l2j_mobius/trunk/java/com/l2jmobius/gameserver/model/conditions/ConditionPlayerCanSweep.java
2016-06-12 01:34:09 +00:00

90 lines
2.9 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.conditions;
import java.util.concurrent.atomic.AtomicBoolean;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.model.actor.L2Attackable;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.SystemMessageId;
/**
* Checks Sweeper conditions:
* <ul>
* <li>Minimum checks, player not null, skill not null.</li>
* <li>Checks if the target isn't null, is dead and spoiled.</li>
* <li>Checks if the sweeper player is the target spoiler, or is in the spoiler party.</li>
* <li>Checks if the corpse is too old.</li>
* <li>Checks inventory limit and weight max load won't be exceed after sweep.</li>
* </ul>
* If two or more conditions aren't meet at the same time, one message per condition will be shown.
* @author Zoey76
*/
public class ConditionPlayerCanSweep extends Condition
{
private final boolean _val;
public ConditionPlayerCanSweep(boolean val)
{
_val = val;
}
@Override
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
{
final AtomicBoolean canSweep = new AtomicBoolean(false);
if (effector.getActingPlayer() != null)
{
final L2PcInstance sweeper = effector.getActingPlayer();
if (skill != null)
{
skill.forEachTargetAffected(sweeper, effected, o ->
{
if (o instanceof L2Attackable)
{
final L2Attackable target = (L2Attackable) o;
if (target.isDead())
{
if (target.isSpoiled())
{
canSweep.set(target.checkSpoilOwner(sweeper, true));
if (canSweep.get())
{
canSweep.set(!target.isOldCorpse(sweeper, Config.CORPSE_CONSUME_SKILL_ALLOWED_TIME_BEFORE_DECAY, true));
}
if (canSweep.get())
{
canSweep.set(sweeper.getInventory().checkInventorySlotsAndWeight(target.getSpoilLootItems(), true, true));
}
}
else
{
sweeper.sendPacket(SystemMessageId.SWEEPER_FAILED_TARGET_NOT_SPOILED);
}
}
}
});
}
}
return (_val == canSweep.get());
}
}