113 lines
3.6 KiB
Java
113 lines
3.6 KiB
Java
/*
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* Copyright (C) 2004-2015 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.gameserver.model.stats.Formulas;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.util.Rnd;
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/**
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* Lethal effect implementation.
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* @author Adry_85
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*/
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public final class Lethal extends AbstractEffect
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{
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private final int _fullLethal;
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private final int _halfLethal;
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public Lethal(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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_fullLethal = params.getInt("fullLethal", 0);
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_halfLethal = params.getInt("halfLethal", 0);
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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L2Character target = info.getEffected();
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L2Character activeChar = info.getEffector();
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if (activeChar.isPlayer() && !activeChar.getAccessLevel().canGiveDamage())
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{
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return;
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}
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if (info.getSkill().getMagicLevel() < (target.getLevel() - 6))
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{
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return;
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}
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if (!target.isLethalable() || target.isInvul())
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{
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return;
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}
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double chanceMultiplier = Formulas.calcAttributeBonus(activeChar, target, info.getSkill()) * Formulas.calcGeneralTraitBonus(activeChar, target, info.getSkill().getTraitType(), false);
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// Lethal Strike
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if (Rnd.get(100) < (_fullLethal * chanceMultiplier))
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{
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// for Players CP and HP is set to 1.
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if (target.isPlayer())
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{
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target.notifyDamageReceived(target.getCurrentHp() - 1, info.getEffector(), info.getSkill(), true, false);
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target.setCurrentCp(1);
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target.setCurrentHp(1);
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target.sendPacket(SystemMessageId.LETHAL_STRIKE);
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}
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// for Monsters HP is set to 1.
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else if (target.isMonster() || target.isSummon())
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{
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target.notifyDamageReceived(target.getCurrentHp() - 1, info.getEffector(), info.getSkill(), true, false);
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target.setCurrentHp(1);
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}
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activeChar.sendPacket(SystemMessageId.HIT_WITH_LETHAL_STRIKE);
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}
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// Half-Kill
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else if (Rnd.get(100) < (_halfLethal * chanceMultiplier))
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{
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// for Players CP is set to 1.
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if (target.isPlayer())
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{
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target.setCurrentCp(1);
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target.sendPacket(SystemMessageId.HALF_KILL);
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target.sendPacket(SystemMessageId.YOUR_CP_WAS_DRAINED_BECAUSE_YOU_WERE_HIT_WITH_A_HALF_KILL_SKILL);
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}
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// for Monsters HP is set to 50%.
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else if (target.isMonster() || target.isSummon())
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{
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target.notifyDamageReceived(target.getCurrentHp() * 0.5, info.getEffector(), info.getSkill(), true, false);
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target.setCurrentHp(target.getCurrentHp() * 0.5);
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}
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activeChar.sendPacket(SystemMessageId.HALF_KILL);
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}
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}
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}
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