98 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * This file is part of the L2J Mobius project.
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|  * 
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.effecthandlers;
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| 
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| import com.l2jmobius.gameserver.model.StatsSet;
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| import com.l2jmobius.gameserver.model.actor.L2Character;
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| import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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| import com.l2jmobius.gameserver.model.effects.L2EffectType;
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| import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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| import com.l2jmobius.gameserver.model.skills.Skill;
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| import com.l2jmobius.gameserver.network.SystemMessageId;
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| import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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| 
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| /**
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|  * Heal Percent effect implementation.
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|  * @author UnAfraid
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|  */
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| public final class HealPercent extends AbstractEffect
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| {
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| 	private final int _power;
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| 	
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| 	public HealPercent(StatsSet params)
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| 	{
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| 		_power = params.getInt("power", 0);
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| 	}
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| 	
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| 	@Override
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| 	public L2EffectType getEffectType()
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| 	{
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| 		return L2EffectType.HEAL;
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| 	}
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| 	
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| 	@Override
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| 	public boolean isInstant()
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| 	{
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| 		return true;
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| 	}
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| 	
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| 	@Override
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| 	public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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| 	{
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| 		if (effected.isDead() || effected.isDoor() || effected.isHpBlocked())
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| 		{
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| 			return;
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| 		}
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| 		
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| 		double amount = 0;
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| 		final double power = _power;
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| 		final boolean full = (power == 100.0);
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| 		
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| 		amount = full ? effected.getMaxHp() : (effected.getMaxHp() * power) / 100.0;
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| 		// Prevents overheal
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| 		amount = Math.min(amount, effected.getMaxRecoverableHp() - effected.getCurrentHp());
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| 		if (amount >= 0)
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| 		{
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| 			if (amount != 0)
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| 			{
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| 				final double newHp = amount + effected.getCurrentHp();
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| 				effected.setCurrentHp(newHp, false);
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| 				effected.broadcastStatusUpdate(effector);
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| 			}
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| 			
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| 			SystemMessage sm;
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| 			if (effector.getObjectId() != effected.getObjectId())
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| 			{
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| 				sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HP_HAS_BEEN_RESTORED_BY_C1);
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| 				sm.addCharName(effector);
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| 			}
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| 			else
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| 			{
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| 				sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HP_HAS_BEEN_RESTORED);
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| 			}
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| 			sm.addInt((int) amount);
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| 			effected.sendPacket(sm);
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| 		}
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| 		else
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| 		{
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| 			final double damage = -amount;
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| 			effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
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| 			effector.sendDamageMessage(effected, skill, (int) damage, false, false);
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| 		}
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| 	}
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| }
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