89 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * This file is part of the L2J Mobius project.
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|  * 
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.effecthandlers;
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| 
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| import com.l2jmobius.gameserver.enums.StatModifierType;
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| import com.l2jmobius.gameserver.model.StatsSet;
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| import com.l2jmobius.gameserver.model.actor.L2Character;
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| import com.l2jmobius.gameserver.model.conditions.Condition;
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| import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType;
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| import com.l2jmobius.gameserver.model.conditions.ConditionUsingSlotType;
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| import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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| import com.l2jmobius.gameserver.model.items.L2Item;
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| import com.l2jmobius.gameserver.model.items.type.WeaponType;
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| import com.l2jmobius.gameserver.model.skills.Skill;
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| import com.l2jmobius.gameserver.model.stats.Stats;
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| 
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| /**
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|  * @author Sdw
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|  */
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| public class TwoHandedBluntBonus extends AbstractEffect
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| {
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| 	private final static Condition _weaponTypeCondition = new ConditionUsingItemType(WeaponType.BLUNT.mask());
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| 	private final static Condition _slotCondition = new ConditionUsingSlotType(L2Item.SLOT_LR_HAND);
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| 	
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| 	protected final double _pAtkAmount;
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| 	protected final StatModifierType _pAtkmode;
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| 	
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| 	protected final double _accuracyAmount;
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| 	protected final StatModifierType _accuracyMode;
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| 	
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| 	public TwoHandedBluntBonus(StatsSet params)
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| 	{
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| 		_pAtkAmount = params.getDouble("pAtkAmount", 0);
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| 		_pAtkmode = params.getEnum("pAtkmode", StatModifierType.class, StatModifierType.DIFF);
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| 		
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| 		_accuracyAmount = params.getDouble("accuracyAmount", 0);
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| 		_accuracyMode = params.getEnum("accuracyMode", StatModifierType.class, StatModifierType.DIFF);
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| 	}
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| 	
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| 	@Override
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| 	public void pump(L2Character effected, Skill skill)
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| 	{
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| 		if (((_weaponTypeCondition == null) || _weaponTypeCondition.test(effected, effected, skill)) && ((_slotCondition == null) || _slotCondition.test(effected, effected, skill)))
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| 		{
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| 			switch (_pAtkmode)
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| 			{
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| 				case DIFF:
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| 				{
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| 					effected.getStat().mergeAdd(Stats.PHYSICAL_ATTACK, _pAtkAmount);
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| 					break;
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| 				}
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| 				case PER:
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| 				{
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| 					effected.getStat().mergeMul(Stats.PHYSICAL_ATTACK, (_pAtkAmount / 100) + 1);
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| 					break;
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| 				}
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| 			}
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| 			
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| 			switch (_accuracyMode)
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| 			{
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| 				case DIFF:
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| 				{
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| 					effected.getStat().mergeAdd(Stats.ACCURACY_COMBAT, _accuracyAmount);
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| 					break;
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| 				}
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| 				case PER:
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| 				{
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| 					effected.getStat().mergeMul(Stats.ACCURACY_COMBAT, (_accuracyAmount / 100) + 1);
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| 					break;
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| 				}
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| 			}
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| 		}
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| 	}
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| }
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