230 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
			
		
		
	
	
			230 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
| # ---------------------------------------------------------------------------
 | |
| # NPC Settings
 | |
| # ---------------------------------------------------------------------------
 | |
| # This properties file is solely for the purpose of NPC modifications and settings that directly influence them.
 | |
| # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
 | |
| # Warning: 
 | |
| # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
 | |
| 
 | |
| # ---------------------------------------------------------------------------
 | |
| # General
 | |
| # ---------------------------------------------------------------------------
 | |
| 
 | |
| # Global announcements will be made indicating Blacksmith/Merchant of Mammon
 | |
| # Spawning points.
 | |
| # Default: False
 | |
| AnnounceMammonSpawn = False
 | |
| 
 | |
| # True - Mobs can be aggressive while in peace zones.
 | |
| # False - Mobs can NOT be aggressive while in peace zones.
 | |
| # Default: True
 | |
| AltMobAgroInPeaceZone = True
 | |
| 
 | |
| # Defines whether NPCs are attackable by default
 | |
| # Retail: True
 | |
| AltAttackableNpcs = True
 | |
| 
 | |
| # Allows non-GM players to view NPC stats via shift-click
 | |
| # Default: False
 | |
| AltGameViewNpc = False
 | |
| 
 | |
| # Maximum distance mobs can randomly go from spawn point.
 | |
| # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
 | |
| # Default: 300
 | |
| MaxDriftRange = 300
 | |
| 
 | |
| # Default: False 
 | |
| ShowNpcLevel = False
 | |
| 
 | |
| # Show clan, alliance crests for territory NPCs without quests
 | |
| # Default: False
 | |
| ShowCrestWithoutQuest = False
 | |
| 
 | |
| # Custom random EnchantEffect
 | |
| # All npcs with weapons get random weapon enchanted value
 | |
| # Enchantment is only visual, range is 4-21
 | |
| # Default: False
 | |
| EnableRandomEnchantEffect = False
 | |
| 
 | |
| # The minimum NPC level for the Gracia Epilogue rule:
 | |
| # "The amount of damage inflicted on monsters will be lower if your character is 2 or more levels below that of the level 78+ monster."
 | |
| # Notes:
 | |
| #	If you want to disable this feature then set it 99
 | |
| # Default: 78
 | |
| MinNPCLevelForDmgPenalty = 78
 | |
| 
 | |
| # The penalty in percent for -2 till -5 level differences
 | |
| # default: 
 | |
| # normal - 0.7, 0.6, 0.6, 0.55
 | |
| # critical - 0.75, 0.65, 0.6, 0.58
 | |
| # skill - 0.8, 0.7, 0.65, 0.62
 | |
| DmgPenaltyForLvLDifferences = 0.7, 0.6, 0.6, 0.55
 | |
| CritDmgPenaltyForLvLDifferences = 0.75, 0.65, 0.6, 0.58
 | |
| SkillDmgPenaltyForLvLDifferences = 0.8, 0.7, 0.65, 0.62
 | |
| 
 | |
| # The minimum NPC level for the Gracia Epilogue rule:
 | |
| # "When a character's level is 3 or more levels lower than that of a monsters level the chance that the monster will be able to resist a magic spell will increase."
 | |
| # Notes:
 | |
| #	If you want to disable this feature then set it 99
 | |
| # Default: 78
 | |
| MinNPCLevelForMagicPenalty = 78
 | |
| 
 | |
| # The penalty in percent for -3 till -6 level differences
 | |
| # Default: unknown
 | |
| SkillChancePenaltyForLvLDifferences = 2.5, 3.0, 3.25, 3.5
 | |
| 
 | |
| 
 | |
| # ---------------------------------------------------------------------------
 | |
| # Monsters
 | |
| # ---------------------------------------------------------------------------
 | |
| 
 | |
| # Decay Time Task (don't set it too low!) (in milliseconds):
 | |
| # Default: 5000
 | |
| DecayTimeTask = 5000
 | |
| 
 | |
| # This is the default corpse time (in seconds).
 | |
| # Default: 7
 | |
| DefaultCorpseTime = 7
 | |
| 
 | |
| # This is the time that will be added to spoiled corpse time (in seconds).
 | |
| # Default: 10
 | |
| SpoiledCorpseExtendTime = 10
 | |
| 
 | |
| # The time allowed to use a corpse consume skill before the corpse decays.
 | |
| # Default: 2000
 | |
| CorpseConsumeSkillAllowedTimeBeforeDecay = 2000
 | |
| 
 | |
| 
 | |
| # ---------------------------------------------------------------------------
 | |
| # Guards
 | |
| # ---------------------------------------------------------------------------
 | |
| 
 | |
| # True - Allows guards to attack aggressive mobs within range.
 | |
| # Default: False
 | |
| GuardAttackAggroMob = False
 | |
| 
 | |
| # True - Allows guards to use return skill after combat.
 | |
| # Default: False
 | |
| EnableGuardReturn = False
 | |
| 
 | |
| # ---------------------------------------------------------------------------
 | |
| # Pets
 | |
| # ---------------------------------------------------------------------------
 | |
| 
 | |
| # This option enables or disables the Wyvern manager located in every castle 
 | |
| # to train Wyverns and Striders from Hatchlings.
 | |
| # Default: False
 | |
| AllowWyvernUpgrader = False
 | |
| 
 | |
| # Pets that can be rented.
 | |
| # Example: 30827, 32471, 34486, 36547
 | |
| # Default: 30827
 | |
| ListPetRentNpc = 30827
 | |
| 
 | |
| # This will control the inventory space limit for pets (NOT WEIGHT LIMIT).
 | |
| # Default: 12
 | |
| MaximumSlotsForPet = 12
 | |
| 
 | |
| # HP/MP Regen Multiplier for Pets
 | |
| # Default: 100, 100
 | |
| PetHpRegenMultiplier = 100
 | |
| PetMpRegenMultiplier = 100
 | |
| 
 | |
| 
 | |
| # ---------------------------------------------------------------------------
 | |
| # Raid Bosses
 | |
| # ---------------------------------------------------------------------------
 | |
| 
 | |
| # Percent of HP and MP regeneration for raid bosses.
 | |
| # Example: Setting HP to 10 will cause raid boss HP to regenerate 90% slower than normal.
 | |
| # Default: 100, 100
 | |
| RaidHpRegenMultiplier = 100
 | |
| RaidMpRegenMultiplier = 100
 | |
| 
 | |
| # Percent of physical and magical defense for raid bosses.
 | |
| # Example: A setting of 10 will cause defense to be 90% lower than normal, 
 | |
| # while 110 will cause defense to be 10% higher than normal.
 | |
| # Default: 100, 100
 | |
| RaidPDefenceMultiplier = 100
 | |
| RaidMDefenceMultiplier = 100
 | |
| 
 | |
| # Percent of physical and magical attack for raid bosses.
 | |
| # Example: A setting of 10 will cause attack to be 90% lower than normal, 
 | |
| # while 110 will cause attack to be 10% higher than normal.
 | |
| # Default: 100, 100
 | |
| RaidPAttackMultiplier = 100
 | |
| RaidMAttackMultiplier = 100
 | |
| 
 | |
| # Configure Minimum and Maximum time multiplier between raid boss re-spawn.
 | |
| # By default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
 | |
| # Example: Setting RaidMaxRespawnMultiplier to 2 will make the time between
 | |
| # re-spawn 24 hours to 48 hours.
 | |
| # Default: 1.0, 1.0
 | |
| RaidMinRespawnMultiplier = 1.0
 | |
| RaidMaxRespawnMultiplier = 1.0
 | |
| 
 | |
| # Configure the interval at which raid boss minions will re-spawn.
 | |
| # This time is in milliseconds, 1 minute is 60000 milliseconds.
 | |
| # Default: 300000
 | |
| RaidMinionRespawnTime = 300000
 | |
| 
 | |
| # Let's make handling of minions with non-standard static respawn easier - no additional code, just config.
 | |
| # Format: minionId1,timeInSec1;minionId2,timeInSec2
 | |
| CustomMinionsRespawnTime = 22450,30;22371,120;22543,0;25545,0;22424,30;22425,30;22426,30;22427,30;22428,30;22429,30;22430,30;22432,30;22433,30;22434,30;22435,30;22436,30;22437,30;22438,30;25596,30;25605,0;25606,0;25607,0;25608,0
 | |
| 
 | |
| # Disable Raid Curse if raid more than 8 levels lower.
 | |
| # Caution: drop will be reduced or even absent if DeepBlue drop rules enabled.  
 | |
| # Default: False
 | |
| DisableRaidCurse = False
 | |
| 
 | |
| # Configure the interval at which raid bosses and minions wont reconsider their target
 | |
| # This time is in seconds, 1 minute is 60 seconds.
 | |
| # Default: 10,10,10
 | |
| RaidChaosTime = 10
 | |
| GrandChaosTime = 10
 | |
| MinionChaosTime = 10
 | |
| 
 | |
| # It removes STR,CON... bonuses.
 | |
| # With this enabled npcs will use the stats given directly from the xml.
 | |
| # Default: True
 | |
| IgnoreNpcStatFormulas = True
 | |
| 
 | |
| 
 | |
| # ---------------------------------------------------------------------------
 | |
| # Drops
 | |
| # ---------------------------------------------------------------------------
 | |
| 
 | |
| # If True, activates bellow level gap rules for standard mobs:
 | |
| # Default: True
 | |
| UseDeepBlueDropRules = True
 | |
| 
 | |
| # If True, activates bellow level gap rules for raid bosses:
 | |
| # Default: True
 | |
| UseDeepBlueDropRulesRaid = True
 | |
| 
 | |
| # The min and max level difference used for level gap calculation
 | |
| # this is only for how many levels higher the player is than the monster
 | |
| # Default: 8
 | |
| DropAdenaMinLevelDifference = 8
 | |
| # Default: 15
 | |
| DropAdenaMaxLevelDifference = 15
 | |
| 
 | |
| # This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
 | |
| # to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
 | |
| # Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
 | |
| # Default: 10
 | |
| DropAdenaMinLevelGapChance = 10
 | |
| 
 | |
| # The min and max level difference used for level gap calculation
 | |
| # this is only for how many levels higher the player is than the monster
 | |
| # Default: 5
 | |
| DropItemMinLevelDifference = 5
 | |
| # Default: 10
 | |
| DropItemMaxLevelDifference = 10
 | |
| 
 | |
| # This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
 | |
| # to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
 | |
| # Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
 | |
| # Default: 10
 | |
| DropItemMinLevelGapChance = 10
 | 
