l2j_mobius/trunk/dist/game/data/scripts/ai/others/PrisonGuards.java
2016-06-12 01:34:09 +00:00

159 lines
4.4 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.others;
import com.l2jmobius.gameserver.enums.ChatType;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.actor.L2Attackable;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.holders.SkillHolder;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.NpcStringId;
import ai.AbstractNpcAI;
/**
* Prison Guards AI.
* @author St3eT
*/
public final class PrisonGuards extends AbstractNpcAI
{
// NPCs
private static final int GUARD_HEAD = 18367; // Prison Guard
private static final int GUARD = 18368; // Prison Guard
// Item
private static final int STAMP = 10013; // Race Stamp
// Skills
private static final int TIMER = 5239; // Event Timer
private static final SkillHolder STONE = new SkillHolder(4578, 1); // Petrification
private static final SkillHolder SILENCE = new SkillHolder(4098, 9); // Silence
private PrisonGuards()
{
addAttackId(GUARD_HEAD, GUARD);
addSpawnId(GUARD_HEAD, GUARD);
addNpcHateId(GUARD);
addSkillSeeId(GUARD);
addSpellFinishedId(GUARD_HEAD, GUARD);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
if (event.equals("CLEAR_STATUS"))
{
npc.setScriptValue(0);
}
else if (event.equals("CHECK_HOME"))
{
if ((npc.calculateDistance(npc.getSpawn().getLocation(), false, false) > 10) && !npc.isInCombat() && !npc.isDead())
{
npc.teleToLocation(npc.getSpawn().getLocation());
}
startQuestTimer("CHECK_HOME", 30000, npc, null);
}
return super.onAdvEvent(event, npc, player);
}
@Override
public String onAttack(L2Npc npc, L2PcInstance player, int damage, boolean isSummon)
{
if (npc.getId() == GUARD_HEAD)
{
if (player.isAffectedBySkill(TIMER))
{
if ((getRandom(100) < 10) && (npc.calculateDistance(player, true, false) < 100))
{
if ((getQuestItemsCount(player, STAMP) <= 3) && npc.isScriptValue(0))
{
giveItems(player, STAMP, 1);
npc.setScriptValue(1);
startQuestTimer("CLEAR_STATUS", 600000, npc, null);
}
}
}
else
{
npc.setTarget(player);
npc.doCast(STONE.getSkill());
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.IT_S_NOT_EASY_TO_OBTAIN);
}
}
else
{
if (!player.isAffectedBySkill(TIMER) && (npc.calculateDistance(npc.getSpawn().getLocation(), false, false) < 2000))
{
npc.setTarget(player);
npc.doCast(STONE.getSkill());
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.YOU_RE_OUT_OF_YOUR_MIND_COMING_HERE);
}
}
return super.onAttack(npc, player, damage, isSummon);
}
@Override
public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon)
{
if (!caster.isAffectedBySkill(TIMER))
{
npc.setTarget(caster);
npc.doCast(SILENCE.getSkill());
}
return super.onSkillSee(npc, caster, skill, targets, isSummon);
}
@Override
public String onSpellFinished(L2Npc npc, L2PcInstance player, Skill skill)
{
if ((skill == SILENCE.getSkill()) || (skill == STONE.getSkill()))
{
((L2Attackable) npc).clearAggroList();
npc.setTarget(npc);
}
return super.onSpellFinished(npc, player, skill);
}
@Override
public boolean onNpcHate(L2Attackable mob, L2PcInstance player, boolean isSummon)
{
return player.isAffectedBySkill(TIMER);
}
@Override
public String onSpawn(L2Npc npc)
{
if (npc.getId() == GUARD_HEAD)
{
npc.setIsImmobilized(true);
npc.setIsInvul(true);
}
else
{
npc.setRandomWalking(true);
cancelQuestTimer("CHECK_HOME", npc, null);
startQuestTimer("CHECK_HOME", 30000, npc, null);
}
return super.onSpawn(npc);
}
public static void main(String[] args)
{
new PrisonGuards();
}
}