/**
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* Builds a variable in which all items are putting in in function of their ID.
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* @param size
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*/
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private void buildFastLookupTable(int size)
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{
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// Create a FastLookUp Table called _allTemplates of size : value of the highest item ID
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LOGGER.info(getClass().getSimpleName() + ": Highest item id used:" + size);
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_allTemplates = new L2Item[size + 1];
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// Insert armor item in Fast Look Up Table
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for (L2Armor item : _armors.values())
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{
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_allTemplates[item.getId()] = item;
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}
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// Insert weapon item in Fast Look Up Table
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for (L2Weapon item : _weapons.values())
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{
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_allTemplates[item.getId()] = item;
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}
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// Insert etcItem item in Fast Look Up Table
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for (L2EtcItem item : _etcItems.values())
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{
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_allTemplates[item.getId()] = item;
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}
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}
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/**
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* Returns the item corresponding to the item ID
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* @param id : int designating the item
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* @return L2Item
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*/
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public L2Item getTemplate(int id)
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{
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if ((id >= _allTemplates.length) || (id < 0))
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{
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return null;
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}
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return _allTemplates[id];
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}
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/**
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* Create the L2ItemInstance corresponding to the Item Identifier and quantitiy add logs the activity. <B><U> Actions</U> :</B> <li>Create and Init the L2ItemInstance corresponding to the Item Identifier and quantity</li> <li>Add the L2ItemInstance object to _allObjects of L2world</li> <li>Logs
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* Item creation according to log settings</li>
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* @param process : String Identifier of process triggering this action
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* @param itemId : int Item Identifier of the item to be created
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* @param count : int Quantity of items to be created for stackable items
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* @param actor : L2PcInstance Player requesting the item creation
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* @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
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* @return L2ItemInstance corresponding to the new item
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*/
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public L2ItemInstance createItem(String process, int itemId, long count, L2PcInstance actor, Object reference)
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{
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// Create and Init the L2ItemInstance corresponding to the Item Identifier
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L2ItemInstance item = new L2ItemInstance(IdFactory.getInstance().getNextId(), itemId);
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if (process.equalsIgnoreCase("loot"))
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{
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ScheduledFuture<?> itemLootShedule;
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if ((reference instanceof L2Attackable) && ((L2Attackable) reference).isRaid()) // loot privilege for raids
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{
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L2Attackable raid = (L2Attackable) reference;
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// if in CommandChannel and was killing a World/RaidBoss
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if ((raid.getFirstCommandChannelAttacked() != null) && !Config.AUTO_LOOT_RAIDS)
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{
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item.setOwnerId(raid.getFirstCommandChannelAttacked().getLeaderObjectId());
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itemLootShedule = ThreadPoolManager.getInstance().scheduleGeneral(new ResetOwner(item), Config.LOOT_RAIDS_PRIVILEGE_INTERVAL);
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item.setItemLootShedule(itemLootShedule);
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}
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}
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else if (!Config.AUTO_LOOT || ((reference instanceof L2EventMonsterInstance) && ((L2EventMonsterInstance) reference).eventDropOnGround()))
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{
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item.setOwnerId(actor.getObjectId());
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itemLootShedule = ThreadPoolManager.getInstance().scheduleGeneral(new ResetOwner(item), 15000);
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item.setItemLootShedule(itemLootShedule);
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}
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}
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if (Config.DEBUG)
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{
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LOGGER.fine(getClass().getSimpleName() + ": Item created oid:" + item.getObjectId() + " itemid:" + itemId);
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}
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// Add the L2ItemInstance object to _allObjects of L2world
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L2World.getInstance().storeObject(item);
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// Set Item parameters
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if (item.isStackable() && (count > 1))
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{
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item.setCount(count);
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}
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if (Config.LOG_ITEMS && !process.equals("Reset"))
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{
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if (!Config.LOG_ITEMS_SMALL_LOG || (Config.LOG_ITEMS_SMALL_LOG && (item.isEquipable() || (item.getId() == ADENA_ID))))
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{
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LogRecord record = new LogRecord(Level.INFO, "CREATE:" + process);
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record.setLoggerName("item");
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record.setParameters(new Object[]
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{
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item,
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actor,
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reference
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});
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LOGGER_ITEMS.log(record);
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}
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}
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if (actor != null)
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{
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if (actor.isGM())
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{
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String referenceName = "no-reference";
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if (reference instanceof L2Object)
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{
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referenceName = (((L2Object) reference).getName() != null ? ((L2Object) reference).getName() : "no-name");
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}
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else if (reference instanceof String)
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{
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referenceName = (String) reference;
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}
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String targetName = (actor.getTarget() != null ? actor.getTarget().getName() : "no-target");
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if (Config.GMAUDIT)
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{
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GMAudit.auditGMAction(actor.getName() + " [" + actor.getObjectId() + "]", process + "(id: " + itemId + " count: " + count + " name: " + item.getItemName() + " objId: " + item.getObjectId() + ")", targetName, "L2Object referencing this action is: " + referenceName);
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}
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}
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}
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// Notify to scripts
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EventDispatcher.getInstance().notifyEventAsync(new OnItemCreate(process, item, actor, reference), item.getItem());
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return item;
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}
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public L2ItemInstance createItem(String process, int itemId, int count, L2PcInstance actor)
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{
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return createItem(process, itemId, count, actor, null);
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}
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/**
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* Destroys the L2ItemInstance.<br>
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* <B><U> Actions</U> :</B>
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* <ul>
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* <li>Sets L2ItemInstance parameters to be unusable</li>
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* <li>Removes the L2ItemInstance object to _allObjects of L2world</li>
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* <li>Logs Item deletion according to log settings</li>
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* </ul>
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* @param process a string identifier of process triggering this action.
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* @param item the item instance to be destroyed.
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* @param actor the player requesting the item destroy.
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* @param reference the object referencing current action like NPC selling item or previous item in transformation.
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*/
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public void destroyItem(String process, L2ItemInstance item, L2PcInstance actor, Object reference)
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{
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synchronized (item)
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{
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long old = item.getCount();
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item.setCount(0);
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item.setOwnerId(0);
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item.setItemLocation(ItemLocation.VOID);
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item.setLastChange(L2ItemInstance.REMOVED);
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L2World.getInstance().removeObject(item);
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IdFactory.getInstance().releaseId(item.getObjectId());
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if (Config.LOG_ITEMS)
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{
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if (!Config.LOG_ITEMS_SMALL_LOG || (Config.LOG_ITEMS_SMALL_LOG && (item.isEquipable() || (item.getId() == ADENA_ID))))
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{
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LogRecord record = new LogRecord(Level.INFO, "DELETE:" + process);
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record.setLoggerName("item");
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record.setParameters(new Object[]
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{
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item,
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"PrevCount(" + old + ")",
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actor,
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reference
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});
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LOGGER_ITEMS.log(record);
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}
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}
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if (actor != null)
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{
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if (actor.isGM())
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{
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String referenceName = "no-reference";
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if (reference instanceof L2Object)
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{
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referenceName = (((L2Object) reference).getName() != null ? ((L2Object) reference).getName() : "no-name");
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}
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else if (reference instanceof String)
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{
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referenceName = (String) reference;
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}
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String targetName = (actor.getTarget() != null ? actor.getTarget().getName() : "no-target");
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if (Config.GMAUDIT)
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{
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GMAudit.auditGMAction(actor.getName() + " [" + actor.getObjectId() + "]", process + "(id: " + item.getId() + " count: " + item.getCount() + " itemObjId: " + item.getObjectId() + ")", targetName, "L2Object referencing this action is: " + referenceName);
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}
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}
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}
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// if it's a pet control item, delete the pet as well
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if (item.getItem().isPetItem())
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{
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try (Connection con = L2DatabaseFactory.getInstance().getConnection();
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PreparedStatement statement = con.prepareStatement("DELETE FROM pets WHERE item_obj_id=?"))
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{
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// Delete the pet in db
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statement.setInt(1, item.getObjectId());
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statement.execute();
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}
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catch (Exception e)
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{
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LOGGER.log(Level.WARNING, "could not delete pet objectid:", e);
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}
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}
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}
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}
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public void reload()
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{
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load();
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EnchantItemHPBonusData.getInstance().load();
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}
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protected static class ResetOwner implements Runnable
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{
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L2ItemInstance _item;
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public ResetOwner(L2ItemInstance item)
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{
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_item = item;
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}
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@Override
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public void run()
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{
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_item.setOwnerId(0);
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_item.setItemLootShedule(null);
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}
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}
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public Set<Integer> getAllArmorsId()
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{
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return _armors.keySet();
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}
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public Collection<L2Armor> getAllArmors()
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{
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return _armors.values();
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}
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public Set<Integer> getAllWeaponsId()
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{
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return _weapons.keySet();
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}
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public Collection<L2Weapon> getAllWeapons()
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{
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return _weapons.values();
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}
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public Set<Integer> getAllEtcItemsId()
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{
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return _etcItems.keySet();
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}
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public Collection<L2EtcItem> getAllEtcItems()
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{
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return _etcItems.values();
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}
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public L2Item[] getAllItems()
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{
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return _allTemplates;
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}
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public int getArraySize()
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{
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return _allTemplates.length;
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}
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private static class SingletonHolder
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{
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protected static final ItemTable _instance = new ItemTable();
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}
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}
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