l2j_mobius/trunk/java/com/l2jmobius/gameserver/model/L2Augmentation.java
2016-06-12 01:34:09 +00:00

108 lines
2.4 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model;
import java.util.ArrayList;
import java.util.List;
import java.util.logging.Logger;
import com.l2jmobius.gameserver.data.xml.impl.OptionData;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.options.Options;
/**
* Used to store an augmentation and its bonuses.
* @author durgus, UnAfraid
*/
public final class L2Augmentation
{
private static final Logger LOGGER = Logger.getLogger(L2Augmentation.class.getName());
private final List<Options> _options = new ArrayList<>();
private boolean _active;
private final int _id;
public L2Augmentation(int id)
{
_id = id;
_active = false;
final int[] stats = new int[2];
stats[0] = 0x0000FFFF & id;
stats[1] = (id >> 16);
for (int stat : stats)
{
final Options op = OptionData.getInstance().getOptions(stat);
if (op != null)
{
_options.add(op);
}
else
{
LOGGER.warning(getClass().getSimpleName() + ": Couldn't find option: " + stat);
}
}
}
/**
* Get the augmentation "id" used in serverpackets.
* @return augmentationId
*/
public int getId()
{
return _id;
}
public List<Options> getOptions()
{
return _options;
}
public void applyBonus(L2PcInstance player)
{
// make sure the bonuses are not applied twice..
if (_active)
{
return;
}
for (Options op : _options)
{
op.apply(player);
}
player.getStat().recalculateStats(true);
_active = true;
}
public void removeBonus(L2PcInstance player)
{
// make sure the bonuses are not removed twice
if (!_active)
{
return;
}
for (Options op : _options)
{
op.remove(player);
}
player.getStat().recalculateStats(true);
_active = false;
}
}