152 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			152 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
 | |
|  * Copyright (C) 2004-2015 L2J DataPack
 | |
|  * 
 | |
|  * This file is part of L2J DataPack.
 | |
|  * 
 | |
|  * L2J DataPack is free software: you can redistribute it and/or modify
 | |
|  * it under the terms of the GNU General Public License as published by
 | |
|  * the Free Software Foundation, either version 3 of the License, or
 | |
|  * (at your option) any later version.
 | |
|  * 
 | |
|  * L2J DataPack is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 | |
|  * General Public License for more details.
 | |
|  * 
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
 | |
|  */
 | |
| package handlers.effecthandlers;
 | |
| 
 | |
| import com.l2jserver.gameserver.enums.ShotType;
 | |
| import com.l2jserver.gameserver.model.StatsSet;
 | |
| import com.l2jserver.gameserver.model.actor.L2Character;
 | |
| import com.l2jserver.gameserver.model.conditions.Condition;
 | |
| import com.l2jserver.gameserver.model.effects.AbstractEffect;
 | |
| import com.l2jserver.gameserver.model.effects.L2EffectType;
 | |
| import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
 | |
| import com.l2jserver.gameserver.model.items.type.CrystalType;
 | |
| import com.l2jserver.gameserver.model.skills.BuffInfo;
 | |
| import com.l2jserver.gameserver.model.stats.Formulas;
 | |
| import com.l2jserver.gameserver.model.stats.Stats;
 | |
| import com.l2jserver.gameserver.network.SystemMessageId;
 | |
| import com.l2jserver.gameserver.network.serverpackets.ExMagicAttackInfo;
 | |
| import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
 | |
| 
 | |
| /**
 | |
|  * Heal effect implementation.
 | |
|  * @author UnAfraid
 | |
|  */
 | |
| public final class Heal extends AbstractEffect
 | |
| {
 | |
| 	private final double _power;
 | |
| 	
 | |
| 	public Heal(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
 | |
| 	{
 | |
| 		super(attachCond, applyCond, set, params);
 | |
| 		
 | |
| 		_power = params.getDouble("power", 0);
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public L2EffectType getEffectType()
 | |
| 	{
 | |
| 		return L2EffectType.HEAL;
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public boolean isInstant()
 | |
| 	{
 | |
| 		return true;
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public void onStart(BuffInfo info)
 | |
| 	{
 | |
| 		L2Character target = info.getEffected();
 | |
| 		L2Character activeChar = info.getEffector();
 | |
| 		if ((target == null) || target.isDead() || target.isDoor() || target.isInvul())
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		double amount = _power;
 | |
| 		double staticShotBonus = 0;
 | |
| 		int mAtkMul = 1;
 | |
| 		boolean sps = info.getSkill().isMagic() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
 | |
| 		boolean bss = info.getSkill().isMagic() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
 | |
| 		
 | |
| 		if (((sps || bss) && (activeChar.isPlayer() && activeChar.getActingPlayer().isMageClass())) || activeChar.isSummon())
 | |
| 		{
 | |
| 			staticShotBonus = info.getSkill().getMpConsume(); // static bonus for spiritshots
 | |
| 			mAtkMul = bss ? 4 : 2;
 | |
| 			staticShotBonus *= bss ? 2.4 : 1.0;
 | |
| 		}
 | |
| 		else if ((sps || bss) && activeChar.isNpc())
 | |
| 		{
 | |
| 			staticShotBonus = 2.4 * info.getSkill().getMpConsume(); // always blessed spiritshots
 | |
| 			mAtkMul = 4;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			// no static bonus
 | |
| 			// grade dynamic bonus
 | |
| 			final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
 | |
| 			if (weaponInst != null)
 | |
| 			{
 | |
| 				mAtkMul = weaponInst.getItem().getCrystalType() == CrystalType.S84 ? 4 : weaponInst.getItem().getCrystalType() == CrystalType.S80 ? 2 : 1;
 | |
| 			}
 | |
| 			// shot dynamic bonus
 | |
| 			mAtkMul = bss ? mAtkMul * 4 : mAtkMul + 1;
 | |
| 		}
 | |
| 		
 | |
| 		if (!info.getSkill().isStatic())
 | |
| 		{
 | |
| 			amount += staticShotBonus + Math.sqrt(mAtkMul * activeChar.getMAtk(activeChar, null));
 | |
| 			amount = target.calcStat(Stats.HEAL_EFFECT, amount, null, null);
 | |
| 			// Heal critic, since CT2.3 Gracia Final
 | |
| 			if (info.getSkill().isMagic() && Formulas.calcMCrit(activeChar.getMCriticalHit(target, info.getSkill())))
 | |
| 			{
 | |
| 				amount *= 3;
 | |
| 				activeChar.sendPacket(SystemMessageId.M_CRITICAL);
 | |
| 				activeChar.sendPacket(new ExMagicAttackInfo(activeChar.getObjectId(), target.getObjectId(), ExMagicAttackInfo.CRITICAL_HEAL));
 | |
| 				if (target.isPlayer() && (target != activeChar))
 | |
| 				{
 | |
| 					target.sendPacket(new ExMagicAttackInfo(activeChar.getObjectId(), target.getObjectId(), ExMagicAttackInfo.CRITICAL_HEAL));
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		// Prevents overheal and negative amount
 | |
| 		amount = Math.max(Math.min(amount, target.getMaxRecoverableHp() - target.getCurrentHp()), 0);
 | |
| 		if (amount != 0)
 | |
| 		{
 | |
| 			target.setCurrentHp(amount + target.getCurrentHp());
 | |
| 		}
 | |
| 		
 | |
| 		if (target.isPlayer())
 | |
| 		{
 | |
| 			if (info.getSkill().getId() == 4051)
 | |
| 			{
 | |
| 				target.sendPacket(SystemMessageId.REJUVENATING_HP);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				if (activeChar.isPlayer() && (activeChar != target))
 | |
| 				{
 | |
| 					SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HP_HAS_BEEN_RESTORED_BY_C1);
 | |
| 					sm.addString(activeChar.getName());
 | |
| 					sm.addInt((int) amount);
 | |
| 					target.sendPacket(sm);
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HP_HAS_BEEN_RESTORED);
 | |
| 					sm.addInt((int) amount);
 | |
| 					target.sendPacket(sm);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | 
