l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/Lethal.java
2015-01-02 15:09:44 +00:00

113 lines
3.6 KiB
Java

/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.model.stats.Formulas;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.util.Rnd;
/**
* Lethal effect implementation.
* @author Adry_85
*/
public final class Lethal extends AbstractEffect
{
private final int _fullLethal;
private final int _halfLethal;
public Lethal(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
_fullLethal = params.getInt("fullLethal", 0);
_halfLethal = params.getInt("halfLethal", 0);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void onStart(BuffInfo info)
{
L2Character target = info.getEffected();
L2Character activeChar = info.getEffector();
if (activeChar.isPlayer() && !activeChar.getAccessLevel().canGiveDamage())
{
return;
}
if (info.getSkill().getMagicLevel() < (target.getLevel() - 6))
{
return;
}
if (!target.isLethalable() || target.isInvul())
{
return;
}
double chanceMultiplier = Formulas.calcAttributeBonus(activeChar, target, info.getSkill()) * Formulas.calcGeneralTraitBonus(activeChar, target, info.getSkill().getTraitType(), false);
// Lethal Strike
if (Rnd.get(100) < (_fullLethal * chanceMultiplier))
{
// for Players CP and HP is set to 1.
if (target.isPlayer())
{
target.notifyDamageReceived(target.getCurrentHp() - 1, info.getEffector(), info.getSkill(), true, false);
target.setCurrentCp(1);
target.setCurrentHp(1);
target.sendPacket(SystemMessageId.LETHAL_STRIKE);
}
// for Monsters HP is set to 1.
else if (target.isMonster() || target.isSummon())
{
target.notifyDamageReceived(target.getCurrentHp() - 1, info.getEffector(), info.getSkill(), true, false);
target.setCurrentHp(1);
}
activeChar.sendPacket(SystemMessageId.HIT_WITH_LETHAL_STRIKE);
}
// Half-Kill
else if (Rnd.get(100) < (_halfLethal * chanceMultiplier))
{
// for Players CP is set to 1.
if (target.isPlayer())
{
target.setCurrentCp(1);
target.sendPacket(SystemMessageId.HALF_KILL);
target.sendPacket(SystemMessageId.YOUR_CP_WAS_DRAINED_BECAUSE_YOU_WERE_HIT_WITH_A_HALF_KILL_SKILL);
}
// for Monsters HP is set to 50%.
else if (target.isMonster() || target.isSummon())
{
target.notifyDamageReceived(target.getCurrentHp() * 0.5, info.getEffector(), info.getSkill(), true, false);
target.setCurrentHp(target.getCurrentHp() * 0.5);
}
activeChar.sendPacket(SystemMessageId.HALF_KILL);
}
}
}