86 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * This file is part of the L2J Mobius project.
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|  * 
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.effecthandlers;
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| 
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| import java.util.ArrayList;
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| import java.util.List;
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| 
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| import com.l2jmobius.commons.util.Rnd;
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| import com.l2jmobius.gameserver.ai.CtrlEvent;
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| import com.l2jmobius.gameserver.ai.CtrlIntention;
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| import com.l2jmobius.gameserver.model.L2World;
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| import com.l2jmobius.gameserver.model.StatsSet;
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| import com.l2jmobius.gameserver.model.actor.L2Character;
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| import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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| import com.l2jmobius.gameserver.model.effects.EffectFlag;
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| import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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| import com.l2jmobius.gameserver.model.skills.Skill;
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| import com.l2jmobius.gameserver.model.stats.Formulas;
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| 
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| /**
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|  * Confuse effect implementation.
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|  * @author littlecrow
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|  */
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| public final class Confuse extends AbstractEffect
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| {
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| 	private final int _chance;
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| 	
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| 	public Confuse(StatsSet params)
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| 	{
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| 		_chance = params.getInt("chance", 100);
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| 	}
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| 	
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| 	@Override
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| 	public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
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| 	{
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| 		return Formulas.calcProbability(_chance, effector, effected, skill);
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| 	}
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| 	
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| 	@Override
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| 	public long getEffectFlags()
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| 	{
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| 		return EffectFlag.CONFUSED.getMask();
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| 	}
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| 	
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| 	@Override
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| 	public boolean isInstant()
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| 	{
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| 		return true;
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| 	}
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| 	
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| 	@Override
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| 	public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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| 	{
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| 		effected.getAI().notifyEvent(CtrlEvent.EVT_CONFUSED);
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| 		
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| 		final List<L2Character> targetList = new ArrayList<>();
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| 		// Getting the possible targets
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| 		
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| 		L2World.getInstance().forEachVisibleObject(effected, L2Character.class, targetList::add);
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| 		
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| 		// if there is no target, exit function
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| 		if (!targetList.isEmpty())
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| 		{
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| 			// Choosing randomly a new target
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| 			final L2Character target = targetList.get(Rnd.nextInt(targetList.size()));
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| 			// Attacking the target
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| 			effected.setTarget(target);
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| 			effected.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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| 		}
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| 	}
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| }
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