63 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
 | |
|  * This file is part of the L2J Mobius project.
 | |
|  * 
 | |
|  * This program is free software: you can redistribute it and/or modify
 | |
|  * it under the terms of the GNU General Public License as published by
 | |
|  * the Free Software Foundation, either version 3 of the License, or
 | |
|  * (at your option) any later version.
 | |
|  * 
 | |
|  * This program is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 | |
|  * General Public License for more details.
 | |
|  * 
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
 | |
|  */
 | |
| package handlers.effecthandlers;
 | |
| 
 | |
| import com.l2jmobius.gameserver.model.StatsSet;
 | |
| import com.l2jmobius.gameserver.model.actor.L2Character;
 | |
| import com.l2jmobius.gameserver.model.effects.AbstractEffect;
 | |
| import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
 | |
| import com.l2jmobius.gameserver.model.skills.Skill;
 | |
| import com.l2jmobius.gameserver.model.stats.Formulas;
 | |
| 
 | |
| /**
 | |
|  * Target Me Probability effect implementation.
 | |
|  * @author Adry_85
 | |
|  */
 | |
| public final class TargetMeProbability extends AbstractEffect
 | |
| {
 | |
| 	private final int _chance;
 | |
| 	
 | |
| 	public TargetMeProbability(StatsSet params)
 | |
| 	{
 | |
| 		_chance = params.getInt("chance", 100);
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
 | |
| 	{
 | |
| 		return Formulas.calcProbability(_chance, effector, effected, skill);
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public boolean isInstant()
 | |
| 	{
 | |
| 		return true;
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
 | |
| 	{
 | |
| 		if (effected.isPlayable())
 | |
| 		{
 | |
| 			if (effected.getTarget() != effector)
 | |
| 			{
 | |
| 				effected.setTarget(effector);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | 
