l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/Reeling.java
2015-01-02 15:09:44 +00:00

117 lines
4.0 KiB
Java

/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.datatables.FishingRodsData;
import com.l2jserver.gameserver.enums.ShotType;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.fishing.L2Fishing;
import com.l2jserver.gameserver.model.fishing.L2FishingRod;
import com.l2jserver.gameserver.model.items.L2Weapon;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.model.stats.Stats;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
/**
* Reeling effect implementation.
* @author UnAfraid
*/
public final class Reeling extends AbstractEffect
{
private final double _power;
public Reeling(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
if (params.getString("power", null) == null)
{
throw new IllegalArgumentException(getClass().getSimpleName() + ": effect without power!");
}
_power = params.getDouble("power");
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.FISHING;
}
@Override
public void onStart(BuffInfo info)
{
final L2Character activeChar = info.getEffector();
if (!activeChar.isPlayer())
{
return;
}
final L2PcInstance player = activeChar.getActingPlayer();
final L2Fishing fish = player.getFishCombat();
if (fish == null)
{
// Reeling skill is available only while fishing
player.sendPacket(SystemMessageId.YOU_MAY_ONLY_USE_THE_REELING_SKILL_WHILE_YOU_ARE_FISHING);
player.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
final L2Weapon weaponItem = player.getActiveWeaponItem();
final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
if ((weaponInst == null) || (weaponItem == null))
{
return;
}
int SS = 1;
int pen = 0;
if (activeChar.isChargedShot(ShotType.FISH_SOULSHOTS))
{
SS = 2;
}
final L2FishingRod fishingRod = FishingRodsData.getInstance().getFishingRod(weaponItem.getId());
final double gradeBonus = fishingRod.getFishingRodLevel() * 0.1; // TODO: Check this formula (is guessed)
int dmg = (int) ((fishingRod.getFishingRodDamage() + player.calcStat(Stats.FISHING_EXPERTISE, 1, null, null) + _power) * gradeBonus * SS);
// Penalty 5% less damage dealt
if (player.getSkillLevel(1315) <= (info.getSkill().getLevel() - 2)) // 1315 - Fish Expertise
{
player.sendPacket(SystemMessageId.DUE_TO_YOUR_REELING_AND_OR_PUMPING_SKILL_BEING_THREE_OR_MORE_LEVELS_HIGHER_THAN_YOUR_FISHING_SKILL_A_S1_DAMAGE_PENALTY_WILL_BE_APPLIED);
pen = (int) (dmg * 0.05);
dmg = dmg - pen;
}
if (SS > 1)
{
weaponInst.setChargedShot(ShotType.FISH_SOULSHOTS, false);
}
fish.useReeling(dmg, pen);
}
}