109 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			109 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * This file is part of the L2J Mobius project.
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|  * 
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.effecthandlers;
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| 
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| import com.l2jmobius.commons.util.Rnd;
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| import com.l2jmobius.gameserver.enums.ShotType;
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| import com.l2jmobius.gameserver.model.StatsSet;
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| import com.l2jmobius.gameserver.model.actor.L2Character;
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| import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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| import com.l2jmobius.gameserver.model.effects.L2EffectType;
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| import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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| import com.l2jmobius.gameserver.model.skills.Skill;
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| import com.l2jmobius.gameserver.model.stats.Formulas;
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| import com.l2jmobius.gameserver.model.stats.Stats;
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| 
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| /**
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|  * Magical Attack effect implementation.
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|  * @author Adry_85
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|  */
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| public final class MagicalAttackRange extends AbstractEffect
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| {
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| 	private final double _power;
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| 	private final double _shieldDefPercent;
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| 	
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| 	public MagicalAttackRange(StatsSet params)
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| 	{
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| 		_power = params.getDouble("power");
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| 		_shieldDefPercent = params.getDouble("shieldDefPercent", 0);
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| 	}
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| 	
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| 	@Override
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| 	public L2EffectType getEffectType()
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| 	{
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| 		return L2EffectType.MAGICAL_ATTACK;
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| 	}
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| 	
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| 	@Override
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| 	public boolean isInstant()
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| 	{
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| 		return true;
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| 	}
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| 	
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| 	@Override
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| 	public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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| 	{
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| 		if (effected.isPlayer() && effected.getActingPlayer().isFakeDeath())
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| 		{
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| 			effected.stopFakeDeath(true);
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| 		}
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| 		
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| 		double mDef = effected.getMDef();
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| 		switch (Formulas.calcShldUse(effector, effected))
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| 		{
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| 			case Formulas.SHIELD_DEFENSE_SUCCEED:
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| 			{
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| 				mDef += ((effected.getShldDef() * _shieldDefPercent) / 100);
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| 				break;
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| 			}
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| 			case Formulas.SHIELD_DEFENSE_PERFECT_BLOCK:
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| 			{
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| 				mDef = -1;
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| 				break;
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| 			}
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| 		}
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| 		
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| 		double damage = 1;
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| 		final boolean mcrit = Formulas.calcCrit(skill.getMagicCriticalRate(), effector, effected, skill);
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| 		
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| 		if (mDef != -1)
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| 		{
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| 			final boolean sps = skill.useSpiritShot() && effector.isChargedShot(ShotType.SPIRITSHOTS);
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| 			final boolean bss = skill.useSpiritShot() && effector.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
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| 			
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| 			damage = Formulas.calcMagicDam(effector, effected, skill, effector.getMAtk(), _power, mDef, sps, bss, mcrit);
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| 		}
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| 		
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| 		// Manage attack or cast break of the target (calculating rate, sending message...)
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| 		if (!effected.isRaid() && Formulas.calcAtkBreak(effected, damage))
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| 		{
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| 			effected.breakAttack();
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| 			effected.breakCast();
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| 		}
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| 		
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| 		// Shield Deflect Magic: Reflect all damage on caster.
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| 		if (effected.getStat().getValue(Stats.VENGEANCE_SKILL_MAGIC_DAMAGE, 0) > Rnd.get(100))
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| 		{
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| 			effector.reduceCurrentHp(damage, effected, skill, false, false, mcrit, true);
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| 		}
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| 		else
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| 		{
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| 			effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
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| 			effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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| 		}
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| 	}
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| } | 
