123 lines
3.8 KiB
Java
123 lines
3.8 KiB
Java
/*
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* Copyright (C) 2004-2015 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jserver.gameserver.enums.ShotType;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.effects.L2EffectType;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.gameserver.model.stats.BaseStats;
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import com.l2jserver.gameserver.model.stats.Formulas;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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/**
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* Physical Attack effect implementation.
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* @author Adry_85
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*/
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public final class PhysicalAttack extends AbstractEffect
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{
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public PhysicalAttack(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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}
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@Override
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public boolean calcSuccess(BuffInfo info)
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{
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return !Formulas.calcPhysicalSkillEvasion(info.getEffector(), info.getEffected(), info.getSkill());
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.PHYSICAL_ATTACK;
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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L2Character target = info.getEffected();
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L2Character activeChar = info.getEffector();
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if (activeChar.isAlikeDead())
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{
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return;
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}
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if (((info.getSkill().getFlyRadius() > 0) || (info.getSkill().getFlyType() != null)) && activeChar.isMovementDisabled())
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{
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final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
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sm.addSkillName(info.getSkill());
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activeChar.sendPacket(sm);
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return;
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}
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if (target.isPlayer() && target.getActingPlayer().isFakeDeath())
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{
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target.stopFakeDeath(true);
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}
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int damage = 0;
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boolean ss = info.getSkill().isPhysical() && activeChar.isChargedShot(ShotType.SOULSHOTS);
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final byte shld = Formulas.calcShldUse(activeChar, target, info.getSkill());
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// Physical damage critical rate is only affected by STR.
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boolean crit = false;
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if (info.getSkill().getBaseCritRate() > 0)
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{
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crit = Formulas.calcCrit(info.getSkill().getBaseCritRate() * 10 * BaseStats.STR.calcBonus(activeChar), true, target);
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}
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damage = (int) Formulas.calcPhysDam(activeChar, target, info.getSkill(), shld, false, ss);
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if (crit)
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{
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damage *= 2;
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}
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if (damage > 0)
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{
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activeChar.sendDamageMessage(target, damage, false, crit, false);
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target.reduceCurrentHp(damage, activeChar, info.getSkill());
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target.notifyDamageReceived(damage, activeChar, info.getSkill(), crit, false);
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// Check if damage should be reflected
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Formulas.calcDamageReflected(activeChar, target, info.getSkill(), crit);
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}
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else
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{
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activeChar.sendPacket(SystemMessageId.YOUR_ATTACK_HAS_FAILED);
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}
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if (info.getSkill().isSuicideAttack())
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{
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activeChar.doDie(activeChar);
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}
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}
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}
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