163 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			163 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * This file is part of the L2J Mobius project.
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|  * 
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.effecthandlers;
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| 
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| import com.l2jmobius.commons.util.Rnd;
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| import com.l2jmobius.gameserver.enums.ShotType;
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| import com.l2jmobius.gameserver.model.StatsSet;
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| import com.l2jmobius.gameserver.model.actor.L2Attackable;
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| import com.l2jmobius.gameserver.model.actor.L2Character;
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| import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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| import com.l2jmobius.gameserver.model.effects.L2EffectType;
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| import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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| import com.l2jmobius.gameserver.model.skills.Skill;
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| import com.l2jmobius.gameserver.model.stats.BaseStats;
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| import com.l2jmobius.gameserver.model.stats.Formulas;
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| import com.l2jmobius.gameserver.model.stats.Stats;
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| import com.l2jmobius.gameserver.network.SystemMessageId;
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| import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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| 
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| /**
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|  * Physical Soul Attack effect implementation.<br>
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|  * <b>Note</b>: Initial formula taken from PhysicalAttack.
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|  * @author Adry_85, Nik
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|  */
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| public final class PhysicalSoulAttack extends AbstractEffect
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| {
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| 	private final double _power;
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| 	private final double _criticalChance;
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| 	private final boolean _ignoreShieldDefence;
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| 	private final boolean _overHit;
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| 	
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| 	public PhysicalSoulAttack(StatsSet params)
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| 	{
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| 		_power = params.getDouble("power", 0);
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| 		_criticalChance = params.getDouble("criticalChance", 0);
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| 		_ignoreShieldDefence = params.getBoolean("ignoreShieldDefence", false);
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| 		_overHit = params.getBoolean("overHit", false);
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| 	}
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| 	
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| 	@Override
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| 	public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
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| 	{
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| 		return !Formulas.calcPhysicalSkillEvasion(effector, effected, skill);
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| 	}
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| 	
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| 	@Override
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| 	public L2EffectType getEffectType()
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| 	{
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| 		return L2EffectType.PHYSICAL_ATTACK;
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| 	}
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| 	
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| 	@Override
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| 	public boolean isInstant()
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| 	{
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| 		return true;
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| 	}
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| 	
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| 	@Override
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| 	public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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| 	{
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| 		if (!effector.isPlayer())
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| 		{
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| 			return;
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| 		}
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| 		
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| 		if (effector.isAlikeDead())
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| 		{
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| 			return;
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| 		}
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| 		
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| 		if (effected.isPlayer() && effected.getActingPlayer().isFakeDeath())
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| 		{
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| 			effected.stopFakeDeath(true);
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| 		}
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| 		
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| 		final int souls = Math.min(skill.getMaxSoulConsumeCount(), effector.getActingPlayer().getCharges());
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| 		if (!effector.getActingPlayer().decreaseCharges(souls))
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| 		{
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| 			final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
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| 			sm.addSkillName(skill);
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| 			effector.sendPacket(sm);
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| 			return;
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| 		}
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| 		
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| 		if (_overHit && effected.isAttackable())
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| 		{
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| 			((L2Attackable) effected).overhitEnabled(true);
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| 		}
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| 		
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| 		final double attack = effector.getPAtk();
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| 		double defence = effected.getPDef();
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| 		
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| 		if (!_ignoreShieldDefence)
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| 		{
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| 			switch (Formulas.calcShldUse(effector, effected))
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| 			{
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| 				case Formulas.SHIELD_DEFENSE_SUCCEED:
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| 				{
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| 					defence += effected.getShldDef();
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| 					break;
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| 				}
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| 				case Formulas.SHIELD_DEFENSE_PERFECT_BLOCK:
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| 				{
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| 					defence = -1;
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| 					break;
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| 				}
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| 			}
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| 		}
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| 		
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| 		double damage = 1;
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| 		final boolean critical = (_criticalChance > 0) && ((BaseStats.STR.calcBonus(effector) * _criticalChance) > (Rnd.nextDouble() * 100));
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| 		
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| 		if (defence != -1)
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| 		{
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| 			// Trait, elements
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| 			final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
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| 			final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), false);
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| 			final double attributeMod = Formulas.calcAttributeBonus(effector, effected, skill);
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| 			final double pvpPveMod = Formulas.calculatePvpPveBonus(effector, effected, skill, true);
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| 			final double randomMod = effector.getRandomDamageMultiplier();
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| 			
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| 			// Skill specific mods.
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| 			final double wpnMod = effector.getAttackType().isRanged() ? 70 : (70 * 1.10113);
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| 			final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
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| 			final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
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| 			final double ssmod = (skill.useSoulShot() && effector.isChargedShot(ShotType.SOULSHOTS)) ? effector.getStat().getValue(Stats.SHOTS_BONUS, 2) : 1; // 2.04 for dual weapon?
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| 			final double soulsMod = 1 + (souls * 0.04); // Souls Formula (each soul increase +4%)
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| 			
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| 			// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
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| 			// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
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| 			// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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| 			final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
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| 			damage = baseMod * soulsMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
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| 			damage = effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, damage);
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| 		}
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| 		
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| 		// Check if damage should be reflected
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| 		Formulas.calcDamageReflected(effector, effected, skill, critical);
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| 		
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| 		final double damageCap = effected.getStat().getValue(Stats.DAMAGE_LIMIT);
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| 		if (damageCap > 0)
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| 		{
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| 			damage = Math.min(damage, damageCap);
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| 		}
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| 		effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
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| 		effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
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| 	}
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| }
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