151 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			151 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J DataPack
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|  * 
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|  * This file is part of L2J DataPack.
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|  * 
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|  * L2J DataPack is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J DataPack is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package conquerablehalls.DevastatedCastle;
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| 
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| import java.util.HashMap;
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| import java.util.Map;
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| import java.util.Map.Entry;
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| 
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| import com.l2jserver.gameserver.ai.CtrlIntention;
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| import com.l2jserver.gameserver.data.sql.impl.ClanTable;
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| import com.l2jserver.gameserver.data.xml.impl.NpcData;
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| import com.l2jserver.gameserver.datatables.SkillData;
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| import com.l2jserver.gameserver.enums.ChatType;
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| import com.l2jserver.gameserver.model.L2Clan;
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| import com.l2jserver.gameserver.model.actor.L2Npc;
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| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jserver.gameserver.model.entity.clanhall.ClanHallSiegeEngine;
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| import com.l2jserver.gameserver.network.NpcStringId;
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| 
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| /**
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|  * Devastated Castle clan hall siege script.
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|  * @author BiggBoss
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|  */
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| public final class DevastatedCastle extends ClanHallSiegeEngine
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| {
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| 	private static final int GUSTAV = 35410;
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| 	private static final int MIKHAIL = 35409;
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| 	private static final int DIETRICH = 35408;
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| 	private static final double GUSTAV_TRIGGER_HP = NpcData.getInstance().getTemplate(GUSTAV).getBaseHpMax() / 12;
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| 	
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| 	private static Map<Integer, Integer> _damageToGustav = new HashMap<>();
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| 	
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| 	private DevastatedCastle()
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| 	{
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| 		super(DevastatedCastle.class.getSimpleName(), "conquerablehalls", DEVASTATED_CASTLE);
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| 		addKillId(GUSTAV);
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| 		addSpawnId(MIKHAIL);
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| 		addSpawnId(DIETRICH);
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| 		addAttackId(GUSTAV);
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| 	}
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| 	
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| 	@Override
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| 	public String onSpawn(L2Npc npc)
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| 	{
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| 		if (npc.getId() == MIKHAIL)
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| 		{
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| 			broadcastNpcSay(npc, ChatType.NPC_SHOUT, NpcStringId.GLORY_TO_ADEN_THE_KINGDOM_OF_THE_LION_GLORY_TO_SIR_GUSTAV_OUR_IMMORTAL_LORD);
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| 		}
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| 		else if (npc.getId() == DIETRICH)
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| 		{
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| 			broadcastNpcSay(npc, ChatType.NPC_SHOUT, NpcStringId.SOLDIERS_OF_GUSTAV_GO_FORTH_AND_DESTROY_THE_INVADERS);
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| 		}
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| 		return null;
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| 	}
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| 	
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| 	@Override
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| 	public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon)
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| 	{
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| 		if (!_hall.isInSiege())
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| 		{
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| 			return null;
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| 		}
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| 		
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| 		synchronized (this)
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| 		{
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| 			final L2Clan clan = attacker.getClan();
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| 			
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| 			if ((clan != null) && checkIsAttacker(clan))
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| 			{
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| 				final int id = clan.getId();
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| 				if (_damageToGustav.containsKey(id))
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| 				{
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| 					int newDamage = _damageToGustav.get(id);
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| 					newDamage += damage;
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| 					_damageToGustav.put(id, newDamage);
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| 				}
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| 				else
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| 				{
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| 					_damageToGustav.put(id, damage);
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| 				}
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| 			}
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| 			
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| 			if ((npc.getCurrentHp() < GUSTAV_TRIGGER_HP) && (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_CAST))
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| 			{
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| 				broadcastNpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.THIS_IS_UNBELIEVABLE_HAVE_I_REALLY_BEEN_DEFEATED_I_SHALL_RETURN_AND_TAKE_YOUR_HEAD);
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| 				npc.getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, SkillData.getInstance().getSkill(4235, 1), npc);
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| 			}
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| 		}
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| 		return super.onAttack(npc, attacker, damage, isSummon);
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| 	}
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| 	
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| 	@Override
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| 	public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
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| 	{
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| 		if (!_hall.isInSiege())
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| 		{
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| 			return null;
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| 		}
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| 		
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| 		_missionAccomplished = true;
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| 		
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| 		if (npc.getId() == GUSTAV)
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| 		{
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| 			synchronized (this)
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| 			{
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| 				cancelSiegeTask();
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| 				endSiege();
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| 			}
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| 		}
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| 		
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| 		return super.onKill(npc, killer, isSummon);
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| 	}
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| 	
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| 	@Override
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| 	public L2Clan getWinner()
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| 	{
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| 		int counter = 0;
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| 		int damagest = 0;
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| 		for (Entry<Integer, Integer> e : _damageToGustav.entrySet())
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| 		{
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| 			final int damage = e.getValue();
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| 			if (damage > counter)
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| 			{
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| 				counter = damage;
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| 				damagest = e.getKey();
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| 			}
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| 		}
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| 		return ClanTable.getInstance().getClan(damagest);
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| 	}
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| 	
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| 	public static void main(String[] args)
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| 	{
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| 		new DevastatedCastle();
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| 	}
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| } | 
