1863 lines
50 KiB
Java
1863 lines
50 KiB
Java
/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model.skills;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.EnumMap;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.GeoData;
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import com.l2jserver.gameserver.datatables.SkillData;
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import com.l2jserver.gameserver.datatables.SkillTreesData;
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import com.l2jserver.gameserver.enums.MountType;
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import com.l2jserver.gameserver.enums.ShotType;
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import com.l2jserver.gameserver.handler.ITargetTypeHandler;
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import com.l2jserver.gameserver.handler.TargetHandler;
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import com.l2jserver.gameserver.instancemanager.HandysBlockCheckerManager;
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import com.l2jserver.gameserver.model.ArenaParticipantsHolder;
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import com.l2jserver.gameserver.model.L2ExtractableProductItem;
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import com.l2jserver.gameserver.model.L2ExtractableSkill;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.PcCondOverride;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.L2Attackable;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Playable;
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import com.l2jserver.gameserver.model.actor.instance.L2BlockInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.effects.L2EffectType;
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import com.l2jserver.gameserver.model.entity.TvTEvent;
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import com.l2jserver.gameserver.model.holders.ItemHolder;
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import com.l2jserver.gameserver.model.interfaces.IIdentifiable;
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import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
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import com.l2jserver.gameserver.model.stats.BaseStats;
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import com.l2jserver.gameserver.model.stats.Formulas;
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import com.l2jserver.gameserver.model.stats.TraitType;
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import com.l2jserver.gameserver.model.stats.functions.AbstractFunction;
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import com.l2jserver.gameserver.model.stats.functions.FuncTemplate;
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import com.l2jserver.gameserver.model.zone.ZoneId;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.FlyToLocation.FlyType;
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import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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import com.l2jserver.gameserver.util.Util;
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import com.l2jserver.util.Rnd;
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public final class Skill implements IIdentifiable
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{
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private static final Logger _log = Logger.getLogger(Skill.class.getName());
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private static final L2Object[] EMPTY_TARGET_LIST = new L2Object[0];
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/** Skill ID. */
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private final int _id;
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/** Skill level. */
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private final int _level;
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/** Custom skill ID displayed by the client. */
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private final int _displayId;
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/** Custom skill level displayed by the client. */
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private final int _displayLevel;
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/** Skill client's name. */
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private final String _name;
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/** Operative type: passive, active, toggle. */
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private final SkillOperateType _operateType;
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private final int _magic;
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private final TraitType _traitType;
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private final boolean _staticReuse;
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/** MP consumption. */
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private final int _mpConsume;
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/** Initial MP consumption. */
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private final int _mpInitialConsume;
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/** MP consumption per channeling. */
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private final int _mpPerChanneling;
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/** HP consumption. */
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private final int _hpConsume;
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/** Amount of items consumed by this skill from caster. */
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private final int _itemConsumeCount;
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/** Id of item consumed by this skill from caster. */
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private final int _itemConsumeId;
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/** Cast range: how far can be the target. */
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private final int _castRange;
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/** Effect range: how far the skill affect the target. */
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private final int _effectRange;
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/** Abnormal instant, used for herbs mostly. */
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private final boolean _isAbnormalInstant;
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/** Abnormal level, global effect level. */
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private final int _abnormalLvl;
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/** Abnormal type: global effect "group". */
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private final AbnormalType _abnormalType;
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/** Abnormal time: global effect duration time. */
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private final int _abnormalTime;
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/** Abnormal visual effect: the visual effect displayed ingame. */
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private AbnormalVisualEffect[] _abnormalVisualEffects = null;
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/** Abnormal visual effect special: the visual effect displayed ingame. */
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private AbnormalVisualEffect[] _abnormalVisualEffectsSpecial = null;
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/** Abnormal visual effect event: the visual effect displayed ingame. */
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private AbnormalVisualEffect[] _abnormalVisualEffectsEvent = null;
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/** If {@code true} this skill's effect should stay after death. */
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private final boolean _stayAfterDeath;
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/** If {@code true} this skill's effect should stay after class-subclass change. */
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private final boolean _stayOnSubclassChange;
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/** If {@code true} this skill's effect recovery HP/MP or CP from herb. */
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private final boolean _isRecoveryHerb;
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private final int _refId;
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// all times in milliseconds
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private final int _hitTime;
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// private final int _skillInterruptTime;
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private final int _coolTime;
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private final int _reuseHashCode;
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private final int _reuseDelay;
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/** Target type of the skill : SELF, PARTY, CLAN, PET... */
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private final L2TargetType _targetType;
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private final int _feed;
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// base success chance
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private final double _power;
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private final double _pvpPower;
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private final double _pvePower;
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private final int _magicLevel;
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private final int _lvlBonusRate;
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private final int _activateRate;
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private final int _minChance;
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private final int _maxChance;
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private final int _blowChance;
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// Effecting area of the skill, in radius.
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// The radius center varies according to the _targetType:
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// "caster" if targetType = AURA/PARTY/CLAN or "target" if targetType = AREA
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private final int _affectRange;
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private final int[] _affectLimit = new int[2];
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private final boolean _nextActionIsAttack;
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private final boolean _removedOnAnyActionExceptMove;
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private final boolean _removedOnDamage;
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private final boolean _blockedInOlympiad;
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private final byte _element;
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private final int _elementPower;
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private final BaseStats _basicProperty;
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private final boolean _overhit;
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private final int _minPledgeClass;
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private final int _chargeConsume;
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private final int _soulMaxConsume;
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private final boolean _isHeroSkill; // If true the skill is a Hero Skill
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private final boolean _isGMSkill; // True if skill is GM skill
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private final boolean _isSevenSigns;
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private final int _baseCritRate; // percent of success for skill critical hit (especially for PhysicalAttack & Blow - they're not affected by rCrit values or buffs).
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private final boolean _directHpDmg; // If true then damage is being make directly
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private final boolean _isTriggeredSkill; // If true the skill will take activation buff slot instead of a normal buff slot
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private final int _effectPoint;
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// Condition lists
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private List<Condition> _preCondition;
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private List<Condition> _itemPreCondition;
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private Set<MountType> _rideState;
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// Function lists
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private List<FuncTemplate> _funcTemplates;
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private final Map<EffectScope, List<AbstractEffect>> _effectLists = new EnumMap<>(EffectScope.class);
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// Flying support
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private final FlyType _flyType;
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private final int _flyRadius;
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private final float _flyCourse;
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private final boolean _isDebuff;
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private final String _attribute;
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private final boolean _ignoreShield;
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private final boolean _isSuicideAttack;
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private final boolean _canBeDispeled;
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private final boolean _isClanSkill;
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private final boolean _excludedFromCheck;
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private final boolean _simultaneousCast;
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private L2ExtractableSkill _extractableItems = null;
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private final String _icon;
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private volatile Byte[] _effectTypes;
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// Channeling data
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private final int _channelingSkillId;
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private final int _channelingTickInitialDelay;
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private final int _channelingTickInterval;
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// Mentoring
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private final boolean _isMentoring;
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public Skill(StatsSet set)
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{
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_id = set.getInt("skill_id");
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_level = set.getInt("level");
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_refId = set.getInt("referenceId", 0);
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_displayId = set.getInt("displayId", _id);
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_displayLevel = set.getInt("displayLevel", _level);
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_name = set.getString("name", "");
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_operateType = set.getEnum("operateType", SkillOperateType.class);
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_magic = set.getInt("isMagic", 0);
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_traitType = set.getEnum("trait", TraitType.class, TraitType.NONE);
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_staticReuse = set.getBoolean("staticReuse", false);
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_mpConsume = set.getInt("mpConsume", 0);
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_mpInitialConsume = set.getInt("mpInitialConsume", 0);
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_mpPerChanneling = set.getInt("mpPerChanneling", _mpConsume);
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_hpConsume = set.getInt("hpConsume", 0);
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_itemConsumeCount = set.getInt("itemConsumeCount", 0);
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_itemConsumeId = set.getInt("itemConsumeId", 0);
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_castRange = set.getInt("castRange", -1);
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_effectRange = set.getInt("effectRange", -1);
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_abnormalLvl = set.getInt("abnormalLvl", 0);
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_abnormalType = set.getEnum("abnormalType", AbnormalType.class, AbnormalType.NONE);
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int abnormalTime = set.getInt("abnormalTime", 0);
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if (Config.ENABLE_MODIFY_SKILL_DURATION && Config.SKILL_DURATION_LIST.containsKey(getId()))
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{
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if ((getLevel() < 100) || (getLevel() > 140))
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{
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abnormalTime = Config.SKILL_DURATION_LIST.get(getId());
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}
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else if ((getLevel() >= 100) && (getLevel() < 140))
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{
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abnormalTime += Config.SKILL_DURATION_LIST.get(getId());
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}
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}
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_abnormalTime = abnormalTime;
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_isAbnormalInstant = set.getBoolean("abnormalInstant", false);
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parseAbnormalVisualEffect(set.getString("abnormalVisualEffect", null));
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_attribute = set.getString("attribute", "");
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_stayAfterDeath = set.getBoolean("stayAfterDeath", false);
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_stayOnSubclassChange = set.getBoolean("stayOnSubclassChange", true);
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_hitTime = set.getInt("hitTime", 0);
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_coolTime = set.getInt("coolTime", 0);
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_isDebuff = set.getBoolean("isDebuff", false);
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_isRecoveryHerb = set.getBoolean("isRecoveryHerb", false);
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_feed = set.getInt("feed", 0);
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_reuseHashCode = SkillData.getSkillHashCode(_id, _level);
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if (Config.ENABLE_MODIFY_SKILL_REUSE && Config.SKILL_REUSE_LIST.containsKey(_id))
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{
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if (Config.DEBUG)
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{
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_log.info("*** Skill " + _name + " (" + _level + ") changed reuse from " + set.getInt("reuseDelay", 0) + " to " + Config.SKILL_REUSE_LIST.get(_id) + " seconds.");
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}
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_reuseDelay = Config.SKILL_REUSE_LIST.get(_id);
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}
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else
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{
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_reuseDelay = set.getInt("reuseDelay", 0);
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}
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_affectRange = set.getInt("affectRange", 0);
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final String rideState = set.getString("rideState", null);
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if (rideState != null)
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{
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String[] state = rideState.split(";");
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if (state.length > 0)
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{
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_rideState = new HashSet<>(state.length);
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for (String s : state)
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{
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try
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{
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_rideState.add(MountType.valueOf(s));
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}
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catch (Exception e)
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{
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_log.warning("Bad data in rideState for skill " + this + " !\n" + e);
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}
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}
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}
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}
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final String affectLimit = set.getString("affectLimit", null);
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if (affectLimit != null)
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{
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try
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{
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String[] valuesSplit = affectLimit.split("-");
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_affectLimit[0] = Integer.parseInt(valuesSplit[0]);
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_affectLimit[1] = Integer.parseInt(valuesSplit[1]);
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}
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catch (Exception e)
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{
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throw new IllegalArgumentException("SkillId: " + _id + " invalid affectLimit value: " + affectLimit + ", \"percent-percent\" required");
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}
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}
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_targetType = set.getEnum("targetType", L2TargetType.class, L2TargetType.SELF);
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_power = set.getFloat("power", 0.f);
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_pvpPower = set.getFloat("pvpPower", (float) getPower());
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_pvePower = set.getFloat("pvePower", (float) getPower());
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_magicLevel = set.getInt("magicLvl", 0);
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_lvlBonusRate = set.getInt("lvlBonusRate", 0);
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_activateRate = set.getInt("activateRate", -1);
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_minChance = set.getInt("minChance", Config.MIN_ABNORMAL_STATE_SUCCESS_RATE);
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_maxChance = set.getInt("maxChance", Config.MAX_ABNORMAL_STATE_SUCCESS_RATE);
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_ignoreShield = set.getBoolean("ignoreShld", false);
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_nextActionIsAttack = set.getBoolean("nextActionAttack", false);
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_removedOnAnyActionExceptMove = set.getBoolean("removedOnAnyActionExceptMove", false);
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_removedOnDamage = set.getBoolean("removedOnDamage", false);
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_blockedInOlympiad = set.getBoolean("blockedInOlympiad", false);
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_element = set.getByte("element", (byte) -1);
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_elementPower = set.getInt("elementPower", 0);
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_basicProperty = set.getEnum("basicProperty", BaseStats.class, BaseStats.NONE);
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_overhit = set.getBoolean("overHit", false);
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_isSuicideAttack = set.getBoolean("isSuicideAttack", false);
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_minPledgeClass = set.getInt("minPledgeClass", 0);
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_chargeConsume = set.getInt("chargeConsume", 0);
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_soulMaxConsume = set.getInt("soulMaxConsumeCount", 0);
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_blowChance = set.getInt("blowChance", 0);
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_isHeroSkill = SkillTreesData.getInstance().isHeroSkill(_id, _level);
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_isGMSkill = SkillTreesData.getInstance().isGMSkill(_id, _level);
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_isSevenSigns = (_id > 4360) && (_id < 4367);
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_isClanSkill = SkillTreesData.getInstance().isClanSkill(_id, _level);
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_baseCritRate = set.getInt("baseCritRate", 0);
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_directHpDmg = set.getBoolean("dmgDirectlyToHp", false);
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_isTriggeredSkill = set.getBoolean("isTriggeredSkill", false);
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_effectPoint = set.getInt("effectPoint", 0);
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_flyType = set.getEnum("flyType", FlyType.class, null);
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_flyRadius = set.getInt("flyRadius", 0);
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_flyCourse = set.getFloat("flyCourse", 0);
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_canBeDispeled = set.getBoolean("canBeDispeled", true);
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_excludedFromCheck = set.getBoolean("excludedFromCheck", false);
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_simultaneousCast = set.getBoolean("simultaneousCast", false);
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String capsuled_items = set.getString("capsuled_items_skill", null);
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if (capsuled_items != null)
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{
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if (capsuled_items.isEmpty())
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{
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_log.warning("Empty Extractable Item Skill data in Skill Id: " + _id);
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}
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_extractableItems = parseExtractableSkill(_id, _level, capsuled_items);
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}
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_icon = set.getString("icon", "icon.skill0000");
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_channelingSkillId = set.getInt("channelingSkillId", 0);
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_channelingTickInterval = set.getInt("channelingTickInterval", 2) * 1000;
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_channelingTickInitialDelay = set.getInt("channelingTickInitialDelay", _channelingTickInterval / 1000) * 1000;
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_isMentoring = set.getBoolean("isMentoring", false);
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}
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public TraitType getTraitType()
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{
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return _traitType;
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}
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public byte getElement()
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{
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return _element;
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}
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public int getElementPower()
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{
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return _elementPower;
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}
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/**
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* Return the target type of the skill : SELF, PARTY, CLAN, PET...
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* @return
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*/
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public L2TargetType getTargetType()
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{
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return _targetType;
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}
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public boolean isAOE()
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{
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switch (_targetType)
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{
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case AREA:
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case AURA:
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case BEHIND_AREA:
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case BEHIND_AURA:
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case FRONT_AREA:
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case FRONT_AURA:
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{
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return true;
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}
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}
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return false;
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}
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public boolean isDamage()
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{
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return hasEffectType(L2EffectType.MAGICAL_ATTACK, L2EffectType.HP_DRAIN, L2EffectType.PHYSICAL_ATTACK, L2EffectType.PHYSICAL_ATTACK_HP_LINK);
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}
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public boolean isOverhit()
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{
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return _overhit;
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}
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public boolean isSuicideAttack()
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{
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return _isSuicideAttack;
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}
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public boolean allowOnTransform()
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{
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return isPassive();
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}
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/**
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* Return the power of the skill.
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* @param activeChar
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* @param target
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* @param isPvP
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* @param isPvE
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* @return
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*/
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public double getPower(L2Character activeChar, L2Character target, boolean isPvP, boolean isPvE)
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{
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if (activeChar == null)
|
|
{
|
|
return getPower(isPvP, isPvE);
|
|
}
|
|
|
|
if (hasEffectType(L2EffectType.DEATH_LINK))
|
|
{
|
|
return getPower(isPvP, isPvE) * (-((activeChar.getCurrentHp() * 2) / activeChar.getMaxHp()) + 2);
|
|
}
|
|
|
|
if (hasEffectType(L2EffectType.PHYSICAL_ATTACK_HP_LINK))
|
|
{
|
|
return getPower(isPvP, isPvE) * (-((target.getCurrentHp() * 2) / target.getMaxHp()) + 2);
|
|
}
|
|
return getPower(isPvP, isPvE);
|
|
}
|
|
|
|
public double getPower()
|
|
{
|
|
return _power;
|
|
}
|
|
|
|
public double getPower(boolean isPvP, boolean isPvE)
|
|
{
|
|
return isPvE ? _pvePower : isPvP ? _pvpPower : _power;
|
|
}
|
|
|
|
/**
|
|
* Verify if this skill is abnormal instant.<br>
|
|
* Herb buff skills yield {@code true} for this check.
|
|
* @return {@code true} if the skill is abnormal instant, {@code false} otherwise
|
|
*/
|
|
public boolean isAbnormalInstant()
|
|
{
|
|
return _isAbnormalInstant;
|
|
}
|
|
|
|
/**
|
|
* Gets the skill abnormal type.
|
|
* @return the abnormal type
|
|
*/
|
|
public AbnormalType getAbnormalType()
|
|
{
|
|
return _abnormalType;
|
|
}
|
|
|
|
/**
|
|
* Gets the skill abnormal level.
|
|
* @return the skill abnormal level
|
|
*/
|
|
public int getAbnormalLvl()
|
|
{
|
|
return _abnormalLvl;
|
|
}
|
|
|
|
/**
|
|
* Gets the skill abnormal time.<br>
|
|
* Is the base to calculate the duration of the continuous effects of this skill.
|
|
* @return the abnormal time
|
|
*/
|
|
public int getAbnormalTime()
|
|
{
|
|
return _abnormalTime;
|
|
}
|
|
|
|
/**
|
|
* Gets the skill abnormal visual effect.
|
|
* @return the abnormal visual effect
|
|
*/
|
|
public AbnormalVisualEffect[] getAbnormalVisualEffects()
|
|
{
|
|
return _abnormalVisualEffects;
|
|
}
|
|
|
|
/**
|
|
* Verify if the skill has abnormal visual effects.
|
|
* @return {@code true} if the skill has abnormal visual effects, {@code false} otherwise
|
|
*/
|
|
public boolean hasAbnormalVisualEffects()
|
|
{
|
|
return (_abnormalVisualEffects != null) && (_abnormalVisualEffects.length > 0);
|
|
}
|
|
|
|
/**
|
|
* Gets the skill special abnormal visual effect.
|
|
* @return the abnormal visual effect
|
|
*/
|
|
public AbnormalVisualEffect[] getAbnormalVisualEffectsSpecial()
|
|
{
|
|
return _abnormalVisualEffectsSpecial;
|
|
}
|
|
|
|
/**
|
|
* Verify if the skill has special abnormal visual effects.
|
|
* @return {@code true} if the skill has special abnormal visual effects, {@code false} otherwise
|
|
*/
|
|
public boolean hasAbnormalVisualEffectsSpecial()
|
|
{
|
|
return (_abnormalVisualEffectsSpecial != null) && (_abnormalVisualEffectsSpecial.length > 0);
|
|
}
|
|
|
|
/**
|
|
* Gets the skill event abnormal visual effect.
|
|
* @return the abnormal visual effect
|
|
*/
|
|
public AbnormalVisualEffect[] getAbnormalVisualEffectsEvent()
|
|
{
|
|
return _abnormalVisualEffectsEvent;
|
|
}
|
|
|
|
/**
|
|
* Verify if the skill has event abnormal visual effects.
|
|
* @return {@code true} if the skill has event abnormal visual effects, {@code false} otherwise
|
|
*/
|
|
public boolean hasAbnormalVisualEffectsEvent()
|
|
{
|
|
return (_abnormalVisualEffectsEvent != null) && (_abnormalVisualEffectsEvent.length > 0);
|
|
}
|
|
|
|
/**
|
|
* Gets the skill magic level.
|
|
* @return the skill magic level
|
|
*/
|
|
public int getMagicLevel()
|
|
{
|
|
return _magicLevel;
|
|
}
|
|
|
|
public int getLvlBonusRate()
|
|
{
|
|
return _lvlBonusRate;
|
|
}
|
|
|
|
public int getActivateRate()
|
|
{
|
|
return _activateRate;
|
|
}
|
|
|
|
/**
|
|
* Return custom minimum skill/effect chance.
|
|
* @return
|
|
*/
|
|
public int getMinChance()
|
|
{
|
|
return _minChance;
|
|
}
|
|
|
|
/**
|
|
* Return custom maximum skill/effect chance.
|
|
* @return
|
|
*/
|
|
public int getMaxChance()
|
|
{
|
|
return _maxChance;
|
|
}
|
|
|
|
/**
|
|
* Return true if skill effects should be removed on any action except movement
|
|
* @return
|
|
*/
|
|
public boolean isRemovedOnAnyActionExceptMove()
|
|
{
|
|
return _removedOnAnyActionExceptMove;
|
|
}
|
|
|
|
/**
|
|
* @return {@code true} if skill effects should be removed on damage
|
|
*/
|
|
public boolean isRemovedOnDamage()
|
|
{
|
|
return _removedOnDamage;
|
|
}
|
|
|
|
/**
|
|
* @return {@code true} if skill can not be used in olympiad.
|
|
*/
|
|
public boolean isBlockedInOlympiad()
|
|
{
|
|
return _blockedInOlympiad;
|
|
}
|
|
|
|
/**
|
|
* Return the additional effect Id.
|
|
* @return
|
|
*/
|
|
public int getChannelingSkillId()
|
|
{
|
|
return _channelingSkillId;
|
|
}
|
|
|
|
/**
|
|
* Return true if character should attack target after skill
|
|
* @return
|
|
*/
|
|
public boolean nextActionIsAttack()
|
|
{
|
|
return _nextActionIsAttack;
|
|
}
|
|
|
|
/**
|
|
* @return Returns the castRange.
|
|
*/
|
|
public int getCastRange()
|
|
{
|
|
return _castRange;
|
|
}
|
|
|
|
/**
|
|
* @return Returns the effectRange.
|
|
*/
|
|
public int getEffectRange()
|
|
{
|
|
return _effectRange;
|
|
}
|
|
|
|
/**
|
|
* @return Returns the hpConsume.
|
|
*/
|
|
public int getHpConsume()
|
|
{
|
|
return _hpConsume;
|
|
}
|
|
|
|
/**
|
|
* Gets the skill ID.
|
|
* @return the skill ID
|
|
*/
|
|
@Override
|
|
public int getId()
|
|
{
|
|
return _id;
|
|
}
|
|
|
|
/**
|
|
* Verify if this skill is a debuff.
|
|
* @return {@code true} if this skill is a debuff, {@code false} otherwise
|
|
*/
|
|
public boolean isDebuff()
|
|
{
|
|
return _isDebuff;
|
|
}
|
|
|
|
/**
|
|
* Verify if this skill is coming from Recovery Herb.
|
|
* @return {@code true} if this skill is a recover herb, {@code false} otherwise
|
|
*/
|
|
public boolean isRecoveryHerb()
|
|
{
|
|
return _isRecoveryHerb;
|
|
}
|
|
|
|
public int getDisplayId()
|
|
{
|
|
return _displayId;
|
|
}
|
|
|
|
public int getDisplayLevel()
|
|
{
|
|
return _displayLevel;
|
|
}
|
|
|
|
/**
|
|
* Return skill basicProperty base stat (STR, INT ...).
|
|
* @return
|
|
*/
|
|
public BaseStats getBasicProperty()
|
|
{
|
|
return _basicProperty;
|
|
}
|
|
|
|
/**
|
|
* @return Returns the how much items will be consumed.
|
|
*/
|
|
public int getItemConsumeCount()
|
|
{
|
|
return _itemConsumeCount;
|
|
}
|
|
|
|
/**
|
|
* @return Returns the ID of item for consume.
|
|
*/
|
|
public int getItemConsumeId()
|
|
{
|
|
return _itemConsumeId;
|
|
}
|
|
|
|
/**
|
|
* @return Returns the level.
|
|
*/
|
|
public int getLevel()
|
|
{
|
|
return _level;
|
|
}
|
|
|
|
/**
|
|
* @return Returns true to set physical skills.
|
|
*/
|
|
public boolean isPhysical()
|
|
{
|
|
return _magic == 0;
|
|
}
|
|
|
|
/**
|
|
* @return Returns true to set magic skills.
|
|
*/
|
|
public boolean isMagic()
|
|
{
|
|
return _magic == 1;
|
|
}
|
|
|
|
/**
|
|
* @return Returns true to set static skills.
|
|
*/
|
|
public boolean isStatic()
|
|
{
|
|
return _magic == 2;
|
|
}
|
|
|
|
/**
|
|
* @return Returns true to set dance skills.
|
|
*/
|
|
public boolean isDance()
|
|
{
|
|
return _magic == 3;
|
|
}
|
|
|
|
/**
|
|
* @return Returns true to set static reuse.
|
|
*/
|
|
public boolean isStaticReuse()
|
|
{
|
|
return _staticReuse;
|
|
}
|
|
|
|
/**
|
|
* @return Returns the mpConsume.
|
|
*/
|
|
public int getMpConsume()
|
|
{
|
|
return _mpConsume;
|
|
}
|
|
|
|
/**
|
|
* @return Returns the mpInitialConsume.
|
|
*/
|
|
public int getMpInitialConsume()
|
|
{
|
|
return _mpInitialConsume;
|
|
}
|
|
|
|
/**
|
|
* @return Mana consumption per channeling tick.
|
|
*/
|
|
public int getMpPerChanneling()
|
|
{
|
|
return _mpPerChanneling;
|
|
}
|
|
|
|
/**
|
|
* @return the skill name
|
|
*/
|
|
public String getName()
|
|
{
|
|
return _name;
|
|
}
|
|
|
|
/**
|
|
* @return the reuse delay
|
|
*/
|
|
public int getReuseDelay()
|
|
{
|
|
return _reuseDelay;
|
|
}
|
|
|
|
public int getReuseHashCode()
|
|
{
|
|
return _reuseHashCode;
|
|
}
|
|
|
|
public int getHitTime()
|
|
{
|
|
return _hitTime;
|
|
}
|
|
|
|
/**
|
|
* @return the cool time
|
|
*/
|
|
public int getCoolTime()
|
|
{
|
|
return _coolTime;
|
|
}
|
|
|
|
public int getAffectRange()
|
|
{
|
|
return _affectRange;
|
|
}
|
|
|
|
public int getAffectLimit()
|
|
{
|
|
return (_affectLimit[0] + Rnd.get(_affectLimit[1]));
|
|
}
|
|
|
|
public boolean isActive()
|
|
{
|
|
return (_operateType != null) && _operateType.isActive();
|
|
}
|
|
|
|
public boolean isPassive()
|
|
{
|
|
return (_operateType != null) && _operateType.isPassive();
|
|
}
|
|
|
|
public boolean isToggle()
|
|
{
|
|
return (_operateType != null) && _operateType.isToggle();
|
|
}
|
|
|
|
public boolean isContinuous()
|
|
{
|
|
return ((_operateType != null) && _operateType.isContinuous()) || isSelfContinuous();
|
|
}
|
|
|
|
public boolean isSelfContinuous()
|
|
{
|
|
return (_operateType != null) && _operateType.isSelfContinuous();
|
|
}
|
|
|
|
public boolean isChanneling()
|
|
{
|
|
return (_operateType != null) && _operateType.isChanneling();
|
|
}
|
|
|
|
public boolean isTriggeredSkill()
|
|
{
|
|
return _isTriggeredSkill;
|
|
}
|
|
|
|
/**
|
|
* Verify if the skill is a transformation skill.
|
|
* @return {@code true} if the skill is a transformation, {@code false} otherwise
|
|
*/
|
|
public boolean isTransformation()
|
|
{
|
|
return _abnormalType == AbnormalType.TRANSFORM;
|
|
}
|
|
|
|
public int getEffectPoint()
|
|
{
|
|
return _effectPoint;
|
|
}
|
|
|
|
public boolean useSoulShot()
|
|
{
|
|
return (hasEffectType(L2EffectType.PHYSICAL_ATTACK, L2EffectType.PHYSICAL_ATTACK_HP_LINK));
|
|
}
|
|
|
|
public boolean useSpiritShot()
|
|
{
|
|
return _magic == 1;
|
|
}
|
|
|
|
public boolean useFishShot()
|
|
{
|
|
return hasEffectType(L2EffectType.FISHING);
|
|
}
|
|
|
|
public int getMinPledgeClass()
|
|
{
|
|
return _minPledgeClass;
|
|
}
|
|
|
|
public boolean isHeroSkill()
|
|
{
|
|
return _isHeroSkill;
|
|
}
|
|
|
|
public boolean isGMSkill()
|
|
{
|
|
return _isGMSkill;
|
|
}
|
|
|
|
public boolean is7Signs()
|
|
{
|
|
return _isSevenSigns;
|
|
}
|
|
|
|
/**
|
|
* Verify if this is a healing potion skill.
|
|
* @return {@code true} if this is a healing potion skill, {@code false} otherwise
|
|
*/
|
|
public boolean isHealingPotionSkill()
|
|
{
|
|
return getAbnormalType() == AbnormalType.HP_RECOVER;
|
|
}
|
|
|
|
public int getChargeConsume()
|
|
{
|
|
return _chargeConsume;
|
|
}
|
|
|
|
public int getMaxSoulConsumeCount()
|
|
{
|
|
return _soulMaxConsume;
|
|
}
|
|
|
|
public int getBaseCritRate()
|
|
{
|
|
return _baseCritRate;
|
|
}
|
|
|
|
public boolean getDmgDirectlyToHP()
|
|
{
|
|
return _directHpDmg;
|
|
}
|
|
|
|
public FlyType getFlyType()
|
|
{
|
|
return _flyType;
|
|
}
|
|
|
|
public int getFlyRadius()
|
|
{
|
|
return _flyRadius;
|
|
}
|
|
|
|
public float getFlyCourse()
|
|
{
|
|
return _flyCourse;
|
|
}
|
|
|
|
public boolean isStayAfterDeath()
|
|
{
|
|
return _stayAfterDeath;
|
|
}
|
|
|
|
public boolean isStayOnSubclassChange()
|
|
{
|
|
return _stayOnSubclassChange;
|
|
}
|
|
|
|
public boolean isBad()
|
|
{
|
|
return _effectPoint < 0;
|
|
}
|
|
|
|
public boolean checkCondition(L2Character activeChar, L2Object object, boolean itemOrWeapon)
|
|
{
|
|
if (activeChar.canOverrideCond(PcCondOverride.SKILL_CONDITIONS) && !Config.GM_SKILL_RESTRICTION)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (activeChar.isPlayer() && !canBeUseWhileRiding((L2PcInstance) activeChar))
|
|
{
|
|
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
|
|
sm.addSkillName(_id);
|
|
activeChar.sendPacket(sm);
|
|
return false;
|
|
}
|
|
|
|
final List<Condition> preCondition = itemOrWeapon ? _itemPreCondition : _preCondition;
|
|
if ((preCondition == null) || preCondition.isEmpty())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
final L2Character target = (object instanceof L2Character) ? (L2Character) object : null;
|
|
for (Condition cond : preCondition)
|
|
{
|
|
if (!cond.test(activeChar, target, this))
|
|
{
|
|
final String msg = cond.getMessage();
|
|
final int msgId = cond.getMessageId();
|
|
if (msgId != 0)
|
|
{
|
|
final SystemMessage sm = SystemMessage.getSystemMessage(msgId);
|
|
if (cond.isAddName())
|
|
{
|
|
sm.addSkillName(_id);
|
|
}
|
|
activeChar.sendPacket(sm);
|
|
}
|
|
else if (msg != null)
|
|
{
|
|
activeChar.sendMessage(msg);
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Checks if a player can use this skill while riding.
|
|
* @param player the player
|
|
* @return {@code true} if the player can use this skill, {@code false} otherwise
|
|
*/
|
|
public boolean canBeUseWhileRiding(final L2PcInstance player)
|
|
{
|
|
return (_rideState == null) || _rideState.contains(player.getMountType());
|
|
}
|
|
|
|
public L2Object[] getTargetList(L2Character activeChar, boolean onlyFirst)
|
|
{
|
|
// Init to null the target of the skill
|
|
L2Character target = null;
|
|
|
|
// Get the L2Objcet targeted by the user of the skill at this moment
|
|
L2Object objTarget = activeChar.getTarget();
|
|
// If the L2Object targeted is a L2Character, it becomes the L2Character target
|
|
if (objTarget instanceof L2Character)
|
|
{
|
|
target = (L2Character) objTarget;
|
|
}
|
|
|
|
return getTargetList(activeChar, onlyFirst, target);
|
|
}
|
|
|
|
/**
|
|
* Return all targets of the skill in a table in function a the skill type.<br>
|
|
* <B><U>Values of skill type</U>:</B>
|
|
* <ul>
|
|
* <li>ONE : The skill can only be used on the L2PcInstance targeted, or on the caster if it's a L2PcInstance and no L2PcInstance targeted</li>
|
|
* <li>SELF</li>
|
|
* <li>HOLY, UNDEAD</li>
|
|
* <li>PET</li>
|
|
* <li>AURA, AURA_CLOSE</li>
|
|
* <li>AREA</li>
|
|
* <li>MULTIFACE</li>
|
|
* <li>PARTY, CLAN</li>
|
|
* <li>CORPSE_PLAYER, CORPSE_MOB, CORPSE_CLAN</li>
|
|
* <li>UNLOCKABLE</li>
|
|
* <li>ITEM</li>
|
|
* <ul>
|
|
* @param activeChar The L2Character who use the skill
|
|
* @param onlyFirst
|
|
* @param target
|
|
* @return
|
|
*/
|
|
public L2Object[] getTargetList(L2Character activeChar, boolean onlyFirst, L2Character target)
|
|
{
|
|
final ITargetTypeHandler handler = TargetHandler.getInstance().getHandler(getTargetType());
|
|
if (handler != null)
|
|
{
|
|
try
|
|
{
|
|
return handler.getTargetList(this, activeChar, onlyFirst, target);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
_log.log(Level.WARNING, "Exception in L2Skill.getTargetList(): " + e.getMessage(), e);
|
|
}
|
|
}
|
|
activeChar.sendMessage("Target type of skill is not currently handled.");
|
|
return EMPTY_TARGET_LIST;
|
|
}
|
|
|
|
public L2Object[] getTargetList(L2Character activeChar)
|
|
{
|
|
return getTargetList(activeChar, false);
|
|
}
|
|
|
|
public L2Object getFirstOfTargetList(L2Character activeChar)
|
|
{
|
|
L2Object[] targets = getTargetList(activeChar, true);
|
|
if (targets.length == 0)
|
|
{
|
|
return null;
|
|
}
|
|
return targets[0];
|
|
}
|
|
|
|
/**
|
|
* Check if should be target added to the target list false if target is dead, target same as caster,<br>
|
|
* target inside peace zone, target in the same party with caster, caster can see target Additional checks if not in PvP zones (arena, siege):<br>
|
|
* target in not the same clan and alliance with caster, and usual skill PvP check. If TvT event is active - performing additional checks. Caution: distance is not checked.
|
|
* @param caster
|
|
* @param target
|
|
* @param skill
|
|
* @param sourceInArena
|
|
* @return
|
|
*/
|
|
public static final boolean checkForAreaOffensiveSkills(L2Character caster, L2Character target, Skill skill, boolean sourceInArena)
|
|
{
|
|
if ((target == null) || target.isDead() || (target == caster))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
final L2PcInstance player = caster.getActingPlayer();
|
|
final L2PcInstance targetPlayer = target.getActingPlayer();
|
|
if (player != null)
|
|
{
|
|
if (targetPlayer != null)
|
|
{
|
|
if ((targetPlayer == caster) || (targetPlayer == player))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (targetPlayer.inObserverMode())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (skill.isBad() && (player.getSiegeState() > 0) && player.isInsideZone(ZoneId.SIEGE) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (skill.isBad() && target.isInsideZone(ZoneId.PEACE))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (player.isInParty() && targetPlayer.isInParty())
|
|
{
|
|
// Same party
|
|
if (player.getParty().getLeaderObjectId() == targetPlayer.getParty().getLeaderObjectId())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Same command channel
|
|
if (player.getParty().isInCommandChannel() && (player.getParty().getCommandChannel() == targetPlayer.getParty().getCommandChannel()))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!TvTEvent.checkForTvTSkill(player, targetPlayer, skill))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!sourceInArena && !(targetPlayer.isInsideZone(ZoneId.PVP) && !targetPlayer.isInsideZone(ZoneId.SIEGE)))
|
|
{
|
|
if ((player.getAllyId() != 0) && (player.getAllyId() == targetPlayer.getAllyId()))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if ((player.getClanId() != 0) && (player.getClanId() == targetPlayer.getClanId()))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!player.checkPvpSkill(targetPlayer, skill))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// target is mob
|
|
if ((targetPlayer == null) && (target instanceof L2Attackable) && (caster instanceof L2Attackable))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if ((Config.GEODATA > 0) && !GeoData.getInstance().canSeeTarget(caster, target))
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public static final boolean addSummon(L2Character caster, L2PcInstance owner, int radius, boolean isDead)
|
|
{
|
|
if (!owner.hasSummon())
|
|
{
|
|
return false;
|
|
}
|
|
return addCharacter(caster, owner.getSummon(), radius, isDead);
|
|
}
|
|
|
|
public static final boolean addCharacter(L2Character caster, L2Character target, int radius, boolean isDead)
|
|
{
|
|
if (isDead != target.isDead())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if ((radius > 0) && !Util.checkIfInRange(radius, caster, target, true))
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public List<AbstractFunction> getStatFuncs(AbstractEffect effect, L2Character player)
|
|
{
|
|
if (_funcTemplates == null)
|
|
{
|
|
return Collections.<AbstractFunction> emptyList();
|
|
}
|
|
|
|
if (!(player instanceof L2Playable) && !(player instanceof L2Attackable))
|
|
{
|
|
return Collections.<AbstractFunction> emptyList();
|
|
}
|
|
|
|
final List<AbstractFunction> funcs = new ArrayList<>(_funcTemplates.size());
|
|
for (FuncTemplate t : _funcTemplates)
|
|
{
|
|
AbstractFunction f = t.getFunc(player, null, this, this); // skill is owner
|
|
if (f != null)
|
|
{
|
|
funcs.add(f);
|
|
}
|
|
}
|
|
return funcs;
|
|
}
|
|
|
|
/**
|
|
* Gets the skill effects.
|
|
* @param effectScope the effect scope
|
|
* @return the list of effects for the give scope
|
|
*/
|
|
public List<AbstractEffect> getEffects(EffectScope effectScope)
|
|
{
|
|
return _effectLists.get(effectScope);
|
|
}
|
|
|
|
/**
|
|
* Verify if this skill has effects for the given scope.
|
|
* @param effectScope the effect scope
|
|
* @return {@code true} if this skill has effects for the given scope, {@code false} otherwise
|
|
*/
|
|
public boolean hasEffects(EffectScope effectScope)
|
|
{
|
|
List<AbstractEffect> effects = _effectLists.get(effectScope);
|
|
return (effects != null) && !effects.isEmpty();
|
|
}
|
|
|
|
/**
|
|
* Applies the effects from this skill to the target for the given effect scope.
|
|
* @param effectScope the effect scope
|
|
* @param info the buff info
|
|
* @param applyInstantEffects if {@code true} instant effects will be applied to the effected
|
|
* @param addContinuousEffects if {@code true} continuous effects will be applied to the effected
|
|
*/
|
|
public void applyEffectScope(EffectScope effectScope, BuffInfo info, boolean applyInstantEffects, boolean addContinuousEffects)
|
|
{
|
|
if ((effectScope != null) && hasEffects(effectScope))
|
|
{
|
|
for (AbstractEffect effect : getEffects(effectScope))
|
|
{
|
|
if (effect != null)
|
|
{
|
|
if (effect.isInstant())
|
|
{
|
|
if (applyInstantEffects && effect.calcSuccess(info))
|
|
{
|
|
effect.onStart(info);
|
|
}
|
|
}
|
|
else if (addContinuousEffects)
|
|
{
|
|
if (effect.canStart(info))
|
|
{
|
|
info.addEffect(effect);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Method overload for {@link Skill#applyEffects(L2Character, L2CubicInstance, L2Character, boolean, boolean, boolean, int)}.<br>
|
|
* Simplify the calls.
|
|
* @param effector the caster of the skill
|
|
* @param effected the target of the effect
|
|
*/
|
|
public void applyEffects(L2Character effector, L2Character effected)
|
|
{
|
|
applyEffects(effector, null, effected, false, false, true, 0);
|
|
}
|
|
|
|
/**
|
|
* Method overload for {@link Skill#applyEffects(L2Character, L2CubicInstance, L2Character, boolean, boolean, boolean, int)}.<br>
|
|
* Simplify the calls, allowing abnormal time time customization.
|
|
* @param effector the caster of the skill
|
|
* @param effected the target of the effect
|
|
* @param instant if {@code true} instant effects will be applied to the effected
|
|
* @param abnormalTime custom abnormal time, if equal or lesser than zero will be ignored
|
|
*/
|
|
public void applyEffects(L2Character effector, L2Character effected, boolean instant, int abnormalTime)
|
|
{
|
|
applyEffects(effector, null, effected, false, false, instant, abnormalTime);
|
|
}
|
|
|
|
/**
|
|
* Applies the effects from this skill to the target.
|
|
* @param effector the caster of the skill
|
|
* @param cubic the cubic that cast the skill, can be {@code null}
|
|
* @param effected the target of the effect
|
|
* @param self if {@code true} self-effects will be casted on the caster
|
|
* @param passive if {@code true} passive effects will be applied to the effector
|
|
* @param instant if {@code true} instant effects will be applied to the effected
|
|
* @param abnormalTime custom abnormal time, if equal or lesser than zero will be ignored
|
|
*/
|
|
public void applyEffects(L2Character effector, L2CubicInstance cubic, L2Character effected, boolean self, boolean passive, boolean instant, int abnormalTime)
|
|
{
|
|
// null targets cannot receive any effects.
|
|
if (effected == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Check bad skills against target.
|
|
if ((effector != effected) && isBad() && (effected.isInvul() || (effector.isGM() && !effector.getAccessLevel().canGiveDamage())))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (effected.isInvulAgainst(getId(), getLevel()))
|
|
{
|
|
effected.sendDebugMessage("Skill " + toString() + " has been ignored (invul against)");
|
|
return;
|
|
}
|
|
|
|
boolean addContinuousEffects = !passive && (_operateType.isToggle() || (_operateType.isContinuous() && Formulas.calcEffectSuccess(effector, effected, this)));
|
|
if (!self && !passive)
|
|
{
|
|
final BuffInfo info = new BuffInfo(effector, effected, this);
|
|
if (addContinuousEffects && (abnormalTime > 0))
|
|
{
|
|
info.setAbnormalTime(abnormalTime);
|
|
}
|
|
|
|
applyEffectScope(EffectScope.GENERAL, info, instant, addContinuousEffects);
|
|
|
|
EffectScope pvpOrPveEffectScope = effector.isPlayable() && effected.isAttackable() ? EffectScope.PVE : effector.isPlayable() && effected.isPlayable() ? EffectScope.PVP : null;
|
|
applyEffectScope(pvpOrPveEffectScope, info, instant, addContinuousEffects);
|
|
|
|
applyEffectScope(EffectScope.CHANNELING, info, instant, addContinuousEffects);
|
|
|
|
if (addContinuousEffects)
|
|
{
|
|
effected.getEffectList().add(info);
|
|
}
|
|
|
|
// Support for buff sharing feature including healing herbs.
|
|
if (effected.isPlayer() && effected.hasServitor())
|
|
{
|
|
if ((addContinuousEffects && isContinuous() && !isDebuff()) || isRecoveryHerb())
|
|
{
|
|
applyEffects(effector, effected.getSummon(), isRecoveryHerb(), 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (self)
|
|
{
|
|
addContinuousEffects = !passive && (_operateType.isToggle() || ((_operateType.isContinuous() || _operateType.isSelfContinuous()) && Formulas.calcEffectSuccess(effector, effector, this)));
|
|
|
|
final BuffInfo info = new BuffInfo(effector, effector, this);
|
|
if (addContinuousEffects && (abnormalTime > 0))
|
|
{
|
|
info.setAbnormalTime(abnormalTime);
|
|
}
|
|
|
|
applyEffectScope(EffectScope.SELF, info, instant, addContinuousEffects);
|
|
|
|
// TODO : Need to be done better after skill rework
|
|
if (addContinuousEffects && hasEffectType(L2EffectType.BUFF))
|
|
{
|
|
info.getEffector().getEffectList().add(info);
|
|
}
|
|
|
|
// Support for buff sharing feature.
|
|
// Avoiding Servitor Share since it's implementation already "shares" the effect.
|
|
if (addContinuousEffects && info.getEffected().isPlayer() && info.getEffected().hasServitor() && isContinuous() && !isDebuff() && (getId() != CommonSkill.SERVITOR_SHARE.getId()))
|
|
{
|
|
applyEffects(effector, info.getEffected().getSummon(), false, 0);
|
|
}
|
|
}
|
|
|
|
if (passive)
|
|
{
|
|
final BuffInfo info = new BuffInfo(effector, effector, this);
|
|
applyEffectScope(EffectScope.PASSIVE, info, false, true);
|
|
effector.getEffectList().add(info);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Activates the skill to the targets.
|
|
* @param caster the caster
|
|
* @param targets the targets
|
|
*/
|
|
public void activateSkill(L2Character caster, L2Object[] targets)
|
|
{
|
|
switch (getId())
|
|
{
|
|
// TODO: replace with AI
|
|
case 5852:
|
|
case 5853:
|
|
{
|
|
final L2BlockInstance block = targets[0] instanceof L2BlockInstance ? (L2BlockInstance) targets[0] : null;
|
|
final L2PcInstance player = caster.isPlayer() ? (L2PcInstance) caster : null;
|
|
if ((block == null) || (player == null))
|
|
{
|
|
return;
|
|
}
|
|
|
|
final int arena = player.getBlockCheckerArena();
|
|
if (arena != -1)
|
|
{
|
|
final ArenaParticipantsHolder holder = HandysBlockCheckerManager.getInstance().getHolder(arena);
|
|
if (holder == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
final int team = holder.getPlayerTeam(player);
|
|
final int color = block.getColorEffect();
|
|
if ((team == 0) && (color == 0x00))
|
|
{
|
|
block.changeColor(player, holder, team);
|
|
}
|
|
else if ((team == 1) && (color == 0x53))
|
|
{
|
|
block.changeColor(player, holder, team);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
for (L2Character target : (L2Character[]) targets)
|
|
{
|
|
if (Formulas.calcBuffDebuffReflection(target, this))
|
|
{
|
|
// if skill is reflected instant effects should be casted on target
|
|
// and continuous effects on caster
|
|
applyEffects(target, caster, false, 0);
|
|
|
|
final BuffInfo info = new BuffInfo(caster, target, this);
|
|
applyEffectScope(EffectScope.GENERAL, info, true, false);
|
|
|
|
EffectScope pvpOrPveEffectScope = caster.isPlayable() && target.isAttackable() ? EffectScope.PVE : caster.isPlayable() && target.isPlayable() ? EffectScope.PVP : null;
|
|
applyEffectScope(pvpOrPveEffectScope, info, true, false);
|
|
|
|
applyEffectScope(EffectScope.CHANNELING, info, true, false);
|
|
}
|
|
else
|
|
{
|
|
applyEffects(caster, target);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Self Effect
|
|
if (hasEffects(EffectScope.SELF))
|
|
{
|
|
if (caster.isAffectedBySkill(getId()))
|
|
{
|
|
caster.stopSkillEffects(true, getId());
|
|
}
|
|
applyEffects(caster, null, caster, true, false, true, 0);
|
|
}
|
|
|
|
if (useSpiritShot())
|
|
{
|
|
caster.setChargedShot(caster.isChargedShot(ShotType.BLESSED_SPIRITSHOTS) ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, false);
|
|
}
|
|
else if (useSoulShot())
|
|
{
|
|
caster.setChargedShot(ShotType.SOULSHOTS, false);
|
|
}
|
|
}
|
|
|
|
public void attach(FuncTemplate f)
|
|
{
|
|
if (_funcTemplates == null)
|
|
{
|
|
_funcTemplates = new ArrayList<>(1);
|
|
}
|
|
_funcTemplates.add(f);
|
|
}
|
|
|
|
/**
|
|
* Adds an effect to the effect list for the give effect scope.
|
|
* @param effectScope the effect scope
|
|
* @param effect the effect to add
|
|
*/
|
|
public void addEffect(EffectScope effectScope, AbstractEffect effect)
|
|
{
|
|
List<AbstractEffect> effects = _effectLists.get(effectScope);
|
|
if (effects == null)
|
|
{
|
|
effects = new ArrayList<>(1);
|
|
_effectLists.put(effectScope, effects);
|
|
}
|
|
effects.add(effect);
|
|
}
|
|
|
|
public void attach(Condition c, boolean itemOrWeapon)
|
|
{
|
|
if (itemOrWeapon)
|
|
{
|
|
if (_itemPreCondition == null)
|
|
{
|
|
_itemPreCondition = new ArrayList<>();
|
|
}
|
|
_itemPreCondition.add(c);
|
|
}
|
|
else
|
|
{
|
|
if (_preCondition == null)
|
|
{
|
|
_preCondition = new ArrayList<>();
|
|
}
|
|
_preCondition.add(c);
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public String toString()
|
|
{
|
|
return "Skill " + _name + "(" + _id + "," + _level + ")";
|
|
}
|
|
|
|
/**
|
|
* @return pet food
|
|
*/
|
|
public int getFeed()
|
|
{
|
|
return _feed;
|
|
}
|
|
|
|
/**
|
|
* used for tracking item id in case that item consume cannot be used
|
|
* @return reference item id
|
|
*/
|
|
public int getReferenceItemId()
|
|
{
|
|
return _refId;
|
|
}
|
|
|
|
public String getAttributeName()
|
|
{
|
|
return _attribute;
|
|
}
|
|
|
|
/**
|
|
* @return the _blowChance
|
|
*/
|
|
public int getBlowChance()
|
|
{
|
|
return _blowChance;
|
|
}
|
|
|
|
public boolean ignoreShield()
|
|
{
|
|
return _ignoreShield;
|
|
}
|
|
|
|
public boolean canBeDispeled()
|
|
{
|
|
return _canBeDispeled;
|
|
}
|
|
|
|
/**
|
|
* Verify if the skill can be stolen.
|
|
* @return {@code true} if skill can be stolen, {@code false} otherwise
|
|
*/
|
|
public boolean canBeStolen()
|
|
{
|
|
return !isPassive() && !isToggle() && !isDebuff() && !isHeroSkill() && !isGMSkill() && !(isStatic() && (getId() != CommonSkill.CARAVANS_SECRET_MEDICINE.getId())) && canBeDispeled() && (getId() != CommonSkill.SERVITOR_SHARE.getId());
|
|
}
|
|
|
|
public boolean isClanSkill()
|
|
{
|
|
return _isClanSkill;
|
|
}
|
|
|
|
public boolean isExcludedFromCheck()
|
|
{
|
|
return _excludedFromCheck;
|
|
}
|
|
|
|
public boolean isSimultaneousCast()
|
|
{
|
|
return _simultaneousCast;
|
|
}
|
|
|
|
/**
|
|
* Parse an extractable skill.
|
|
* @param skillId the skill Id
|
|
* @param skillLvl the skill level
|
|
* @param values the values to parse
|
|
* @return the parsed extractable skill
|
|
* @author Zoey76
|
|
*/
|
|
private L2ExtractableSkill parseExtractableSkill(int skillId, int skillLvl, String values)
|
|
{
|
|
final String[] prodLists = values.split(";");
|
|
final List<L2ExtractableProductItem> products = new ArrayList<>();
|
|
String[] prodData;
|
|
for (String prodList : prodLists)
|
|
{
|
|
prodData = prodList.split(",");
|
|
if (prodData.length < 3)
|
|
{
|
|
_log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " -> wrong seperator!");
|
|
}
|
|
List<ItemHolder> items = null;
|
|
double chance = 0;
|
|
final int length = prodData.length - 1;
|
|
try
|
|
{
|
|
items = new ArrayList<>(length / 2);
|
|
for (int j = 0; j < length; j += 2)
|
|
{
|
|
final int prodId = Integer.parseInt(prodData[j]);
|
|
final int quantity = Integer.parseInt(prodData[j + 1]);
|
|
if ((prodId <= 0) || (quantity <= 0))
|
|
{
|
|
_log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " wrong production Id: " + prodId + " or wrond quantity: " + quantity + "!");
|
|
}
|
|
items.add(new ItemHolder(prodId, quantity));
|
|
}
|
|
chance = Double.parseDouble(prodData[length]);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
_log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " -> incomplete/invalid production data or wrong seperator!");
|
|
}
|
|
products.add(new L2ExtractableProductItem(items, chance));
|
|
}
|
|
|
|
if (products.isEmpty())
|
|
{
|
|
_log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " -> There are no production items!");
|
|
}
|
|
return new L2ExtractableSkill(SkillData.getSkillHashCode(skillId, skillLvl), products);
|
|
}
|
|
|
|
/**
|
|
* Parses all the abnormal visual effects.
|
|
* @param abnormalVisualEffects the abnormal visual effects list
|
|
*/
|
|
private void parseAbnormalVisualEffect(String abnormalVisualEffects)
|
|
{
|
|
if (abnormalVisualEffects != null)
|
|
{
|
|
final String[] data = abnormalVisualEffects.split(";");
|
|
List<AbnormalVisualEffect> avesEvent = null;
|
|
List<AbnormalVisualEffect> avesSpecial = null;
|
|
List<AbnormalVisualEffect> aves = null;
|
|
for (String ave2 : data)
|
|
{
|
|
final AbnormalVisualEffect ave = AbnormalVisualEffect.valueOf(ave2);
|
|
if (ave != null)
|
|
{
|
|
if (ave.isEvent())
|
|
{
|
|
if (avesEvent == null)
|
|
{
|
|
avesEvent = new ArrayList<>(1);
|
|
}
|
|
avesEvent.add(ave);
|
|
continue;
|
|
}
|
|
|
|
if (ave.isSpecial())
|
|
{
|
|
if (avesSpecial == null)
|
|
{
|
|
avesSpecial = new ArrayList<>(1);
|
|
}
|
|
avesSpecial.add(ave);
|
|
continue;
|
|
}
|
|
|
|
if (aves == null)
|
|
{
|
|
aves = new ArrayList<>(1);
|
|
}
|
|
aves.add(ave);
|
|
}
|
|
}
|
|
|
|
if (avesEvent != null)
|
|
{
|
|
_abnormalVisualEffectsEvent = avesEvent.toArray(new AbnormalVisualEffect[avesEvent.size()]);
|
|
}
|
|
|
|
if (avesSpecial != null)
|
|
{
|
|
_abnormalVisualEffectsSpecial = avesSpecial.toArray(new AbnormalVisualEffect[avesSpecial.size()]);
|
|
}
|
|
|
|
if (aves != null)
|
|
{
|
|
_abnormalVisualEffects = aves.toArray(new AbnormalVisualEffect[aves.size()]);
|
|
}
|
|
}
|
|
}
|
|
|
|
public L2ExtractableSkill getExtractableSkill()
|
|
{
|
|
return _extractableItems;
|
|
}
|
|
|
|
/**
|
|
* @param effectType Effect type to check if its present on this skill effects.
|
|
* @param effectTypes Effect types to check if are present on this skill effects.
|
|
* @return {@code true} if at least one of specified {@link L2EffectType} types is present on this skill effects, {@code false} otherwise.
|
|
*/
|
|
public boolean hasEffectType(L2EffectType effectType, L2EffectType... effectTypes)
|
|
{
|
|
if (_effectTypes == null)
|
|
{
|
|
synchronized (this)
|
|
{
|
|
if (_effectTypes == null)
|
|
{
|
|
Set<Byte> effectTypesSet = new HashSet<>();
|
|
for (List<AbstractEffect> effectList : _effectLists.values())
|
|
{
|
|
if (effectList != null)
|
|
{
|
|
for (AbstractEffect effect : effectList)
|
|
{
|
|
if (effect == null)
|
|
{
|
|
continue;
|
|
}
|
|
effectTypesSet.add((byte) effect.getEffectType().ordinal());
|
|
}
|
|
}
|
|
}
|
|
|
|
Byte[] effectTypesArray = effectTypesSet.toArray(new Byte[effectTypesSet.size()]);
|
|
Arrays.sort(effectTypesArray);
|
|
_effectTypes = effectTypesArray;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Arrays.binarySearch(_effectTypes, (byte) effectType.ordinal()) >= 0)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
for (L2EffectType type : effectTypes)
|
|
{
|
|
if (Arrays.binarySearch(_effectTypes, (byte) type.ordinal()) >= 0)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* @return icon of the current skill.
|
|
*/
|
|
public String getIcon()
|
|
{
|
|
return _icon;
|
|
}
|
|
|
|
public int getChannelingTickInterval()
|
|
{
|
|
return _channelingTickInterval;
|
|
}
|
|
|
|
public int getChannelingTickInitialDelay()
|
|
{
|
|
return _channelingTickInitialDelay;
|
|
}
|
|
|
|
public Set<MountType> getRideState()
|
|
{
|
|
return _rideState;
|
|
}
|
|
|
|
public boolean isMentoring()
|
|
{
|
|
return _isMentoring;
|
|
}
|
|
}
|