387 lines
16 KiB
XML
387 lines
16 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="11600" levels="1" name="Frenzied Prevailing Sonata">
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="CLAN" />
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<set name="skillType" val="BUFF" />
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<set name="abnormalType" val="PREV_SONATA" />
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<set name="mpConsume" val="140" />
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<set name="hitTime" val="700" />
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<set name="coolTime" val="300" />
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<set name="abnormalTime" val="420" />
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<set name="reuseDelay" val="2000" />
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<set name="effectRange" val="1200" />
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<set name="castRange" val="900" />
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<for>
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<effect name="Buff">
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<mul stat="pAtkSpd" val="1.15" />
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<mul stat="mAtkSpd" val="1.30" />
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<mul stat="maxHp" val="1.30" />
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<mul stat="regMp" val="1.20" />
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<mul stat="MagicalMpConsumeRate" val="0.9" />
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<!--<mul stat="magicFailureRate" val="0.80" />-->
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</effect>
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</for>
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</skill>
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<skill id="11601" levels="1" name="Frenzied Daring Sonata">
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="CLAN" />
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<set name="skillType" val="BUFF" />
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<set name="abnormalType" val="DARING_SONATA" />
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<set name="abnormalTime" val="300" />
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<set name="mpConsume" val="140" />
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<set name="hitTime" val="700" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="2000" />
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<set name="effectRange" val="1200" />
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<set name="castRange" val="900" />
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="1.08" />
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<mul stat="mAtk" val="1.16" />
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<mul stat="mAtkSpd" val="1.08" />
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<mul stat="pAtkSpd" val="1.08" />
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<mul stat="pDef" val="0.97" />
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<mul stat="mDef" val="0.89" />
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<sub stat="rEvas" val="4" />
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<add stat="absorbDam" val="8" />
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<add stat="reflectDam" val="10" />
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</effect>
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</for>
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</skill>
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<skill id="11602" levels="1" name="Frenzied Refreshing Sonata">
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="abnormalType" val="REF_SONATA" />
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<set name="targetType" val="CLAN" />
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<set name="skillType" val="BUFF" />
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<set name="abnormalTime" val="300" />
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<set name="mpConsume" val="140" />
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<set name="hitTime" val="700" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="2000" />
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<set name="effectRange" val="1200" />
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<set name="castRange" val="900" />
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<for>
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<effect name="Buff">
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<mul stat="regHp" val="1.20" />
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<add stat="accCombat" val="4" />
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<add stat="rEvas" val="3" />
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<add stat="runSpd" val="20" />
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<mul stat="MagicalMpConsumeRate" val="0.8" />
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<mul stat="PhysicalMpConsumeRate" val="0.8" />
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<mul stat="mReuse" val="0.9" />
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<mul stat="pReuse" val="0.9" />
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</effect>
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</for>
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</skill>
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<skill id="11603" levels="4" name="Mass Restriction">
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<table name="#power">75 80 85 90</table>
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<table name="#magicLvl">85 90 95 99</table>
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<table name="#mpConsume">252 278 306 332</table>
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<table name="#abnormalLvl">1 2 3 4</table>
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<set name="power" val="#power" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="AREA" />
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<set name="skillType" val="DEBUFF" />
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<set name="abnormalTime" val="30" />
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<set name="hitTime" val="2110" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="120000" />
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<set name="castRange" val="900" />
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<set name="skillRadius" val="250" />
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<cond>
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<target playable="true" />
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</cond>
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<for>
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<effect name="Debuff">
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<mul stat="regHp" val="0.7" />
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<mul stat="regMp" val="0.7" />
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<mul stat="regCp" val="0.7" />
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</effect>
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</for>
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</skill>
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<skill id="11604" levels="4" name="Shocking Blow">
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<table name="#magicLvl">85 90 95 99</table>
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<table name="#mpConsume">252 278 306 332</table>
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<set name="magicLvl" val="#magicLvl" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="AREA" />
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<set name="isDebuff" val="true" />
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<set name="skillType" val="CANCEL_CELESTIAL" />
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<set name="hitTime" val="2110" />
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<set name="coolTime" val="500" />
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<set name="castRange" val="900" />
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<set name="reuseDelay" val="120000" />
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<set name="skillRadius" val="250" />
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<cond>
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<target playable="true" />
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</cond>
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</skill>
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<skill id="11605" levels="1" name="Shield Song">
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="abnormalTime" val="1800" />
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<set name="reuseDelay" val="30000" />
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<set name="mpConsume" val="83" />
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<set name="targetType" val="SELF" />
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<set name="skillType" val="BUFF" />
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<set name="castRange" val="900" />
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<set name="skillRadius" val="250" />
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<for>
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<effect abnormalLvl="1" abnormalTime="1800" abnormalType="song_of_shield" name="Buff" val="0">
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<mul stat="pDef" val="1.1" />
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<add stat="fireRes" val="20" />
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<add stat="waterRes" val="20" />
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<add stat="windRes" val="20" />
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<add stat="earthRes" val="20" />
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<add stat="darkRes" val="20" />
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<add stat="holyRes" val="20" />
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<param BOW="0.9" />
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<param CROSSBOW="0.9" />
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<mul stat="debuffVuln" val="1.1" />
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</effect>
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</for>
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</skill>
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<skill id="11606" levels="1" name="Dance of Might">
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="30000" />
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<set name="mpConsume" val="83" />
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<set name="abnormalTime" val="1800" />
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<set name="targetType" val="SELF" />
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<set name="skillType" val="BUFF" />
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<set name="castRange" val="900" />
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<set name="skillRadius" val="250" />
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<for>
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<effect abnormalLvl="1" abnormalTime="1800" abnormalType="dance_of_power" name="Buff" val="0">
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<mul stat="pAtk" val="1.05" />
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<mul stat="pAtkSpd" val="1.05" />
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<mul stat="rCrit" val="1.1" />
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<add stat="runSpd" val="10" />
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</effect>
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</for>
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</skill>
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<skill id="11607" levels="1" name="Prevailing Song">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 5 minutes, increases party members' Atk. Spd. + 15%, Casting Spd. + 30%, Max HP + 30%, and MP recovery bonus + 20%. Decreases magic skill MP Consumption - 10% and the magic cancel rate. -->
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<set name="icon" val="icon.skill11607" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="140" />
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<set name="hitTime" val="700" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="2000" />
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</skill>
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<skill id="11608" levels="1" name="Daring Song">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 5 minutes, increases party members' P. Atk. + 8%, M. Atk. + 16%, Atk. Spd. and Casting Spd. + 8%. Decreases P. Def. - 3%, M. Def. - 11%, and P. Evasion - 4. Chance of applying 8% Vampiric Rage effect. Reflects 10% of incurred damage back to the enemy. -->
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<set name="icon" val="icon.skill11608" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="140" />
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<set name="hitTime" val="700" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="2000" />
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</skill>
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<skill id="11609" levels="1" name="Refreshing Song">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 5 minutes, increases party members' HP Recovery Bonus + 20%, P.ᅠAccuracy + 4, P.ᅠEvasion + 3, and Spd. + 20. Decreases skill MP Consumption - 20% and skill Cooldown - 10%. -->
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<set name="icon" val="icon.skill11609" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="140" />
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<set name="hitTime" val="700" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="2000" />
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</skill>
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<skill id="11610" levels="1" name="Prevailing Dance">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 5 minutes, increases party members' Atk. Spd. + 15%, Casting Spd. + 30%, Max HP + 30%, and MP recovery bonus + 20%. Decreases magic skill MP Consumption - 10% and the magic cancel rate. -->
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<set name="icon" val="icon.skill11610" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="PARTY" />
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<set name="abnormalTime" val="300" />
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<set name="mpConsume" val="140" />
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<set name="hitTime" val="700" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="2000" />
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<set name="effectRange" val="1200" />
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<set name="castRange" val="900" />
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<for>
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<effect name="Buff">
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<mul stat="pAtkSpd" val="1.15" />
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<mul stat="mAtkSpd" val="1.30" />
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<mul stat="maxHp" val="1.30" />
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<mul stat="regMp" val="1.20" />
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<mul stat="MagicalMpConsumeRate" val="0.80" />
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<mul stat="PhysicalMpConsumeRate" val="0.90" />
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</effect>
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</for>
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</skill>
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<skill id="11611" levels="1" name="Daring Dance">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 5 minutes, increases party members' P. Atk. + 8%, M. Atk. + 16%, Atk. Spd. and Casting Spd. + 8%. Decreases P. Def. - 3%, M. Def. - 11%, and P. Evasion - 4. Chance of applying 8% Vampiric Rage effect. Reflects 10% of incurred damage back to the enemy. -->
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<set name="icon" val="icon.skill11611" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="PARTY" />
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<set name="mpConsume" val="140" />
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<set name="abnormalTime" val="300" />
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<set name="hitTime" val="700" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="2000" />
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<set name="effectRange" val="1200" />
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<set name="castRange" val="900" />
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="1.08" />
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<mul stat="mAtk" val="1.16" />
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<mul stat="mAtkSpd" val="1.08" />
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<mul stat="pAtkSpd" val="1.08" />
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<mul stat="pDef" val="0.97" />
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<mul stat="mDef" val="0.89" />
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<sub stat="rEvas" val="4" />
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<add stat="absorbDam" val="8" />
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<add stat="reflectDam" val="10" />
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</effect>
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</for>
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</skill>
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<skill id="11612" levels="1" name="Refreshing Dance">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 5 minutes, increases party members' HP Recovery Bonus + 20%, P.ᅠAccuracy + 4, P.ᅠEvasion + 3, and Spd. + 20. Decreases skill MP Consumption - 20% and skill Cooldown - 10%. -->
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<set name="icon" val="icon.skill11612" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="PARTY" />
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<set name="abnormalTime" val="300" />
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<set name="mpConsume" val="140" />
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<set name="hitTime" val="700" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="2000" />
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<set name="effectRange" val="1200" />
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<set name="castRange" val="900" />
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<for>
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<effect name="Buff">
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<mul stat="regHp" val="1.20" />
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<add stat="accCombat" val="4" />
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<add stat="rEvas" val="3" />
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<add stat="runSpd" val="20" />
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<mul stat="MagicalMpConsumeRate" val="0.8" />
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<mul stat="PhysicalMpConsumeRate" val="0.8" />
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<mul stat="mReuse" val="0.9" />
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<mul stat="pReuse" val="0.9" />
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</effect>
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</for>
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</skill>
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<skill id="11613" levels="4" name="Song of Protection">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30 sec., increases your P. Def. + 5000 and M. Def. + 5000. Restores 1000 HP. -->
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<table name="#mpConsumes">319 427 534 640</table>
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<table name="#amount">1000 2000 3000 5000</table>
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<set name="icon" val="icon.skill11613" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="abnormalTime" val="30" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="hitTime" val="3000" />
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<set name="coolTime" val="500" />
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<set name="skillType" val="BUFF" />
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<set name="reuseDelay" val="600000" />
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<for>
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<effect name="Buff">
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<add stat="pDef" val="5000" />
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<add stat="mDef" val="5000" />
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</effect>
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<effect name="Heal">
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<param power="#amount" />
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</effect>
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</for>
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</skill>
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<skill id="11614" levels="4" name="Battle Rhapsody Dance">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30 sec., increases your P. Atk./M. Atk./Atk. Spd./Casting Spd. + 50%. -->
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<table name="#mpConsumes">319 427 534 640</table>
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<table name="#stat">1.50 1.60 1.70 1.99</table>
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<set name="icon" val="icon.skill11614" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="abnormalTime" val="30" />
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<set name="hitTime" val="3000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="600000" />
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<set name="effectRange" val="1200" />
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<set name="castRange" val="900" />
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="#stat" />
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<mul stat="mAtk" val="#stat" />
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<mul stat="mAtkSpd" val="#stat" />
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<mul stat="pAtkSpd" val="#stat" />
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</effect>
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</for>
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</skill>
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<skill id="11615" levels="1" name="Battle Ditty">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30 min., selected party member's PvP Damage + 10%, Attribute Attack + 10, MP Recovery Bonus + 10%. Consumes 10 Spirit Ores. -->
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<set name="icon" val="icon.skill11615" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="181" />
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<set name="castRange" val="900" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="2000" />
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</skill>
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<skill id="11616" levels="1" name="Protective Ditty">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30 min., selected party member's Received PvP Damage - 10%, Speed + 4, HP Recovery Bonus + 10%. Consumes 10 Spirit Ores. -->
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<set name="icon" val="icon.skill11616" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="181" />
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<set name="abnormalTime" val="1800" />
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<set name="castRange" val="900" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="2000" />
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</skill>
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<skill id="11617" levels="1" name="Frezied Battle Ditty">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30 min., selected clan member's PvP Damage + 10%, Attribute Attack + 10, MP Recovery Bonus + 10%. Consumes 10 Spirit Ores. -->
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<set name="icon" val="icon.skill11617" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="181" />
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<set name="castRange" val="900" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="2000" />
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</skill>
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<skill id="11618" levels="1" name="Frenzied Protective Ditty">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30 min., selected clan member's Received PvP Damage - 10%, Speed + 4, HP Recovery Bonus + 10%. Consumes 10 Spirit Ores. -->
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<set name="icon" val="icon.skill11618" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="181" />
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<set name="castRange" val="900" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="2000" />
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</skill>
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<skill id="11619" levels="3" name="Soul Ditty">
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<!-- AUTO GENERATED SKILL -->
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<!-- Entire party's P. Atk. + 3%, P. Critical Damage + 3%, Atk. Spd. + 2%, M. Atk. + 2%, Casting Spd. + 2%, P. Def. + 2%, M. Def. + 2%, Skill Power + 2%. -->
|
||
<set name="icon" val="icon.skill11529" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="mpConsume" val="140" />
|
||
<set name="hitTime" val="700" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="reuseDelay" val="2000" />
|
||
</skill>
|
||
</list> |