l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/BlockTarget.java
MobiusDev d722c7a961 -Added two new effects (BlockTarget & Duel).
-Added <target hp="n%" /> condition (example - Last Attack skill).
-Updated DamOverTime effect - add increase charges count over time.
-Updated EnergyAttack effect to new charges system.
-Updated FatalBlow effect (able to increase skill power damage if target has affected by selected abnormal type).
-Added parameter ignorePhysDefPercent for skills that ignores some % of enemy pDef.
-Added function isInvulnerableFor(player) and updated PcCondOverride for this function.
-NPC and NPC buffers data updated for Othell Ground skill Poison Zone.
-Updated PhysicalAttack effect for skills, that decreases power when using some weapon types, and increases power when using some weapon types. also added isLastAttack parameter (for skill Last Attack atm).
-Added stat momentumSkillPower (for Tyrr' passive). Increases power when player have more charges (max 3).
-Updated some effect for working with maxSkillDamage parameter.
-Updated some old and new skills to 10531.

Contributed by NviX.
2015-07-14 20:03:39 +00:00

61 lines
1.9 KiB
Java

/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.skills.BuffInfo;
/**
* @author NviX
*/
public final class BlockTarget extends AbstractEffect
{
public BlockTarget(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
}
@Override
public void onStart(BuffInfo info)
{
if (info.getEffected().isPlayable())
{
info.getEffected().setTarget(null);
info.getEffected().abortAttack();
info.getEffected().abortCast();
info.getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE, info.getEffected());
((L2Playable) info.getEffected()).setLockedTarget(info.getEffected());
}
}
@Override
public void onExit(BuffInfo info)
{
if (info.getEffected().isPlayable())
{
((L2Playable) info.getEffected()).setLockedTarget(null);
}
}
}