130 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			130 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J DataPack
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|  * 
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|  * This file is part of L2J DataPack.
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|  * 
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|  * L2J DataPack is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J DataPack is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.actionhandlers;
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| 
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| import com.l2jserver.gameserver.GeoData;
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| import com.l2jserver.gameserver.ai.CtrlIntention;
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| import com.l2jserver.gameserver.enums.InstanceType;
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| import com.l2jserver.gameserver.enums.PrivateStoreType;
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| import com.l2jserver.gameserver.handler.IActionHandler;
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| import com.l2jserver.gameserver.model.L2Object;
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| import com.l2jserver.gameserver.model.actor.L2Character;
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| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jserver.gameserver.model.entity.TvTEvent;
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| import com.l2jserver.gameserver.network.SystemMessageId;
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| import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
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| 
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| public class L2PcInstanceAction implements IActionHandler
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| {
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| 	/**
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| 	 * Manage actions when a player click on this L2PcInstance.<BR>
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| 	 * <BR>
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| 	 * <B><U> Actions on first click on the L2PcInstance (Select it)</U> :</B><BR>
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| 	 * <BR>
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| 	 * <li>Set the target of the player</li> <li>Send a Server->Client packet MyTargetSelected to the player (display the select window)</li><BR>
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| 	 * <BR>
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| 	 * <B><U> Actions on second click on the L2PcInstance (Follow it/Attack it/Intercat with it)</U> :</B><BR>
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| 	 * <BR>
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| 	 * <li>Send a Server->Client packet MyTargetSelected to the player (display the select window)</li> <li>If target L2PcInstance has a Private Store, notify the player AI with AI_INTENTION_INTERACT</li> <li>If target L2PcInstance is autoAttackable, notify the player AI with AI_INTENTION_ATTACK</li>
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| 	 * <BR>
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| 	 * <BR>
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| 	 * <li>If target L2PcInstance is NOT autoAttackable, notify the player AI with AI_INTENTION_FOLLOW</li><BR>
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| 	 * <BR>
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| 	 * <B><U> Example of use </U> :</B><BR>
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| 	 * <BR>
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| 	 * <li>Client packet : Action, AttackRequest</li><BR>
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| 	 * <BR>
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| 	 * @param activeChar The player that start an action on target L2PcInstance
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| 	 */
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| 	@Override
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| 	public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
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| 	{
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| 		// See description in TvTEvent.java
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| 		if (!TvTEvent.onAction(activeChar, target.getObjectId()))
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| 		{
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| 			return false;
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| 		}
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| 		
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| 		// Check if the L2PcInstance is confused
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| 		if (activeChar.isOutOfControl())
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| 		{
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| 			return false;
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| 		}
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| 		
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| 		// Aggression target lock effect
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| 		if (activeChar.isLockedTarget() && (activeChar.getLockedTarget() != target))
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| 		{
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| 			activeChar.sendPacket(SystemMessageId.FAILED_TO_CHANGE_ENMITY);
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| 			return false;
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| 		}
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| 		
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| 		// Check if the activeChar already target this L2PcInstance
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| 		if (activeChar.getTarget() != target)
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| 		{
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| 			// Set the target of the activeChar
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| 			activeChar.setTarget(target);
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| 		}
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| 		else if (interact)
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| 		{
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| 			// Check if this L2PcInstance has a Private Store
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| 			if (((L2PcInstance) target).getPrivateStoreType() != PrivateStoreType.NONE)
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| 			{
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| 				activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
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| 			}
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| 			else
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| 			{
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| 				// Check if this L2PcInstance is autoAttackable
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| 				if (target.isAutoAttackable(activeChar))
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| 				{
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| 					// activeChar with lvl < 21 can't attack a cursed weapon holder
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| 					// And a cursed weapon holder can't attack activeChars with lvl < 21
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| 					if ((((L2PcInstance) target).isCursedWeaponEquipped() && (activeChar.getLevel() < 21)) || (activeChar.isCursedWeaponEquipped() && (((L2Character) target).getLevel() < 21)))
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| 					{
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| 						activeChar.sendPacket(ActionFailed.STATIC_PACKET);
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| 					}
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| 					else
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| 					{
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| 						if (GeoData.getInstance().canSeeTarget(activeChar, target))
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| 						{
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| 							activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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| 							activeChar.onActionRequest();
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| 						}
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| 					}
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| 				}
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| 				else
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| 				{
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| 					// This Action Failed packet avoids activeChar getting stuck when clicking three or more times
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| 					activeChar.sendPacket(ActionFailed.STATIC_PACKET);
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| 					if (GeoData.getInstance().canSeeTarget(activeChar, target))
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| 					{
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| 						activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, target);
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| 					}
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| 				}
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| 			}
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| 		}
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| 		return true;
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| 	}
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| 	
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| 	@Override
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| 	public InstanceType getInstanceType()
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| 	{
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| 		return InstanceType.L2PcInstance;
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| 	}
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| }
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