195 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			195 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * This file is part of the L2J Mobius project.
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|  * 
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.effecthandlers;
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| 
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| import com.l2jmobius.gameserver.model.L2Party;
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| import com.l2jmobius.gameserver.model.StatsSet;
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| import com.l2jmobius.gameserver.model.actor.L2Character;
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| import com.l2jmobius.gameserver.model.actor.L2Summon;
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| import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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| import com.l2jmobius.gameserver.model.effects.L2EffectType;
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| import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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| import com.l2jmobius.gameserver.model.skills.Skill;
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| import com.l2jmobius.gameserver.util.Util;
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| 
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| /**
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|  * Rebalance HP effect implementation.
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|  * @author Adry_85, earendil
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|  */
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| public final class RebalanceHP extends AbstractEffect
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| {
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| 	public RebalanceHP(StatsSet params)
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| 	{
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| 	}
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| 	
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| 	@Override
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| 	public L2EffectType getEffectType()
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| 	{
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| 		return L2EffectType.REBALANCE_HP;
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| 	}
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| 	
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| 	@Override
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| 	public boolean isInstant()
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| 	{
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| 		return true;
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| 	}
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| 	
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| 	@Override
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| 	public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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| 	{
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| 		if (!effector.isPlayer())
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| 		{
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| 			return;
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| 		}
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| 		
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| 		double fullHP = 0;
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| 		double currentHPs = 0;
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| 		final L2Party party = effector.getParty();
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| 		
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| 		switch (skill.getTargetType())
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| 		{
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| 			case MY_PARTY:
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| 			{
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| 				if (party != null)
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| 				{
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| 					for (L2PcInstance member : party.getMembers())
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| 					{
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| 						if (!member.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, member, true))
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| 						{
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| 							fullHP += member.getMaxHp();
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| 							currentHPs += member.getCurrentHp();
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| 						}
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| 						
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| 						final L2Summon summon = member.getPet();
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| 						if ((summon != null) && (!summon.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true)))
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| 						{
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| 							fullHP += summon.getMaxHp();
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| 							currentHPs += summon.getCurrentHp();
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| 						}
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| 						
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| 						for (L2Summon servitors : member.getServitors().values())
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| 						{
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| 							fullHP += servitors.getMaxHp();
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| 							currentHPs += servitors.getCurrentHp();
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| 						}
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| 					}
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| 					
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| 					final double percentHP = currentHPs / fullHP;
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| 					for (L2PcInstance member : party.getMembers())
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| 					{
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| 						if (!member.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, member, true))
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| 						{
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| 							double newHP = member.getMaxHp() * percentHP;
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| 							if (newHP > member.getCurrentHp()) // The target gets healed
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| 							{
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| 								// The heal will be blocked if the current hp passes the limit
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| 								if (member.getCurrentHp() > member.getMaxRecoverableHp())
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| 								{
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| 									newHP = member.getCurrentHp();
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| 								}
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| 								else if (newHP > member.getMaxRecoverableHp())
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| 								{
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| 									newHP = member.getMaxRecoverableHp();
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| 								}
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| 							}
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| 							
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| 							member.setCurrentHp(newHP);
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| 						}
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| 						
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| 						final L2Summon summon = member.getPet();
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| 						if ((summon != null) && (!summon.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true)))
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| 						{
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| 							double newHP = summon.getMaxHp() * percentHP;
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| 							if (newHP > summon.getCurrentHp()) // The target gets healed
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| 							{
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| 								// The heal will be blocked if the current hp passes the limit
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| 								if (summon.getCurrentHp() > summon.getMaxRecoverableHp())
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| 								{
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| 									newHP = summon.getCurrentHp();
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| 								}
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| 								else if (newHP > summon.getMaxRecoverableHp())
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| 								{
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| 									newHP = summon.getMaxRecoverableHp();
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| 								}
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| 							}
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| 							summon.setCurrentHp(newHP);
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| 						}
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| 						
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| 						for (L2Summon servitors : member.getServitors().values())
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| 						{
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| 							if (!servitors.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true))
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| 							{
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| 								double newHP = servitors.getMaxHp() * percentHP;
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| 								if (newHP > servitors.getCurrentHp()) // The target gets healed
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| 								{
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| 									// The heal will be blocked if the current hp passes the limit
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| 									if (servitors.getCurrentHp() > servitors.getMaxRecoverableHp())
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| 									{
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| 										newHP = servitors.getCurrentHp();
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| 									}
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| 									else if (newHP > servitors.getMaxRecoverableHp())
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| 									{
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| 										newHP = servitors.getMaxRecoverableHp();
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| 									}
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| 								}
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| 								servitors.setCurrentHp(newHP);
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| 							}
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| 						}
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| 					}
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| 				}
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| 				break;
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| 			}
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| 			case SUMMON:
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| 			{
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| 				for (L2Summon summon : effector.getServitors().values())
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| 				{
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| 					if (!summon.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true))
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| 					{
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| 						fullHP += summon.getMaxHp();
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| 						currentHPs += summon.getCurrentHp();
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| 					}
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| 				}
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| 				
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| 				final double percentHP = currentHPs / fullHP;
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| 				for (L2Summon summon : effector.getServitors().values())
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| 				{
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| 					if (!summon.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true))
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| 					{
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| 						double newHP = summon.getMaxHp() * percentHP;
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| 						if (newHP > summon.getCurrentHp()) // The target gets healed
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| 						{
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| 							// The heal will be blocked if the current hp passes the limit
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| 							if (summon.getCurrentHp() > summon.getMaxRecoverableHp())
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| 							{
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| 								newHP = summon.getCurrentHp();
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| 							}
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| 							else if (newHP > summon.getMaxRecoverableHp())
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| 							{
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| 								newHP = summon.getMaxRecoverableHp();
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| 							}
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| 						}
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| 						
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| 						summon.setCurrentHp(newHP);
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| 					}
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| 				}
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| 			}
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| 		}
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| 		
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| 	}
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| }
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