172 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			172 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J DataPack
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|  * 
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|  * This file is part of L2J DataPack.
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|  * 
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|  * L2J DataPack is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J DataPack is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.effecthandlers;
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| 
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| import com.l2jserver.gameserver.model.Elementals;
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| import com.l2jserver.gameserver.model.StatsSet;
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| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jserver.gameserver.model.conditions.Condition;
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| import com.l2jserver.gameserver.model.effects.AbstractEffect;
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| import com.l2jserver.gameserver.model.itemcontainer.Inventory;
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| import com.l2jserver.gameserver.model.items.L2Weapon;
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| import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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| import com.l2jserver.gameserver.model.skills.BuffInfo;
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| import com.l2jserver.gameserver.network.SystemMessageId;
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| import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
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| import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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| 
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| /**
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|  * Convert Item effect implementation.
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|  * @author Zoey76
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|  */
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| public final class ConvertItem extends AbstractEffect
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| {
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| 	public ConvertItem(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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| 	{
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| 		super(attachCond, applyCond, set, params);
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| 	}
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| 	
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| 	@Override
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| 	public boolean isInstant()
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| 	{
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| 		return true;
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| 	}
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| 	
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| 	@Override
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| 	public void onStart(BuffInfo info)
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| 	{
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| 		if ((info.getEffector() == null) || (info.getEffected() == null) || info.getEffected().isAlikeDead() || !info.getEffected().isPlayer())
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| 		{
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| 			return;
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| 		}
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| 		
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| 		final L2PcInstance player = info.getEffected().getActingPlayer();
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| 		if (player.isEnchanting())
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| 		{
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| 			return;
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| 		}
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| 		
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| 		final L2Weapon weaponItem = player.getActiveWeaponItem();
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| 		if (weaponItem == null)
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| 		{
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| 			return;
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| 		}
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| 		
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| 		L2ItemInstance wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
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| 		if (wpn == null)
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| 		{
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| 			wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
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| 		}
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| 		
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| 		if ((wpn == null) || wpn.isAugmented() || (weaponItem.getChangeWeaponId() == 0))
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| 		{
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| 			return;
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| 		}
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| 		
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| 		final int newItemId = weaponItem.getChangeWeaponId();
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| 		if (newItemId == -1)
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| 		{
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| 			return;
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| 		}
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| 		
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| 		final int enchantLevel = wpn.getEnchantLevel();
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| 		final Elementals elementals = wpn.getElementals() == null ? null : wpn.getElementals()[0];
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| 		final L2ItemInstance[] unequiped = player.getInventory().unEquipItemInBodySlotAndRecord(wpn.getItem().getBodyPart());
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| 		final InventoryUpdate iu = new InventoryUpdate();
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| 		for (L2ItemInstance item : unequiped)
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| 		{
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| 			iu.addModifiedItem(item);
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| 		}
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| 		player.sendPacket(iu);
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| 		
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| 		if (unequiped.length <= 0)
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| 		{
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| 			return;
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| 		}
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| 		byte count = 0;
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| 		for (L2ItemInstance item : unequiped)
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| 		{
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| 			if (!(item.getItem() instanceof L2Weapon))
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| 			{
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| 				count++;
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| 				continue;
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| 			}
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| 			
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| 			final SystemMessage sm;
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| 			if (item.getEnchantLevel() > 0)
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| 			{
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| 				sm = SystemMessage.getSystemMessage(SystemMessageId.THE_EQUIPMENT_S1_S2_HAS_BEEN_REMOVED);
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| 				sm.addInt(item.getEnchantLevel());
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| 				sm.addItemName(item);
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| 			}
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| 			else
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| 			{
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| 				sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_BEEN_UNEQUIPPED);
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| 				sm.addItemName(item);
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| 			}
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| 			player.sendPacket(sm);
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| 		}
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| 		
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| 		if (count == unequiped.length)
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| 		{
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| 			return;
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| 		}
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| 		
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| 		final L2ItemInstance destroyItem = player.getInventory().destroyItem("ChangeWeapon", wpn, player, null);
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| 		if (destroyItem == null)
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| 		{
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| 			return;
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| 		}
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| 		
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| 		final L2ItemInstance newItem = player.getInventory().addItem("ChangeWeapon", newItemId, 1, player, destroyItem);
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| 		if (newItem == null)
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| 		{
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| 			return;
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| 		}
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| 		
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| 		if ((elementals != null) && (elementals.getElement() != -1) && (elementals.getValue() != -1))
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| 		{
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| 			newItem.setElementAttr(elementals.getElement(), elementals.getValue());
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| 		}
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| 		newItem.setEnchantLevel(enchantLevel);
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| 		player.getInventory().equipItem(newItem);
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| 		
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| 		final SystemMessage msg;
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| 		if (newItem.getEnchantLevel() > 0)
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| 		{
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| 			msg = SystemMessage.getSystemMessage(SystemMessageId.EQUIPPED_S1_S2);
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| 			msg.addInt(newItem.getEnchantLevel());
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| 			msg.addItemName(newItem);
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| 		}
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| 		else
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| 		{
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| 			msg = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_EQUIPPED_YOUR_S1);
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| 			msg.addItemName(newItem);
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| 		}
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| 		player.sendPacket(msg);
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| 		
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| 		final InventoryUpdate u = new InventoryUpdate();
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| 		u.addRemovedItem(destroyItem);
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| 		u.addItem(newItem);
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| 		player.sendPacket(u);
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| 		
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| 		player.broadcastUserInfo();
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| 	}
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| }
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