128 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			128 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J DataPack
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|  * 
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|  * This file is part of L2J DataPack.
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|  * 
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|  * L2J DataPack is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J DataPack is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package hellbound.AI;
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| 
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| import java.util.Map;
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| 
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| import javolution.util.FastMap;
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| import ai.npc.AbstractNpcAI;
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| 
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| import com.l2jserver.gameserver.model.actor.L2Npc;
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| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jserver.gameserver.model.holders.SkillHolder;
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| import com.l2jserver.gameserver.model.skills.Skill;
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| 
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| /**
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|  * Demon Prince's AI.
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|  * @author GKR
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|  */
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| public final class DemonPrince extends AbstractNpcAI
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| {
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| 	// NPCs
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| 	private static final int DEMON_PRINCE = 25540;
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| 	private static final int FIEND = 25541;
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| 	// Skills
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| 	private static final SkillHolder UD = new SkillHolder(5044, 2);
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| 	private static final SkillHolder[] AOE =
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| 	{
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| 		new SkillHolder(5376, 4),
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| 		new SkillHolder(5376, 5),
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| 		new SkillHolder(5376, 6),
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| 	};
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| 	
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| 	private static final Map<Integer, Boolean> ATTACK_STATE = new FastMap<>();
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| 	
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| 	public DemonPrince()
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| 	{
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| 		super(DemonPrince.class.getSimpleName(), "hellbound/AI");
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| 		addAttackId(DEMON_PRINCE);
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| 		addKillId(DEMON_PRINCE);
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| 		addSpawnId(FIEND);
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| 	}
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| 	
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| 	@Override
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| 	public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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| 	{
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| 		if (event.equalsIgnoreCase("cast") && (npc != null) && (npc.getId() == FIEND) && !npc.isDead())
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| 		{
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| 			npc.doCast(AOE[getRandom(AOE.length)].getSkill());
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| 		}
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| 		return super.onAdvEvent(event, npc, player);
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| 	}
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| 	
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| 	@Override
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| 	public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon, Skill skill)
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| 	{
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| 		if (!npc.isDead())
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| 		{
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| 			if (!ATTACK_STATE.containsKey(npc.getObjectId()) && (npc.getCurrentHp() < (npc.getMaxHp() * 0.5)))
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| 			{
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| 				npc.doCast(UD.getSkill());
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| 				spawnMinions(npc);
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| 				ATTACK_STATE.put(npc.getObjectId(), false);
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| 			}
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| 			else if ((npc.getCurrentHp() < (npc.getMaxHp() * 0.1)) && ATTACK_STATE.containsKey(npc.getObjectId()) && (ATTACK_STATE.get(npc.getObjectId()) == false))
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| 			{
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| 				npc.doCast(UD.getSkill());
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| 				spawnMinions(npc);
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| 				ATTACK_STATE.put(npc.getObjectId(), true);
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| 			}
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| 			
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| 			if (getRandom(1000) < 10)
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| 			{
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| 				spawnMinions(npc);
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| 			}
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| 		}
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| 		return super.onAttack(npc, attacker, damage, isSummon, skill);
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| 	}
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| 	
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| 	@Override
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| 	public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
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| 	{
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| 		ATTACK_STATE.remove(npc.getObjectId());
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| 		return super.onKill(npc, killer, isSummon);
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| 	}
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| 	
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| 	@Override
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| 	public final String onSpawn(L2Npc npc)
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| 	{
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| 		if (npc.getId() == FIEND)
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| 		{
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| 			startQuestTimer("cast", 15000, npc, null);
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| 		}
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| 		return super.onSpawn(npc);
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| 	}
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| 	
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| 	private void spawnMinions(L2Npc master)
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| 	{
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| 		if ((master != null) && !master.isDead())
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| 		{
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| 			final int instanceId = master.getInstanceId();
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| 			final int x = master.getX();
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| 			final int y = master.getY();
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| 			final int z = master.getZ();
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| 			addSpawn(FIEND, x + 200, y, z, 0, false, 0, false, instanceId);
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| 			addSpawn(FIEND, x - 200, y, z, 0, false, 0, false, instanceId);
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| 			addSpawn(FIEND, x - 100, y - 140, z, 0, false, 0, false, instanceId);
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| 			addSpawn(FIEND, x - 100, y + 140, z, 0, false, 0, false, instanceId);
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| 			addSpawn(FIEND, x + 100, y - 140, z, 0, false, 0, false, instanceId);
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| 			addSpawn(FIEND, x + 100, y + 140, z, 0, false, 0, false, instanceId);
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| 		}
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| 	}
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| } | 
