121 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * This file is part of the L2J Mobius project.
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|  * 
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.effecthandlers;
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| 
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| import com.l2jmobius.commons.util.Rnd;
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| import com.l2jmobius.gameserver.model.StatsSet;
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| import com.l2jmobius.gameserver.model.actor.L2Character;
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| import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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| import com.l2jmobius.gameserver.model.effects.EffectFlag;
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| import com.l2jmobius.gameserver.model.effects.L2EffectType;
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| import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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| import com.l2jmobius.gameserver.model.skills.Skill;
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| import com.l2jmobius.gameserver.model.stats.Formulas;
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| import com.l2jmobius.gameserver.model.stats.Stats;
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| import com.l2jmobius.gameserver.network.SystemMessageId;
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| 
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| /**
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|  * Lethal effect implementation.
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|  * @author Adry_85
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|  */
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| public final class Lethal extends AbstractEffect
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| {
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| 	private final double _fullLethal;
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| 	private final double _halfLethal;
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| 	
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| 	public Lethal(StatsSet params)
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| 	{
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| 		_fullLethal = params.getDouble("fullLethal", 0);
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| 		_halfLethal = params.getDouble("halfLethal", 0);
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| 	}
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| 	
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| 	@Override
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| 	public boolean isInstant()
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| 	{
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| 		return true;
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| 	}
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| 	
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| 	@Override
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| 	public L2EffectType getEffectType()
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| 	{
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| 		return L2EffectType.LETHAL_ATTACK;
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| 	}
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| 	
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| 	@Override
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| 	public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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| 	{
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| 		if (effector.isPlayer() && !effector.getAccessLevel().canGiveDamage())
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| 		{
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| 			return;
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| 		}
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| 		
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| 		if (skill.getMagicLevel() < (effected.getLevel() - 6))
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| 		{
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| 			return;
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| 		}
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| 		
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| 		if (!effected.isLethalable() || effected.isHpBlocked())
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| 		{
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| 			return;
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| 		}
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| 		
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| 		if (effector.isPlayer() && effected.isPlayer() && effected.isAffected(EffectFlag.FACEOFF) && (effected.getActingPlayer().getAttackerObjId() != effector.getObjectId()))
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| 		{
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| 			return;
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| 		}
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| 		
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| 		final double chanceMultiplier = Formulas.calcAttributeBonus(effector, effected, skill) * Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), false) * effected.getStat().getValue(Stats.INSTANT_KILL_RESIST, 1);
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| 		// Lethal Strike
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| 		if (Rnd.get(100) < (_fullLethal * chanceMultiplier))
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| 		{
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| 			// for Players CP and HP is set to 1.
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| 			if (effected.isPlayer())
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| 			{
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| 				effected.setCurrentCp(1);
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| 				effected.setCurrentHp(1);
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| 				effected.sendPacket(SystemMessageId.LETHAL_STRIKE);
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| 			}
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| 			// for Monsters HP is set to 1.
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| 			else if (effected.isMonster() || effected.isSummon())
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| 			{
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| 				effected.setCurrentHp(1);
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| 			}
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| 			effector.sendPacket(SystemMessageId.HIT_WITH_LETHAL_STRIKE);
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| 		}
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| 		// Half-Kill
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| 		else if (Rnd.get(100) < (_halfLethal * chanceMultiplier))
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| 		{
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| 			// for Players CP is set to 1.
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| 			if (effected.isPlayer())
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| 			{
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| 				effected.setCurrentCp(1);
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| 				effected.sendPacket(SystemMessageId.HALF_KILL);
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| 				effected.sendPacket(SystemMessageId.YOUR_CP_WAS_DRAINED_BECAUSE_YOU_WERE_HIT_WITH_A_HALF_KILL_SKILL);
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| 			}
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| 			// for Monsters HP is set to 50%.
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| 			else if (effected.isMonster() || effected.isSummon())
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| 			{
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| 				effected.setCurrentHp(effected.getCurrentHp() * 0.5);
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| 			}
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| 			effector.sendPacket(SystemMessageId.HALF_KILL);
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| 		}
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| 		
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| 		// No matter if lethal succeeded or not, its reflected.
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| 		Formulas.calcDamageReflected(effector, effected, skill, false);
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| 	}
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| }
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