l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/RunAway.java
2015-06-14 11:51:57 +00:00

76 lines
2.1 KiB
Java

/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.ai.CtrlEvent;
import com.l2jserver.gameserver.ai.L2AttackableAI;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.util.Rnd;
/**
* Run Away effect implementation.
* @author Zoey76
*/
public final class RunAway extends AbstractEffect
{
private final int _power;
private final int _time;
public RunAway(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
_power = params.getInt("power", 0);
_time = params.getInt("time", 0);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void onStart(BuffInfo info)
{
if (!info.getEffected().isAttackable())
{
return;
}
if (Rnd.get(100) > _power)
{
return;
}
if (info.getEffected().isCastingNow() && info.getEffected().canAbortCast())
{
info.getEffected().abortCast();
}
((L2AttackableAI) info.getEffected().getAI()).setFearTime(_time);
info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_AFRAID, info.getEffector(), true);
}
}