l2j_mobius/L2J_Mobius_10.3_MasterClass/dist/game/config/Server.ini
2023-07-03 00:58:15 +03:00

265 lines
8.9 KiB
INI

# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1
# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014
# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = 0.0.0.0
# Default: 7777
GameserverPort = 7777
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Default: org.mariadb.jdbc.Driver
Driver = org.mariadb.jdbc.Driver
# Database URL
# Default: jdbc:mariadb://localhost/l2jmobius?useUnicode=true&characterEncoding=utf-8&useSSL=false
URL = jdbc:mariadb://localhost/l2jmobius?useUnicode=true&characterEncoding=utf-8&useSSL=false
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password =
# Default: 100
MaximumDbConnections = 100
# ---------------------------------------------------------------------------
# Automatic Database Backup Settings
# ---------------------------------------------------------------------------
# Generate database backups when server restarts or shuts down.
BackupDatabase = False
# Path to MySQL bin folder. Only necessary on Windows.
MySqlBinLocation = C:/xampp/mysql/bin/
# Path where MySQL backups are stored.
BackupPath = ../backup/
# Maximum number of days that backups will be kept.
# Old files in backup folder will be deleted.
# Set to 0 to disable.
BackupDays = 30
# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1
# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True
# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
# Default: .
DatapackRoot = .
# Scripts root directory.
ScriptRoot = ./data/scripts
# Define how many players are allowed to play simultaneously on your server.
# Default: 2000
MaximumOnlineUsers = 2000
# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Master Class Chapter 3: 388
AllowedProtocolRevisions = 388
# Displays server type next to the server name on character selection.
# Notes:
# Accepted Values: Normal, Relax, Test, Broad, Restricted, Event, Free, World, New, Classic
# Default: Free
ServerListType = Free
# Displays server minimum age to the server name on character selection.
# Notes:
# Accepted values: 0, 15, 18
# Default: 0
ServerListAge = 0
# Setting for serverList
# Displays [] in front of server name on character selection
# Default: False
ServerListBrackets = False
# ---------------------------------------------------------------------------
# Thread Configuration
# ---------------------------------------------------------------------------
# Defines the number of threads in the scheduled thread pool.
# If set to -1, this will be determined by available processors multiplied by 4.
ScheduledThreadPoolSize = -1
# Defines the number of threads in the instant thread pool.
# If set to -1, this will be determined by available processors multiplied by 2.
InstantThreadPoolSize = -1
# Use threads to run client packets individually.
# Less lag when using threads, but more CPU consumption.
# Can try disabling it when server is highly populated and CPU is high.
# Default: True
ThreadsForClientPackets = True
# Use threads to decrease startup time.
# Default: False
ThreadsForLoading = False
# ---------------------------------------------------------------------------
# Dead Lock Detector (separate thread for detecting deadlocks)
# ---------------------------------------------------------------------------
# For improved crash logs and automatic restart in deadlock case if enabled.
# Check interval is in seconds.
# Default: True
DeadLockDetector = True
# Default: 20
DeadLockCheckInterval = 20
# Default: False
RestartOnDeadlock = False
# ---------------------------------------------------------------------------
# Player HWID settings
# ---------------------------------------------------------------------------
# Check if hardware information is sent upon login.
# WARNING: To receive hardware information from client, l2.ini NetSendHardWare must be set to true.
# Default: False
EnableHardwareInfo = False
# Players without hardware information are kicked from the game.
# Automatically set to True when MaxPlayersPerHWID > 0.
# Default: False
KickMissingHWID = False
# Maximum number of players per HWID allowed to enter game.
# Default: 0 (unlimited)
MaxPlayersPerHWID = 0
# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------
# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*
# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*
# This setting restricts clan/subpledge names players can set.
# See CnameTemplate for details
ClanNameTemplate = .*
# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7
# ---------------------------------------------------------------------------
# Precautionary Server Restart
# ---------------------------------------------------------------------------
# Enable server restart when CPU or memory usage is too high.
# Default: False
PrecautionaryRestartEnabled = False
# Enable monitoring system CPU usage.
# Default: True
PrecautionaryRestartCpu = True
# Enable monitoring process memory usage.
# Default: False
PrecautionaryRestartMemory = False
# Check if sieges are in progress
# or players are in olympiad, events, instances
# or have targeted raidbosses.
# Default: True
PrecautionaryRestartChecks = True
# Percentage of used resources.
# Default: 95
PrecautionaryRestartPercentage = 95
# Delay in seconds between each check.
# Default: 60
PrecautionaryRestartDelay = 60
# ---------------------------------------------------------------------------
# Scheduled Server Restart
# ---------------------------------------------------------------------------
# Enable scheduled server restart.
# Default: False
ServerRestartScheduleEnabled = False
# Send a message when player enters the game.
# Default: False
ServerRestartScheduleMessage = False
# Restart time countdown (in seconds).
# Default: 600 (10 minutes)
ServerRestartScheduleCountdown = 600
# Scheduled restart schedule.
# You can put more than one value separated by commas (,).
# Example: 12:00, 00:00
ServerRestartSchedule = 08:00
# Specify days that the restart will occur. Values separated by commas (,).
# Example: 1,2,3,4,5,6,7 (SUNDAY,MONDAY,TUESDAY,WEDNESDAY,THURSDAY,FRIDAY,SATURDAY)
# Default: 4 (WEDNESDAY)
ServerRestartDays = 4