153 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			153 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * This file is part of the L2J Mobius project.
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|  * 
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.effecthandlers;
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| 
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| import com.l2jmobius.gameserver.enums.ShotType;
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| import com.l2jmobius.gameserver.model.StatsSet;
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| import com.l2jmobius.gameserver.model.actor.L2Character;
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| import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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| import com.l2jmobius.gameserver.model.effects.EffectFlag;
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| import com.l2jmobius.gameserver.model.effects.L2EffectType;
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| import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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| import com.l2jmobius.gameserver.model.items.type.CrystalType;
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| import com.l2jmobius.gameserver.model.skills.Skill;
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| import com.l2jmobius.gameserver.model.stats.Formulas;
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| import com.l2jmobius.gameserver.model.stats.Stats;
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| import com.l2jmobius.gameserver.network.SystemMessageId;
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| import com.l2jmobius.gameserver.network.serverpackets.ExMagicAttackInfo;
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| import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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| 
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| /**
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|  * Heal effect implementation.
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|  * @author UnAfraid
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|  */
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| public final class Heal extends AbstractEffect
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| {
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| 	private final double _power;
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| 	
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| 	public Heal(StatsSet params)
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| 	{
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| 		_power = params.getDouble("power", 0);
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| 	}
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| 	
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| 	@Override
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| 	public L2EffectType getEffectType()
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| 	{
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| 		return L2EffectType.HEAL;
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| 	}
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| 	
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| 	@Override
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| 	public boolean isInstant()
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| 	{
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| 		return true;
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| 	}
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| 	
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| 	@Override
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| 	public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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| 	{
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| 		if (effected.isDead() || effected.isDoor() || effected.isHpBlocked())
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| 		{
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| 			return;
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| 		}
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| 		
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| 		if ((effected != effector) && effected.isAffected(EffectFlag.FACEOFF))
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| 		{
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| 			return;
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| 		}
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| 		
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| 		double amount = _power;
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| 		double staticShotBonus = 0;
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| 		double mAtkMul = 1;
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| 		final boolean sps = skill.isMagic() && effector.isChargedShot(ShotType.SPIRITSHOTS);
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| 		final boolean bss = skill.isMagic() && effector.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
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| 		final double shotsBonus = effector.getStat().getValue(Stats.SHOTS_BONUS);
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| 		if (((sps || bss) && (effector.isPlayer() && effector.getActingPlayer().isMageClass())) || effector.isSummon())
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| 		{
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| 			staticShotBonus = skill.getMpConsume(); // static bonus for spiritshots
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| 			mAtkMul = bss ? 4 * shotsBonus : 2 * shotsBonus;
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| 			staticShotBonus *= bss ? 2.4 : 1.0;
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| 		}
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| 		else if ((sps || bss) && effector.isNpc())
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| 		{
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| 			staticShotBonus = 2.4 * skill.getMpConsume(); // always blessed spiritshots
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| 			mAtkMul = 4 * shotsBonus;
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| 		}
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| 		else
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| 		{
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| 			// no static bonus
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| 			// grade dynamic bonus
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| 			final L2ItemInstance weaponInst = effector.getActiveWeaponInstance();
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| 			if (weaponInst != null)
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| 			{
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| 				mAtkMul = weaponInst.getItem().getCrystalType() == CrystalType.S84 ? 4 : weaponInst.getItem().getCrystalType() == CrystalType.S80 ? 2 : 1;
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| 			}
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| 			// shot dynamic bonus
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| 			mAtkMul = bss ? mAtkMul * 4 : mAtkMul + 1;
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| 		}
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| 		
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| 		if (!skill.isStatic())
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| 		{
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| 			amount += staticShotBonus + Math.sqrt(mAtkMul * effector.getMAtk());
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| 			amount = effected.getStat().getValue(Stats.HEAL_EFFECT, amount);
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| 			// Heal critic, since CT2.3 Gracia Final
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| 			if (skill.isMagic() && Formulas.calcCrit(skill.getMagicCriticalRate(), effector, effected, skill))
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| 			{
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| 				amount *= 3;
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| 				effector.sendPacket(SystemMessageId.M_CRITICAL);
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| 				effector.sendPacket(new ExMagicAttackInfo(effector.getObjectId(), effected.getObjectId(), ExMagicAttackInfo.CRITICAL_HEAL));
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| 				if (effected.isPlayer() && (effected != effector))
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| 				{
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| 					effected.sendPacket(new ExMagicAttackInfo(effector.getObjectId(), effected.getObjectId(), ExMagicAttackInfo.CRITICAL_HEAL));
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| 				}
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| 			}
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| 		}
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| 		
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| 		// Prevents overheal
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| 		amount = Math.min(amount, effected.getMaxRecoverableHp() - effected.getCurrentHp());
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| 		if (amount != 0)
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| 		{
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| 			final double newHp = amount + effected.getCurrentHp();
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| 			effected.setCurrentHp(newHp, false);
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| 			effected.broadcastStatusUpdate(effector);
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| 		}
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| 		
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| 		if (effected.isPlayer())
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| 		{
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| 			if (skill.getId() == 4051)
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| 			{
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| 				effected.sendPacket(SystemMessageId.REJUVENATING_HP);
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| 			}
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| 			else
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| 			{
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| 				if (effector.isPlayer() && (effector != effected))
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| 				{
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| 					final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HP_HAS_BEEN_RESTORED_BY_C1);
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| 					sm.addString(effector.getName());
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| 					sm.addInt((int) amount);
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| 					effected.sendPacket(sm);
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| 				}
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| 				else
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| 				{
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| 					final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HP_HAS_BEEN_RESTORED);
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| 					sm.addInt((int) amount);
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| 					effected.sendPacket(sm);
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| 				}
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| 			}
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| 		}
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| 	}
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| }
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