71 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * This file is part of the L2J Mobius project.
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|  * 
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.effecthandlers;
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| 
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| import com.l2jmobius.gameserver.model.StatsSet;
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| import com.l2jmobius.gameserver.model.actor.L2Character;
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| import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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| import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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| import com.l2jmobius.gameserver.model.skills.Skill;
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| import com.l2jmobius.gameserver.model.stats.Stats;
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| import com.l2jmobius.gameserver.network.SystemMessageId;
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| 
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| /**
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|  * Focus Souls effect implementation.
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|  * @author nBd, Adry_85
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|  */
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| public final class FocusSouls extends AbstractEffect
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| {
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| 	private final int _charge;
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| 	
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| 	public FocusSouls(StatsSet params)
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| 	{
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| 		_charge = params.getInt("charge", 0);
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| 	}
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| 	
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| 	@Override
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| 	public boolean isInstant()
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| 	{
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| 		return true;
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| 	}
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| 	
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| 	@Override
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| 	public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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| 	{
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| 		if (!effected.isPlayer() || effected.isAlikeDead())
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| 		{
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| 			return;
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| 		}
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| 		
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| 		final L2PcInstance target = effected.getActingPlayer();
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| 		final int maxSouls = (int) target.getStat().getValue(Stats.MAX_SOULS, 0);
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| 		if (maxSouls > 0)
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| 		{
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| 			final int amount = _charge;
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| 			if ((target.getChargedSouls() < maxSouls))
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| 			{
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| 				final int count = ((target.getChargedSouls() + amount) <= maxSouls) ? amount : (maxSouls - target.getChargedSouls());
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| 				target.increaseSouls(count);
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| 			}
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| 			else
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| 			{
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| 				target.sendPacket(SystemMessageId.SOUL_CANNOT_BE_INCREASED_ANYMORE);
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| 			}
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| 		}
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| 	}
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| } | 
