239 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			239 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J Server
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|  * 
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|  * This file is part of L2J Server.
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|  * 
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|  * L2J Server is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J Server is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package com.l2jserver.gameserver.model.options;
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| 
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| import java.util.ArrayList;
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| import java.util.Collections;
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| import java.util.List;
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| 
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| import com.l2jserver.gameserver.model.actor.L2Character;
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| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jserver.gameserver.model.holders.SkillHolder;
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| import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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| import com.l2jserver.gameserver.model.skills.Skill;
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| import com.l2jserver.gameserver.model.stats.functions.AbstractFunction;
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| import com.l2jserver.gameserver.model.stats.functions.FuncTemplate;
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| import com.l2jserver.gameserver.network.serverpackets.SkillCoolTime;
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| 
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| /**
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|  * @author UnAfraid
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|  */
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| public class Options
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| {
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| 	private final int _id;
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| 	private final List<FuncTemplate> _funcs = new ArrayList<>();
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| 	
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| 	private SkillHolder _activeSkill = null;
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| 	private SkillHolder _passiveSkill = null;
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| 	
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| 	private final List<OptionsSkillHolder> _activationSkills = new ArrayList<>();
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| 	
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| 	/**
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| 	 * @param id
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| 	 */
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| 	public Options(int id)
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| 	{
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| 		_id = id;
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| 	}
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| 	
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| 	public final int getId()
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| 	{
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| 		return _id;
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| 	}
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| 	
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| 	public boolean hasFuncs()
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| 	{
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| 		return !_funcs.isEmpty();
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| 	}
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| 	
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| 	public List<AbstractFunction> getStatFuncs(L2ItemInstance item, L2Character player)
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| 	{
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| 		if (_funcs.isEmpty())
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| 		{
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| 			return Collections.<AbstractFunction> emptyList();
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| 		}
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| 		
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| 		final List<AbstractFunction> funcs = new ArrayList<>(_funcs.size());
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| 		for (FuncTemplate fuctionTemplate : _funcs)
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| 		{
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| 			AbstractFunction fuction = fuctionTemplate.getFunc(player, player, item, this);
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| 			if (fuction != null)
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| 			{
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| 				funcs.add(fuction);
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| 			}
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| 			player.sendDebugMessage("Adding stats: " + fuctionTemplate.getStat() + " val: " + fuctionTemplate.getValue());
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| 		}
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| 		return funcs;
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| 	}
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| 	
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| 	public void addFunc(FuncTemplate template)
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| 	{
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| 		_funcs.add(template);
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| 	}
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| 	
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| 	public boolean hasActiveSkill()
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| 	{
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| 		return _activeSkill != null;
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| 	}
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| 	
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| 	public SkillHolder getActiveSkill()
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| 	{
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| 		return _activeSkill;
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| 	}
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| 	
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| 	public void setActiveSkill(SkillHolder holder)
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| 	{
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| 		_activeSkill = holder;
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| 	}
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| 	
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| 	public boolean hasPassiveSkill()
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| 	{
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| 		return _passiveSkill != null;
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| 	}
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| 	
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| 	public SkillHolder getPassiveSkill()
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| 	{
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| 		return _passiveSkill;
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| 	}
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| 	
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| 	public void setPassiveSkill(SkillHolder holder)
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| 	{
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| 		_passiveSkill = holder;
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| 	}
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| 	
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| 	public boolean hasActivationSkills()
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| 	{
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| 		return !_activationSkills.isEmpty();
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| 	}
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| 	
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| 	public boolean hasActivationSkills(OptionsSkillType type)
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| 	{
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| 		for (OptionsSkillHolder holder : _activationSkills)
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| 		{
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| 			if (holder.getSkillType() == type)
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| 			{
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| 				return true;
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| 			}
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| 		}
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| 		return false;
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| 	}
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| 	
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| 	public List<OptionsSkillHolder> getActivationsSkills()
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| 	{
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| 		return _activationSkills;
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| 	}
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| 	
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| 	public List<OptionsSkillHolder> getActivationsSkills(OptionsSkillType type)
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| 	{
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| 		List<OptionsSkillHolder> temp = new ArrayList<>();
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| 		for (OptionsSkillHolder holder : _activationSkills)
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| 		{
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| 			if (holder.getSkillType() == type)
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| 			{
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| 				temp.add(holder);
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| 			}
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| 		}
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| 		return temp;
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| 	}
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| 	
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| 	public void addActivationSkill(OptionsSkillHolder holder)
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| 	{
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| 		_activationSkills.add(holder);
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| 	}
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| 	
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| 	public void apply(L2PcInstance player)
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| 	{
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| 		player.sendDebugMessage("Activating option id: " + _id);
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| 		if (hasFuncs())
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| 		{
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| 			player.addStatFuncs(getStatFuncs(null, player));
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| 		}
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| 		if (hasActiveSkill())
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| 		{
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| 			addSkill(player, getActiveSkill().getSkill());
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| 			player.sendDebugMessage("Adding active skill: " + getActiveSkill());
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| 		}
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| 		if (hasPassiveSkill())
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| 		{
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| 			addSkill(player, getPassiveSkill().getSkill());
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| 			player.sendDebugMessage("Adding passive skill: " + getPassiveSkill());
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| 		}
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| 		if (hasActivationSkills())
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| 		{
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| 			for (OptionsSkillHolder holder : _activationSkills)
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| 			{
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| 				player.addTriggerSkill(holder);
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| 				player.sendDebugMessage("Adding trigger skill: " + holder);
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| 			}
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| 		}
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| 		
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| 		player.sendSkillList();
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| 	}
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| 	
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| 	public void remove(L2PcInstance player)
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| 	{
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| 		player.sendDebugMessage("Deactivating option id: " + _id);
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| 		if (hasFuncs())
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| 		{
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| 			player.removeStatsOwner(this);
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| 		}
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| 		if (hasActiveSkill())
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| 		{
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| 			player.removeSkill(getActiveSkill().getSkill(), false, false);
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| 			player.sendDebugMessage("Removing active skill: " + getActiveSkill());
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| 		}
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| 		if (hasPassiveSkill())
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| 		{
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| 			player.removeSkill(getPassiveSkill().getSkill(), false, true);
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| 			player.sendDebugMessage("Removing passive skill: " + getPassiveSkill());
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| 		}
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| 		if (hasActivationSkills())
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| 		{
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| 			for (OptionsSkillHolder holder : _activationSkills)
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| 			{
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| 				player.removeTriggerSkill(holder);
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| 				player.sendDebugMessage("Removing trigger skill: " + holder);
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| 			}
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| 		}
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| 		player.sendSkillList();
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| 	}
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| 	
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| 	private final void addSkill(L2PcInstance player, Skill skill)
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| 	{
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| 		boolean updateTimeStamp = false;
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| 		
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| 		player.addSkill(skill, false);
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| 		
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| 		if (skill.isActive())
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| 		{
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| 			final long remainingTime = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
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| 			if (remainingTime > 0)
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| 			{
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| 				player.addTimeStamp(skill, remainingTime);
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| 				player.disableSkill(skill, remainingTime);
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| 			}
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| 			updateTimeStamp = true;
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| 		}
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| 		if (updateTimeStamp)
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| 		{
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| 			player.sendPacket(new SkillCoolTime(player));
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| 		}
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| 	}
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| }
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