97 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * This file is part of the L2J Mobius project.
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|  * 
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.effecthandlers;
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| 
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| import com.l2jmobius.gameserver.GeoData;
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| import com.l2jmobius.gameserver.ai.CtrlEvent;
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| import com.l2jmobius.gameserver.ai.CtrlIntention;
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| import com.l2jmobius.gameserver.enums.Race;
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| import com.l2jmobius.gameserver.model.Location;
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| import com.l2jmobius.gameserver.model.StatsSet;
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| import com.l2jmobius.gameserver.model.actor.L2Character;
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| import com.l2jmobius.gameserver.model.actor.instance.L2DefenderInstance;
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| import com.l2jmobius.gameserver.model.actor.instance.L2FortCommanderInstance;
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| import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance;
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| import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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| import com.l2jmobius.gameserver.model.skills.BuffInfo;
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| import com.l2jmobius.gameserver.model.skills.Skill;
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| import com.l2jmobius.gameserver.util.Util;
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| 
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| /**
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|  * Fear effect implementation.
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|  * @author littlecrow
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|  */
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| public final class Fear extends AbstractEffect
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| {
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| 	public static final int FEAR_RANGE = 500;
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| 	
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| 	public Fear(StatsSet params)
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| 	{
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| 		
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| 	}
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| 	
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| 	@Override
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| 	public boolean canStart(BuffInfo info)
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| 	{
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| 		final L2Character creature = info.getEffected();
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| 		return creature.isPlayer() || creature.isSummon() || (creature.isAttackable() && //
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| 			!((creature instanceof L2DefenderInstance) || (creature instanceof L2FortCommanderInstance) || //
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| 				(creature instanceof L2SiegeFlagInstance) || (creature.getTemplate().getRace() == Race.SIEGE_WEAPON)));
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| 	}
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| 	
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| 	@Override
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| 	public int getTicks()
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| 	{
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| 		return 5;
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| 	}
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| 	
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| 	@Override
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| 	public boolean onActionTime(BuffInfo info)
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| 	{
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| 		fearAction(null, info.getEffected());
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| 		return false;
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| 	}
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| 	
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| 	@Override
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| 	public void onStart(L2Character effector, L2Character effected, Skill skill)
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| 	{
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| 		effected.getAI().notifyEvent(CtrlEvent.EVT_AFRAID);
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| 		fearAction(effector, effected);
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| 	}
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| 	
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| 	@Override
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| 	public void onExit(BuffInfo info)
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| 	{
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| 		if (!info.getEffected().isPlayer())
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| 		{
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| 			info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_THINK);
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| 		}
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| 	}
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| 	
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| 	private void fearAction(L2Character effector, L2Character effected)
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| 	{
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| 		final double radians = Math.toRadians((effector != null) ? Util.calculateAngleFrom(effector, effected) : Util.convertHeadingToDegree(effected.getHeading()));
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| 		
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| 		final int posX = (int) (effected.getX() + (FEAR_RANGE * Math.cos(radians)));
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| 		final int posY = (int) (effected.getY() + (FEAR_RANGE * Math.sin(radians)));
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| 		final int posZ = effected.getZ();
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| 		
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| 		final Location destination = GeoData.getInstance().moveCheck(effected.getX(), effected.getY(), effected.getZ(), posX, posY, posZ, effected.getInstanceWorld());
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| 		effected.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
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| 	}
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| }
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