l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/DamOverTimePercent.java
2015-01-02 15:09:44 +00:00

86 lines
2.7 KiB
Java

/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.network.SystemMessageId;
/**
* Damage Over Time Percent effect implementation.
* @author Adry_85
*/
public final class DamOverTimePercent extends AbstractEffect
{
private final boolean _canKill;
private final double _power;
public DamOverTimePercent(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
_canKill = params.getBoolean("canKill", false);
_power = params.getDouble("power", 0);
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.DMG_OVER_TIME_PERCENT;
}
@Override
public boolean onActionTime(BuffInfo info)
{
if (info.getEffected().isDead())
{
return false;
}
double damage = info.getEffected().getCurrentHp() * _power * getTicksMultiplier();
if (damage >= (info.getEffected().getCurrentHp() - 1))
{
if (info.getSkill().isToggle())
{
info.getEffected().sendPacket(SystemMessageId.YOUR_SKILL_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_HP);
return false;
}
// For DOT skills that will not kill effected player.
if (!_canKill)
{
// Fix for players dying by DOTs if HP < 1 since reduceCurrentHP method will kill them
if (info.getEffected().getCurrentHp() <= 1)
{
return info.getSkill().isToggle();
}
damage = info.getEffected().getCurrentHp() - 1;
}
}
info.getEffected().reduceCurrentHpByDOT(damage, info.getEffector(), info.getSkill());
info.getEffected().notifyDamageReceived(damage, info.getEffector(), info.getSkill(), false, true);
return info.getSkill().isToggle();
}
}