128 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			128 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * This file is part of the L2J Mobius project.
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|  * 
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.effecthandlers;
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| 
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| import com.l2jmobius.gameserver.enums.ShotType;
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| import com.l2jmobius.gameserver.model.StatsSet;
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| import com.l2jmobius.gameserver.model.actor.L2Character;
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| import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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| import com.l2jmobius.gameserver.model.effects.EffectFlag;
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| import com.l2jmobius.gameserver.model.effects.L2EffectType;
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| import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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| import com.l2jmobius.gameserver.model.skills.Skill;
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| import com.l2jmobius.gameserver.model.stats.Formulas;
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| import com.l2jmobius.gameserver.network.SystemMessageId;
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| import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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| 
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| /**
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|  * Magical Attack MP effect.
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|  * @author Adry_85
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|  */
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| public final class MagicalAttackMp extends AbstractEffect
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| {
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| 	private final double _power;
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| 	private final boolean _critical;
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| 	private final double _criticalLimit;
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| 	
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| 	public MagicalAttackMp(StatsSet params)
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| 	{
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| 		_power = params.getDouble("power");
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| 		_critical = params.getBoolean("critical");
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| 		_criticalLimit = params.getDouble("criticalLimit");
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| 	}
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| 	
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| 	@Override
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| 	public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
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| 	{
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| 		if (effected.isMpBlocked())
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| 		{
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| 			return false;
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| 		}
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| 		
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| 		if (effector.isPlayer() && effected.isPlayer() && effected.isAffected(EffectFlag.FACEOFF) && (effected.getActingPlayer().getAttackerObjId() != effector.getObjectId()))
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| 		{
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| 			return false;
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| 		}
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| 		
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| 		if (!Formulas.calcMagicAffected(effector, effected, skill))
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| 		{
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| 			if (effector.isPlayer())
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| 			{
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| 				effector.sendPacket(SystemMessageId.YOUR_ATTACK_HAS_FAILED);
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| 			}
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| 			if (effected.isPlayer())
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| 			{
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| 				final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_C2_S_DRAIN);
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| 				sm.addCharName(effected);
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| 				sm.addCharName(effector);
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| 				effected.sendPacket(sm);
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| 			}
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| 			return false;
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| 		}
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| 		return true;
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| 	}
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| 	
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| 	@Override
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| 	public L2EffectType getEffectType()
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| 	{
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| 		return L2EffectType.MAGICAL_ATTACK;
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| 	}
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| 	
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| 	@Override
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| 	public boolean isInstant()
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| 	{
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| 		return true;
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| 	}
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| 	
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| 	@Override
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| 	public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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| 	{
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| 		if (effector.isAlikeDead())
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| 		{
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| 			return;
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| 		}
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| 		
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| 		final boolean sps = skill.useSpiritShot() && effector.isChargedShot(ShotType.SPIRITSHOTS);
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| 		final boolean bss = skill.useSpiritShot() && effector.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
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| 		final byte shld = Formulas.calcShldUse(effector, effected);
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| 		final boolean mcrit = _critical ? Formulas.calcCrit(skill.getMagicCriticalRate(), effector, effected, skill) : false;
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| 		final double damage = Formulas.calcManaDam(effector, effected, skill, _power, shld, sps, bss, mcrit, _criticalLimit);
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| 		final double mp = Math.min(effected.getCurrentMp(), damage);
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| 		
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| 		if (damage > 0)
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| 		{
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| 			effected.stopEffectsOnDamage();
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| 			effected.setCurrentMp(effected.getCurrentMp() - mp);
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| 		}
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| 		
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| 		if (effected.isPlayer())
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| 		{
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| 			final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_S_MP_HAS_BEEN_DRAINED_BY_C1);
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| 			sm.addCharName(effector);
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| 			sm.addInt((int) mp);
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| 			effected.sendPacket(sm);
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| 		}
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| 		
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| 		if (effector.isPlayer())
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| 		{
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| 			final SystemMessage sm2 = SystemMessage.getSystemMessage(SystemMessageId.YOUR_OPPONENT_S_MP_WAS_REDUCED_BY_S1);
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| 			sm2.addInt((int) mp);
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| 			effector.sendPacket(sm2);
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| 		}
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| 	}
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| }
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