133 lines
3.8 KiB
Java
133 lines
3.8 KiB
Java
/*
|
|
* Copyright (C) 2004-2015 L2J Server
|
|
*
|
|
* This file is part of L2J Server.
|
|
*
|
|
* L2J Server is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* L2J Server is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
package com.l2jserver.gameserver.datatables;
|
|
|
|
import java.util.HashMap;
|
|
import java.util.Map;
|
|
|
|
import com.l2jserver.gameserver.model.L2Spawn;
|
|
import com.l2jserver.gameserver.model.actor.L2Npc;
|
|
import com.l2jserver.util.Rnd;
|
|
|
|
/**
|
|
* This class holds parameter, specific to certain NPCs.<br>
|
|
* It can be either general parameters overridden for certain NPC instance instead of template parameters(aggro range, for example), or some optional parameters, handled by datapack scripts.<br>
|
|
* @author GKR
|
|
*/
|
|
public class NpcPersonalAIData
|
|
{
|
|
private final Map<String, Map<String, Integer>> _AIData = new HashMap<>();
|
|
|
|
/**
|
|
* Instantiates a new table.
|
|
*/
|
|
protected NpcPersonalAIData()
|
|
{
|
|
}
|
|
|
|
/**
|
|
* Stores data for given spawn.
|
|
* @param spawnDat spawn to process
|
|
* @param data Map of AI values
|
|
*/
|
|
public void storeData(L2Spawn spawnDat, Map<String, Integer> data)
|
|
{
|
|
if ((data != null) && !data.isEmpty())
|
|
{
|
|
// check for spawn name. Since spawn name is key for AI Data, generate random name, if spawn name isn't specified
|
|
if (spawnDat.getName() == null)
|
|
{
|
|
spawnDat.setName(Long.toString(Rnd.nextLong()));
|
|
}
|
|
|
|
_AIData.put(spawnDat.getName(), data);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Gets AI value with given spawnName and paramName
|
|
* @param spawnName spawn name to check
|
|
* @param paramName parameter to check
|
|
* @return value of given parameter for given spawn name
|
|
*/
|
|
public int getAIValue(String spawnName, String paramName)
|
|
{
|
|
return hasAIValue(spawnName, paramName) ? _AIData.get(spawnName).get(paramName) : -1;
|
|
}
|
|
|
|
/**
|
|
* Verifies if there is AI value with given spawnName and paramName
|
|
* @param spawnName spawn name to check
|
|
* @param paramName parameter name to check
|
|
* @return {@code true} if parameter paramName is set for spawn spawnName, {@code false} otherwise
|
|
*/
|
|
public boolean hasAIValue(String spawnName, String paramName)
|
|
{
|
|
return (spawnName != null) && _AIData.containsKey(spawnName) && _AIData.get(spawnName).containsKey(paramName);
|
|
}
|
|
|
|
/**
|
|
* Initializes npc parameters by specified values.
|
|
* @param npc NPC to process
|
|
* @param spawn link to NPC's spawn
|
|
* @param spawnName name of spawn
|
|
*/
|
|
public void initializeNpcParameters(L2Npc npc, L2Spawn spawn, String spawnName)
|
|
{
|
|
if (_AIData.containsKey(spawnName))
|
|
{
|
|
Map<String, Integer> map = _AIData.get(spawnName);
|
|
|
|
try
|
|
{
|
|
for (String key : map.keySet())
|
|
{
|
|
switch (key)
|
|
{
|
|
case "disableRandomAnimation":
|
|
npc.setRandomAnimationEnabled((map.get(key) == 0));
|
|
break;
|
|
case "disableRandomWalk":
|
|
npc.setIsNoRndWalk((map.get(key) == 1));
|
|
spawn.setIsNoRndWalk((map.get(key) == 1));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
// Do nothing
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Gets the single instance of NpcTable.
|
|
* @return single instance of NpcTable
|
|
*/
|
|
public static NpcPersonalAIData getInstance()
|
|
{
|
|
return SingletonHolder._instance;
|
|
}
|
|
|
|
private static class SingletonHolder
|
|
{
|
|
protected static final NpcPersonalAIData _instance = new NpcPersonalAIData();
|
|
}
|
|
} |