l2j_mobius/trunk/dist/game/data/scripts/handlers/targethandlers/AreaFriendly.java
MobiusDev 664e78f5b3 AreaFriendly target handler NPE fix.
Contributed by antho19.
2015-11-28 00:45:35 +00:00

168 lines
4.4 KiB
Java

/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.targethandlers;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import com.l2jserver.gameserver.GeoData;
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
import com.l2jserver.gameserver.model.zone.ZoneId;
import com.l2jserver.gameserver.network.SystemMessageId;
/**
* @author Adry_85
*/
public class AreaFriendly implements ITargetTypeHandler
{
@Override
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
List<L2Character> targetList = new ArrayList<>();
L2PcInstance player = activeChar.getActingPlayer();
if ((target == null) || (!checkTarget(player, target) && (skill.getCastRange() >= 0)))
{
player.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
return EMPTY_TARGET_LIST;
}
if (onlyFirst)
{
return new L2Character[]
{
target
};
}
if (player.getActingPlayer().isInOlympiadMode())
{
return new L2Character[]
{
player
};
}
targetList.add(target); // Add target to target list
int maxTargets = skill.getAffectLimit();
final Collection<L2Character> objs = target.getKnownList().getKnownCharactersInRadius(skill.getAffectRange());
// TODO: Chain Heal - The recovery amount decreases starting from the most injured person.
Collections.sort(targetList, new CharComparator());
for (L2Character obj : objs)
{
if (!checkTarget(player, obj) || (obj == activeChar))
{
continue;
}
if ((maxTargets > 0) && (targetList.size() >= maxTargets))
{
break;
}
targetList.add(obj);
}
if (targetList.isEmpty())
{
return EMPTY_TARGET_LIST;
}
return targetList.toArray(new L2Character[targetList.size()]);
}
private boolean checkTarget(L2PcInstance activeChar, L2Character target)
{
if (!GeoData.getInstance().canSeeTarget(activeChar, target))
{
return false;
}
if ((target == null) || target.isAlikeDead() || target.isDoor() || (target instanceof L2SiegeFlagInstance) || target.isMonster())
{
return false;
}
if (target.isPlayable())
{
L2PcInstance targetPlayer = target.getActingPlayer();
if (activeChar == targetPlayer)
{
return true;
}
if (targetPlayer.inObserverMode() || targetPlayer.isInOlympiadMode())
{
return false;
}
if (activeChar.isInDuelWith(target))
{
return false;
}
if (activeChar.isInPartyWith(target))
{
return true;
}
if (target.isInsideZone(ZoneId.PVP))
{
return false;
}
if (activeChar.isInClanWith(target) || activeChar.isInAllyWith(target) || activeChar.isInCommandChannelWith(target))
{
return true;
}
if ((targetPlayer.getPvpFlag() > 0) || (targetPlayer.getReputation() < 0))
{
return false;
}
}
return true;
}
public class CharComparator implements Comparator<L2Character>
{
@Override
public int compare(L2Character char1, L2Character char2)
{
return Double.compare((char1.getCurrentHp() / char1.getMaxHp()), (char2.getCurrentHp() / char2.getMaxHp()));
}
}
@Override
public Enum<L2TargetType> getTargetType()
{
return L2TargetType.AREA_FRIENDLY;
}
}