751 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Properties
		
	
	
	
	
	
			
		
		
	
	
			751 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Properties
		
	
	
	
	
	
| # ---------------------------------------------------------------------------
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| # Custom - non-retail-like systems that have been integrated into the project.
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| # Be warned that there may be no support for these mods beyond the original author's assistance.
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| 
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| # ---------------------------------------------------------------------------
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| # Champion mobs - Turn random mobs into Champions
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| # ---------------------------------------------------------------------------
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| 
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| # Enable/Disable Champion Mob System.
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| ChampionEnable = False
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| 
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| # Force Champion mobs to be passive?
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| # To leave champion mobs to default/Aggressive, set to False.
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| # To set all champion mobs to Passive, set True.
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| ChampionPassive = False
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| 
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| # % chance for a mob to became champion (0 to disable).
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| ChampionFrequency = 5
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| 
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| # Title of all Champion Mobs.
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| ChampionTitle = Champion
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| 
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| # Red aura for Champion Mobs.
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| ChampionAura = True
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| 
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| # Min and max levels allowed for a mob to be a Champion mob.
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| ChampionMinLevel = 20
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| ChampionMaxLevel = 70
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| 
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| # Hp multiplier for Champion mobs.
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| ChampionHp = 8
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| 
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| # Hp Regen Multiplier for Champion mobs.
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| ChampionHpRegen = 1.0
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| 
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| # Standard rewards multiplier for Champion mobs.
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| ChampionRewards = 8
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| 
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| # Adena & Seal Stone rewards multiplier for Champion mobs.
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| ChampionAdenasRewards = 1.0
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| 
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| # P. Attack and M. Attack bonus for Champion mobs.
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| ChampionAtk = 1.0
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| 
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| # Physical/Magical Attack Speed bonus for Champion mobs.
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| ChampionSpdAtk = 1.0
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| 
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| # Specified reward item ID
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| ChampionRewardItemID = 6393
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| 
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| # The amount of the specified reward a player will receive if they are awarded the item.
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| ChampionRewardItemQty = 1
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| 
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| # % Chance to obtain a specified reward item from a higher level Champion mob.
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| # Default: 0
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| ChampionRewardLowerLvlItemChance = 0
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| 
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| # % Chance to obtain a specified reward item from a lower level Champion mob.
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| # Default: 0
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| ChampionRewardHigherLvlItemChance = 0
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| 
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| # Do you want to enable the vitality calculation when killing champion mobs?
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| # Be aware that it can lead to huge unbalance on your server, your rate for that mob would
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| # then be "mobXP x serverRate x vitalityRate x championXpRate
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| # Notes:
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| #	Works only if EnableVitality = True
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| # Default: False
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| ChampionEnableVitality = False
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| 
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| # Enable spawning of the champions in instances
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| # Default = False
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| ChampionEnableInInstances = False
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| 
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| # ---------------------------------------------------------------------------
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| # Wedding System (by evill33t)
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| # ---------------------------------------------------------------------------
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| # <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
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| # CustomNpcTable = True in General.properties
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| # ---------------------------------------------------------------------------
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| # Wedding Manager ID: 50007
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| # 
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| # First part - "Engagement" 
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| # 1) Target the player that you want to make a couple with.
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| # 2) Use the voice command ".engage nameofyourpartner" then press enter.
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| # 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her.
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| # 4) If the target player accepts the engagement invitation, you will be engaged.
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| # 
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| # Second part - "Marriage" 
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| # 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area).
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| #    (You may need Formal Wear and Adena to pay wedding fees!)
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| # 2) Each player needs to speak to the NPC and make the request to be married.
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| # 3) Once done, fireworks will display and the two players will be married.
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| # 
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| # Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below)
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| # 
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| # If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner".
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| # 
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| # If you're married you have to pay a specified % of your adena to your partner.
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| # 
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| # If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below.
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| # ---------------------------------------------------------------------------
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| # Enable/Disable Wedding System
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| AllowWedding = False
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| 
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| # Amount of Adena required to get married
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| WeddingPrice = 250000000
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| 
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| # Enable/Disable punishing of players who attempt to be engaged to other players while married.
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| WeddingPunishInfidelity = True
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| 
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| # Enable/Disable teleport function for married couples.
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| WeddingTeleport = True
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| 
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| # Amount of Adena required to teleport to spouse.
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| WeddingTeleportPrice = 50000
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| 
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| # Time before character is teleported after using the skill.
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| WeddingTeleportDuration = 60
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| 
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| # Enable/Disable same sex marriages.
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| WeddingAllowSameSex = False
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| 
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| # Require players to wear formal wear to be married?
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| WeddingFormalWear = True
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| 
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| # Amount of Adena (%) a player must pay to the other to get divorced.
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| WeddingDivorceCosts = 20
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| 
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| 
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| # ---------------------------------------------------------------------------
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| # Team vs. Team Event Engine (by HorridoJoho)
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| # ---------------------------------------------------------------------------
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| 
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| # <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
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| # CustomNpcTable = True in General.properties
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| # ---------------------------------------------------------------------------
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| # Enable/Disable TvTEvent System
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| # Default: False
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| TvTEventEnabled = False
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| 
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| # TvT in instance
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| # Default: False
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| TvTEventInInstance = False
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| 
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| # Name of the instance file for TvT
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| # Default: coliseum.xml
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| TvTEventInstanceFile = coliseum.xml
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| 
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| # Times TvT will occur (24h format).
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| # Default: 9:00,15:00,21:00,3:00
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| TvTEventInterval = 9:00,15:00,21:00,3:00
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| 
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| # Registration timer from start of event (in minutes).
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| # Default: 30
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| TvTEventParticipationTime = 30
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| 
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| # Event running time (in minutes).
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| # Default: 20
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| TvTEventRunningTime = 20
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| 
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| # TvT Event NPC (create a custom npc of type L2TvTEventNpc).
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| # Default: 70010
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| TvTEventParticipationNpcId = 70010
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| 
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| # TvT Event Participation Fee (itemId, number). Fee is not returned.
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| # Example: 57,100000
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| # Default: 0,0
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| TvTEventParticipationFee = 0,0
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| 
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| # Location for TvTEvent NPC to spawn in form x,y,z[,heading]
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| # Default: 83425,148585,-3406
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| TvTEventParticipationNpcCoordinates = 83425,148585,-3406
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| 
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| # Minimum amount of players allowed in each team.
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| # Default: 1
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| TvTEventMinPlayersInTeams = 1
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| # Maximum amount of players allowed in each team.
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| # Default: 20
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| TvTEventMaxPlayersInTeams = 20
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| 
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| # Minimum level of players that may join the event.
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| # Default: 1
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| TvTEventMinPlayerLevel = 1
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| # Maximum level of players that may join the event.
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| # Default: 85
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| TvTEventMaxPlayerLevel = 85
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| 
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| # Respawn delay timer (in seconds).
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| # Default: 10
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| TvTEventRespawnTeleportDelay = 10
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| # Exit delay timer (in seconds).
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| # Default: 10
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| TvTEventStartLeaveTeleportDelay = 10
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| 
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| # First Team - Name, Start/Death x,y,z location.
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| TvTEventTeam1Name = Team1
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| TvTEventTeam1Coordinates = 148695,46725,-3414
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| 
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| # Second Team - Name, Start/Death x,y,z location.
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| TvTEventTeam2Name = Team2
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| TvTEventTeam2Coordinates = 149999,46728,-3414
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| 
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| # Reward for winning team.
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| # Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount
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| TvTEventReward = 57,100000
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| 
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| # TvTEvent Rules
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| TvTEventTargetTeamMembersAllowed = True
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| TvTEventScrollsAllowed = False
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| TvTEventPotionsAllowed = False
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| TvTEventSummonByItemAllowed = False
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| 
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| # Door ID's to open/close on start/end.
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| # Not supported in instance, use xml template for defining doors.
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| # Example: TvTDoorsToOpen = 1;2;3;4;5;6
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| TvTDoorsToOpen = 
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| TvTDoorsToClose = 
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| 
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| # Should both teams get reward if there's a tie?
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| TvTRewardTeamTie = False
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| 
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| # Participant's effects handling on teleport/death.
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| # Effects lasting through death never removed.
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| # 0 - always remove all effects.
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| # 1 - remove all effects only during port to event (noblesse blessing can be used)
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| # 2 - never remove any effect
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| # Default: 0
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| TvTEventEffectsRemoval = 0
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| 
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| # Fighter-class participants will be buffed with those buffs each respawn
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| # Format: skill1Id,skill1Level;skill2Id,skill2Level...
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| # Example: 1504,1;1501,1;1502,1;1499,1
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| TvTEventFighterBuffs =
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| 
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| # Mage-class participants will be buffed with those buffs each respawn
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| # Format: skill1Id,skill1Level;skill2Id,skill2Level...
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| # Example: 1504,1;1500,1;1501,1;1085,3
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| TvTEventMageBuffs =
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| 
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| # Maximum number of allowed participants per IP address (dualbox check)
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| # Default: 0 (no limits)
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| TvTEventMaxParticipantsPerIP = 0
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| 
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| # Voiced command (.tvt) working during TVT event to get information about event status
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| TvTAllowVoicedInfoCommand = false
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| 
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| 
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| # ---------------------------------------------------------------------------
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| # L2J Banking System
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| # ---------------------------------------------------------------------------
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| 
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| # Enable/Disable Banking System
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| BankingEnabled = False
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| 
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| # Amount of Goldbars a player gets when they use the ".deposit" command. Also the same amount they will lose with ".withdraw".
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| BankingGoldbarCount = 1
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| 
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| # Amount of Adena a player gets when they use the ".withdraw" command. Also the same amount they will lose with ".deposit".
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| BankingAdenaCount = 500000000
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| 
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| 
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| # ---------------------------------------------------------------------------
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| # Warehouse Sorting
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| # Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)
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| # ---------------------------------------------------------------------------
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| 
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| EnableWarehouseSortingClan = False
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| EnableWarehouseSortingPrivate = False
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| 
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| 
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| # ---------------------------------------------------------------------------
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| # Offline trade/craft
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| # ---------------------------------------------------------------------------
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| 
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| # Option to enable or disable offline trade feature.
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| # Enable -> true, Disable -> false
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| OfflineTradeEnable = True
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| 
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| # Option to enable or disable offline craft feature.
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| # Enable -> true, Disable -> false
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| OfflineCraftEnable = True
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| 
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| # If set to True, off-line shops will be possible only peace zones.
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| # Default: False
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| OfflineModeInPeaceZone = True
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| 
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| # If set to True, players in off-line shop mode wont take any damage, thus they cannot be killed.
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| # Default: False
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| OfflineModeNoDamage = True
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| 
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| # If set to True, name color will be changed then entering offline mode
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| OfflineSetNameColor = True
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| 
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| # Color of the name in offline mode (if OfflineSetNameColor = True)
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| OfflineNameColor = 808080
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| 
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| # Allow fame for characters in offline mode
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| # Enable -> true, Disable -> false
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| OfflineFame = True
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| 
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| #Restore offline traders/crafters after restart/shutdown. Default: false.
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| RestoreOffliners = True
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| 
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| #Do not restore offline characters, after OfflineMaxDays days spent from first restore.
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| #Require server restart to disconnect expired shops.
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| #0 = disabled (always restore).
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| #Default: 10
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| OfflineMaxDays = 10
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| 
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| #Disconnect shop after finished selling, buying.
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| #Default: True
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| OfflineDisconnectFinished = True
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| 
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| #Store offline trader transactions in realtime.
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| #Uses more datatabase resources, but helps if server shuts down unexpectedly.
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| StoreOfflineTradeInRealtime = True
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| 
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| 
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| # ---------------------------------------------------------------------------
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| # Mana Drugs/Potions
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| # ---------------------------------------------------------------------------
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| 
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| # This option will enable core support for:
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| # Mana Drug (item ID 726), using skill ID 10000.
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| # Mana Potion (item ID 728), using skill ID 10001.
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| EnableManaPotionSupport = False
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| 
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| 
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| # ---------------------------------------------------------------------------
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| # Display Server Time
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| # ---------------------------------------------------------------------------
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| 
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| # This option will enable displaying of the local server time for /time command.
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| DisplayServerTime = True
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| 
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| 
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| # ---------------------------------------------------------------------------
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| # Welcome message
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| # ---------------------------------------------------------------------------
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| 
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| # Show screen welcome message on character login
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| # Default: False
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| ScreenWelcomeMessageEnable = False
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| 
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| # Screen welcome message text to show on character login if enabled
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| # ('#' for a new line, but message can have max 2 lines)
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| ScreenWelcomeMessageText = Welcome to our server!
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| 
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| # Show screen welcome message for x seconds when character log in to game if enabled
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| ScreenWelcomeMessageTime = 10
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| 
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| 
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| # ---------------------------------------------------------------------------
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| # AntiFeed
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| # ---------------------------------------------------------------------------
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| 
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| # This option will enable antifeed for pvp/pk/clanrep points.
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| # Default: False
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| AntiFeedEnable = False
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| 
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| # If set to True, kills from dualbox will not increase pvp/pk points
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| # and clan reputation will not be transferred.
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| # Default: True
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| AntiFeedDualbox = True
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| 
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| # If set to True, server will count disconnected (unable to determine ip address)
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| # as dualbox.
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| # Default: True
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| AntiFeedDisconnectedAsDualbox = True
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| 
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| # If character died faster than timeout - pvp/pk points for killer will not increase
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| # and clan reputation will not be transferred.
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| # Setting to 0 will disable this feature.
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| # Default: 120 seconds.
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| AntiFeedInterval = 120
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| 
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| 
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| # ---------------------------------------------------------------------------
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| # Pvp/pk Announce
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| # ---------------------------------------------------------------------------
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| 
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| # Default: False
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| AnnouncePkPvP = False
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| 
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| # Announce this as normal system message
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| # Default: True
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| AnnouncePkPvPNormalMessage = True
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| 
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| # PK message template
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| # variables: $killer, $target
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| AnnouncePkMsg = $killer has slaughtered $target
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| 
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| # Pvp message template
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| # variables: $killer, $target
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| AnnouncePvpMsg = $killer has defeated $target
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| 
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| 
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| # ---------------------------------------------------------------------------
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| # Chat Moderation
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| # ---------------------------------------------------------------------------
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| 
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| # This option will enable using of the voice commands .banchat and .unbanchat
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| # for players with corresponding access level (default: 100).
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| # Check access_levels.sql and admin_command_access_rights for details.
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| # Default: True
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| ChatAdmin = True
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| 
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| 
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| # ---------------------------------------------------------------------------
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| # Multilingual support
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| # ---------------------------------------------------------------------------
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| 
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| # Enable or disable multilingual support.
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| # Default: False
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| MultiLangEnable = False
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| 
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| # Default language, if not defined.
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| # Default: en
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| MultiLangDefault = en
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| 
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| # List of allowed languages, semicolon separated.
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| # Default: en;ru
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| MultiLangAllowed = en;ru
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| 
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| # Enable or disable voice command .lang for changing languages on the fly.
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| # Default: True
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| MultiLangVoiceCommand = True
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| 
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| # Enable or disable multilingual SystemMessages support.
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| # Default: False
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| MultiLangSystemMessageEnable = False
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| 
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| # List of allowed languages for SystemMessages, semicolon separated.
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| # Default: 
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| MultiLangSystemMessageAllowed = 
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| 
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| # Enable or disable multilingual NpcStrings support.
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| # Default: False
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| MultiLangNpcStringEnable = False
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| 
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| # List of allowed languages for NpcStrings, semicolon separated.
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| # Default: 
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| MultiLangNpcStringAllowed = 
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| 
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| 
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| # ---------------------------------------------------------------------------
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| # Walker/Bot protection
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| # ---------------------------------------------------------------------------
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| 
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| # Basic protection against L2Walker.
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| # Default: False
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| L2WalkerProtection = False
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| 
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| 
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| # ---------------------------------------------------------------------------
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| # Debug enable/disable voice command
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| # ---------------------------------------------------------------------------
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| 
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| # This option will enable voice command .debug allowing players
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| # to turn on/off debugging on self only.
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| # (admin command //debug can enable debugging on any character)
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| # Use admin_command_access_rights table for defining access rights.
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| # Default: False
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| DebugVoiceCommand = False
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| 
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| 
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| # ---------------------------------------------------------------------------
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| # Dualbox Check
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| # ---------------------------------------------------------------------------
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| 
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| # Maximum number of players per IP address allowed to enter game.
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| # Default: 0 (unlimited)
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| DualboxCheckMaxPlayersPerIP = 0
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| 
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| # Maximum number of players per IP address allowed to participate in olympiad.
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| # Default: 0 (unlimited)
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| DualboxCheckMaxOlympiadParticipantsPerIP = 0
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| 
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| # Maximum number of players per IP address allowed to participate in events using L2J Event Engine (//event).
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| # Default: 0 (unlimited)
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| DualboxCheckMaxL2EventParticipantsPerIP = 0
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| 
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| # Whitelist of the addresses for dualbox checks.
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| # Format: Address1,Number1;Address2,Number2...
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| # Network address can be number (127.0.0.1) or symbolic (localhost) formats.
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| # Additional connection number added to the global limits for this address.
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| # For example, if number of TvT event participants per IP address set to the 1 (no dualbox)
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| # and whitelist contains "l2jserver.com,2" then number of allowed participants from l2jserver.com
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| # will be 1+2=3. Use 0 or negative value for unlimited number of connections.
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| # Default: 127.0.0.1,0 (no limits from localhost)
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| DualboxCheckWhitelist = 127.0.0.1,0
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| 
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| 
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| # ---------------------------------------------------------------------------
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| # Password Change
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| # ---------------------------------------------------------------------------
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| 
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| # Enables .changepassword voiced command which allows the players to change their account's password ingame.
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| # Default: False
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| AllowChangePassword = False
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| 
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| 
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| # ---------------------------------------------------------------------------
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| # Allowed Player Races
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| # ---------------------------------------------------------------------------
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| 
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| # Allowing specific races to be created.
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| # Default: True
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| AllowHuman = True
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| AllowElf = True
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| AllowDarkElf = True
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| AllowOrc = True
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| AllowDwarf = True
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| AllowKamael = True
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| AllowErtheia = True
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| 
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| 
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| # ---------------------------------------------------------------------------
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| # Custom Starting Location
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| # ---------------------------------------------------------------------------
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| 
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| # Enable custom starting location.
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| # Default: False
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| CustomStartingLocation = False
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| 
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| # Coordinates for custom starting location.
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| # Default: 50821, 186527, -3625 (Giran Harbor)
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| CustomStartingLocX = 50821
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| CustomStartingLocY = 186527
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| CustomStartingLocZ = -3625
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| 
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| 
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| # ---------------------------------------------------------------------------
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| # Random Spawn System for Monsters
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| # ---------------------------------------------------------------------------
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| 
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| # Enable random monster spawns.
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| # Default: True
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| EnableRandomMonsterSpawns = True
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| 
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| # Max range for X and Y coords.
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| # Default: 150
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| MaxSpawnMobRange = 150
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| 
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| # Kasha's Eye
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| # 18812,18813,18814
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| # Pagan Temple
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| # 22138
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| # Orbis Temple
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| # 22911,22912,22913,22914,22915,22916,22917,22918,22919,22925,22927
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| MobsSpawnNotRandom = 18812,18813,18814,\
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| 22138,\
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| 22911,22912,22913,22914,22915,22916,22917,22918,22919,22925,22927
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| 
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| 
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| # ---------------------------------------------------------------------------
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| # Minimum Range for Private Stores
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| # ---------------------------------------------------------------------------
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| 
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| # Minimum distance from player / npc to open a new private store.
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| # Default: 0
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| ShopMinRangeFromPlayer = 50
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| ShopMinRangeFromNpc = 100
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| 
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| 
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| # ---------------------------------------------------------------------------
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| # Free Jumps (Sayune) for all Players
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| # ---------------------------------------------------------------------------
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| 
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| # Enable Sayune for players that are not Awakened (4rth class).
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| # Default: False
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| FreeJumpsForAll = False
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| 
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| 
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| # ---------------------------------------------------------------------------
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| # Custom Community Board
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| # ---------------------------------------------------------------------------
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| 
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| # Enable Custom Community Board.
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| # Default: False
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| CustomCommunityBoard = True
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| 
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| # Currency used by the Community Board (itemId).
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| # Default: 57 (Adena)
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| CommunityCurrencyId = 57
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| 
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| # Enable Multisells.
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| # Default: True
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| CommunityEnableMultisells = True
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| 
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| # Enable Teleports.
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| # Default: True
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| CommunityEnableTeleports = True
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| 
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| # Enable Buffs.
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| # Default: True
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| CommunityEnableBuffs = True
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| 
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| # Price for Teleports.
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| # Default: 0 (free)
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| CommunityTeleportPrice = 0
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| 
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| # Price for Buffs.
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| # Default: 0 (free)
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| CommunityBuffPrice = 0
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| 
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| # Disable Community Board while in combat.
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| # Default: True
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| CommunityCombatDisabled = True
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| 
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| 
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| # ---------------------------------------------------------------------------
 | |
| # Faction System (Good vs Evil)
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| # ---------------------------------------------------------------------------
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| 
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| # Enable faction system.
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| # Default: False
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| EnableFactionSystem = False
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| 
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| # Starting location for all players.
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| # Default: 85332,16199,-1252
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| StartingLocation = 85332,16199,-1252
 | |
| 
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| # Faction manager npc id.
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| # Default: 109
 | |
| FactionManagerNpcId = 109
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| 
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| # Spawn location for faction manager npc.
 | |
| # Default: 85712,15974,-1260,26808
 | |
| ManagerSpawnLocation = 85712,15974,-1260,26808
 | |
| 
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| # Good base location.
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| # Default: 45306,48878,-3058
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| GoodBaseLocation = 45306,48878,-3058
 | |
| 
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| # Evil base location.
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| # Default: -44037,-113283,-237
 | |
| EvilBaseLocation = -44037,-113283,-237
 | |
| 
 | |
| # Good team name.
 | |
| # Default: Good
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| GoodTeamName = Good
 | |
| 
 | |
| # Evil team name.
 | |
| # Default: Evil
 | |
| EvilTeamName = Evil
 | |
| 
 | |
| # Good name color.
 | |
| # Default: 00FF00
 | |
| GoodNameColor = 00FF00
 | |
| 
 | |
| # Evil name color.
 | |
| # Default: 0000FF
 | |
| EvilNameColor = 0000FF
 | |
| 
 | |
| # Enable faction guards.
 | |
| # The npc template must have faction as clan.
 | |
| # Test guard ids 31033(Good), 31036(Evil).
 | |
| # Default: True
 | |
| EnableFactionGuards = True
 | |
| 
 | |
| # Upon death, respawn at faction base.
 | |
| # Default: True
 | |
| RespawnAtFactionBase = True
 | |
| 
 | |
| # Upon selecting faction, players become nobless.
 | |
| # Default: False
 | |
| FactionAutoNobless = False
 | |
| 
 | |
| # Disallow chat between factions.
 | |
| # Default: True
 | |
| EnableFactionChat = True
 | |
| 
 | |
| # Prohibit login when faction has more online players.
 | |
| # Default: True
 | |
| BalanceOnlinePlayers = True
 | |
| 
 | |
| # Online player exceed limit (used by setting above).
 | |
| # Default: 20
 | |
| BalancePlayerExceedLimit = 20
 | |
| 
 | |
| 
 | |
| # ---------------------------------------------------------------------------
 | |
| # Premium System (VIP)
 | |
| # ---------------------------------------------------------------------------
 | |
| # -Admins can manage subscriptions from main admin menu.
 | |
| # -Players can use .premium to view account related info.
 | |
| # -Caution: Premium rates multiply existing server rates.
 | |
| 
 | |
| # Enable premium system.
 | |
| # Default: False
 | |
| EnablePremiumSystem = False
 | |
| 
 | |
| # Xp rate for premium players.
 | |
| PremiumRateXp = 2
 | |
| 
 | |
| # Sp rate for premium players.
 | |
| PremiumRateSp = 2
 | |
| 
 | |
| # Drop chance for premium players.
 | |
| PremiumRateDropChance = 1
 | |
| 
 | |
| # Drop amount for premium players.
 | |
| PremiumRateDropAmount = 2
 | |
| 
 | |
| # List of items affected by custom drop rate by id, used now for Adena rate too.
 | |
| # Usage: itemId1,multiplier1;itemId2,multiplier2;...
 | |
| PremiumDropChanceMultiplierByItemId = 57,1
 | |
| PremiumDropAmountMultiplierByItemId = 57,2
 | |
| 
 | |
| 
 | |
| # ---------------------------------------------------------------------------
 | |
| # Player Commendation System (PC Bang)
 | |
| # ---------------------------------------------------------------------------
 | |
| # PC BANG POINTS ID = -100
 | |
| 
 | |
| # PC Bang Enabled.
 | |
| Enabled = False
 | |
| 
 | |
| # Max points that player may have.
 | |
| # Limited by int limit.
 | |
| MaxPcBangPoints = 200000
 | |
| 
 | |
| # PC Bang point rate.
 | |
| # Acquisition formula equals (exp * 0.0001 * AcquisitionPointsRate)
 | |
| # e.g. with 1.0 it's 10000 exp = 1 PC Bang point
 | |
| # 2.0 - 10000 exp = 2 PC Bang points
 | |
| # 0.5 - 5000  exp = 1 PC Bang point
 | |
| AcquisitionPointsRate = 1.0
 | |
| 
 | |
| # Use random points rewarding.
 | |
| # If enabled points will be random from points/2 to points.
 | |
| AcquisitionPointsRandom = False
 | |
| 
 | |
| # Creates a chance to aquire double points.
 | |
| DoublingAcquisitionPoints = True
 | |
| 
 | |
| # Double points chance.
 | |
| # Used when DoublingAcquisitionPoints is enabled.
 | |
| # Default 1 (%)
 | |
| DoublingAcquisitionPointsChance = 1
 | |
| 
 | |
| # Reward low exp kills
 | |
| # Acquire points if player gains exp and aquire formula equals 0.
 | |
| RewardLowExpKills = True
 | |
| 
 | |
| # Chance for low exp kills
 | |
| # Used when RewardLowExpKills is enabled.
 | |
| # Default 50 (%)
 | |
| RewardLowExpKillsChance = 50
 | 
