1228 lines
49 KiB
XML
1228 lines
49 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="11746" levels="3" name="Superior Inquisition">
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<set name="magicLvl" val="85" />
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<set name="operateType" val="TOGGLE" />
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<set name="targetType" val="SELF" />
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<set name="skillType" val="BUFF" />
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<set name="abnormalTime" val="3" />
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<for>
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<effect name="DamOverTime" val="0">
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<mul stat="pveMagicalDmg" val="1.5" />
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<mul stat="MagicalMpConsumeRate" val="1.3" />
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</effect>
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</for>
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</skill>
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<skill id="11747" levels="1" name="Enchanter - Individual Passive">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0217" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="11748" levels="1" name="Enchanter - Individual">
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<!-- AUTO GENERATED SKILL -->
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<!-- Atk. Spd. + 30% for 5 seconds. -->
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<set name="icon" val="icon.skill1543" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="500" />
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="4" />
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</skill>
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<skill id="11749" levels="1" name="Heavy Hit">
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<set name="skillType" val="PDAM" />
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<set name="targetType" val="ONE" />
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<set name="flyRadius" val="60" />
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<set name="effectRange" val="900" />
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<set name="castRange" val="900" />
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="10000" />
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<set name="lvlDepend" val="1" />
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<set name="magicLvl" val="99" />
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<set name="power" val="5000" />
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<set name="mpConsume" val="92" />
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<set name="effectRange" val="400" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="isDebuff" val="true" />
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<!--<for>
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<effect abnormalLvl="1" abnormalTime="5" abnormalVisualEffect="sflyup" effectPower="60" effectType="FLY_UP" name="FlyUp" val="0" />
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</for>-->
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</skill>
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<skill id="11750" levels="1" name="Heavy Hit">
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<set name="skillType" val="PDAM" />
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<set name="targetType" val="ONE" />
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<set name="flyRadius" val="60" />
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<set name="effectRange" val="1100" />
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<set name="castRange" val="900" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="10000" />
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<set name="lvlDepend" val="1" />
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<set name="magicLvl" val="99" />
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<set name="abnormalTime" val="5" />
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<set name="power" val="5000" />
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<set name="mpConsume" val="92" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="trait" val="KNOCKDOWN" />
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<set name="isDebuff" val="true" />
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<for>
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<effect effectType="KNOCK_DOWN" name="KnockDown" val="0" />
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</for>
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</skill>
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<skill id="11751" levels="1" name="Superior Magic Weapon Mastery">
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<table name="#ench1pAtk">87 93 98 104 109 115 120 126 131 137</table>
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<table name="#ench1mAtk">109 116 123 130 137 144 151 158 165 172</table>
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="skillType" val="BUFF" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="INT" val="2" />
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<add stat="mAtk" val="103" />
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<add stat="pAtk" val="82" />
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<mul stat="mCritRate" val="1.06" />
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<mul stat="pAtk" val="1.45" />
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<mul stat="mAtk" val="1.24" />
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</effect>
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</for>
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<enchant1for>
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<effect name="Buff">
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<add stat="INT" val="2" />
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<add stat="mAtk" val="#ench1mAtk" />
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<add stat="pAtk" val="#ench1pAtk" />
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<mul stat="mCritRate" val="1.06" />
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<mul stat="pAtk" val="1.45" />
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<mul stat="mAtk" val="1.24" />
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</effect>
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</enchant1for>
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</skill>
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<skill id="11752" levels="8" name="Sustain">
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<set name="hitTime" val="500" />
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<set name="castRange" val="600" />
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<set name="reuseDelay" val="1000" />
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<table name="#mpConsume">44 38 39 40 41 42 43 43</table>
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<table name="#mpInitialConsume">9 10 11 12 13 14 14 14</table>
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<table name="#power">1.10 1.13 1.16 1.19 1.22 1.25 1.28 1.30</table>
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<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
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<table name="#hotValue">172 173 173 174 174 175 175 176</table>
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<table name="#aggroPoints">419 423 437 446 452 458 463 468</table>
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<set name="abnormalTime" val="15" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="aggroPoints" val="#aggroPoints" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="skillType" val="BUFF" />
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<set name="targetType" val="ONE" />
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<set name="buffDuration" val="15000" />
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<set name="chanceType" val="ON_CAST" />
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<set name="triggeredId" val="11753" />
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<set name="triggeredLevel" val="1" />
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<set name="activationChance" val="100" />
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<set name="activationSkills" val="11752" />
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<for>
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<effect name="HealOverTime" val="#hotValue">
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<mul stat="healEffect" val="#power" />
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</effect>
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</for>
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</skill>
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<skill id="11753" levels="3" name="Sustain">
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<table name="#power">50 100 200</table>
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<table name="#activationChance">100 100 100</table>
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<table name="#abnormalLevel">1 2 3</table>
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<set name="isTriggeredSkill" val="true" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="skillType" val="BUFF" />
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<set name="targetType" val="SELF" />
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<set name="abnormalTime" val="10" />
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<set name="triggeredLevelUpMax" val="3" />
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<for>
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<effect name="HealOverTime" val="0">
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<mul stat="healEffect" val="#power" />
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</effect>
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</for>
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</skill>
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<skill id="11754" levels="5" name="Fairy of Life">
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<!-- AUTO GENERATED SKILL -->
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<!-- Summons a fairy that follows and periodically heals the selected party member for 60 seconds. Has a chance of recovering HP when attacked. -->
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<table name="#mpConsumes"> 43 46 48 52 55 </table>
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<set name="icon" val="icon.skill11754" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="600" />
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<set name="hitTime" val="2200" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="15000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="11755" levels="8" name="Radiant Heal" enchantGroup1="10">
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<!-- Heals target with 1488 Power added to M. Atk. If HP is full, CP is restored. -->
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<table name="#mpConsume"> 110 110 113 114 117 118 121 122 </table>
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<table name="#mpInitialConsume"> 28 28 28 29 29 30 30 31 </table>
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<table name="#ench1MpConsume"> 115 107 100 93 85 78 70 63 56 48 </table>
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<table name="#ench1MpInitialConsume"> 28 26 25 23 21 19 17 15 14 12 </table>
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<table name="#power"> 1488 1495 1507 1519 1532 1544 1557 1570 </table>
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<table name="#effectPoints"> 467 484 500 516 530 544 556 559 </table>
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<table name="#magicLvl"> 85 86 88 90 92 94 96 98 </table>
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<set name="icon" val="icon.skill11755" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="ONE" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="castRange" val="600" />
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<set name="effectPoint" val="#effectPoints" />
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<set name="hitTime" val="4500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="3000" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="isMagic" val="1" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="mpInitialConsume" val="#mpInitialConsume" />
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<for>
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<effect name="HpCpHeal">
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<param power="#power" />
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</effect>
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</for>
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</skill>
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<skill id="11756" levels="8" name="Panic Heal" enchantGroup1="10">
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<!-- Heals target with 1488 Power added to M. Atk. If HP is full, CP is restored. -->
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<table name="#mpConsume"> 166 166 170 173 174 178 181 184 </table>
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<table name="#mpInitialConsume"> 41 42 42 43 44 44 45 46 </table>
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<table name="#power"> 1488 1495 1507 1519 1532 1544 1557 1570 </table>
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<table name="#effectPoints"> 437 444 450 456 462 468 473 479 </table>
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<table name="#magicLvl"> 85 86 88 90 92 94 96 98 </table>
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<table name="#ench1mpConsume"> 172 160 149 138 128 116 105 94 84 72 </table>
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<table name="#ench1mpInitialConsume"> 43 40 37 34 32 29 26 23 21 18 </table>
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<set name="icon" val="icon.skill11756" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="ONE" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="castRange" val="600" />
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<set name="effectPoint" val="#effectPoints" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="1000" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="isMagic" val="1" />
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<enchant1 name="mpConsume" val="#ench1mpConsume" />
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<enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" />
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<for>
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<effect name="HpCpHeal">
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<param power="#power" />
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</effect>
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</for>
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</skill>
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<skill id="11757" levels="8" name="Brilliant Heal" enchantGroup1="10">
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<!-- Heals yourself and nearby party members with 1191 Power added to M. Atk. If HP is full, CP is restored. -->
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<table name="#power"> 1191 1200 1210 1220 1230 1240 1250 1261 </table>
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<table name="#effectPoints"> 431 467 500 530 556 566 576 586 </table>
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<table name="#mpConsumes"> 277 281 286 290 295 300 305 310 </table>
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<table name="#magicLvl"> 85 87 89 91 93 95 97 99 </table>
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<table name="#ench1mpConsume"> 232 217 202 188 172 157 142 128 113 98 </table>
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<table name="#ench1mpInitialConsume"> 58 54 50 47 43 39 35 32 28 24 </table>
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<set name="icon" val="icon.skill11757" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="PARTY" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="affectRange" val="1000" />
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<set name="effectPoint" val="#effectPoints" />
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<set name="hitTime" val="6500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="5000" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="isMagic" val="1" />
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<enchant1 name="mpConsume" val="#ench1mpConsume" />
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<enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" />
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<for>
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<effect name="HpCpHeal">
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<param power="#power" />
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</effect>
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</for>
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</skill>
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<skill id="11758" levels="1" name="Celestial Protection">
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<!-- AUTO GENERATED SKILL -->
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<!-- Renders the selected party member invincible for 10 seconds. -->
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<set name="icon" val="icon.skill11758" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="17" />
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<set name="castRange" val="600" />
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<set name="hitTime" val="500" />
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<set name="reuseDelay" val="120000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="11759" levels="1" name="Celestial Party Protection">
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<!-- AUTO GENERATED SKILL -->
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<!-- Renders all party members invincible for 10 seconds. -->
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<set name="icon" val="icon.skill11759" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="36" />
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<set name="hitTime" val="500" />
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<set name="reuseDelay" val="120000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="11760" levels="8" name="Radiant Recharge" enchantGroup1="10">
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<!-- Instantly recovers target's MP with a maximum of 166 Power depending on target's level. Also, for 10 seconds, recovers 12 MP per second. Ineffective on classes that have the Recharge skill. -->
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<table name="#magicLvl"> 85 86 88 90 92 94 96 98 </table>
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<table name="#mpConsume"> 146 149 150 154 157 160 162 166 </table>
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<table name="#mpInitialConsume"> 37 37 38 38 39 40 41 41 </table>
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<table name="#amount"> 190 191 193 195 198 201 205 208 211 215 </table>
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<table name="#ench1mpConsume"> 150 140 130 121 112 101 92 82 72 64 </table>
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<table name="#ench1mpInitialConsume"> 37 35 32 30 28 25 23 20 18 16 </table>
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<set name="abnormalTime" val="10" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="icon" val="icon.skill11760" />
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<set name="hitTime" val="5500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="3000" />
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<set name="isMagic" val="1" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="castRange" val="600" />
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<set name="targetType" val="ONE" />
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<enchant1 name="mpConsume" val="#ench1mpConsume" />
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<enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" />
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<cond msgId="113" addName="1">
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<not>
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<target class_id_restriction="179, 180, 181" />
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</not>
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</cond>
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<for>
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<effect name="ManaHealByLevel">
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<param power="#amount" />
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</effect>
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<effect name="ManaHealOverTime" ticks="1">
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<param power="13" />
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</effect>
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</for>
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</skill>
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<skill id="11761" levels="5" name="Brilliant Recharge" enchantGroup1="10">
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<!-- Instantly recovers party members' MP with a maximum of 700 Power depending on their level. Also, for 10 seconds, recovers 50 MP per second. -->
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|
<table name="#magicLvl"> 91 93 95 97 99 </table>
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|
<table name="#mpConsume"> 3120 3176 3224 3288 3344 </table>
|
|
<table name="#mpInitialConsume"> 780 794 806 822 836 </table>
|
|
<table name="#amount"> 700 715 725 740 750 </table>
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|
<table name="#amountPerSec"> 50 50 50 50 55 </table>
|
|
<table name="#ench1mpConsume"> 3136 2936 2736 2536 2336 2136 1928 1728 1528 1328 </table>
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|
<table name="#ench1mpInitialConsume"> 784 734 684 634 584 534 482 432 382 332 </table>
|
|
<set name="abnormalTime" val="10" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="icon" val="icon.skill11761" />
|
|
<set name="affectRange" val="1000" />
|
|
<set name="hitTime" val="5500" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="300000" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="targetType" val="PARTY" />
|
|
<enchant1 name="mpConsume" val="#ench1mpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" />
|
|
<for>
|
|
<effect name="ManaHealByLevel">
|
|
<param power="#amount" />
|
|
</effect>
|
|
<effect name="ManaHealOverTime" ticks="1">
|
|
<param power="#amountPerSec" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="11762" levels="1" name="Balance Heal" enchantGroup1="10">
|
|
<!-- Equalizes all party members' HP and restores 333 HP every second for 15 seconds. -->
|
|
<table name="#ench1mpConsume"> 137 132 128 124 119 114 109 105 100 96 </table>
|
|
<table name="#ench1mpInitialConsume"> 34 33 32 31 29 28 27 26 25 24 </table>
|
|
<set name="abnormalTime" val="15" />
|
|
<set name="affectRange" val="1000" />
|
|
<set name="effectPoint" val="398" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="coolTime" val="1000" />
|
|
<set name="icon" val="icon.skill11762" />
|
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
|
<set name="magicLvl" val="85" />
|
|
<set name="mpConsume" val="178" />
|
|
<set name="mpInitialConsume" val="36" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="reuseDelay" val="20000" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<set name="targetType" val="PARTY" />
|
|
<enchant1 name="mpConsume" val="#ench1mpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" />
|
|
<for>
|
|
<effect name="RebalanceHP" />
|
|
<effect name="HealOverTime" ticks="1">
|
|
<param power="333" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="11763" levels="1" name="Radiant Purge" enchantGroup1="10">
|
|
<!-- Dispels target's debuffs. Allies only. -->
|
|
<table name="#ench1power"> 1 2 3 4 5 6 7 8 9 10 </table>
|
|
<set name="castRange" val="600" />
|
|
<set name="effectPoint" val="1" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="icon" val="icon.skill11763" />
|
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
|
<set name="magicLvl" val="85" />
|
|
<set name="mpConsume" val="35" />
|
|
<set name="mpInitialConsume" val="12" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="reuseDelay" val="3000" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<set name="targetType" val="ONE_FRIENDLY" />
|
|
<for>
|
|
<effect name="DispelByCategory">
|
|
<param slot="debuff" rate="100" max="10" />
|
|
</effect>
|
|
</for>
|
|
<enchant1for>
|
|
<effect name="DispelByCategory">
|
|
<param slot="debuff" rate="100" max="10" />
|
|
</effect>
|
|
<effect name="HealPercent">
|
|
<param power="#ench1power" />
|
|
</effect>
|
|
</enchant1for>
|
|
</skill>
|
|
<skill id="11764" levels="1" name="Brilliant Purge" enchantGroup1="10" enchantGroup2="10">
|
|
<!-- Cancels all party members' debuffs and makes them immune to debuffs for 7 seconds. -->
|
|
<table name="#ench1mpConsume"> 71 68 66 64 61 59 56 54 52 49 </table>
|
|
<table name="#ench1mpInitialConsume"> 17 17 16 16 15 14 14 13 13 12 </table>
|
|
<table name="#ench2power"> 1 2 3 4 5 6 7 8 9 10 </table>
|
|
<set name="abnormalTime" val="7" />
|
|
<set name="affectRange" val="1000" />
|
|
<set name="magicLvl" val="94" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="icon" val="icon.skill11764" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="60000" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="mpConsume" val="74" />
|
|
<set name="mpInitialConsume" val="18" />
|
|
<set name="castRange" val="600" />
|
|
<set name="targetType" val="PARTY" />
|
|
<enchant1 name="mpConsume" val="#ench1mpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" />
|
|
<for>
|
|
<effect name="DispelByCategory">
|
|
<param slot="debuff" rate="100" max="10" />
|
|
</effect>
|
|
<effect name="Buff">
|
|
<set stat="debuffImmunity" val="1" />
|
|
</effect>
|
|
</for>
|
|
<enchant2for>
|
|
<effect name="DispelByCategory">
|
|
<param slot="debuff" rate="100" max="10" />
|
|
</effect>
|
|
<effect name="Buff">
|
|
<set stat="debuffImmunity" val="1" />
|
|
</effect>
|
|
<effect name="HealPercent">
|
|
<param power="#ench2power" />
|
|
</effect>
|
|
</enchant2for>
|
|
</skill>
|
|
<skill id="11765" levels="4" name="Crystal Regeneration" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10">
|
|
<!-- Crystallize yourself and become immune to damage and debuffs for 10 seconds. Recover 266 HP and 74 MP every second. -->
|
|
<table name="#hpPower"> 266 273 280 285 </table>
|
|
<table name="#mpPower"> 74 77 81 83 </table>
|
|
<table name="#mpConsume"> 73 77 80 83 </table>
|
|
<table name="#abnormalLevels"> 2 3 4 5 </table>
|
|
<table name="#ench1hpPower"> 286 288 289 291 294 297 300 302 305 308 </table>
|
|
<table name="#ench1mpPower"> 84 85 86 87 88 90 91 93 94 96 </table>
|
|
<table name="#ench1mpConsume"> 64 61 59 57 55 52 51 48 46 44 </table>
|
|
<table name="#ench1mpInitialConsume"> 16 15 14 14 13 13 12 12 11 11 </table>
|
|
<set name="abnormalLvl" val="#abnormalLevels" />
|
|
<set name="abnormalType" val="TURN_STONE" />
|
|
<set name="abnormalVisualEffect" val="FLESH_STONE" />
|
|
<set name="abnormalTime" val="10" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="icon" val="icon.skill11765" />
|
|
<set name="hitTime" val="500" />
|
|
<set name="reuseDelay" val="300000" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="targetType" val="SELF" />
|
|
<enchant2 name="mpConsume" val="#ench1mpConsume" />
|
|
<enchant2 name="mpInitialConsume" val="#ench1mpInitialConsume" />
|
|
<for>
|
|
<effect name="Petrification" />
|
|
<effect name="HealOverTime" ticks="1">
|
|
<param power="#hpPower" />
|
|
</effect>
|
|
<effect name="ManaHealOverTime" ticks="1">
|
|
<param power="#mpPower" />
|
|
</effect>
|
|
</for>
|
|
<enchant1for>
|
|
<effect name="Petrification" />
|
|
<effect name="HealOverTime" ticks="1">
|
|
<param power="#ench1hpPower" />
|
|
</effect>
|
|
<effect name="ManaHealOverTime" ticks="1">
|
|
<param power="#ench1mpPower" />
|
|
</effect>
|
|
</enchant1for>
|
|
</skill>
|
|
<skill id="11766" levels="8" name="Dark Blast">
|
|
<set name="hitTime" val="2280" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="castRange" val="900" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<table name="#mpConsume">56 58 61 63 66 68 71 74</table>
|
|
<table name="#mpInitialConsume">14 14 15 15 16 17 17 18</table>
|
|
<table name="#ench1MpConsume">69 64 60 55 51 47 42 38 33 29</table>
|
|
<table name="#ench1MpInitialConsume">17 16 15 13 12 11 10 9 8 7</table>
|
|
<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
|
|
<table name="#ench2Duel">156 158 159 161 163 165 167 169 170 172</table>
|
|
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
|
|
<table name="#power">128 132 136 139 143 147 150 154</table>
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="skillRadius" val="630" />
|
|
<set name="skillType" val="MDAM" />
|
|
<set name="targetType" val="ONE" />
|
|
<set name="effectRange" val="900" />
|
|
<set name="castMagic" val="MAGIC" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="trait" val="DERANGEMENT" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant2 name="pvpPower" val="#ench2Duel" />
|
|
<enchant3 name="element" val="4" />
|
|
<enchant3 name="elementPower" val="#enchelementPower" />
|
|
<enchant4 name="element" val="5" />
|
|
<enchant4 name="elementPower" val="#enchelementPower" />
|
|
</skill>
|
|
<skill id="11767" levels="8" name="Mass Dark Veil">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Inflicts damage on target and nearby enemies with 117 Power and decreases aggression toward yourself. -->
|
|
<table name="#mpConsumes"> 423 432 450 468 487 506 526 547 </table>
|
|
<set name="icon" val="icon.skill11767" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="#mpConsumes" />
|
|
<set name="castRange" val="900" />
|
|
<set name="hitTime" val="3780" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="6700" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="11768" levels="1" name="Rebirth" enchantGroup1="10" enchantGroup2="10">
|
|
<!-- Restores all party members' HP/MP/CP and has a chance of dispelling their debuffs. -->
|
|
<table name="#ench2Rate"> 28 31 34 37 40 43 46 49 52 55 </table>
|
|
<table name="#ench1mpConsume"> 50 47 46 43 42 39 38 35 33 30 </table>
|
|
<table name="#ench1mpInitialConsume"> 12 12 11 11 10 10 9 9 8 8 </table>
|
|
<set name="icon" val="icon.skill11768" />
|
|
<set name="affectRange" val="1000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="PARTY" />
|
|
<set name="mpConsume" val="53" />
|
|
<set name="mpInitialConsume" val="13" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="hitTime" val="3000" />
|
|
<set name="coolTime" val="200" />
|
|
<set name="reuseDelay" val="600000" />
|
|
<set name="staticReuse" val="true" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<enchant1 name="mpConsume" val="#ench1mpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" />
|
|
<for>
|
|
<effect name="ManaHealPercent">
|
|
<param power="100" />
|
|
</effect>
|
|
<effect name="CpHealPercent">
|
|
<param power="100" />
|
|
</effect>
|
|
<effect name="HealPercent">
|
|
<param power="100" />
|
|
</effect>
|
|
<effect name="DispelByCategory">
|
|
<param slot="debuff" rate="25" max="10" />
|
|
</effect>
|
|
</for>
|
|
<enchant2for>
|
|
<effect name="ManaHealPercent">
|
|
<param power="100" />
|
|
</effect>
|
|
<effect name="CpHealPercent">
|
|
<param power="100" />
|
|
</effect>
|
|
<effect name="HealPercent">
|
|
<param power="100" />
|
|
</effect>
|
|
<effect name="DispelByCategory">
|
|
<param slot="debuff" rate="#ench2Rate" max="10" />
|
|
</effect>
|
|
</enchant2for>
|
|
</skill>
|
|
<skill id="11769" levels="6" name="Dark Backfire">
|
|
<set name="hitTime" val="1500" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="castRange" val="600" />
|
|
<set name="reuseDelay" val="30000" />
|
|
<table name="#mpConsume">28 29 31 33 35 37</table>
|
|
<table name="#mpInitialConsume">7 7 7 8 8 9</table>
|
|
<table name="#ench1MpConsume">34 32 30 27 25 23 21 19 16 14</table>
|
|
<table name="#ench1MpInitialConsume">8 8 7 6 6 5 5 4 4 3</table>
|
|
<table name="#ench2Power">76 77 78 79 80 81 82 83 84 85</table>
|
|
<table name="#ench34CastAtkSpdReduce">0.79 0.78 0.77 0.76 0.75 0.74 0.73 0.72 0.71 0.70</table>
|
|
<table name="#magicLvl">85 87 90 93 96 99</table>
|
|
<table name="#power">60 65 65 70 70 75</table>
|
|
<table name="#abnormalLvl">1 2 3 4 5 6</table>
|
|
<table name="#MpConsumeRate">1.5 2.5 3 3.5 3.5 4</table>
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="lvlDepend" val="2" />
|
|
<set name="targetType" val="ONE" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="effectRange" val="900" />
|
|
<set name="castMagic" val="MAGIC" />
|
|
<set name="isDebuff" val="true" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant2 name="power" val="#ench2Power" />
|
|
<for>
|
|
<effect abnormalLvl="#abnormalLvl" abnormalTime="30" abnormalType="mp_cost_up" name="Debuff" val="0">
|
|
<mul stat="MagicalMpConsumeRate" val="#MpConsumeRate" />
|
|
<mul stat="PhysicalMpConsumeRate" val="#MpConsumeRate" />
|
|
<mul stat="mAtkSpd" val="0.8" />
|
|
<mul stat="pAtkSpd" val="0.8" />
|
|
</effect>
|
|
</for>
|
|
<echant3for>
|
|
<effect abnormalLvl="6" abnormalTime="30" abnormalType="mp_cost_up" name="Debuff" val="0">
|
|
<mul stat="MagicalMpConsumeRate" val="4" />
|
|
<mul stat="PhysicalMpConsumeRate" val="4" />
|
|
<mul stat="mAtkSpd" val="0.8" />
|
|
<mul stat="pAtkSpd" val="#ench34CastAtkSpdReduce" />
|
|
</effect>
|
|
</echant3for>
|
|
<echant4for>
|
|
<effect abnormalLvl="6" abnormalTime="30" abnormalType="mp_cost_up" name="Debuff" val="0">
|
|
<mul stat="MagicalMpConsumeRate" val="4" />
|
|
<mul stat="PhysicalMpConsumeRate" val="4" />
|
|
<mul stat="mAtkSpd" val="#ench34CastAtkSpdReduce" />
|
|
<mul stat="pAtkSpd" val="0.8" />
|
|
</effect>
|
|
</echant4for>
|
|
</skill>
|
|
<skill id="11770" levels="1" name="Dissolve">
|
|
<set name="hitTime" val="500" />
|
|
<set name="reuseDelay" val="300000" />
|
|
<set name="mpConsume" val="8" />
|
|
<set name="mpInitialConsume" val="2" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="power" val="90" />
|
|
<set name="abnormalTime" val="15" />
|
|
<set name="targetType" val="AURA" />
|
|
<set name="skillType" val="AGGREMOVE" />
|
|
<set name="skillRadius" val="200" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="castMagic" val="MAGIC" />
|
|
<for>
|
|
<effect name="Buff" self="1" val="0">
|
|
<add stat="runSpd" val="100" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="11771" levels="1" name="Wise Retainer of Lights">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Finally! Causes Lakcis, the giant of light, to materialize. Protects allies near the giant and attacks the enemies. Continuously decreases HP. -->
|
|
<set name="icon" val="icon.skill1349" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="470" />
|
|
<set name="hitTime" val="5000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="600000" />
|
|
</skill>
|
|
<skill id="11772" levels="4" name="Giant's Favor" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10">
|
|
<!-- Performs an ancient secret technique of the Giants to increase P. Def., M. Def., and Healing power by 1000 for 30 seconds. -->
|
|
<table name="#power"> 1000 1500 2000 2500 </table>
|
|
<table name="#mpConsume"> 14 14 17 18 </table>
|
|
<table name="#mpInitialConsume"> 3 4 4 4 </table>
|
|
<table name="#magicLvl"> 85 90 95 99 </table>
|
|
<table name="#ench1mpConsume"> 16 14 13 12 12 10 9 8 8 6 </table>
|
|
<table name="#ench1mpInitialConsume"> 4 3 3 3 3 2 2 2 2 1 </table>
|
|
<table name="#ench2abnormalTime"> 31 32 33 34 35 36 37 38 39 40 </table>
|
|
<table name="#ench3sleepPower"> 1 2 3 4 5 6 7 8 9 10 </table>
|
|
<set name="abnormalTime" val="30" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="icon" val="icon.skill11772" />
|
|
<set name="hitTime" val="4000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="600000" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="targetType" val="SELF" />
|
|
<enchant1 name="mpConsume" val="#ench1mpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" />
|
|
<enchant2 name="abnormalTime" val="#ench2abnormalTime" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="healEffect" val="#power" />
|
|
<add stat="pDef" val="#power" />
|
|
<add stat="mDef" val="#power" />
|
|
</effect>
|
|
</for>
|
|
<enchant3for>
|
|
<effect name="Buff">
|
|
<add stat="healEffect" val="2500" />
|
|
<add stat="pDef" val="2500" />
|
|
<add stat="mDef" val="2500" />
|
|
</effect>
|
|
<effect name="AttackTrait">
|
|
<param SLEEP="#ench3sleepPower" />
|
|
</effect>
|
|
</enchant3for>
|
|
</skill>
|
|
<skill id="11773" levels="2" name="Lakcis Disc">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Directly manipulates the power of light to Heal nearby allies and damage nearby enemies. Continuously consumes MP. -->
|
|
<set name="icon" val="icon.skill11773" />
|
|
<set name="operateType" val="TOGGLE" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="11774" levels="4" name="Summon Tree of Life">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Summons a Tree of Life. The summoned tree heals nearby party members for 30 seconds. Can also cast a debuff canceling blessing. -->
|
|
<table name="#mpConsumes"> 185 205 225 243 </table>
|
|
<set name="icon" val="icon.skill11774" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="#mpConsumes" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="5000" />
|
|
<set name="coolTime" val="2000" />
|
|
<set name="reuseDelay" val="10000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="11775" levels="1" name="Return">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Moves to the summoned entity. Cannot be used beyond 1000 range. -->
|
|
<set name="icon" val="icon.skill11775" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="60" />
|
|
<set name="hitTime" val="1000" />
|
|
<set name="reuseDelay" val="60000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="11776" levels="4" name="Summon Lumi">
|
|
<set name="hitTime" val="5000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="10000" />
|
|
<table name="#mpConsume">77 85 94 102</table>
|
|
<table name="#mpInitialConsume">19 21 23 25</table>
|
|
<table name="#npcId">14925 14944 14945 14946</table>
|
|
<table name="#enchantNpcId">15000 15001 15002 15003 15004 15005 15006 15007 15008 15009</table>
|
|
<table name="#magicLvl">85 90 95 99</table>
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="summonGroupReplace" val="aeore_healer" />
|
|
<set name="skillToCast" val="11818" />
|
|
<set name="skillToCastLevel" val="1" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="skillType" val="SUMMON" />
|
|
<set name="castMagic" val="MAGIC" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="npcId" val="#npcId" />
|
|
<enchant1 name="npcId" val="#enchantNpcId" />
|
|
</skill>
|
|
<skill id="11777" levels="5" name="Mark of Lumi">
|
|
<set name="hitTime" val="1500" />
|
|
<set name="castRange" val="900" />
|
|
<set name="reuseDelay" val="4000" />
|
|
<table name="#mpConsume">32 34 36 38 26</table>
|
|
<table name="#mpInitialConsume">8 8 9 9 6</table>
|
|
<table name="#ench1count">66 72 78 84 90 96 102 108 118 120</table>
|
|
<table name="#ench2pDef">0.74 0.73 0.72 0.71 0.70 0.69 0.68 0.67 0.66 0.65</table>
|
|
<table name="#ench3mDef">0.74 0.73 0.72 0.71 0.70 0.69 0.68 0.67 0.66 0.65</table>
|
|
<table name="#pDef">0.9 0.85 0.8 0.75 0.75</table>
|
|
<table name="#mDef">0.9 0.85 0.8 0.75 0.75</table>
|
|
<table name="#magicLvl">85 88 91 94 97</table>
|
|
<table name="#dmg">113 118 123 128 134</table>
|
|
<set name="abnormalTime" val="10" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="power" val="89" />
|
|
<set name="element" val="5" />
|
|
<set name="elementPower" val="20" />
|
|
<set name="skillType" val="POISON" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="isRestartableDebuff" val="true" />
|
|
<set name="castMagic" val="MAGIC" />
|
|
<set name="targetType" val="ONE" />
|
|
<set name="lvlDepend" val="2" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="effectRange" val="900" />
|
|
<set name="trait" val="POISON" />
|
|
<for>
|
|
<effect name="DamOverTime" val="#dmg">
|
|
<mul stat="pDef" val="#pDef" />
|
|
<mul stat="mDef" val="#mDef" />
|
|
</effect>
|
|
</for>
|
|
<enchant1for>
|
|
<effect name="DamOverTime" val="134">
|
|
<mul stat="pDef" val="0.75" />
|
|
<mul stat="mDef" val="0.75" />
|
|
</effect>
|
|
</enchant1for>
|
|
<enchant2for>
|
|
<effect name="DamOverTime" val="134">
|
|
<mul stat="pDef" val="#ench2pDef" />
|
|
<mul stat="mDef" val="0.75" />
|
|
</effect>
|
|
</enchant2for>
|
|
<enchant3for>
|
|
<effect name="DamOverTime" val="134">
|
|
<mul stat="pDef" val="0.75" />
|
|
<mul stat="mDef" val="#ench3mDef" />
|
|
</effect>
|
|
</enchant3for>
|
|
</skill>
|
|
<skill id="11778" levels="6" name="Fatal Sleep">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 20 seconds, inflicts Sleep on target. When Sleep ends, decreases Atk. Spd., Casting Spd., and Speed by 50%. -->
|
|
<table name="#mpConsumes"> 26 26 27 30 31 33 </table>
|
|
<set name="icon" val="icon.skill11778" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="#mpConsumes" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="reuseDelay" val="30000" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="11779" levels="5" name="Yoked status">
|
|
<table name="#spd">0.5 0.4 0.3 0.2 0.1</table>
|
|
<table name="#magicLvl">85 86 89 92 95 98</table>
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="isTriggeredSkill" val="true" />
|
|
<set name="power" val="1000000" />
|
|
<set name="abnormalTime" val="10" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="isDebuff" val="true" />
|
|
<for>
|
|
<effect name="Debuff" val="0">
|
|
<mul stat="runSpd" val="#spd" />
|
|
<mul stat="mAtkSpd" val="#spd" />
|
|
<mul stat="pAtkSpd" val="#spd" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="11780" levels="6" name="Dark Devour">
|
|
<set name="hitTime" val="1500" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="castRange" val="600" />
|
|
<set name="reuseDelay" val="30000" />
|
|
<table name="#mpConsume">28 28 30 32 34 36</table>
|
|
<table name="#mpInitialConsume">7 7 7 8 8 9</table>
|
|
<table name="#ench1MpConsume">33 31 29 27 25 23 20 18 16 14</table>
|
|
<table name="#ench1MpInitialConsume">8 7 7 6 6 5 5 4 4 3</table>
|
|
<table name="#ench2Power">76 77 78 79 80 81 82 83 84 85</table>
|
|
<table name="#ench3debuffPower">0.29 0.28 0.27 0.26 0.25 0.24 0.23 0.22 0.21 0.20</table>
|
|
<table name="#magicLvl">85 86 89 92 95 98</table>
|
|
<table name="#gainHp">0.5 0.48 0.44 0.4 0.35 0.3</table>
|
|
<table name="#power">60 65 65 70 70 75</table>
|
|
<set name="abnormalTime" val="60" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="targetType" val="ONE" />
|
|
<set name="lvlDepend" val="1" />
|
|
<set name="power" val="#power" />
|
|
<set name="castMagic" val="MAGIC" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="effectRange" val="900" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
|
<enchant2 name="power" val="#ench2Power" />
|
|
<for>
|
|
<effect name="Debuff" val="0">
|
|
<mul stat="healEffect" val="#gainHp" />
|
|
</effect>
|
|
</for>
|
|
<enchant3for>
|
|
<effect name="Debuff" val="0">
|
|
<mul stat="healEffect" val="#ench3debuffPower" />
|
|
</effect>
|
|
</enchant3for>
|
|
</skill>
|
|
<skill id="11781" levels="6" name="Dark Devour">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill1367" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="0" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="11782" levels="2" name="Frantic Healing">
|
|
<table name="#mAtkSpd">1.3 1.5</table>
|
|
<set name="abnormalTime" val="3" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="skillType" val="CONT" />
|
|
<set name="operateType" val="TOGGLE" />
|
|
<for>
|
|
<effect name="DamOverTime" val="0">
|
|
<mul stat="mAtkSpd" val="#mAtkSpd">
|
|
<using kind="MAGIC,LIGHT" />
|
|
</mul>
|
|
<mul stat="MagicalMpConsumeRate" val="1.3" />
|
|
<mul stat="PhysicalMpConsumeRate" val="1.3" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="11783" levels="1" name="Reset">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Restarts target's debuff timers. -->
|
|
<set name="icon" val="icon.skill11783" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="6000" />
|
|
<set name="reuseDelay" val="60000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="11784" levels="4" name="Blessed Resurrection">
|
|
<!-- Resurrects a dead target and restores 85% of the XP lost. -->
|
|
<table name="#mpConsume"> 28 30 33 36 </table>
|
|
<table name="#mpInitialConsume"> 7 7 8 9 </table>
|
|
<table name="#power"> 85 90 95 100 </table>
|
|
<table name="#magicLvl"> 85 90 95 99 </table>
|
|
<set name="blockedInOlympiad" val="true" />
|
|
<set name="castRange" val="400" />
|
|
<set name="hitTime" val="2000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="icon" val="icon.skill11784" />
|
|
<set name="isMagic" val="4" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="14" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="reuseDelay" val="10000" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<set name="targetType" val="PC_BODY" />
|
|
<cond>
|
|
<player canResurrect="true" />
|
|
</cond>
|
|
<for>
|
|
<effect name="Resurrection">
|
|
<param power="#power" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="11785" levels="3" name="Party Resurrection">
|
|
<set name="hitTime" val="3000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="600000" />
|
|
<table name="#mpConsume">107 116 122</table>
|
|
<table name="#mpInitialConsume">26 29 30</table>
|
|
<table name="#ench1MpConsume">117 112 107 102 97 92 87 82 78 73</table>
|
|
<table name="#magicLvl">89 93 96</table>
|
|
<table name="#power">80 90 100</table>
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="aggroPoints" val="578" />
|
|
<set name="castMagic" val="MAGIC" />
|
|
<set name="staticReuse" val="true" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="skillRadius" val="900" />
|
|
<set name="skillType" val="RESURRECT" />
|
|
<set name="targetType" val="PARTY" />
|
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
|
<cond>
|
|
<player canResurrect="true" />
|
|
</cond>
|
|
<for>
|
|
<effect name="Resurrection">
|
|
<param power="#power" />
|
|
</effect>
|
|
</for>
|
|
<enchant1for>
|
|
<effect name="Resurrection">
|
|
<param power="#ench1power" />
|
|
</effect>
|
|
</enchant1for>
|
|
</skill>
|
|
<skill id="11786" levels="1" name="Debuff Immunity">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Immune to debuffs for 5 seconds. -->
|
|
<set name="icon" val="icon.skill1411" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="reuseDelay" val="30000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="11787" levels="1" name="Superior Armor Mastery">
|
|
<table name="#ench1pDef">116 123 130 137 144 151 158 165 172 180</table>
|
|
<table name="#ench1mDef">320 340 360 380 400 420 440 460 480 500</table>
|
|
<set name="targetType" val="SELF" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="INT" val="2" />
|
|
<add stat="maxHp" val="4299">
|
|
<using kind="MAGIC,LIGHT" />
|
|
</add>
|
|
<add stat="pDef" val="109">
|
|
<using kind="MAGIC" />
|
|
</add>
|
|
<add stat="pDef" val="73">
|
|
<using kind="LIGHT" />
|
|
</add>
|
|
<add stat="mDef" val="300">
|
|
<using kind="MAGIC" />
|
|
<using kind="LIGHT" />
|
|
</add>
|
|
<add stat="regHp" val="2.8" />
|
|
<add stat="regMp" val="3.6" />
|
|
</effect>
|
|
</for>
|
|
<enchant1for>
|
|
<effect name="Buff">
|
|
<add stat="INT" val="2" />
|
|
<add stat="maxHp" val="4299">
|
|
<using kind="MAGIC,LIGHT" />
|
|
</add>
|
|
<add stat="pDef" val="#ench1pDef">
|
|
<using kind="MAGIC" />
|
|
</add>
|
|
<add stat="pDef" val="73">
|
|
<using kind="LIGHT" />
|
|
</add>
|
|
<add stat="mDef" val="#ench1mDef">
|
|
<using kind="MAGIC" />
|
|
</add>
|
|
<add stat="mDef" val="300">
|
|
<using kind="LIGHT" />
|
|
</add>
|
|
<add stat="regHp" val="2.8" />
|
|
<add stat="regMp" val="3.6" />
|
|
</effect>
|
|
</enchant1for>
|
|
</skill>
|
|
<skill id="11788" levels="1" name="Superior Casting Mastery">
|
|
<table name="#ench1maxMp">333 353 374 394 415 435 455 476 496 517</table>
|
|
<set name="targetType" val="SELF" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="INT" val="2" />
|
|
<add stat="maxMp" val="313" />
|
|
<mul stat="mAtkSpd" val="1.23" />
|
|
<mul stat="MagicalMpConsumeRate" val="0.85" />
|
|
<mul stat="mReuse" val="0.75" />
|
|
</effect>
|
|
</for>
|
|
<enchant1for>
|
|
<effect name="Buff">
|
|
<add stat="INT" val="2" />
|
|
<add stat="maxMp" val="#ench1maxMp" />
|
|
<mul stat="mAtkSpd" val="1.23" />
|
|
<mul stat="MagicalMpConsumeRate" val="0.85" />
|
|
<mul stat="mReuse" val="0.75" />
|
|
</effect>
|
|
</enchant1for>
|
|
</skill>
|
|
<skill id="11789" levels="1" name="Superior Anti Magic">
|
|
<table name="#ench1mDef">146 154 162 170 178 186 194 202 210 218</table>
|
|
<set name="targetType" val="SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="magicLvl" val="85" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="triggeredId" val="10058" />
|
|
<set name="triggeredLevel" val="1" />
|
|
<set name="activationChance" val="20" />
|
|
<set name="activationElements" val="0,1,2,3,4,5" />
|
|
<set name="chanceType" val="ON_HIT_BY_OFFENSIVE_SKILL" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="mDef" val="139" />
|
|
<add stat="INT" val="2" />
|
|
</effect>
|
|
</for>
|
|
<enchant1for>
|
|
<effect name="Buff">
|
|
<add stat="mDef" val="#ench1mDef" />
|
|
<add stat="INT" val="2" />
|
|
</effect>
|
|
</enchant1for>
|
|
</skill>
|
|
<skill id="11790" levels="1" name="Superior Elemental Resistance">
|
|
<table name="#ench1Vuln">21 22 23 24 25 26 27 28 29 30</table>
|
|
<set name="magicLvl" val="87" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="INT" val="2" />
|
|
<add stat="waterRes" val="20" />
|
|
<add stat="fireRes" val="20" />
|
|
<add stat="windRes" val="20" />
|
|
<add stat="earthRes" val="20" />
|
|
</effect>
|
|
</for>
|
|
<enchant1for>
|
|
<effect name="Buff">
|
|
<add stat="INT" val="2" />
|
|
<add stat="waterRes" val="#ench1Vuln" />
|
|
<add stat="fireRes" val="#ench1Vuln" />
|
|
<add stat="windRes" val="#ench1Vuln" />
|
|
<add stat="earthRes" val="#ench1Vuln" />
|
|
</effect>
|
|
</enchant1for>
|
|
</skill>
|
|
<skill id="11791" levels="1" name="Superior Sigil Mastery">
|
|
<set name="magicLvl" val="85" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="INT" val="2" />
|
|
<add stat="regMp" val="20" />
|
|
<add stat="healEffect" val="40">
|
|
<using kind="SIGIL" />
|
|
</add>
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="11792" levels="1" name="Superior Mental Attack Resistance">
|
|
<table name="#enchPower">21 22 23 24 25 26 27 28 29 30</table>
|
|
<set name="magicLvl" val="85" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="INT" val="2" />
|
|
<param SHOCK="20" />
|
|
<param HOLD="20" />
|
|
<param SLEEP="20" />
|
|
<param DERANGEMENT="20" />
|
|
</effect>
|
|
</for>
|
|
<enchant1for>
|
|
<effect name="Buff">
|
|
<add stat="INT" val="2" />
|
|
<param SHOCK="#enchPower" />
|
|
<param HOLD="#enchPower" />
|
|
<param SLEEP="#enchPower" />
|
|
<param DERANGEMENT="#enchPower" />
|
|
</effect>
|
|
</enchant1for>
|
|
</skill>
|
|
<skill id="11793" levels="3" name="Sustain">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 15 seconds, Heals allies over time. Also increases your Healing power. If triggered again, the effect will increase. -->
|
|
<table name="#mpConsumes"> 48 0 0 </table>
|
|
<set name="icon" val="icon.skill1217" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="#mpConsumes" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="500" />
|
|
<set name="reuseDelay" val="1000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="11794" levels="3" name="Sustain">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 10 second, increases Healing power by 50. If triggered again, the effect will increase. -->
|
|
<set name="icon" val="icon.skill1217" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="4" />
|
|
</skill>
|
|
<skill id="11795" levels="3" name="Sustain">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 15 seconds, Heals allies over time. Also increases your Healing power. If triggered again, the effect will increase. -->
|
|
<table name="#mpConsumes"> 50 0 0 </table>
|
|
<set name="icon" val="icon.skill1217" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="#mpConsumes" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="500" />
|
|
<set name="reuseDelay" val="1000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="11796" levels="3" name="Sustain">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 10 second, increases Healing power by 50. If triggered again, the effect will increase. -->
|
|
<set name="icon" val="icon.skill1217" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="4" />
|
|
</skill>
|
|
<skill id="11797" levels="3" name="Sustain">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 15 seconds, Heals allies over time. Also increases your Healing power. If triggered again, the effect will increase. -->
|
|
<table name="#mpConsumes"> 52 0 0 </table>
|
|
<set name="icon" val="icon.skill1217" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="#mpConsumes" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="500" />
|
|
<set name="reuseDelay" val="1000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="11798" levels="3" name="Sustain">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 10 second, increases Healing power by 50. If triggered again, the effect will increase. -->
|
|
<set name="icon" val="icon.skill1217" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="4" />
|
|
</skill>
|
|
<skill id="11799" levels="3" name="Sustain">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 15 seconds, Heals allies over time. Also increases your Healing power. If triggered again, the effect will increase. -->
|
|
<table name="#mpConsumes"> 54 0 0 </table>
|
|
<set name="icon" val="icon.skill1217" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="#mpConsumes" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="500" />
|
|
<set name="reuseDelay" val="1000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
</list> |