2580 lines
110 KiB
XML
2580 lines
110 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
|
||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="11000" levels="1" name="Heavy Hit">
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||
<set name="hitTime" val="1000" />
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||
<set name="coolTime" val="1800" />
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||
<set name="castRange" val="700" />
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||
<set name="reuseDelay" val="10000" />
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||
<set name="mpConsume" val="1" />
|
||
<set name="abnormalTime" val="5" />
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||
<set name="abnormalLvl" val="3" />
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||
<set name="overHit" val="true" />
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||
<set name="effectRange" val="600" />
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||
<set name="magicLvl" val="99" />
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||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
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||
<set name="power" val="19158" />
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||
<set name="skillRadius" val="100" />
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||
<set name="skillType" val="PDAM" />
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||
<set name="targetType" val="AREA" />
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||
<set name="skillRadius" val="150" />
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||
<set name="trait" val="SHOCK" />
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<set name="isDebuff" val="true" />
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<cond msgId="113" addName="1">
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<and>
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<using kind="CROSSBOW, BOW" />
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</and>
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</cond>
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<for>
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||
<effect name="Stun" val="0">
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<param power="50" />
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</effect>
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</for>
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</skill>
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<skill id="11001" levels="1" name="Superior Weapon Mastery" enchantGroup1="10">
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<!-- P. Atk. + 83, M. Atk. + 104, and Casting Spd. + 23%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT. -->
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||
<table name="#ench1pAtk"> 88 94 99 105 110 115 121 126 132 137 </table>
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||
<table name="#ench1mAtk"> 111 117 124 131 138 144 151 158 164 171 </table>
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<set name="targetType" val="SELF" />
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||
<set name="magicLvl" val="85" />
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<set name="icon" val="icon.skill11251" />
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<set name="operateType" val="PASSIVE" />
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||
<enchant1 name="pAtk" val="#ench1pAtk" />
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<enchant1 name="mAtk" val="#ench1mAtk" />
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<for>
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<effect name="Buff">
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<add stat="pAtk" val="83" />
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<add stat="mAtk" val="104" />
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<mul stat="pAtk" val="1.45" />
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<mul stat="mAtk" val="1.17" />
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<mul stat="mAtkSpd" val="1.23" />
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<add stat="skillCritical" val="4" /> <!-- INT -->
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</effect>
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</for>
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<enchant1for>
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<effect name="Buff">
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<add stat="pAtk" val="#ench1pAtk" />
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<add stat="mAtk" val="#ench1mAtk" />
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<mul stat="pAtk" val="1.45" />
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<mul stat="mAtk" val="1.17" />
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<mul stat="mAtkSpd" val="1.23" />
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<add stat="skillCritical" val="1" /> <!-- STR -->
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</effect>
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</enchant1for>
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</skill>
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<skill id="11002" levels="1" name="Superior Robe Mastery" enchantGroup1="10">
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<!-- Max HP + 4447, P. Def. + 1126, and M. Def. + 610 when equipped with a Robe. -->
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<table name="#ench1pDef"> 77 81 86 90 95 100 104 109 113 118 </table>
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<table name="#ench1mDef"> 320 340 360 380 400 420 440 460 480 500 </table>
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<set name="targetType" val="SELF" />
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<set name="magicLvl" val="85" />
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<set name="icon" val="icon.skill11252" />
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<set name="operateType" val="PASSIVE" />
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<enchant1 name="pDef" val="#ench1pDef" />
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<enchant1 name="mDef" val="#ench1mDef" />
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<for>
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<effect name="Buff">
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<add stat="pDef" val="72">
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<using kind="MAGIC" />
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</add>
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<add stat="mDef" val="300">
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<using kind="MAGIC" />
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</add>
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<add stat="maxHp" val="4447">
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<using kind="MAGIC" />
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</add>
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</effect>
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</for>
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<enchant1for>
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<effect name="Buff">
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<add stat="pDef" val="#ench1pDef">
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<using kind="MAGIC" />
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</add>
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<add stat="mDef" val="#ench1mDef">
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<using kind="MAGIC" />
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</add>
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<add stat="maxHp" val="4447">
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<using kind="MAGIC" />
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</add>
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</effect>
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</enchant1for>
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</skill>
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<skill id="11003" levels="1" name="Superior Anti Magic">
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<!-- INT + 2, M. Def. + 139, Magic Attack Resistance + 35%. When receiving damage, has a chance of increasing M. Def. and Attribute Resistance for 10 seconds. -->
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<table name="#ench1mDef"> 146 154 162 170 178 186 194 202 210 218 </table>
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<set name="targetType" val="SELF" />
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<set name="skillType" val="BUFF" />
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<set name="magicLvl" val="85" />
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<set name="icon" val="icon.skill10004" />
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<set name="operateType" val="PASSIVE" />
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<for>
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<effect name="TriggerSkillByDamage">
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<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
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<param minDamage="1" />
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<param chance="10" />
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<param skillId="10058" skillLevel="1" />
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<param targetType="SELF" />
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</effect>
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<effect name="Buff">
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<add stat="INT" val="2" />
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<add stat="mDef" val="139" />
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<mul stat="magicSuccRes" val="1.35" />
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</effect>
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</for>
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<enchant1for>
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<effect name="TriggerSkillByDamage">
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<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
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<param minDamage="1" />
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<param chance="10" />
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<param skillId="10058" skillLevel="1" />
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<param targetType="SELF" />
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</effect>
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<effect name="Buff">
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<add stat="INT" val="2" />
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<add stat="mDef" val="#ench1mDef" />
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<mul stat="magicSuccRes" val="1.35" />
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</effect>
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</enchant1for>
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</skill>
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<skill id="11004" levels="1" name="Superior Sigil Mastery">
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<!-- When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery Bonus by 20%. -->
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<set name="targetType" val="SELF" />
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<set name="magicLvl" val="85" />
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<set name="icon" val="icon.skill11791" />
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<set name="operateType" val="PASSIVE" />
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<for>
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<effect name="Buff">
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<mul stat="mAtk" val="1.05">
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<using kind="SIGIL" />
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</mul>
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<mul stat="regMp" val="1.20">
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<using kind="SIGIL" />
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</mul>
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</effect>
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</for>
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</skill>
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<skill id="11005" levels="1" name="Superior Wizard Mastery">
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<!-- INT + 2 and increases M. Atk., Casting Spd., and M. Critical Rate + 6%. Decreases skill MP Consumption by 6%. -->
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="icon" val="icon.skill11253" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="INT" val="2" />
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<mul stat="mAtk" val="1.06" />
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<mul stat="mAtkSpd" val="1.06" />
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<mul stat="MagicalMpConsumeRate" val="0.94" />
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<mul stat="PhysicalMpConsumeRate" val="0.94" />
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<mul stat="mCritRate" val="1.06" />
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</effect>
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</for>
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</skill>
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<skill id="11006" levels="1" name="Superior Mental Attack Resistance">
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<!-- INT + 2 and Hold/Sleep/Bleed/Mind/Poison Resistance + 30. -->
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<set name="magicLvl" val="85" />
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<set name="targetType" val="SELF" />
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<set name="icon" val="icon.skill11006" />
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||
<set name="operateType" val="PASSIVE" />
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<for>
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<effect name="Buff">
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<add stat="INT" val="2" />
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</effect>
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<effect name="DefenceTrait">
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<param HOLD="30" SLEEP="30" BLEED="30" DERANGEMENT="30" />
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</effect>
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</for>
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</skill>
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<skill id="11007" levels="1" name="Fire Stance">
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<set name="reuseDelay" val="2000" />
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<set name="magicLvl" val="85" />
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<set name="targetType" val="SELF" />
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<set name="castMagic" val="MAGIC" />
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<set name="skillType" val="CONT" />
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<set name="operateType" val="TOGGLE" />
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<set name="element" val="0" />
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<set name="abnormalTime" val="3" />
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<set name="canBeDispeled" val="false" />
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<set name="stayAfterDeath" val="true" />
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<set name="forceStore" val="true" />
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<for>
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<effect name="DamOverTime" val="0">
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<add stat="firePower" val="50" />
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</effect>
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</for>
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</skill>
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<skill id="11008" levels="1" name="Water Stance">
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<set name="reuseDelay" val="2000" />
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<set name="magicLvl" val="85" />
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<set name="targetType" val="SELF" />
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<set name="castMagic" val="MAGIC" />
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<set name="skillType" val="CONT" />
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||
<set name="operateType" val="TOGGLE" />
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<set name="element" val="1" />
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<set name="abnormalTime" val="3" />
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||
<set name="canBeDispeled" val="false" />
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||
<set name="stayAfterDeath" val="true" />
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||
<set name="forceStore" val="true" />
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<for>
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<effect name="DamOverTime" val="0">
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<add stat="waterPower" val="50" />
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</effect>
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</for>
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</skill>
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<skill id="11009" levels="1" name="Wind Stance">
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<set name="reuseDelay" val="2000" />
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||
<set name="magicLvl" val="85" />
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<set name="targetType" val="SELF" />
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<set name="castMagic" val="MAGIC" />
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<set name="skillType" val="CONT" />
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<set name="operateType" val="TOGGLE" />
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<set name="element" val="2" />
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||
<set name="abnormalTime" val="3" />
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||
<set name="canBeDispeled" val="false" />
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||
<set name="stayAfterDeath" val="true" />
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||
<set name="forceStore" val="true" />
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||
<for>
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||
<effect name="DamOverTime" val="0">
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||
<add stat="windPower" val="50" />
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</effect>
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</for>
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</skill>
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<skill id="11010" levels="1" name="Earth Stance">
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<set name="reuseDelay" val="2000" />
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<set name="magicLvl" val="85" />
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||
<set name="targetType" val="SELF" />
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||
<set name="castMagic" val="MAGIC" />
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||
<set name="skillType" val="CONT" />
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||
<set name="operateType" val="TOGGLE" />
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||
<set name="element" val="3" />
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||
<set name="abnormalTime" val="3" />
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||
<set name="canBeDispeled" val="false" />
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||
<set name="stayAfterDeath" val="true" />
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||
<set name="forceStore" val="true" />
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||
<for>
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||
<effect name="DamOverTime" val="0">
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||
<add stat="earthPower" val="50" />
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</effect>
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||
</for>
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</skill>
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<skill id="11011" levels="8" name="Elemental Spike">
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<table name="#mpConsume">36 37 38 40 41 43 45 47</table>
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||
<table name="#mpInitialConsume">9 9 9 10 10 10 11 11</table>
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||
<table name="#ench1MpConsume">45 43 41 39 37 35 33 31 30 28</table>
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||
<table name="#ench1MpInitialConsume">10 10 9 9 8 8 7 7 7 6</table>
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||
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
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||
<table name="#power">133 134 139 142 146 150 154 157</table>
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||
<table name="#enchPower">162 163 165 167 170 171 173 175 177 178</table>
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||
<set name="hitTime" val="2280" />
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||
<set name="coolTime" val="300" />
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||
<set name="castRange" val="1100" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="reuseDelay" val="0" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="overHit" val="true" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="lvlDepend" val="1" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
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||
<set name="power" val="#power" />
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||
<set name="skillType" val="MDAM" />
|
||
<set name="targetType" val="ONE" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
</for>
|
||
</skill>
|
||
<skill id="11012" levels="8" name="Elemental Spike (Fire)">
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||
<table name="#mpConsume">36 37 38 40 41 43 45 47</table>
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||
<table name="#mpInitialConsume">9 9 9 10 10 10 11 11</table>
|
||
<table name="#ench1MpConsume">45 43 41 39 37 35 33 31 30 28</table>
|
||
<table name="#ench1MpInitialConsume">10 10 9 9 8 8 7 7 7 6</table>
|
||
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
||
<table name="#power">133 134 139 142 146 150 154 157</table>
|
||
<table name="#enchPower">162 163 165 167 170 171 173 175 177 178</table>
|
||
<table name="#triggerSkillLevel">1 1 1 1 2 2 3 3</table>
|
||
<set name="hitTime" val="2280" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="reuseDelay" val="2000" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="element" val="0" />
|
||
<set name="elementPower" val="50" />
|
||
<set name="overHit" val="true" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="power" val="#power" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="targetType" val="ONE" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
<effect name="TriggerSkillByAttack">
|
||
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
||
<param minDamage="1" chance="100" />
|
||
<param skillId="11077" skillLevel="1" />
|
||
<param targetType="ONE" />
|
||
<param allowWeapons="ALL" />
|
||
</effect>
|
||
</for>
|
||
</skill>
|
||
<skill id="11013" levels="8" name="Elemental Spike (Fire)">
|
||
<table name="#mpConsume">36 37 38 48 41 43 45 47</table>
|
||
<table name="#mpInitialConsume">9 9 9 12 10 10 11 11</table>
|
||
<table name="#ench1MpConsume">45 43 41 39 37 35 33 31 30 28</table>
|
||
<table name="#ench1MpInitialConsume">10 10 9 9 8 8 7 7 7 6</table>
|
||
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
||
<table name="#power">133 134 139 142 146 150 154 157</table>
|
||
<table name="#enchPower">162 163 165 167 170 171 173 175 177 178</table>
|
||
<table name="#triggerSkillLevel">1 1 1 1 2 2 3 3</table>
|
||
<set name="hitTime" val="2280" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="reuseDelay" val="2000" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="element" val="1" />
|
||
<set name="elementPower" val="50" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="overHit" val="true" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="power" val="#power" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="targetType" val="ONE" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
<effect name="TriggerSkillByAttack">
|
||
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
||
<param minDamage="1" chance="100" />
|
||
<param skillId="11078" skillLevel="1" />
|
||
<param targetType="ONE" />
|
||
<param allowWeapons="ALL" />
|
||
</effect>
|
||
</for>
|
||
</skill>
|
||
<skill id="11014" levels="8" name="Elemental Spike (Wind)">
|
||
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
||
<table name="#power">133 134 139 142 146 150 154 157</table>
|
||
<table name="#enchPower">162 163 165 167 170 171 173 175 177 178</table>
|
||
<table name="#triggerSkillLevel">1 1 1 1 2 2 3 3</table>
|
||
<table name="#mpConsume">36 37 38 40 41 43 45 47</table>
|
||
<table name="#mpInitialConsume">9 9 9 10 10 10 11 11</table>
|
||
<table name="#ench1MpConsume">45 43 41 39 37 35 33 31 30 28</table>
|
||
<table name="#ench1MpInitialConsume">10 10 9 9 8 8 7 7 7 6</table>
|
||
<set name="hitTime" val="2280" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="reuseDelay" val="2000" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="element" val="2" />
|
||
<set name="elementPower" val="50" />
|
||
<set name="overHit" val="true" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="power" val="#power" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="targetType" val="ONE" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
<effect name="TriggerSkillByAttack">
|
||
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
||
<param minDamage="1" chance="100" />
|
||
<param skillId="11079" skillLevel="1" />
|
||
<param targetType="ONE" />
|
||
<param allowWeapons="ALL" />
|
||
</effect>
|
||
</for>
|
||
</skill>
|
||
<skill id="11015" levels="8" name="Elemental Spike (Earth)">
|
||
<table name="#mpConsume">36 37 38 40 41 43 45 47</table>
|
||
<table name="#mpInitialConsume">9 9 9 10 10 10 11 11</table>
|
||
<table name="#ench1MpConsume">45 43 41 39 37 35 33 31 30 28</table>
|
||
<table name="#ench1MpInitialConsume">10 10 9 9 8 8 7 7 7 6</table>
|
||
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
||
<table name="#power">133 134 139 142 146 150 154 157</table>
|
||
<table name="#enchPower">162 163 165 167 170 171 173 175 177 178</table>
|
||
<table name="#triggerSkillLevel">1 1 1 1 2 2 3 3</table>
|
||
<set name="hitTime" val="2280" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="reuseDelay" val="2000" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="element" val="3" />
|
||
<set name="elementPower" val="50" />
|
||
<set name="overHit" val="true" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="lvlDepend" val="1" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="power" val="#power" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="targetType" val="ONE" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
<effect name="TriggerSkillByAttack">
|
||
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
||
<param minDamage="1" chance="100" />
|
||
<param skillId="11080" skillLevel="1" />
|
||
<param targetType="ONE" />
|
||
<param allowWeapons="ALL" />
|
||
</effect>
|
||
</for>
|
||
</skill>
|
||
<skill id="11016" levels="8" name="Elemental Spike (4 Elements)">
|
||
<table name="#mpConsume">36 37 38 40 41 43 45 47</table>
|
||
<table name="#mpInitialConsume">9 9 9 10 10 10 11 11</table>
|
||
<table name="#ench1MpConsume">45 43 41 39 37 35 33 31 30 28</table>
|
||
<table name="#ench1MpInitialConsume">10 10 9 9 8 8 7 7 7 6</table>
|
||
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
||
<table name="#power">133 134 139 142 146 150 154 157</table>
|
||
<table name="#enchPower">162 163 165 167 170 171 173 175 177 178</table>
|
||
<table name="#triggerSkillLevel">1 1 1 1 2 2 3 3</table>
|
||
<set name="hitTime" val="2280" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="reuseDelay" val="2000" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="overHit" val="true" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="power" val="#power" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="targetType" val="ONE" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
<effect name="TriggerSkillByAttack">
|
||
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
||
<param minDamage="1" chance="100" />
|
||
<param skillId="11081" skillLevel="1" />
|
||
<param targetType="ONE" />
|
||
<param allowWeapons="ALL" />
|
||
</effect>
|
||
</for>
|
||
</skill>
|
||
<skill id="11017" levels="8" name="Elemental Crash">
|
||
<table name="#mpConsume">43 44 46 48 50 52 54 56</table>
|
||
<table name="#mpInitialConsume">10 11 11 12 12 13 13 14</table>
|
||
<table name="#ench1MpConsume">54 52 50 47 45 43 41 38 36 34</table>
|
||
<table name="#ench1MpInitialConsume">13 12 12 11 11 10 10 9 8 8</table>
|
||
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
||
<table name="#power">158 161 165 169 175 179 184 188</table>
|
||
<table name="#enchPower">193 195 197 199 201 205 207 209 211 213</table>
|
||
<set name="hitTime" val="2780" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="2400" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="lvlDepend" val="1" />
|
||
<set name="overHit" val="true" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="power" val="#power" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="targetType" val="ONE" />
|
||
<set name="flyRadius" val="200" />
|
||
<set name="trait" val="KNOCKBACK" />
|
||
<for>
|
||
<effect name="KnockBack" />
|
||
<effect name="MagicalAttack" />
|
||
</for>
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
</skill>
|
||
<skill id="11018" levels="8" name="Elemental Crash (Fire)">
|
||
<table name="#mpConsume">43 44 46 48 50 52 54 56</table>
|
||
<table name="#mpInitialConsume">10 11 11 12 12 13 13 14</table>
|
||
<table name="#ench1MpConsume">54 52 50 47 45 43 41 38 36 34</table>
|
||
<table name="#ench1MpInitialConsume">13 12 12 11 11 10 10 9 8 8</table>
|
||
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
||
<table name="#power">158 161 165 169 175 179 184 188</table>
|
||
<table name="#enchPower">193 195 197 199 201 205 207 209 211 213</table>
|
||
<table name="#triggerSkillLevel">1 1 1 1 2 2 3 3</table>
|
||
<set name="hitTime" val="2780" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="2400" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="element" val="0" />
|
||
<set name="elementPower" val="80" />
|
||
<set name="overHit" val="true" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="power" val="#power" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="targetType" val="ONE" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
<effect name="TriggerSkillByAttack">
|
||
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
||
<param isCritical="false" />
|
||
<param minDamage="1" chance="40" />
|
||
<param skillId="11087" skillLevel="#triggerSkillLevel" /> <!-- Focus Sonic -->
|
||
<param targetType="ONE" />
|
||
<param allowWeapons="ALL" />
|
||
</effect>
|
||
</for>
|
||
</skill>
|
||
<skill id="11019" levels="8" name="Elemental Crash (Water)">
|
||
<table name="#mpConsume">43 44 46 48 50 52 54 56</table>
|
||
<table name="#mpInitialConsume">10 11 11 12 12 13 13 14</table>
|
||
<table name="#ench1MpConsume">54 52 50 47 45 43 41 38 36 34</table>
|
||
<table name="#ench1MpInitialConsume">13 12 12 11 11 10 10 9 8 8</table>
|
||
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
||
<table name="#power">158 161 165 169 175 179 184 188</table>
|
||
<table name="#enchPower">193 195 197 199 201 205 207 209 211 213</table>
|
||
<table name="#triggerSkillLevel">1 1 1 1 2 2 3 3</table>
|
||
<set name="hitTime" val="2780" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="2400" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="element" val="1" />
|
||
<set name="elementPower" val="80" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="overHit" val="true" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="power" val="#power" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="targetType" val="ONE" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
<effect name="TriggerSkillByAttack">
|
||
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
||
<param isCritical="false" />
|
||
<param minDamage="1" chance="40" />
|
||
<param skillId="11088" skillLevel="#triggerSkillLevel" /> <!-- Focus Sonic -->
|
||
<param targetType="ONE" />
|
||
<param allowWeapons="ALL" />
|
||
</effect>
|
||
</for>
|
||
</skill>
|
||
<skill id="11020" levels="8" name="Elemental Crash (Wind)">
|
||
<table name="#mpConsume">43 44 46 48 50 52 54 56</table>
|
||
<table name="#mpInitialConsume">10 11 11 12 12 13 13 14</table>
|
||
<table name="#ench1MpConsume">54 52 50 47 45 43 41 38 36 34</table>
|
||
<table name="#ench1MpInitialConsume">13 12 12 11 11 10 10 9 8 8</table>
|
||
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
||
<table name="#power">158 161 165 169 175 179 184 188</table>
|
||
<table name="#enchPower">193 195 197 199 201 205 207 209 211 213</table>
|
||
<table name="#triggerSkillLevel">1 1 1 1 2 2 3 3</table>
|
||
<set name="hitTime" val="2780" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="2400" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="overHit" val="true" />
|
||
<set name="element" val="2" />
|
||
<set name="elementPower" val="80" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="power" val="#power" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="targetType" val="ONE" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant2 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
<effect name="TriggerSkillByAttack">
|
||
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
||
<param isCritical="false" />
|
||
<param minDamage="1" chance="40" />
|
||
<param skillId="11089" skillLevel="#triggerSkillLevel" /> <!-- Focus Sonic -->
|
||
<param targetType="ONE" />
|
||
<param allowWeapons="ALL" />
|
||
</effect>
|
||
</for>
|
||
</skill>
|
||
<skill id="11021" levels="8" name="Elemental Crash (Earth)">
|
||
<table name="#mpConsume">43 44 46 48 50 52 54 56</table>
|
||
<table name="#mpInitialConsume">10 11 11 12 12 13 13 14</table>
|
||
<table name="#ench1MpConsume">54 52 50 47 45 43 41 38 36 34</table>
|
||
<table name="#ench1MpInitialConsume">13 12 12 11 11 10 10 9 8 8</table>
|
||
<table name="#power">158 161 165 169 175 179 184 188</table>
|
||
<table name="#enchPower">193 195 197 199 201 205 207 209 211 213</table>
|
||
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
||
<table name="#triggerSkillLevel">1 1 1 1 2 2 3 3</table>
|
||
<set name="hitTime" val="2780" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="2400" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="overHit" val="true" />
|
||
<set name="element" val="3" />
|
||
<set name="elementPower" val="80" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="power" val="#power" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="targetType" val="ONE" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<enchant2 name="power" val="#enchPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
<effect name="TriggerSkillByAttack">
|
||
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
||
<param isCritical="false" />
|
||
<param minDamage="1" chance="40" />
|
||
<param skillId="11090" skillLevel="#triggerSkillLevel" /> <!-- Focus Sonic -->
|
||
<param targetType="ONE" />
|
||
<param allowWeapons="ALL" />
|
||
</effect>
|
||
</for>
|
||
</skill>
|
||
<skill id="11022" levels="8" name="Elemental Crash (4 Elements)">
|
||
<table name="#mpConsume">43 44 46 48 50 52 54 56</table>
|
||
<table name="#mpInitialConsume">10 11 11 12 12 13 13 14</table>
|
||
<table name="#ench1MpConsume">54 52 50 47 45 43 41 38 36 34</table>
|
||
<table name="#ench1MpInitialConsume">13 12 12 11 11 10 10 9 8 8</table>
|
||
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
||
<table name="#power">158 161 165 169 175 179 184 188</table>
|
||
<table name="#enchPower">193 195 197 199 201 205 207 209 211 213</table>
|
||
<table name="#triggerSkillLevel">1 1 1 1 2 2 3 3</table>
|
||
<set name="hitTime" val="2780" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="2400" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="power" val="#power" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="targetType" val="ONE" />
|
||
<set name="overHit" val="true" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
<effect name="TriggerSkillByAttack">
|
||
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
||
<param isCritical="false" />
|
||
<param minDamage="1" chance="40" />
|
||
<param skillId="11091" skillLevel="#triggerSkillLevel" /> <!-- Focus Sonic -->
|
||
<param targetType="ONE" />
|
||
<param allowWeapons="ALL" />
|
||
</effect>
|
||
</for>
|
||
</skill>
|
||
<skill id="11023" levels="8" name="Elemental Crash" >
|
||
<table name="#mpConsume">100 104 108 112 117 121 126 131</table>
|
||
<table name="#mpInitialConsume">25 26 27 28 29 30 31 32</table>
|
||
<table name="#ench1MpConsume">125 120 115 110 104 99 94 89 83 78</table>
|
||
<table name="#ench1MpInitialConsume">30 29 28 26 25 24 23 21 20 19</table>
|
||
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
|
||
<table name="#power">392 404 415 426 437 448 460 471</table>
|
||
<table name="#enchPower">476 482 487 493 498 504 510 516 521 527</table>
|
||
<set name="hitTime" val="6080" />
|
||
<set name="coolTime" val="1000" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="6700" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="power" val="#power" />
|
||
<set name="targetType" val="AREA" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="overHit" val="true" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="effectRange" val="1100" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
</for>
|
||
</skill>
|
||
<skill id="11024" levels="8" name="Elemental Destruction (Fire)">
|
||
<table name="#power">392 404 415 426 437 448 460 471</table>
|
||
<table name="#enchPower">476 482 487 493 498 504 510 516 521 527</table>
|
||
<table name="#mpConsume">100 104 108 112 117 121 126 131</table>
|
||
<table name="#mpInitialConsume">25 26 27 28 29 30 31 32</table>
|
||
<table name="#ench1MpConsume">125 120 115 110 104 99 94 89 83 78</table>
|
||
<table name="#ench1MpInitialConsume">30 29 28 26 25 24 23 21 20 19</table>
|
||
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
|
||
<set name="hitTime" val="6080" />
|
||
<set name="coolTime" val="1000" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="6700" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="power" val="#power" />
|
||
<set name="targetType" val="ONE" />
|
||
<set name="element" val="0" />
|
||
<set name="elementPower" val="100" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="overHit" val="true" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="effectRange" val="1100" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<set name="triggeredId" val="11101" />
|
||
<set name="triggeredLevel" val="1" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
</for>
|
||
</skill>
|
||
<skill id="11025" levels="8" name="Elemental Destruction (Water)">
|
||
<table name="#power">392 404 415 426 437 448 460 471</table>
|
||
<table name="#enchPower">476 482 487 493 498 504 510 516 521 527</table>
|
||
<table name="#mpConsume">100 104 108 112 117 121 126 131</table>
|
||
<table name="#mpInitialConsume">25 26 27 28 29 30 31 32</table>
|
||
<table name="#ench1MpConsume">125 120 115 110 104 99 94 89 83 78</table>
|
||
<table name="#ench1MpInitialConsume">30 29 28 26 25 24 23 21 20 19</table>
|
||
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
|
||
<set name="hitTime" val="6080" />
|
||
<set name="coolTime" val="1000" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="6700" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="power" val="#power" />
|
||
<set name="targetType" val="ONE" />
|
||
<set name="element" val="1" />
|
||
<set name="elementPower" val="100" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="overHit" val="true" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="effectRange" val="1100" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<set name="triggeredId" val="11102" />
|
||
<set name="triggeredLevel" val="1" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
</for>
|
||
</skill>
|
||
<skill id="11026" levels="8" name="Elemental Destruction (Wind)">
|
||
<table name="#power">392 404 415 426 437 448 460 471</table>
|
||
<table name="#enchPower">476 482 487 493 498 504 510 516 521 527</table>
|
||
<table name="#mpConsume">100 104 108 112 117 121 126 131</table>
|
||
<table name="#mpInitialConsume">25 26 27 28 29 30 31 32</table>
|
||
<table name="#ench1MpConsume">125 120 115 110 104 99 94 89 83 78</table>
|
||
<table name="#ench1MpInitialConsume">30 29 28 26 25 24 23 21 20 19</table>
|
||
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
|
||
<set name="hitTime" val="6080" />
|
||
<set name="coolTime" val="1000" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="6700" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="power" val="#power" />
|
||
<set name="targetType" val="ONE" />
|
||
<set name="element" val="2" />
|
||
<set name="elementPower" val="100" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="overHit" val="true" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="effectRange" val="1100" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<set name="triggeredId" val="11103" />
|
||
<set name="triggeredLevel" val="1" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
</for>
|
||
</skill>
|
||
<skill id="11027" levels="8" name="Elemental Destruction (Earth)">
|
||
<table name="#power">392 404 415 426 437 448 460 471</table>
|
||
<table name="#enchPower">476 482 487 493 498 504 510 516 521 527</table>
|
||
<table name="#mpConsume">100 104 108 112 117 121 126 131</table>
|
||
<table name="#mpInitialConsume">25 26 27 28 29 30 31 32</table>
|
||
<table name="#ench1MpConsume">125 120 115 110 104 99 94 89 83 78</table>
|
||
<table name="#ench1MpInitialConsume">30 29 28 26 25 24 23 21 20 19</table>
|
||
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
|
||
<set name="hitTime" val="6080" />
|
||
<set name="coolTime" val="1000" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="6700" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="power" val="#power" />
|
||
<set name="targetType" val="ONE" />
|
||
<set name="element" val="3" />
|
||
<set name="elementPower" val="100" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="overHit" val="true" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="effectRange" val="1100" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<set name="triggeredId" val="11104" />
|
||
<set name="triggeredLevel" val="1" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
</for>
|
||
</skill>
|
||
<skill id="11028" levels="8" name="Elemental Destruction (4 Elements)">
|
||
<table name="#power">392 404 415 426 437 448 460 471</table>
|
||
<table name="#enchPower">476 482 487 493 498 504 510 516 521 527</table>
|
||
<table name="#mpConsume">100 104 108 112 117 121 126 131</table>
|
||
<table name="#mpInitialConsume">25 26 27 28 29 30 31 32</table>
|
||
<table name="#ench1MpConsume">125 120 115 110 104 99 94 89 83 78</table>
|
||
<table name="#ench1MpInitialConsume">30 29 28 26 25 24 23 21 20 19</table>
|
||
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
|
||
<set name="hitTime" val="6080" />
|
||
<set name="coolTime" val="1000" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="6700" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="power" val="#power" />
|
||
<set name="targetType" val="ONE" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="overHit" val="true" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="effectRange" val="1100" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
</for>
|
||
</skill>
|
||
<skill id="11029" levels="5" name="Death Breath">
|
||
<table name="#mpConsume">56 60 60 64 68</table>
|
||
<table name="#mpInitialConsume">12 12 12 16 16</table>
|
||
<table name="#ench1MpConsume">65 62 59 57 54 51 48 46 43 40</table>
|
||
<table name="#ench1MpInitialConsume">15 14 14 13 12 12 11 10 10 9</table>
|
||
<table name="#ench2dot">552 557 561 566 571 576 581 586 590 595</table>
|
||
<table name="#ench3reduceFear">1 2 3 4 5 6 7 8 9 10</table>
|
||
<table name="#magicLvl">85 88 91 94 97</table>
|
||
<table name="#dot">480 494 509 523 537</table>
|
||
<table name="#power">70 71 72 73 74 75 76 77</table>
|
||
<set name="hitTime" val="1000" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="16700" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="power" val="#power" />
|
||
<set name="lvlDepend" val="1" />
|
||
<set name="abnormalTime" val="1" />
|
||
<set name="targetType" val="ONE" />
|
||
<set name="skillType" val="DOT" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="isNoFlag" val="true" />
|
||
<set name="isDebuff" val="true" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
<effect name="DamOverTime" val="#dot" />
|
||
</for>
|
||
<enchant2for>
|
||
<effect name="MagicalAttack" />
|
||
<effect name="DamOverTime" val="#ench2dot" />
|
||
</enchant2for>
|
||
<enchant3for>
|
||
<effect name="MagicalAttack" />
|
||
<effect name="DamOverTime" val="537">
|
||
<param DERANGEMENT="#ench3reduceFear" />
|
||
</effect>
|
||
</enchant3for>
|
||
</skill>
|
||
<skill id="11030" levels="4" name="Death Lord">
|
||
<table name="#mpConsume">56 60 68 72</table>
|
||
<table name="#mpInitialConsume">12 12 16 16</table>
|
||
<table name="#ench1MpConsume">69 66 63 60 57 54 51 48 46 43</table>
|
||
<table name="#ench1MpInitialConsume">16 16 16 16 16 16 16 16 16 16</table>
|
||
<table name="#ench2dotPower">101 102 103 104 105 106 107 108 109 110</table>
|
||
<table name="#magicLvl">85 90 95 99</table>
|
||
<table name="#dot">25 50 75 100</table>
|
||
<table name="#power">65 70 75 80</table>
|
||
<set name="abnormalType" val="POISON" />
|
||
<set name="abnormalLevel" val="4" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="abnormalTime" val="10" />
|
||
<set name="hitTime" val="10000" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="20000" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="power" val="#power" />
|
||
<set name="lvlDepend" val="1" />
|
||
<set name="targetType" val="ONE" />
|
||
<set name="skillType" val="CASTTIME" />
|
||
<set name="castMagic" val="STATIC" />
|
||
<set name="isDebuff" val="true" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="effectRange" val="1100" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<for>
|
||
<effect name="DamOverTime" ticks="1">
|
||
<param power="#dot" />
|
||
</effect>
|
||
</for>
|
||
<enchant2for>
|
||
<effect name="DamOverTime" ticks="1">
|
||
<param power="#ench2dotPower" />
|
||
</effect>
|
||
</enchant2for>
|
||
</skill>
|
||
<skill id="11032" levels="4" name="Death Howl">
|
||
<table name="#mpConsume">168 180 204 216</table>
|
||
<table name="#mpInitialConsume">36 36 48 48</table>
|
||
<table name="#ench1MpConsume">207 198 190 181 172 164 155 146 138 129</table>
|
||
<table name="#ench1MpInitialConsume">48 48 48 48 48 48 48 48 48 48</table>
|
||
<table name="#ench3debuffPower">40 42 44 46 48 50 52 54 56 58 60</table>
|
||
<table name="#ench4skillRadius">310 320 330 340 350 360 370 380 390 400</table>
|
||
<table name="#enchPower">191 194 196 198 200 202 205 207 209 211</table>
|
||
<table name="#magicLvl">85 90 95 99</table>
|
||
<table name="#power">157 168 180 189</table>
|
||
<set name="hitTime" val="4000" />
|
||
<set name="reuseDelay" val="15000" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="targetType" val="AURA" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="skillRadius" val="300" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="isDebuff" val="true" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="power" val="#power" />
|
||
<set name="saveAs" val="MEN" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="flyRadius" val="200" />
|
||
<set name="trait" val="KNOCKBACK" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<enchant3 name="power" val="#enchPower" />
|
||
<enchant4 name="skillRadius" val="#ench4skillRadius" />
|
||
<enchant4 name="power" val="#enchPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
<effect effectPower="40" effectType="KNOCK_BACK" name="KnockBack" noicon="1" val="0">
|
||
<param power="40" />
|
||
</effect>
|
||
</for>
|
||
<enchant3for>
|
||
<effect effectType="KNOCK_BACK" name="KnockBack" noicon="1" val="0">
|
||
<param power="#ench3debuffPower" />
|
||
</effect>
|
||
</enchant3for>
|
||
</skill>
|
||
<skill id="11033" levels="3" name="Damaged Area">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Momentarily incurs damage. All speeds are decreased. -->
|
||
<set name="icon" val="icon.skill11032" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="isMagic" val="1" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="11034" levels="8" name="Elemental Blast">
|
||
<table name="#mpConsume">171 174 183 189 198 204 213 222</table>
|
||
<table name="#mpInitialConsume">42 42 45 45 48 51 51 54</table>
|
||
<table name="#ench1MpConsume">213 204 195 186 177 168 159 150 142 133</table>
|
||
<table name="#ench1MpInitialConsume">51 49 47 45 43 41 38 36 34 32</table>
|
||
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
||
<table name="#power">210 213 219 226 231 238 243 250</table>
|
||
<table name="#enchPower">255 259 262 264 267 271 274 276 279 283</table>
|
||
<set name="hitTime" val="3780" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="6700" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="targetType" val="AREA" />
|
||
<set name="skillRadius" val="100" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="power" val="#power" />
|
||
<set name="lvlDepend" val="1" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="skillType" val="MDAM" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
</for>
|
||
</skill>
|
||
<skill id="11035" levels="8" name="Elemental Blast (Fire)">
|
||
<table name="#power">210 213 219 226 231 238 243 250</table>
|
||
<table name="#enchPower">255 259 262 264 267 271 274 276 279 283</table>
|
||
<table name="#mpConsume">171 174 183 189 198 204 213 222</table>
|
||
<table name="#mpInitialConsume">42 42 45 45 48 51 51 54</table>
|
||
<table name="#ench1MpConsume">213 204 195 186 177 168 159 150 142 133</table>
|
||
<table name="#ench1MpInitialConsume">51 49 47 45 43 41 38 36 34 32</table>
|
||
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
||
<set name="hitTime" val="3780" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="6700" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="targetType" val="AREA" />
|
||
<set name="skillRadius" val="100" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="element" val="0" />
|
||
<set name="elementPower" val="80" />
|
||
<set name="isDebuff" val="true" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="lvlDepend" val="1" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="power" val="#power" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="trait" val="DERANGEMENT" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
</for>
|
||
</skill>
|
||
<skill id="11036" levels="8" name="Elemental Blast (Water)">
|
||
<table name="#power">210 213 219 226 231 238 243 250</table>
|
||
<table name="#enchPower">255 259 262 264 267 271 274 276 279 283</table>
|
||
<table name="#mpConsume">171 174 183 189 198 204 213 222</table>
|
||
<table name="#mpInitialConsume">42 42 45 45 48 51 51 54</table>
|
||
<table name="#ench1MpConsume">213 204 195 186 177 168 159 150 142 133</table>
|
||
<table name="#ench1MpInitialConsume">51 49 47 45 43 41 38 36 34 32</table>
|
||
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
||
<set name="hitTime" val="3780" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="6700" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="targetType" val="AREA" />
|
||
<set name="skillRadius" val="100" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="element" val="1" />
|
||
<set name="elementPower" val="80" />
|
||
<set name="isDebuff" val="true" />
|
||
<set name="overHit" val="true" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="lvlDepend" val="1" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="power" val="#power" />
|
||
<set name="skillType" val="MDAM" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
</for>
|
||
</skill>
|
||
<skill id="11037" levels="8" name="Elemental Blast (Wind)">
|
||
<table name="#power">210 213 219 226 231 238 243 250</table>
|
||
<table name="#enchPower">255 259 262 264 267 271 274 276 279 283</table>
|
||
<table name="#mpConsume">171 174 183 189 198 204 213 222</table>
|
||
<table name="#mpInitialConsume">42 42 45 45 48 51 51 54</table>
|
||
<table name="#ench1MpConsume">213 204 195 186 177 168 159 150 142 133</table>
|
||
<table name="#ench1MpInitialConsume">51 49 47 45 43 41 38 36 34 32</table>
|
||
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
||
<set name="hitTime" val="3780" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="6700" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="targetType" val="AREA" />
|
||
<set name="skillRadius" val="100" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="element" val="2" />
|
||
<set name="elementPower" val="80" />
|
||
<set name="isDebuff" val="true" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="overHit" val="true" />
|
||
<set name="lvlDepend" val="1" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="power" val="#power" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="trait" val="KNOCKBACK" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
</for>
|
||
</skill>
|
||
<skill id="11038" levels="8" name="Elemental Blast (Earth)">
|
||
<table name="#power">210 213 219 226 231 238 243 250</table>
|
||
<table name="#enchPower">255 259 262 264 267 271 274 276 279 283</table>
|
||
<table name="#mpConsume">171 174 183 189 198 204 213 222</table>
|
||
<table name="#mpInitialConsume">42 42 45 45 48 51 51 54</table>
|
||
<table name="#ench1MpConsume">213 204 195 186 177 168 159 150 142 133</table>
|
||
<table name="#ench1MpInitialConsume">51 49 47 45 43 41 38 36 34 32</table>
|
||
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
||
<set name="hitTime" val="3780" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="6700" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="targetType" val="AREA" />
|
||
<set name="skillRadius" val="100" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="element" val="3" />
|
||
<set name="elementPower" val="80" />
|
||
<set name="overHit" val="true" />
|
||
<set name="isDebuff" val="true" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="lvlDepend" val="1" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="power" val="#power" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="trait" val="HOLD" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
</for>
|
||
</skill>
|
||
<skill id="11039" levels="8" name="Elemental Blast (4 Elements)">
|
||
<table name="#power">210 213 219 226 231 238 243 250</table>
|
||
<table name="#enchPower">255 259 262 264 267 271 274 276 279 283</table>
|
||
<table name="#mpConsume">171 174 183 189 198 204 213 222</table>
|
||
<table name="#mpInitialConsume">42 42 45 45 48 51 51 54</table>
|
||
<table name="#ench1MpConsume">213 204 195 186 177 168 159 150 142 133</table>
|
||
<table name="#ench1MpInitialConsume">51 49 47 45 43 41 38 36 34 32</table>
|
||
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
||
<set name="hitTime" val="3780" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="6700" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="targetType" val="AREA" />
|
||
<set name="skillRadius" val="100" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="overHit" val="true" />
|
||
<set name="isDebuff" val="true" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="lvlDepend" val="1" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="power" val="#power" />
|
||
<set name="skillType" val="MDAM" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
</for>
|
||
</skill>
|
||
<skill id="11040" levels="8" name="Elemental Storm">
|
||
<table name="#power">262 270 277 285 292 299 307 315</table>
|
||
<table name="#enchPower">318 322 326 329 333 337 341 344 349 352</table>
|
||
<table name="#mpConsume">213 222 231 240 252 261 270 282</table>
|
||
<table name="#mpInitialConsume">51 54 57 60 63 63 66 69</table>
|
||
<table name="#ench1MpConsume">270 259 248 236 225 214 203 191 180 169</table>
|
||
<table name="#ench1MpInitialConsume">66 63 60 57 55 52 49 46 44 41</table>
|
||
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
|
||
<set name="hitTime" val="4780" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="6700" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="targetType" val="AREA" />
|
||
<set name="skillRadius" val="100" />
|
||
<set name="overHit" val="true" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="lvlDepend" val="1" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="power" val="#power" />
|
||
<set name="skillType" val="MDAM" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
</for>
|
||
</skill>
|
||
<skill id="11041" levels="8" name="Elemental Storm (Fire)">
|
||
<table name="#power">262 270 277 285 292 299 307 315</table>
|
||
<table name="#enchPower">318 322 326 329 333 337 341 344 349 352</table>
|
||
<table name="#mpConsume">213 222 231 240 252 261 270 282</table>
|
||
<table name="#mpInitialConsume">51 54 57 60 63 63 66 69</table>
|
||
<table name="#ench1MpConsume">270 259 248 236 225 214 203 191 180 169</table>
|
||
<table name="#ench1MpInitialConsume">66 63 60 57 55 52 49 46 44 41</table>
|
||
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
|
||
<set name="hitTime" val="4780" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="6700" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="element" val="0" />
|
||
<set name="elementPower" val="80" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="isDebuff" val="true" />
|
||
<set name="lvlDepend" val="1" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="power" val="#power" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="targetType" val="AREA" />
|
||
<set name="skillRadius" val="100" />
|
||
<set name="overHit" val="true" />
|
||
<set name="trait" val="DERANGEMENT" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
</for>
|
||
</skill>
|
||
<skill id="11042" levels="8" name="Elemental Storm (Water)">
|
||
<table name="#power">262 270 277 285 292 299 307 315</table>
|
||
<table name="#enchPower">318 322 326 329 333 337 341 344 349 352</table>
|
||
<table name="#mpConsume">213 222 231 240 252 261 270 282</table>
|
||
<table name="#mpInitialConsume">51 54 57 60 63 63 66 69</table>
|
||
<table name="#ench1MpConsume">270 259 248 236 225 214 203 191 180 169</table>
|
||
<table name="#ench1MpInitialConsume">66 63 60 57 55 52 49 46 44 41</table>
|
||
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
|
||
<set name="hitTime" val="4780" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="6700" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="element" val="1" />
|
||
<set name="elementPower" val="80" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="isDebuff" val="true" />
|
||
<set name="overHit" val="true" />
|
||
<set name="lvlDepend" val="1" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="power" val="#power" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="targetType" val="AREA" />
|
||
<set name="skillRadius" val="100" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
</for>
|
||
</skill>
|
||
<skill id="11043" levels="8" name="Elemental Storm (Wind)">
|
||
<table name="#power">262 270 277 285 292 299 307 315</table>
|
||
<table name="#enchPower">318 322 326 329 333 337 341 344 349 352</table>
|
||
<table name="#mpConsume">213 222 231 240 252 261 270 282</table>
|
||
<table name="#mpInitialConsume">51 54 57 60 63 63 66 69</table>
|
||
<table name="#ench1MpConsume">270 259 248 236 225 214 203 191 180 169</table>
|
||
<table name="#ench1MpInitialConsume">66 63 60 57 55 52 49 46 44 41</table>
|
||
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
|
||
<set name="hitTime" val="4780" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="6700" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="element" val="2" />
|
||
<set name="elementPower" val="80" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="isDebuff" val="true" />
|
||
<set name="overHit" val="true" />
|
||
<set name="lvlDepend" val="1" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="power" val="#power" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="targetType" val="AREA" />
|
||
<set name="skillRadius" val="100" />
|
||
<set name="trait" val="KNOCKBACK" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
</for>
|
||
</skill>
|
||
<skill id="11044" levels="8" name="Elemental Storm (Earth)">
|
||
<table name="#power">262 270 277 285 292 299 307 315</table>
|
||
<table name="#enchPower">318 322 326 329 333 337 341 344 349 352</table>
|
||
<table name="#mpConsume">213 222 231 240 252 261 270 282</table>
|
||
<table name="#mpInitialConsume">51 54 57 60 63 63 66 69</table>
|
||
<table name="#ench1MpConsume">270 259 248 236 225 214 203 191 180 169</table>
|
||
<table name="#ench1MpInitialConsume">66 63 60 57 55 52 49 46 44 41</table>
|
||
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
|
||
<set name="hitTime" val="4780" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="6700" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="element" val="3" />
|
||
<set name="elementPower" val="80" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="isDebuff" val="true" />
|
||
<set name="lvlDepend" val="1" />
|
||
<set name="overHit" val="true" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="power" val="#power" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="targetType" val="AREA" />
|
||
<set name="skillRadius" val="100" />
|
||
<set name="trait" val="HOLD" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
</for>
|
||
</skill>
|
||
<skill id="11045" levels="8" name="Elemental Storm (4 Elements)">
|
||
<table name="#power">262 270 277 285 292 299 307 315</table>
|
||
<table name="#enchPower">318 322 326 329 333 337 341 344 349 352</table>
|
||
<table name="#mpConsume">213 222 231 240 252 261 270 282</table>
|
||
<table name="#mpInitialConsume">51 54 57 60 63 63 66 69</table>
|
||
<table name="#ench1MpConsume">270 259 248 236 225 214 203 191 180 169</table>
|
||
<table name="#ench1MpInitialConsume">66 63 60 57 55 52 49 46 44 41</table>
|
||
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
|
||
<set name="hitTime" val="4780" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="6700" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="lvlDepend" val="1" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="power" val="#power" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="targetType" val="AREA" />
|
||
<set name="skillRadius" val="100" />
|
||
<set name="overHit" val="true" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
</for>
|
||
</skill>
|
||
<skill id="11046" levels="2" name="Wizard Spirit">
|
||
<table name="#mpConsume">56 68</table>
|
||
<table name="#mpInitialConsume">14 17</table>
|
||
<table name="#ench1MpConsume">65 62 59 57 54 51 48 46 43 40</table>
|
||
<table name="#ench1MpInitialConsume">16 15 14 14 13 12 12 11 10 10</table>
|
||
<table name="#ench2abnormalTime">31 32 33 34 35 36 37 38 39 40</table>
|
||
<table name="#ench4derangementProf">1 2 3 4 5 6 7 8 9 10</table>
|
||
<table name="#magicLvl">85 95</table>
|
||
<table name="#mAtk">1.2 1.3</table>
|
||
<table name="#mCritRate">1.5 1.6</table>
|
||
<table name="#MagicalMpConsumeRate">0.5 0.4</table>
|
||
<set name="hitTime" val="200" />
|
||
<set name="abnormalTime" val="30" />
|
||
<set name="reuseDelay" val="300000" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="skillType" val="BUFF" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant2 name="abnormalTime" val="#ench2abnormalTime" />
|
||
<for>
|
||
<effect name="Buff" val="0">
|
||
<mul stat="mAtk" val="#mAtk" />
|
||
<mul stat="mCritRate" val="#mCritRate" />
|
||
<mul stat="mDef" val="1.2" />
|
||
<mul stat="pDef" val="1.2" />
|
||
<mul stat="MagicalMpConsumeRate" val="#MagicalMpConsumeRate" />
|
||
<add stat="rEvas" val="2" />
|
||
</effect>
|
||
</for>
|
||
<enchant2for>
|
||
<effect name="Buff" val="0">
|
||
<mul stat="mAtk" val="1.3" />
|
||
<mul stat="mCritRate" val="1.6" />
|
||
<mul stat="mDef" val="1.2" />
|
||
<mul stat="pDef" val="1.2" />
|
||
<mul stat="MagicalMpConsumeRate" val="0.4" />
|
||
<add stat="rEvas" val="2" />
|
||
</effect>
|
||
</enchant2for>
|
||
<enchant3for>
|
||
<effect name="Buff" val="0">
|
||
<mul stat="mAtk" val="1.3" />
|
||
<mul stat="mCritRate" val="1.6" />
|
||
<mul stat="mDef" val="1.2" />
|
||
<mul stat="pDef" val="1.2" />
|
||
<mul stat="MagicalMpConsumeRate" val="0.4" />
|
||
<add stat="rEvas" val="2" />
|
||
</effect>
|
||
</enchant3for>
|
||
<enchant4for>
|
||
<effect name="Buff" val="0">
|
||
<mul stat="mAtk" val="1.3" />
|
||
<mul stat="mCritRate" val="1.6" />
|
||
<mul stat="mDef" val="1.2" />
|
||
<mul stat="pDef" val="1.2" />
|
||
<mul stat="MagicalMpConsumeRate" val="0.4" />
|
||
<add stat="rEvas" val="2" />
|
||
<add stat="derangementProf" val="#ench4derangementProf" />
|
||
</effect>
|
||
</enchant4for>
|
||
</skill>
|
||
<skill id="11047" levels="6" name="Devil's Curse">
|
||
<table name="#mpConsume">56 57 61 65 68 73</table>
|
||
<table name="#mpInitialConsume">14 14 15 16 17 18</table>
|
||
<table name="#ench1MpConsume">70 67 64 61 58 55 52 49 46 43</table>
|
||
<table name="#ench1MpInitialConsume">17 16 15 15 14 13 12 12 11 10</table>
|
||
<table name="#enchMpConsume">87 83 79 76 72 68 64 61 57 53</table>
|
||
<table name="#ench2debuffPower">76 77 78 79 80 81 82 83 84 85</table>
|
||
<table name="#ench3pDefDown">0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81 0.80</table>
|
||
<table name="#ench4mDefDown">0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81 0.80</table>
|
||
<table name="#ench5slow">0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81 0.80</table>
|
||
<table name="#enchPower">191 194 196 198 200 202 205 207 209 212</table>
|
||
<table name="#magicLvl">85 86 89 92 95 98</table>
|
||
<table name="#power">157 160 166 174 180 187</table>
|
||
<table name="#debuffPower">50 55 60 65 70 75</table>
|
||
<set name="hitTime" val="3500" />
|
||
<set name="coolTime" val="580" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="10000" />
|
||
<set name="abnormalTime" val="15" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="power" val="#power" />
|
||
<set name="lvlDepend" val="2" />
|
||
<set name="targetType" val="ONE" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="isDebuff" val="true" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="effectRange" val="1100" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="power" val="#enchPower" />
|
||
<enchant3 name="power" val="#enchPower" />
|
||
<enchant4 name="power" val="#enchPower" />
|
||
<enchant5 name="power" val="#enchPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
<effect name="Debuff" val="0">
|
||
<mul stat="mDef" val="0.7" />
|
||
<mul stat="mAtk" val="0.7" />
|
||
<mul stat="mAtkSpd" val="0.9" />
|
||
<mul stat="mCritRate" val="0.9" />
|
||
<mul stat="rCrit" val="0.9" />
|
||
<mul stat="pAtk" val="0.9" />
|
||
<mul stat="runSpd" val="0.9" />
|
||
<sub stat="rEvas" val="6" />
|
||
</effect>
|
||
</for>
|
||
<enchant2for>
|
||
<effect name="MagicalAttack" />
|
||
<effect name="Debuff" val="0">
|
||
<mul stat="runSpd" val="0.9" />
|
||
<sub stat="rEvas" val="6" />
|
||
<mul stat="pDef" val="0.9" />
|
||
<mul stat="mDef" val="0.9" />
|
||
<mul stat="mAtk" val="0.9" />
|
||
<mul stat="mCritRate" val="0.9" />
|
||
</effect>
|
||
</enchant2for>
|
||
<enchant3for>
|
||
<effect name="MagicalAttack" />
|
||
<effect name="Debuff" val="0">
|
||
<mul stat="runSpd" val="0.9" />
|
||
<sub stat="rEvas" val="6" />
|
||
<mul stat="pDef" val="#ench3pDefDown" />
|
||
<mul stat="mDef" val="0.9" />
|
||
<mul stat="mAtk" val="0.9" />
|
||
<mul stat="mCritRate" val="0.9" />
|
||
</effect>
|
||
</enchant3for>
|
||
<enchant4for>
|
||
<effect name="MagicalAttack" />
|
||
<effect name="Debuff" val="0">
|
||
<mul stat="runSpd" val="0.9" />
|
||
<sub stat="rEvas" val="6" />
|
||
<mul stat="pDef" val="0.9" />
|
||
<mul stat="mDef" val="#ench4mDefDown" />
|
||
<mul stat="mAtk" val="0.9" />
|
||
<mul stat="mCritRate" val="0.9" />
|
||
</effect>
|
||
</enchant4for>
|
||
<enchant5for>
|
||
<effect name="Debuff" val="0">
|
||
<mul stat="runSpd" val="#ench5slow" />
|
||
<sub stat="rEvas" val="6" />
|
||
<mul stat="pDef" val="0.9" />
|
||
<mul stat="mDef" val="0.9" />
|
||
<mul stat="mAtk" val="0.9" />
|
||
<mul stat="mCritRate" val="0.9" />
|
||
</effect>
|
||
</enchant5for>
|
||
</skill>
|
||
<skill id="11048" levels="6" name="Mass Devil's Curse">
|
||
<table name="#mpConsume">169 176 187 198 210 223</table>
|
||
<table name="#mpInitialConsume">42 44 46 49 52 55</table>
|
||
<table name="#ench1MpConsume">214 205 196 187 178 169 160 151 142 133</table>
|
||
<table name="#ench1MpInitialConsume">52 50 48 46 44 41 39 37 35 33</table>
|
||
<table name="#magicLvl">85 86 89 92 95 98</table>
|
||
<table name="#ench2Chance">76 77 78 79 80 81 82 83 84 85</table>
|
||
<table name="#ench3PhysicalHexpower">0.91 0.90 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82</table>
|
||
<table name="#ench4MagicalHexpower">0.91 0.90 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82</table>
|
||
<table name="#ench5RunSpd">0.91 0.90 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82</table>
|
||
<table name="#power">125 128 133 139 144 150</table>
|
||
<table name="#enchMdamPower">153 155 156 158 161 162 164 166 167 169</table>
|
||
<table name="#debuffChance">50 55 60 65 70 75</table>
|
||
<set name="hitTime" val="3500" />
|
||
<set name="coolTime" val="580" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="30000" />
|
||
<set name="abnormalTime" val="20" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="power" val="#power" />
|
||
<set name="lvlDepend" val="2" />
|
||
<set name="targetType" val="AREA" />
|
||
<set name="skillRadius" val="150" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="isDebuff" val="true" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="absorbPart" val="0.25" />
|
||
<set name="effectRange" val="1100" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchMdamPower" />
|
||
<enchant2 name="power" val="#enchMdamPower" />
|
||
<enchant3 name="power" val="#enchMdamPower" />
|
||
<enchant4 name="power" val="#enchMdamPower" />
|
||
<enchant5 name="power" val="#enchMdamPower" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
<effect name="Debuff" val="0">
|
||
<sub stat="rEvas" val="12" />
|
||
<sub stat="mEvas" val="12" />
|
||
<mul stat="pDef" val="0.92" />
|
||
<mul stat="mDef" val="0.92" />
|
||
<mul stat="mAtk" val="0.92" />
|
||
<mul stat="runSpd" val="0.92" />
|
||
<mul stat="mCritRate" val="0.92" />
|
||
</effect>
|
||
</for>
|
||
<enchant2for>
|
||
<effect name="MagicalAttack" />
|
||
<effect name="Debuff" val="0">
|
||
<sub stat="rEvas" val="12" />
|
||
<sub stat="mEvas" val="12" />
|
||
<mul stat="pDef" val="0.92" />
|
||
<mul stat="mDef" val="0.92" />
|
||
<mul stat="mAtk" val="0.92" />
|
||
<mul stat="runSpd" val="0.92" />
|
||
<mul stat="mCritRate" val="0.92" />
|
||
</effect>
|
||
</enchant2for>
|
||
<enchant3for>
|
||
<effect name="MagicalAttack" />
|
||
<effect name="Debuff" val="0">
|
||
<sub stat="rEvas" val="12" />
|
||
<sub stat="mEvas" val="12" />
|
||
<mul stat="pDef" val="#ench3PhysicalHexpower" />
|
||
<mul stat="mDef" val="0.92" />
|
||
<mul stat="mAtk" val="0.92" />
|
||
<mul stat="runSpd" val="0.92" />
|
||
<mul stat="mCritRate" val="0.92" />
|
||
</effect>
|
||
</enchant3for>
|
||
<enchant4for>
|
||
<effect name="MagicalAttack" />
|
||
<effect name="Debuff" val="0">
|
||
<sub stat="rEvas" val="12" />
|
||
<sub stat="mEvas" val="12" />
|
||
<mul stat="pDef" val="0.92" />
|
||
<mul stat="mDef" val="#ench4MagicalHexpower" />
|
||
<mul stat="mAtk" val="0.92" />
|
||
<mul stat="runSpd" val="0.92" />
|
||
<mul stat="mCritRate" val="0.92" />
|
||
</effect>
|
||
</enchant4for>
|
||
<enchant5for>
|
||
<effect name="MagicalAttack" />
|
||
<effect name="Debuff" val="0">
|
||
<sub stat="rEvas" val="12" />
|
||
<sub stat="mEvas" val="12" />
|
||
<mul stat="pDef" val="0.92" />
|
||
<mul stat="mDef" val="0.92" />
|
||
<mul stat="mAtk" val="0.92" />
|
||
<mul stat="runSpd" val="#ench5RunSpd" />
|
||
<mul stat="mCritRate" val="0.92" />
|
||
</effect>
|
||
</enchant5for>
|
||
</skill>
|
||
<skill id="11049" levels="2" name="Ignore Divinity">
|
||
<table name="#mpConsume">66 73</table>
|
||
<table name="#mpInitialConsume">16 18</table>
|
||
<table name="#ench1MpConsume">70 67 64 61 58 55 52 49 46 43</table>
|
||
<table name="#ench1MpInitialConsume">17 16 15 15 14 13 12 12 11 10</table>
|
||
<table name="#ench2Power">61 62 63 64 65 66 67 68 69 70</table>
|
||
<table name="#power">55 60</table>
|
||
<table name="#maxNegated">1 2</table>
|
||
<table name="#magicLvl">93 98</table>
|
||
<set name="hitTime" val="3000" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="300000" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="power" val="#power" />
|
||
<set name="targetType" val="ONE" />
|
||
<set name="skillType" val="CANCEL" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="maxNegated" val="#maxNegated" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant2 name="power" val="#ench2Power" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
</for>
|
||
</skill>
|
||
<skill id="11050" levels="4" name="Hell Binding">
|
||
<table name="#mpConsume">56 61 66 71</table>
|
||
<table name="#mpInitialConsume">14 15 16 17</table>
|
||
<table name="#ench1MpConsume">68 65 62 59 56 53 51 48 45 42</table>
|
||
<table name="#ench1MpInitialConsume">17 17 17 17 17 17 17 17 17 17</table>
|
||
<table name="#ench2power">81 82 83 84 85 86 87 88 89 90</table>
|
||
<table name="#enchHex">0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90</table>
|
||
<table name="#magicLvl">85 89 93 97</table>
|
||
<table name="#power">65 70 75 80</table>
|
||
<set name="hitTime" val="1500" />
|
||
<set name="coolTime" val="500" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="120000" />
|
||
<set name="abnormalTime" val="600" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="isDebuff" val="true" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="lvlDepend" val="1" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="staticReuse" val="true" />
|
||
<set name="power" val="#power" />
|
||
<set name="targetType" val="ONE" />
|
||
<set name="isNoFlag" val="true" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant2 name="power" val="#ench2power" />
|
||
<for>
|
||
<effect name="ThrowUp" val="0" />
|
||
</for>
|
||
<enchant3for>
|
||
<effect name="ThrowUp" val="0">
|
||
<mul stat="pDef" val="#enchHex" />
|
||
</effect>
|
||
</enchant3for>
|
||
<enchant4for>
|
||
<effect name="ThrowUp" val="0">
|
||
<mul stat="mDef" val="#enchHex" />
|
||
</effect>
|
||
</enchant4for>
|
||
</skill>
|
||
<skill id="11051" levels="4" name="Hell Binding">
|
||
<table name="#mpConsume">56 61 66 71</table>
|
||
<table name="#mpInitialConsume">14 15 16 17</table>
|
||
<table name="#ench1MpConsume">68 65 62 59 56 53 51 48 45 42</table>
|
||
<table name="#ench1MpInitialConsume">17 17 17 17 17 17 17 17 17 17</table>
|
||
<set name="hitTime" val="1500" />
|
||
<set name="coolTime" val="500" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="120000" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="AREA" />
|
||
<set name="skillRadius" val="150" />
|
||
</skill>
|
||
<skill id="11052" levels="4" name="Mass Hell Binding">
|
||
<table name="#mpConsume">183 195 206 219</table>
|
||
<table name="#mpInitialConsume">45 48 51 54</table>
|
||
<table name="#ench1MpConsume">210 201 192 183 175 166 157 148 140 131</table>
|
||
<table name="#ench1MpInitialConsume">54 54 54 54 54 54 54 54 54 54</table>
|
||
<table name="#ench3CastRange">1100 1100 1100 1100 1100 1100 1100 1100 1100 1100</table>
|
||
<table name="#magicLvl">89 92 95 98</table>
|
||
<table name="#power">55 60 65 70</table>
|
||
<table name="#skill">11179 11180 11181 11182</table>
|
||
<table name="#ench2power">71 72 73 74 75 76 77 78 79 80</table>
|
||
<table name="#ench3skillRadius">310 320 330 340 350 360 370 380 390 400</table>
|
||
<set name="hitTime" val="10000" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="300000" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="castMagic" val="STATIC" />
|
||
<set name="isDebuff" val="true" />
|
||
<set name="effectRange" val="1000" />
|
||
<set name="skillRadius" val="300" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="power" val="#power" />
|
||
<set name="staticReuse" val="true" />
|
||
<set name="skillType" val="CASTTIME" />
|
||
<set name="targetType" val="AREA" />
|
||
<set name="triggeredById" val="11052" />
|
||
<set name="triggeredId" val="#skill" />
|
||
<set name="triggeredLevel" val="1" />
|
||
<set name="skillRadius" val="200" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant2 name="power" val="#ench2power" />
|
||
<enchant3 name="skillRadius" val="#ench3skillRadius" />
|
||
<enchant3 name="castRange" val="#ench3CastRange" />
|
||
<for>
|
||
<effect name="MagicalAttack" />
|
||
</for>
|
||
</skill>
|
||
<skill id="11053" levels="4" name="Mass Hell Binding">
|
||
<table name="#mpConsume">183 195 206 219</table>
|
||
<table name="#mpInitialConsume">45 48 51 54</table>
|
||
<table name="#ench1MpConsume">210 201 192 183 175 166 157 148 140 131</table>
|
||
<table name="#ench1MpInitialConsume">54 54 54 54 54 54 54 54 54 54</table>
|
||
<table name="#ench3CastRange">1100 1100 1100 1100 1100 1100 1100 1100 1100 1100</table>
|
||
<table name="#ench2Power">72 74 76 78 80 82 84 86 88 90</table>
|
||
<table name="#magicLvl">89 92 95 98</table>
|
||
<set name="hitTime" val="10000" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="300000" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="effectRange" val="800" />
|
||
<set name="isDebuff" val="true" />
|
||
<set name="isTriggeredSkill" val="true" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="power" val="70" />
|
||
<set name="targetType" val="AREA" />
|
||
<set name="skillRadius" val="150" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant2 name="power" val="#ench1MpInitialConsume" />
|
||
<enchant3 name="castRange" val="#ench3CastRange" />
|
||
<for>
|
||
<effect abnormalLvl="1" abnormalTime="9" abnormalVisualEffect="sflyup" comboType="COMBO_FLY_UP" effectPower="-1" name="ThrowUp" val="0" />
|
||
</for>
|
||
</skill>
|
||
<skill id="11054" levels="1" name="Yoke Status">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Momentarily immobilized midair. -->
|
||
<set name="icon" val="icon.skill1042" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="11055" levels="7" name="Death Fear">
|
||
<table name="#mpConsume">56 58 61 63 66 68 71</table>
|
||
<table name="#mpInitialConsume">14 14 15 15 16 17 17</table>
|
||
<table name="#ench1MpConsume">68 65 62 59 56 53 51 48 45 42</table>
|
||
<table name="#ench1MpInitialConsume">16 15 14 14 13 12 12 11 10 10</table>
|
||
<table name="#runSpd">0.6 0.55 0.5 0.45 0.4 0.35 0.3</table>
|
||
<table name="#ench2power">70 70 70 70 70 70 70 70 70 70</table>
|
||
<table name="#enchHex">0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90</table>
|
||
<table name="#magicLvl">85 87 89 91 93 95 97</table>
|
||
<table name="#power">40 45 50 55 60 65 70</table>
|
||
<set name="hitTime" val="1200" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="60000" />
|
||
<set name="abnormalTime" val="2" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="lvlDepend" val="1" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="targetType" val="ONE" />
|
||
<set name="skillType" val="FEAR" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="power" val="#power" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="isDebuff" val="true" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="trait" val="DERANGEMENT" />
|
||
<set name="maxChance" val="30" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant2 name="power" val="#ench2power" />
|
||
<for>
|
||
<effect abnormalType="turn_flee" activationChance="40" count="5" name="Fear" val="0">
|
||
<mul stat="runSpd" val="#runSpd" />
|
||
</effect>
|
||
</for>
|
||
<enchant3for>
|
||
<effect abnormalType="turn_flee" activationChance="40" count="5" name="Fear" val="0">
|
||
<mul stat="runSpd" val="0.7" />
|
||
<mul stat="pDef" val="#enchHex" />
|
||
</effect>
|
||
</enchant3for>
|
||
<enchant4for>
|
||
<effect abnormalType="turn_flee" activationChance="40" count="5" name="Fear" val="0">
|
||
<mul stat="runSpd" val="0.7" />
|
||
<mul stat="mDef" val="#enchHex" />
|
||
</effect>
|
||
</enchant4for>
|
||
</skill>
|
||
<skill id="11056" levels="8" name="Mass Death Fear">
|
||
<table name="#mpConsume">169 176 183 191 198 206 214 223</table>
|
||
<table name="#mpInitialConsume">42 44 45 47 49 51 53 55</table>
|
||
<table name="#ench1MpConsume">214 205 196 187 178 169 160 151 142 133</table>
|
||
<table name="#ench1MpInitialConsume">52 50 48 46 44 41 39 37 35 33</table>
|
||
<table name="#magicLvl">85 87 89 91 93 95 96 99</table>
|
||
<table name="#runSpd">0.75 0.7 0.65 0.6 0.55 0.5 0.45 0.4</table>
|
||
<table name="#ench2power">56 57 58 59 60 61 62 63 64 65</table>
|
||
<table name="#enchHex">0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90</table>
|
||
<table name="#power">50 50 51 51 52 53 54 55</table>
|
||
<set name="hitTime" val="1200" />
|
||
<set name="coolTime" val="300" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="120000" />
|
||
<set name="abnormalTime" val="2" />
|
||
<set name="effectPoint" val="-1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="lvlDepend" val="1" />
|
||
<set name="targetType" val="AURA" />
|
||
<set name="skillRadius" val="300" />
|
||
<set name="skillType" val="FEAR" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="power" val="#power" />
|
||
<set name="isDebuff" val="true" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="trait" val="DERANGEMENT" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant2 name="power" val="#ench2power" />
|
||
<for>
|
||
<effect abnormalType="turn_flee" activationChance="40" count="5" name="Fear" val="0">
|
||
<mul stat="runSpd" val="#runSpd" />
|
||
</effect>
|
||
</for>
|
||
<enchant3for>
|
||
<effect abnormalType="turn_flee" activationChance="40" count="5" name="Fear" val="0">
|
||
<mul stat="runSpd" val="0.4" />
|
||
<mul stat="pDef" val="#enchHex" />
|
||
</effect>
|
||
</enchant3for>
|
||
<enchant4for>
|
||
<effect abnormalType="turn_flee" activationChance="40" count="5" name="Fear" val="0">
|
||
<mul stat="runSpd" val="0.4" />
|
||
<mul stat="mDef" val="#enchHex" />
|
||
</effect>
|
||
</enchant4for>
|
||
</skill>
|
||
<skill id="11057" levels="6" name="Magical Evasion">
|
||
<table name="#power">133 136 142 149 154 160</table>
|
||
<table name="#enchPower">162 163 165 167 169 171 173 175 177 178</table>
|
||
<table name="#mpConsume">56 58 62 66 70 74</table>
|
||
<table name="#mpInitialConsume">14 14 15 16 17 18</table>
|
||
<table name="#ench1MpConsume">71 68 65 62 59 56 53 50 47 44</table>
|
||
<table name="#ench1MpInitialConsume">17 16 15 15 14 13 12 12 11 10</table>
|
||
<table name="#ench2PvpPower">147 148 150 152 154 155 157 159 161 162</table>
|
||
<table name="#ench3skillRadius">210 220 230 240 2502 60 270 280 290 300</table>
|
||
<table name="#effectPower">20 23 26 29 32 35</table>
|
||
<table name="#magicLvl">85 86 89 92 95 98</table>
|
||
<set name="hitTime" val="800" />
|
||
<set name="coolTime" val="200" />
|
||
<set name="reuseDelay" val="15000" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="flyCourse" val="0" />
|
||
<set name="flyRadius" val="500" />
|
||
<set name="lvlDepend" val="1" />
|
||
<set name="abnormalTime" val="1" />
|
||
<set name="isDebuff" val="true" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="skillRadius" val="200" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="power" val="#power" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<enchant3 name="skillRadius" val="#ench3skillRadius" />
|
||
<enchant3 name="power" val="#enchPower" />
|
||
<for>
|
||
<effect name="Stun" val="0" />
|
||
<effect name="Blink" noicon="1" self="1" val="0" />
|
||
<effect name="TargetCancel" noicon="1" val="0" />
|
||
</for>
|
||
</skill>
|
||
<skill id="11058" levels="3" name="Shadow Snare">
|
||
<table name="#mpConsume">191 202 214</table>
|
||
<table name="#mpInitialConsume">47 50 53</table>
|
||
<table name="#ench1MpConsume">210 201 192 183 175 166 157 148 140 131</table>
|
||
<table name="#ench1MpInitialConsume">53 53 53 53 53 53 53 53 53 53</table>
|
||
<table name="#magicLvl">91 94 97</table>
|
||
<table name="#npcId">13323 13324 13325</table>
|
||
<set name="hitTime" val="1000" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="15000" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<set name="targetType" val="GROUND" />
|
||
<set name="skillType" val="SIGNET" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="skillRadius" val="300" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="effectNpcId" val="#npcId" />
|
||
<set name="offensive" val="true" />
|
||
<set name="effectId" val="11175" />
|
||
<set name="effectLevel" val="1" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<cond msgId="1509">
|
||
<player olympiad="false" />
|
||
</cond>
|
||
<!--<for>
|
||
<effect abnormalTime="2" count="3" name="BlackHole" val="0" />
|
||
</for>-->
|
||
</skill>
|
||
<skill id="11059" levels="1" name="Shadow Snare Zone">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Pulls nearby enemies to the center. -->
|
||
<set name="icon" val="icon.skill1469" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="11062" levels="4" name="Air Rider">
|
||
<table name="#mpConsume">7 8 9 9</table>
|
||
<table name="#ench1MpConsume">8 8 7 7 7 6 6 6 5 5</table>
|
||
<table name="#ench2abnormalTime">16 17 18 19 20 21 22 23 24 25</table>
|
||
<table name="#enchDefence">1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1</table>
|
||
<table name="#runSpd">60 70 80 90</table>
|
||
<table name="#aggroPoints">331 457 511 586</table>
|
||
<table name="#magicLvl">87 91 95 99</table>
|
||
<set name="abnormalTime" val="15" />
|
||
<set name="hitTime" val="200" />
|
||
<set name="reuseDelay" val="30000" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="skillType" val="BUFF" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="aggroPoints" val="#aggroPoints" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant2 name="abnormalTime" val="#ench2abnormalTime" />
|
||
<for>
|
||
<effect name="Buff" val="0">
|
||
<add stat="runSpd" val="#runSpd" />
|
||
</effect>
|
||
</for>
|
||
<enchant2for>
|
||
<effect name="Buff" val="0">
|
||
<add stat="runSpd" val="90" />
|
||
</effect>
|
||
</enchant2for>
|
||
<enchant3for>
|
||
<effect name="Buff" val="0">
|
||
<add stat="runSpd" val="90" />
|
||
<mul stat="pDef" val="#enchDefence" />
|
||
</effect>
|
||
</enchant3for>
|
||
<enchant4for>
|
||
<effect name="Buff" val="0">
|
||
<add stat="runSpd" val="90" />
|
||
<mul stat="mDef" val="#enchDefence" />
|
||
</effect>
|
||
</enchant4for>
|
||
</skill>
|
||
<skill id="11063" levels="1" name="Floating Blow">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<set name="icon" val="icon.skill01702" />
|
||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||
<set name="targetType" val="SELF" />
|
||
</skill>
|
||
<skill id="11064" levels="8" name="Ultimate Body To Mind">
|
||
<table name="#hpConsume">384 388 396 404 412 420 428 436</table>
|
||
<table name="#ench1hpConsume">418 401 383 366 348 331 313 296 279 261</table>
|
||
<table name="#ench2hpConsume">436 436 436 436 436 436 436 436 436 436</table>
|
||
<table name="#ench1mpAmount">547 547 547 547 547 547 547 547 547 547</table>
|
||
<table name="#ench2mpAmount">568 590 612 634 656 678 700 722 743 765</table>
|
||
<table name="#amount">400 412 436 450 474 499 523 547</table>
|
||
<table name="#aggroPoints">243 379 495 549 611 621 638 642</table>
|
||
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
|
||
<set name="hitTime" val="4000" />
|
||
<set name="reuseDelay" val="15000" />
|
||
<set name="hpConsume" val="#hpConsume" />
|
||
<set name="power" val="#amount" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="isMagic" val="1" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="aggroPoints" val="#aggroPoints" />
|
||
<enchant1 name="hpConsume" val="#ench1hpConsume" />
|
||
<enchant1 name="power" val="#ench1mpAmount" />
|
||
<enchant2 name="hpConsume" val="#ench2hpConsume" />
|
||
<enchant2 name="power" val="#ench2mpAmount" />
|
||
<for>
|
||
<effect name="ManaHealOverTime">
|
||
<param power="#amount" />
|
||
</effect>
|
||
</for>
|
||
</skill>
|
||
<skill id="11065" levels="1" name="Arcane Barrier">
|
||
<table name="#ench1MpConsume">53 51 49 47 44 42 40 38 35 33</table>
|
||
<table name="#ench1MpInitialConsume">14 14 14 14 14 14 14 14 14 14</table>
|
||
<table name="#ench1MpConsume">67 65 63 61 58 56 54 52 49 47</table>
|
||
<table name="#ench2abnormalTime">21 22 23 24 25 26 27 28 29 30</table>
|
||
<table name="#enchDefence">1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1</table>
|
||
<set name="hitTime" val="1000" />
|
||
<set name="reuseDelay" val="200000" />
|
||
<set name="mpConsume" val="56" />
|
||
<set name="mpInitialConsume" val="14" />
|
||
<set name="aggroPoints" val="504" />
|
||
<set name="abnormalTime" val="20" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="magicLvl" val="85" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="skillType" val="BUFF" />
|
||
<set name="targetType" val="SELF" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant2 name="abnormalTime" val="#ench2abnormalTime" />
|
||
<for>
|
||
<effect name="Buff" val="0">
|
||
<add stat="manaShield" val="20" />
|
||
<add stat="reflectDam" val="10" />
|
||
</effect>
|
||
</for>
|
||
<enchant2for>
|
||
<effect name="Buff" val="0">
|
||
<add stat="manaShield" val="20" />
|
||
<add stat="reflectDam" val="10" />
|
||
</effect>
|
||
</enchant2for>
|
||
<enchant3for>
|
||
<effect name="Buff" val="0">
|
||
<add stat="manaShield" val="20" />
|
||
<add stat="reflectDam" val="10" />
|
||
<mul stat="pDef" val="#enchDefence" />
|
||
</effect>
|
||
</enchant3for>
|
||
<enchant4for>
|
||
<effect name="Buff" val="0">
|
||
<add stat="manaShield" val="80" />
|
||
<add stat="reflectDam" val="10" />
|
||
<mul stat="mDef" val="#enchDefence" />
|
||
</effect>
|
||
</enchant4for>
|
||
</skill>
|
||
<skill id="11066" levels="1" name="Unleash Hell">
|
||
<table name="#ench1MpConsume">383 367 351 335 319 303 287 271 255 239</table>
|
||
<table name="#ench1MpInitialConsume">99 99 99 99 99 99 99 99 99 99</table>
|
||
<table name="#ench1MpConsume">482 466 450 434 418 402 386 370 354 338</table>
|
||
<table name="#ench2slow">0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90</table>
|
||
<table name="#enchPower">628 636 642 650 657 664 673 681 688 695</table>
|
||
<set name="hitTime" val="6750" />
|
||
<set name="coolTime" val="500" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="30000" />
|
||
<set name="mpConsume" val="399" />
|
||
<set name="mpInitialConsume" val="99" />
|
||
<set name="isDebuff" val="true" />
|
||
<set name="magicLvl" val="95" />
|
||
<set name="power" val="620" />
|
||
<set name="abnormalTime" val="1" />
|
||
<set name="targetType" val="ONE" />
|
||
<set name="overHit" val="true" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="staticReuse" val="true" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="trait" val="DERANGEMENT" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="power" val="#enchPower" />
|
||
<for>
|
||
<effect abnormalType="turn_flee" activationChance="70" count="5" effectPower="50" name="Fear" val="0" />
|
||
</for>
|
||
<enchant2for>
|
||
<effect abnormalType="turn_flee" activationChance="70" count="5" effectPower="50" name="Fear" val="0">
|
||
<mul stat="runSpd" val="#ench2slow" />
|
||
</effect>
|
||
</enchant2for>
|
||
</skill>
|
||
<skill id="11067" levels="1" name="Death Mass Unleash Hellи">
|
||
<table name="#ench1MpConsume">1244 1192 1140 1088 1036 984 933 881 829 777</table>
|
||
<table name="#ench1MpInitialConsume">324 324 324 324 324 324 324 324 324 324</table>
|
||
<table name="#ench1MpConsume">1568 1516 1464 1412 1360 1308 1257 1205 1153 1101</table>
|
||
<table name="#ench2slow">0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90</table>
|
||
<table name="#enchPower">628 636 642 650 657 664 673 681 688 695</table>
|
||
<set name="hitTime" val="10000" />
|
||
<set name="coolTime" val="500" />
|
||
<set name="castRange" val="1100" />
|
||
<set name="reuseDelay" val="30000" />
|
||
<set name="mpConsume" val="1296" />
|
||
<set name="mpInitialConsume" val="324" />
|
||
<set name="magicLvl" val="99" />
|
||
<set name="power" val="620" />
|
||
<set name="abnormalTime" val="1" />
|
||
<set name="targetType" val="AREA" />
|
||
<set name="isDebuff" val="true" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="overHit" val="true" />
|
||
<set name="staticReuse" val="true" />
|
||
<set name="skillType" val="MDAM" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="skillRadius" val="300" />
|
||
<set name="effectRange" val="1100" />
|
||
<set name="trait" val="DERANGEMENT" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="power" val="#enchPower" />
|
||
<for>
|
||
<effect abnormalType="turn_flee" activationChance="70" count="5" effectPower="50" name="Fear" val="0" />
|
||
</for>
|
||
<enchant2for>
|
||
<effect abnormalType="turn_flee" activationChance="70" count="5" effectPower="50" name="Fear" val="0">
|
||
<mul stat="runSpd" val="#ench2slow" />
|
||
</effect>
|
||
</enchant2for>
|
||
</skill>
|
||
<skill id="11068" levels="4" name="Double Casting">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- For 30 sec., you can cast elemental spells with both hands.ï¾ Decreases MP Consumption by 50% and magic skill Cooldown by 5%.ï¾ Eliminates magic cancel during magic use. -->
|
||
<table name="#mpConsumes"> 210 231 255 276 </table>
|
||
<set name="icon" val="icon.skill11068" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="mpConsume" val="#mpConsumes" />
|
||
<set name="hitTime" val="4000" />
|
||
<set name="coolTime" val="500" />
|
||
<set name="reuseDelay" val="180000" />
|
||
<set name="isMagic" val="1" />
|
||
</skill>
|
||
<skill id="11072" levels="1" name="Fire - Elemental Spike">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- target's Fire resistance is decreased. -->
|
||
<set name="icon" val="icon.skill11011" />
|
||
<set name="operateType" val="PASSIVE" />
|
||
<set name="targetType" val="SELF" />
|
||
</skill>
|
||
<skill id="11073" levels="1" name="Water - Elemental Spike">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- target's Water resistance is decreased. -->
|
||
<set name="icon" val="icon.skill11011" />
|
||
<set name="operateType" val="PASSIVE" />
|
||
<set name="targetType" val="SELF" />
|
||
</skill>
|
||
<skill id="11074" levels="1" name="Wind - Elemental Spike">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- target's Wind resistance is decreased. -->
|
||
<set name="icon" val="icon.skill11011" />
|
||
<set name="operateType" val="PASSIVE" />
|
||
<set name="targetType" val="SELF" />
|
||
</skill>
|
||
<skill id="11075" levels="1" name="Earth - Elemental Spike">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- target's Earth resistance is decreased. -->
|
||
<set name="icon" val="icon.skill11011" />
|
||
<set name="operateType" val="PASSIVE" />
|
||
<set name="targetType" val="SELF" />
|
||
</skill>
|
||
<skill id="11076" levels="1" name="Double Casting - Elemental Spike">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- target's Fire/Water/Wind/Earth resistances are decreased. -->
|
||
<set name="icon" val="icon.skill11011" />
|
||
<set name="operateType" val="PASSIVE" />
|
||
<set name="targetType" val="SELF" />
|
||
</skill>
|
||
<skill id="11077" levels="3" name="Decrease Fire Resistance">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Decreases Fire resistance by 20 for 3 seconds. -->
|
||
<set name="icon" val="icon.skill11011" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="isMagic" val="4" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="11078" levels="3" name="Decrease Water Resistance">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Decreases Water resistance by 20 for 3 seconds. -->
|
||
<set name="icon" val="icon.skill11011" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="isMagic" val="4" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="11079" levels="3" name="Decrease Wind Resistance">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Decreases Wind resistance by 20 for 3 seconds. -->
|
||
<set name="icon" val="icon.skill11011" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="isMagic" val="4" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="11080" levels="3" name="Decrease Earth Resistance">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Decreases Earth resistance by 20 for 3 seconds. -->
|
||
<set name="icon" val="icon.skill11011" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="isMagic" val="4" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="11081" levels="3" name="Decrease Fire/Water/Wind/Earth Resistances">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Decreases Fire/Water/Wind/Earth resistances by 20 for 3 seconds. -->
|
||
<set name="icon" val="icon.skill11011" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="isMagic" val="4" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="11082" levels="1" name="Fire - Elemental Crash">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- target is inflicted with Fear. -->
|
||
<set name="icon" val="icon.skill11017" />
|
||
<set name="operateType" val="PASSIVE" />
|
||
<set name="targetType" val="SELF" />
|
||
</skill>
|
||
<skill id="11083" levels="1" name="Water - Elemental Crash">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- target's Speed is reduced. -->
|
||
<set name="icon" val="icon.skill11017" />
|
||
<set name="operateType" val="PASSIVE" />
|
||
<set name="targetType" val="SELF" />
|
||
</skill>
|
||
<skill id="11084" levels="1" name="Wind - Elemental Crash">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- target is Knocked Back. -->
|
||
<set name="icon" val="icon.skill11017" />
|
||
<set name="operateType" val="PASSIVE" />
|
||
<set name="targetType" val="SELF" />
|
||
</skill>
|
||
<skill id="11085" levels="1" name="Earth - Elemental Crash">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- target is inflicted with Hold. -->
|
||
<set name="icon" val="icon.skill11017" />
|
||
<set name="operateType" val="PASSIVE" />
|
||
<set name="targetType" val="SELF" />
|
||
</skill>
|
||
<skill id="11086" levels="1" name="Double Casting - Elemental Crash">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- target is inflicted with Stun. -->
|
||
<set name="icon" val="icon.skill11017" />
|
||
<set name="operateType" val="PASSIVE" />
|
||
<set name="targetType" val="SELF" />
|
||
</skill>
|
||
<skill id="11087" levels="3" name="Elemental Crash (Fire)">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Inflicts fear and hold on target. -->
|
||
<set name="icon" val="icon.skill11017" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="isMagic" val="4" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="11088" levels="3" name="Elemental Crash (Water)">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Decreases target's Speed. -->
|
||
<set name="icon" val="icon.skill11017" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="isMagic" val="4" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="11089" levels="3" name="Elemental Crash (Wind)">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Knock Back target. -->
|
||
<set name="icon" val="icon.skill11017" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="isMagic" val="4" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="11090" levels="3" name="Elemental Crash (Earth)">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Inflicts hold on target. -->
|
||
<set name="icon" val="icon.skill11017" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="isMagic" val="4" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="11091" levels="3" name="Elemental Crash (4 Elements)">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Inflicts stun on target. -->
|
||
<set name="icon" val="icon.skill11017" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="isMagic" val="4" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="11092" levels="3" name="Damaged Area">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Momentarily incurs damage. All speeds are decreased. -->
|
||
<set name="icon" val="icon.skill11032" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="isMagic" val="1" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="11093" levels="1" name="Crystal Form">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. -->
|
||
<set name="icon" val="icon.skill11093" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="mpConsume" val="73" />
|
||
<set name="hitTime" val="500" />
|
||
<set name="coolTime" val="200" />
|
||
<set name="reuseDelay" val="300000" />
|
||
</skill>
|
||
<skill id="11094" levels="6" name="Magical Charge">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Attacks nearby enemies with 133 Power added to M. Atk., inflicting Stun and canceling their targets. Teleports you to the front. -->
|
||
<table name="#mpConsumes"> 70 72 77 82 87 92 </table>
|
||
<set name="icon" val="icon.skill11094" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="mpConsume" val="#mpConsumes" />
|
||
<set name="hitTime" val="800" />
|
||
<set name="coolTime" val="200" />
|
||
<set name="reuseDelay" val="15000" />
|
||
<set name="isMagic" val="1" />
|
||
<set name="isDebuff" val="true" />
|
||
</skill>
|
||
<skill id="11095" levels="1" name="Devil's Sway">
|
||
<table name="#power">133 136 142 149 154 160</table>
|
||
<table name="#enchPower">162 163 165 167 169 171 173 175 177 178</table>
|
||
<table name="#mpConsume">56 58 62 66 70 74</table>
|
||
<table name="#mpInitialConsume">14 14 15 16 17 18</table>
|
||
<table name="#ench1MpConsume">71 68 65 62 59 56 53 50 47 44</table>
|
||
<table name="#ench1MpInitialConsume">17 16 15 15 14 13 12 12 11 10</table>
|
||
<table name="#magicLvl">85 86 89 92 95 98</table>
|
||
<table name="#ench3skillRadius">210 220 230 240 250 260 270 280 290 300</table>
|
||
<table name="#effectPower">20 23 26 29 32 35</table>
|
||
<set name="hitTime" val="800" />
|
||
<set name="coolTime" val="200" />
|
||
<set name="reuseDelay" val="15000" />
|
||
<set name="abnormalTime" val="1" />
|
||
<set name="mpConsume" val="#mpConsume" />
|
||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||
<set name="flyCourse" val="180" />
|
||
<set name="flyRadius" val="400" />
|
||
<set name="lvlDepend" val="1" />
|
||
<set name="isDebuff" val="true" />
|
||
<set name="castMagic" val="MAGIC" />
|
||
<set name="magicLvl" val="#magicLvl" />
|
||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||
<set name="skillRadius" val="200" />
|
||
<set name="targetType" val="SELF" />
|
||
<set name="power" val="#power" />
|
||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||
<enchant1 name="power" val="#enchPower" />
|
||
<enchant2 name="pvpPower" val="#enchPower" />
|
||
<enchant3 name="skillRadius" val="#ench3skillRadius" />
|
||
<enchant3 name="power" val="#enchPower" />
|
||
<for>
|
||
<effect name="Stun" val="0" />
|
||
<effect name="Blink" noicon="1" self="1" val="0" />
|
||
<effect name="TargetCancel" noicon="1" val="0" />
|
||
</for>
|
||
</skill>
|
||
<skill id="11096" levels="1" name="Elemental Destruction: Fire">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Fire Attribute -->
|
||
<set name="icon" val="icon.skill11017" />
|
||
<set name="operateType" val="PASSIVE" />
|
||
<set name="targetType" val="SELF" />
|
||
</skill>
|
||
<skill id="11097" levels="1" name="Elemental Destruction: Water">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Water Attribute -->
|
||
<set name="icon" val="icon.skill11017" />
|
||
<set name="operateType" val="PASSIVE" />
|
||
<set name="targetType" val="SELF" />
|
||
</skill>
|
||
<skill id="11098" levels="1" name="Elemental Destruction: Wind">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Wind Attribute -->
|
||
<set name="icon" val="icon.skill11017" />
|
||
<set name="operateType" val="PASSIVE" />
|
||
<set name="targetType" val="SELF" />
|
||
</skill>
|
||
<skill id="11099" levels="1" name="Elemental Destruction: Earth">
|
||
<!-- AUTO GENERATED SKILL -->
|
||
<!-- Earth Attribute -->
|
||
<set name="icon" val="icon.skill11017" />
|
||
<set name="operateType" val="PASSIVE" />
|
||
<set name="targetType" val="SELF" />
|
||
</skill>
|
||
</list> |