192 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			192 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
 | |
|  * Copyright (C) 2004-2015 L2J DataPack
 | |
|  * 
 | |
|  * This file is part of L2J DataPack.
 | |
|  * 
 | |
|  * L2J DataPack is free software: you can redistribute it and/or modify
 | |
|  * it under the terms of the GNU General Public License as published by
 | |
|  * the Free Software Foundation, either version 3 of the License, or
 | |
|  * (at your option) any later version.
 | |
|  * 
 | |
|  * L2J DataPack is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 | |
|  * General Public License for more details.
 | |
|  * 
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
 | |
|  */
 | |
| package handlers.effecthandlers;
 | |
| 
 | |
| import com.l2jserver.gameserver.enums.ShotType;
 | |
| import com.l2jserver.gameserver.model.StatsSet;
 | |
| import com.l2jserver.gameserver.model.actor.L2Character;
 | |
| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 | |
| import com.l2jserver.gameserver.model.conditions.Condition;
 | |
| import com.l2jserver.gameserver.model.effects.AbstractEffect;
 | |
| import com.l2jserver.gameserver.model.effects.L2EffectType;
 | |
| import com.l2jserver.gameserver.model.items.L2Weapon;
 | |
| import com.l2jserver.gameserver.model.items.type.WeaponType;
 | |
| import com.l2jserver.gameserver.model.skills.BuffInfo;
 | |
| import com.l2jserver.gameserver.model.skills.Skill;
 | |
| import com.l2jserver.gameserver.model.stats.BaseStats;
 | |
| import com.l2jserver.gameserver.model.stats.Formulas;
 | |
| import com.l2jserver.gameserver.model.stats.Stats;
 | |
| import com.l2jserver.util.Rnd;
 | |
| 
 | |
| /**
 | |
|  * Energy Attack effect implementation.
 | |
|  * @author NosBit
 | |
|  */
 | |
| public final class EnergyAttack extends AbstractEffect
 | |
| {
 | |
| 	private final double _power;
 | |
| 	private final int _criticalChance;
 | |
| 	private final boolean _ignoreShieldDefence;
 | |
| 	
 | |
| 	public EnergyAttack(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
 | |
| 	{
 | |
| 		super(attachCond, applyCond, set, params);
 | |
| 		
 | |
| 		_power = params.getDouble("power", 0);
 | |
| 		_criticalChance = params.getInt("criticalChance", 0);
 | |
| 		_ignoreShieldDefence = params.getBoolean("ignoreShieldDefence", false);
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public boolean calcSuccess(BuffInfo info)
 | |
| 	{
 | |
| 		// TODO: Verify this on retail
 | |
| 		return !Formulas.calcPhysicalSkillEvasion(info.getEffector(), info.getEffected(), info.getSkill());
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public L2EffectType getEffectType()
 | |
| 	{
 | |
| 		return L2EffectType.PHYSICAL_ATTACK;
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public boolean isInstant()
 | |
| 	{
 | |
| 		return true;
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public void onStart(BuffInfo info)
 | |
| 	{
 | |
| 		final L2PcInstance attacker = info.getEffector() instanceof L2PcInstance ? (L2PcInstance) info.getEffector() : null;
 | |
| 		if (attacker == null)
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		final L2Character target = info.getEffected();
 | |
| 		final Skill skill = info.getSkill();
 | |
| 		
 | |
| 		double attack = attacker.getPAtk(target);
 | |
| 		double defence = target.getPDef(attacker);
 | |
| 		
 | |
| 		if (!_ignoreShieldDefence)
 | |
| 		{
 | |
| 			byte shield = Formulas.calcShldUse(attacker, target, skill, true);
 | |
| 			switch (shield)
 | |
| 			{
 | |
| 				case Formulas.SHIELD_DEFENSE_FAILED:
 | |
| 				{
 | |
| 					break;
 | |
| 				}
 | |
| 				case Formulas.SHIELD_DEFENSE_SUCCEED:
 | |
| 				{
 | |
| 					defence += target.getShldDef();
 | |
| 					break;
 | |
| 				}
 | |
| 				case Formulas.SHIELD_DEFENSE_PERFECT_BLOCK:
 | |
| 				{
 | |
| 					defence = -1;
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		double damage = 1;
 | |
| 		boolean critical = false;
 | |
| 		
 | |
| 		if (defence != -1)
 | |
| 		{
 | |
| 			double damageMultiplier = Formulas.calcWeaponTraitBonus(attacker, target) * Formulas.calcAttributeBonus(attacker, target, skill) * Formulas.calcGeneralTraitBonus(attacker, target, skill.getTraitType(), true);
 | |
| 			
 | |
| 			boolean ss = info.getSkill().useSoulShot() && attacker.isChargedShot(ShotType.SOULSHOTS);
 | |
| 			double ssBoost = ss ? 2 : 1.0;
 | |
| 			
 | |
| 			double weaponTypeBoost;
 | |
| 			L2Weapon weapon = attacker.getActiveWeaponItem();
 | |
| 			if ((weapon != null) && ((weapon.getItemType() == WeaponType.BOW) || (weapon.getItemType() == WeaponType.CROSSBOW)))
 | |
| 			{
 | |
| 				weaponTypeBoost = 70;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				weaponTypeBoost = 77;
 | |
| 			}
 | |
| 			
 | |
| 			double energyChargesBoost = 1;
 | |
| 			if (attacker.getCharges() == 1)
 | |
| 			{
 | |
| 				energyChargesBoost = 1.1;
 | |
| 				attacker.decreaseCharges(1);
 | |
| 			}
 | |
| 			else if (attacker.getCharges() == 2)
 | |
| 			{
 | |
| 				energyChargesBoost = 1.2;
 | |
| 				attacker.decreaseCharges(2);
 | |
| 			}
 | |
| 			else if (attacker.getCharges() >= 3)
 | |
| 			{
 | |
| 				energyChargesBoost = 1.3;
 | |
| 				attacker.decreaseCharges(3);
 | |
| 			}
 | |
| 			
 | |
| 			double addPower = (attacker.getStat().calcStat(Stats.MOMENTUM_SKILL_POWER, 1, null, null));
 | |
| 			
 | |
| 			attack += _power;
 | |
| 			attack *= addPower;
 | |
| 			attack *= ssBoost;
 | |
| 			attack *= energyChargesBoost;
 | |
| 			attack *= weaponTypeBoost;
 | |
| 			
 | |
| 			damage = attack / defence;
 | |
| 			damage *= damageMultiplier;
 | |
| 			if (target instanceof L2PcInstance)
 | |
| 			{
 | |
| 				damage *= attacker.getStat().calcStat(Stats.PVP_PHYS_SKILL_DMG, 1.0);
 | |
| 				damage *= target.getStat().calcStat(Stats.PVP_PHYS_SKILL_DEF, 1.0);
 | |
| 				damage = attacker.getStat().calcStat(Stats.PHYSICAL_SKILL_POWER, damage);
 | |
| 			}
 | |
| 			
 | |
| 			critical = (BaseStats.STR.calcBonus(attacker) * _criticalChance) > (Rnd.nextDouble() * 100);
 | |
| 			if (critical)
 | |
| 			{
 | |
| 				damage *= 2;
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		if (damage > 0)
 | |
| 		{
 | |
| 			// reduce damage if target has maxdamage buff
 | |
| 			double maxDamage = (target.getStat().calcStat(Stats.MAX_SKILL_DAMAGE, 0, null, null));
 | |
| 			if (maxDamage > 0)
 | |
| 			{
 | |
| 				damage = (int) maxDamage;
 | |
| 			}
 | |
| 			
 | |
| 			attacker.sendDamageMessage(target, (int) damage, false, critical, false);
 | |
| 			target.reduceCurrentHp(damage, attacker, skill);
 | |
| 			target.notifyDamageReceived(damage, attacker, skill, critical, false);
 | |
| 			
 | |
| 			// Check if damage should be reflected
 | |
| 			Formulas.calcDamageReflected(attacker, target, skill, critical);
 | |
| 		}
 | |
| 	}
 | |
| }
 | 
