137 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			137 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * This file is part of the L2J Mobius project.
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|  * 
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.effecthandlers;
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| 
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| import com.l2jmobius.gameserver.model.StatsSet;
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| import com.l2jmobius.gameserver.model.actor.L2Character;
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| import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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| import com.l2jmobius.gameserver.model.effects.EffectFlag;
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| import com.l2jmobius.gameserver.model.effects.L2EffectType;
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| import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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| import com.l2jmobius.gameserver.model.skills.Skill;
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| import com.l2jmobius.gameserver.model.stats.Stats;
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| import com.l2jmobius.gameserver.network.SystemMessageId;
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| import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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| 
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| /**
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|  * Mana Heal By Level effect implementation.
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|  * @author UnAfraid
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|  */
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| public final class ManaHealByLevel extends AbstractEffect
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| {
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| 	private final double _power;
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| 	
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| 	public ManaHealByLevel(StatsSet params)
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| 	{
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| 		_power = params.getDouble("power", 0);
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| 	}
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| 	
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| 	@Override
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| 	public L2EffectType getEffectType()
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| 	{
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| 		return L2EffectType.MANAHEAL_BY_LEVEL;
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| 	}
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| 	
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| 	@Override
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| 	public boolean isInstant()
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| 	{
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| 		return true;
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| 	}
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| 	
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| 	@Override
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| 	public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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| 	{
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| 		if (effected.isDead() || effected.isDoor() || effected.isMpBlocked())
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| 		{
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| 			return;
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| 		}
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| 		
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| 		if ((effected != effector) && effected.isAffected(EffectFlag.FACEOFF))
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| 		{
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| 			return;
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| 		}
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| 		
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| 		double amount = _power;
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| 		
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| 		// recharged mp influenced by difference between target level and skill level
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| 		// if target is within 5 levels or lower then skill level there's no penalty.
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| 		amount = effected.getStat().getValue(Stats.MANA_CHARGE, amount);
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| 		if (effected.getLevel() > skill.getMagicLevel())
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| 		{
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| 			final int lvlDiff = effected.getLevel() - skill.getMagicLevel();
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| 			// if target is too high compared to skill level, the amount of recharged mp gradually decreases.
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| 			if (lvlDiff == 6)
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| 			{
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| 				amount *= 0.9; // only 90% effective
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| 			}
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| 			else if (lvlDiff == 7)
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| 			{
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| 				amount *= 0.8; // 80%
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| 			}
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| 			else if (lvlDiff == 8)
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| 			{
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| 				amount *= 0.7; // 70%
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| 			}
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| 			else if (lvlDiff == 9)
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| 			{
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| 				amount *= 0.6; // 60%
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| 			}
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| 			else if (lvlDiff == 10)
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| 			{
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| 				amount *= 0.5; // 50%
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| 			}
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| 			else if (lvlDiff == 11)
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| 			{
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| 				amount *= 0.4; // 40%
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| 			}
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| 			else if (lvlDiff == 12)
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| 			{
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| 				amount *= 0.3; // 30%
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| 			}
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| 			else if (lvlDiff == 13)
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| 			{
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| 				amount *= 0.2; // 20%
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| 			}
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| 			else if (lvlDiff == 14)
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| 			{
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| 				amount *= 0.1; // 10%
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| 			}
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| 			else if (lvlDiff >= 15)
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| 			{
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| 				amount = 0; // 0mp recharged
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| 			}
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| 		}
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| 		
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| 		// Prevents overheal and negative amount
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| 		amount = Math.max(Math.min(amount, effected.getMaxRecoverableMp() - effected.getCurrentMp()), 0);
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| 		if (amount != 0)
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| 		{
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| 			final double newMp = amount + effected.getCurrentMp();
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| 			effected.setCurrentMp(newMp, false);
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| 			effected.broadcastStatusUpdate(effector);
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| 		}
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| 		
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| 		final SystemMessage sm = SystemMessage.getSystemMessage(effector.getObjectId() != effected.getObjectId() ? SystemMessageId.S2_MP_HAS_BEEN_RESTORED_BY_C1 : SystemMessageId.S1_MP_HAS_BEEN_RESTORED);
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| 		if (effector.getObjectId() != effected.getObjectId())
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| 		{
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| 			sm.addCharName(effector);
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| 		}
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| 		sm.addInt((int) amount);
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| 		effected.sendPacket(sm);
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| 	}
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| }
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