106 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
 | |
|  * This file is part of the L2J Mobius project.
 | |
|  * 
 | |
|  * This program is free software: you can redistribute it and/or modify
 | |
|  * it under the terms of the GNU General Public License as published by
 | |
|  * the Free Software Foundation, either version 3 of the License, or
 | |
|  * (at your option) any later version.
 | |
|  * 
 | |
|  * This program is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 | |
|  * General Public License for more details.
 | |
|  * 
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
 | |
|  */
 | |
| package handlers.effecthandlers;
 | |
| 
 | |
| import com.l2jmobius.commons.util.Rnd;
 | |
| import com.l2jmobius.gameserver.enums.ShotType;
 | |
| import com.l2jmobius.gameserver.model.StatsSet;
 | |
| import com.l2jmobius.gameserver.model.actor.L2Character;
 | |
| import com.l2jmobius.gameserver.model.effects.AbstractEffect;
 | |
| import com.l2jmobius.gameserver.model.effects.L2EffectType;
 | |
| import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
 | |
| import com.l2jmobius.gameserver.model.skills.Skill;
 | |
| import com.l2jmobius.gameserver.model.stats.Formulas;
 | |
| import com.l2jmobius.gameserver.model.stats.Stats;
 | |
| import com.l2jmobius.gameserver.network.SystemMessageId;
 | |
| import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
 | |
| 
 | |
| /**
 | |
|  * Magical Soul Attack effect implementation.
 | |
|  * @author Adry_85
 | |
|  */
 | |
| public final class MagicalSoulAttack extends AbstractEffect
 | |
| {
 | |
| 	private final double _power;
 | |
| 	
 | |
| 	public MagicalSoulAttack(StatsSet params)
 | |
| 	{
 | |
| 		_power = params.getDouble("power", 0);
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public L2EffectType getEffectType()
 | |
| 	{
 | |
| 		return L2EffectType.MAGICAL_ATTACK;
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public boolean isInstant()
 | |
| 	{
 | |
| 		return true;
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
 | |
| 	{
 | |
| 		if (effector.isAlikeDead())
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		if (effected.isPlayer() && effected.getActingPlayer().isFakeDeath())
 | |
| 		{
 | |
| 			effected.stopFakeDeath(true);
 | |
| 		}
 | |
| 		
 | |
| 		final int chargedSouls = Math.min(skill.getMaxSoulConsumeCount(), effector.getActingPlayer().getCharges());
 | |
| 		if (!effector.getActingPlayer().decreaseCharges(chargedSouls))
 | |
| 		{
 | |
| 			final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
 | |
| 			sm.addSkillName(skill);
 | |
| 			effector.sendPacket(sm);
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		final boolean sps = skill.useSpiritShot() && effector.isChargedShot(ShotType.SPIRITSHOTS);
 | |
| 		final boolean bss = skill.useSpiritShot() && effector.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
 | |
| 		final boolean mcrit = Formulas.calcCrit(skill.getMagicCriticalRate(), effector, effected, skill);
 | |
| 		final double mAtk = effector.getMAtk() * (chargedSouls > 0 ? (1.3 + (chargedSouls * 0.05)) : 1);
 | |
| 		final double damage = Formulas.calcMagicDam(effector, effected, skill, mAtk, _power, effected.getMDef(), sps, bss, mcrit);
 | |
| 		
 | |
| 		if (damage > 0)
 | |
| 		{
 | |
| 			// Manage attack or cast break of the target (calculating rate, sending message...)
 | |
| 			if (!effected.isRaid() && Formulas.calcAtkBreak(effected, damage))
 | |
| 			{
 | |
| 				effected.breakAttack();
 | |
| 				effected.breakCast();
 | |
| 			}
 | |
| 			
 | |
| 			// Shield Deflect Magic: Reflect all damage on caster.
 | |
| 			if (effected.getStat().getValue(Stats.VENGEANCE_SKILL_MAGIC_DAMAGE, 0) > Rnd.get(100))
 | |
| 			{
 | |
| 				effector.reduceCurrentHp(damage, effected, skill, false, false, mcrit, true);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
 | |
| 				effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| } | 
