 2cf52bad9b
			
		
	
	2cf52bad9b
	
	
	
		
			
			Dropped Batalion Zone due to lack of further development. Added Various missing syncs from L2jServer Ertheia.
		
			
				
	
	
		
			980 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			980 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J Server
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|  * 
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|  * This file is part of L2J Server.
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|  * 
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|  * L2J Server is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J Server is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package com.l2jserver.gameserver.model.items;
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| 
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| import java.util.ArrayList;
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| import java.util.Arrays;
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| import java.util.Collections;
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| import java.util.List;
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| import java.util.logging.Logger;
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| 
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| import com.l2jserver.Config;
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| import com.l2jserver.gameserver.datatables.ItemTable;
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| import com.l2jserver.gameserver.enums.ItemGrade;
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| import com.l2jserver.gameserver.model.Elementals;
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| import com.l2jserver.gameserver.model.L2Object;
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| import com.l2jserver.gameserver.model.PcCondOverride;
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| import com.l2jserver.gameserver.model.StatsSet;
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| import com.l2jserver.gameserver.model.actor.L2Character;
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| import com.l2jserver.gameserver.model.actor.L2Summon;
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| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jserver.gameserver.model.commission.CommissionItemType;
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| import com.l2jserver.gameserver.model.conditions.Condition;
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| import com.l2jserver.gameserver.model.events.ListenersContainer;
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| import com.l2jserver.gameserver.model.holders.SkillHolder;
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| import com.l2jserver.gameserver.model.interfaces.IIdentifiable;
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| import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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| import com.l2jserver.gameserver.model.items.type.ActionType;
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| import com.l2jserver.gameserver.model.items.type.CrystalType;
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| import com.l2jserver.gameserver.model.items.type.EtcItemType;
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| import com.l2jserver.gameserver.model.items.type.ItemType;
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| import com.l2jserver.gameserver.model.items.type.MaterialType;
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| import com.l2jserver.gameserver.model.skills.Skill;
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| import com.l2jserver.gameserver.model.stats.functions.AbstractFunction;
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| import com.l2jserver.gameserver.model.stats.functions.FuncTemplate;
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| import com.l2jserver.gameserver.network.SystemMessageId;
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| import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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| import com.l2jserver.util.StringUtil;
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| 
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| /**
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|  * This class contains all informations concerning the item (weapon, armor, etc).<BR>
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|  * Mother class of :
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|  * <ul>
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|  * <li>L2Armor</li>
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|  * <li>L2EtcItem</li>
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|  * <li>L2Weapon</li>
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|  * </ul>
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|  */
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| public abstract class L2Item extends ListenersContainer implements IIdentifiable
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| {
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| 	protected static final Logger _log = Logger.getLogger(L2Item.class.getName());
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| 	
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| 	public static final int TYPE1_WEAPON_RING_EARRING_NECKLACE = 0;
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| 	public static final int TYPE1_SHIELD_ARMOR = 1;
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| 	public static final int TYPE1_ITEM_QUESTITEM_ADENA = 4;
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| 	
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| 	public static final int TYPE2_WEAPON = 0;
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| 	public static final int TYPE2_SHIELD_ARMOR = 1;
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| 	public static final int TYPE2_ACCESSORY = 2;
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| 	public static final int TYPE2_QUEST = 3;
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| 	public static final int TYPE2_MONEY = 4;
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| 	public static final int TYPE2_OTHER = 5;
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| 	
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| 	public static final int SLOT_NONE = 0x0000;
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| 	public static final int SLOT_UNDERWEAR = 0x0001;
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| 	public static final int SLOT_R_EAR = 0x0002;
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| 	public static final int SLOT_L_EAR = 0x0004;
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| 	public static final int SLOT_LR_EAR = 0x00006;
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| 	public static final int SLOT_NECK = 0x0008;
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| 	public static final int SLOT_R_FINGER = 0x0010;
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| 	public static final int SLOT_L_FINGER = 0x0020;
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| 	public static final int SLOT_LR_FINGER = 0x0030;
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| 	public static final int SLOT_HEAD = 0x0040;
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| 	public static final int SLOT_R_HAND = 0x0080;
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| 	public static final int SLOT_L_HAND = 0x0100;
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| 	public static final int SLOT_GLOVES = 0x0200;
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| 	public static final int SLOT_CHEST = 0x0400;
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| 	public static final int SLOT_LEGS = 0x0800;
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| 	public static final int SLOT_FEET = 0x1000;
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| 	public static final int SLOT_BACK = 0x2000;
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| 	public static final int SLOT_LR_HAND = 0x4000;
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| 	public static final int SLOT_FULL_ARMOR = 0x8000;
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| 	public static final int SLOT_HAIR = 0x010000;
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| 	public static final int SLOT_ALLDRESS = 0x020000;
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| 	public static final int SLOT_HAIR2 = 0x040000;
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| 	public static final int SLOT_HAIRALL = 0x080000;
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| 	public static final int SLOT_R_BRACELET = 0x100000;
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| 	public static final int SLOT_L_BRACELET = 0x200000;
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| 	public static final int SLOT_DECO = 0x400000;
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| 	public static final int SLOT_BELT = 0x10000000;
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| 	public static final int SLOT_BROOCH = 0x20000000;
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| 	public static final int SLOT_BROOCH_JEWEL = 0x40000000;
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| 	
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| 	public static final int SLOT_WOLF = -100;
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| 	public static final int SLOT_HATCHLING = -101;
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| 	public static final int SLOT_STRIDER = -102;
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| 	public static final int SLOT_BABYPET = -103;
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| 	public static final int SLOT_GREATWOLF = -104;
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| 	
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| 	public static final int SLOT_MULTI_ALLWEAPON = SLOT_LR_HAND | SLOT_R_HAND;
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| 	
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| 	private final int _itemId;
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| 	private final int _displayId;
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| 	private final String _name;
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| 	private final String _icon;
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| 	private final int _weight;
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| 	private final boolean _stackable;
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| 	private final MaterialType _materialType;
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| 	private final CrystalType _crystalType;
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| 	private final int _equipReuseDelay;
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| 	private final int _duration;
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| 	private final int _time;
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| 	private final int _autoDestroyTime;
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| 	private final int _bodyPart;
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| 	private final int _referencePrice;
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| 	private final int _crystalCount;
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| 	private final boolean _sellable;
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| 	private final boolean _dropable;
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| 	private final boolean _destroyable;
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| 	private final boolean _tradeable;
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| 	private final boolean _depositable;
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| 	private final int _enchantable;
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| 	private final boolean _elementable;
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| 	private final boolean _questItem;
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| 	private final boolean _freightable;
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| 	private final boolean _allow_self_resurrection;
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| 	private final boolean _is_oly_restricted;
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| 	private final boolean _for_npc;
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| 	private final boolean _common;
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| 	private final boolean _heroItem;
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| 	private final boolean _pvpItem;
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| 	private final boolean _immediate_effect;
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| 	private final boolean _ex_immediate_effect;
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| 	private final int _defaultEnchantLevel;
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| 	private final ActionType _defaultAction;
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| 	
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| 	protected int _type1; // needed for item list (inventory)
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| 	protected int _type2; // different lists for armor, weapon, etc
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| 	protected Elementals[] _elementals = null;
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| 	protected List<FuncTemplate> _funcTemplates;
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| 	protected List<Condition> _preConditions;
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| 	private SkillHolder[] _skillHolder;
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| 	private SkillHolder _unequipSkill = null;
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| 	
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| 	private final int _useSkillDisTime;
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| 	private final int _reuseDelay;
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| 	private final int _sharedReuseGroup;
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| 	
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| 	private final CommissionItemType _commissionItemType;
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| 	private final int _compoundItem;
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| 	private final float _compoundChance;
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| 	
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| 	/**
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| 	 * Constructor of the L2Item that fill class variables.<BR>
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| 	 * <BR>
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| 	 * @param set : StatsSet corresponding to a set of couples (key,value) for description of the item
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| 	 */
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| 	protected L2Item(StatsSet set)
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| 	{
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| 		_itemId = set.getInt("item_id");
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| 		_displayId = set.getInt("displayId", _itemId);
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| 		_name = set.getString("name");
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| 		_icon = set.getString("icon", null);
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| 		_weight = set.getInt("weight", 0);
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| 		_materialType = set.getEnum("material", MaterialType.class, MaterialType.STEEL);
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| 		_equipReuseDelay = set.getInt("equip_reuse_delay", 0) * 1000;
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| 		_duration = set.getInt("duration", -1);
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| 		_time = set.getInt("time", -1);
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| 		_autoDestroyTime = set.getInt("auto_destroy_time", -1) * 1000;
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| 		_bodyPart = ItemTable.SLOTS.get(set.getString("bodypart", "none"));
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| 		_referencePrice = set.getInt("price", 0);
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| 		_crystalType = set.getEnum("crystal_type", CrystalType.class, CrystalType.NONE);
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| 		_crystalCount = set.getInt("crystal_count", 0);
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| 		
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| 		_stackable = set.getBoolean("is_stackable", false);
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| 		_sellable = set.getBoolean("is_sellable", true);
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| 		_dropable = set.getBoolean("is_dropable", true);
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| 		_destroyable = set.getBoolean("is_destroyable", true);
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| 		_tradeable = set.getBoolean("is_tradable", true);
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| 		_depositable = set.getBoolean("is_depositable", true);
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| 		_elementable = set.getBoolean("element_enabled", false);
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| 		_enchantable = set.getInt("enchant_enabled", 0);
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| 		_questItem = set.getBoolean("is_questitem", false);
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| 		_freightable = set.getBoolean("is_freightable", false);
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| 		_allow_self_resurrection = set.getBoolean("allow_self_resurrection", false);
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| 		_is_oly_restricted = set.getBoolean("is_oly_restricted", false);
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| 		_for_npc = set.getBoolean("for_npc", false);
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| 		
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| 		_immediate_effect = set.getBoolean("immediate_effect", false);
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| 		_ex_immediate_effect = set.getBoolean("ex_immediate_effect", false);
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| 		
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| 		_defaultAction = set.getEnum("default_action", ActionType.class, ActionType.NONE);
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| 		_useSkillDisTime = set.getInt("useSkillDisTime", 0);
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| 		_defaultEnchantLevel = set.getInt("enchanted", 0);
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| 		_reuseDelay = set.getInt("reuse_delay", 0);
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| 		_sharedReuseGroup = set.getInt("shared_reuse_group", 0);
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| 		_commissionItemType = set.getEnum("commissionItemType", CommissionItemType.class, CommissionItemType.OTHER_ITEM);
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| 		_compoundItem = set.getInt("compoundItem", 0);
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| 		_compoundChance = set.getFloat("compoundChance", 0);
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| 		
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| 		String skills = set.getString("item_skill", null);
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| 		if (skills != null)
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| 		{
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| 			String[] skillsSplit = skills.split(";");
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| 			_skillHolder = new SkillHolder[skillsSplit.length];
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| 			int used = 0;
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| 			
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| 			for (String element : skillsSplit)
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| 			{
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| 				try
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| 				{
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| 					String[] skillSplit = element.split("-");
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| 					int id = Integer.parseInt(skillSplit[0]);
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| 					int level = Integer.parseInt(skillSplit[1]);
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| 					
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| 					if (id == 0)
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| 					{
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| 						_log.info(StringUtil.concat("Ignoring item_skill(", element, ") for item ", toString(), ". Skill id is 0!"));
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| 						continue;
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| 					}
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| 					
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| 					if (level == 0)
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| 					{
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| 						_log.info(StringUtil.concat("Ignoring item_skill(", element, ") for item ", toString(), ". Skill level is 0!"));
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| 						continue;
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| 					}
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| 					
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| 					_skillHolder[used] = new SkillHolder(id, level);
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| 					++used;
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| 				}
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| 				catch (Exception e)
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| 				{
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| 					_log.warning(StringUtil.concat("Failed to parse item_skill(", element, ") for item ", toString(), "! Format: SkillId0-SkillLevel0[;SkillIdN-SkillLevelN]"));
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| 				}
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| 			}
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| 			
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| 			// this is only loading? just don't leave a null or use a collection?
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| 			if (used != _skillHolder.length)
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| 			{
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| 				SkillHolder[] skillHolder = new SkillHolder[used];
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| 				System.arraycopy(_skillHolder, 0, skillHolder, 0, used);
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| 				_skillHolder = skillHolder;
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| 			}
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| 		}
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| 		
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| 		skills = set.getString("unequip_skill", null);
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| 		if (skills != null)
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| 		{
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| 			String[] info = skills.split("-");
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| 			if ((info != null) && (info.length == 2))
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| 			{
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| 				int id = 0;
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| 				int level = 0;
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| 				try
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| 				{
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| 					id = Integer.parseInt(info[0]);
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| 					level = Integer.parseInt(info[1]);
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| 				}
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| 				catch (Exception nfe)
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| 				{
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| 					// Incorrect syntax, don't add new skill
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| 					_log.info(StringUtil.concat("Couldnt parse ", skills, " in weapon unequip skills! item ", toString()));
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| 				}
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| 				if ((id > 0) && (level > 0))
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| 				{
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| 					_unequipSkill = new SkillHolder(id, level);
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| 				}
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| 			}
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| 		}
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| 		
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| 		_common = ((_itemId >= 11605) && (_itemId <= 12361));
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| 		_heroItem = ((_itemId >= 6611) && (_itemId <= 6621)) || ((_itemId >= 9388) && (_itemId <= 9390)) || (_itemId == 6842);
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| 		_pvpItem = ((_itemId >= 10667) && (_itemId <= 10835)) || ((_itemId >= 12852) && (_itemId <= 12977)) || ((_itemId >= 14363) && (_itemId <= 14525)) || (_itemId == 14528) || (_itemId == 14529) || (_itemId == 14558) || ((_itemId >= 15913) && (_itemId <= 16024)) || ((_itemId >= 16134) && (_itemId <= 16147)) || (_itemId == 16149) || (_itemId == 16151) || (_itemId == 16153) || (_itemId == 16155) || (_itemId == 16157) || (_itemId == 16159) || ((_itemId >= 16168) && (_itemId <= 16176)) || ((_itemId >= 16179) && (_itemId <= 16220));
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| 	}
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| 	
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| 	/**
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| 	 * Returns the itemType.
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| 	 * @return Enum
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| 	 */
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| 	public abstract ItemType getItemType();
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| 	
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| 	/**
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| 	 * Verifies if the item is a magic weapon.
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| 	 * @return {@code true} if the weapon is magic, {@code false} otherwise
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| 	 */
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| 	public boolean isMagicWeapon()
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| 	{
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| 		return false;
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| 	}
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| 	
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| 	/**
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| 	 * @return the _equipReuseDelay
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| 	 */
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| 	public int getEquipReuseDelay()
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| 	{
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| 		return _equipReuseDelay;
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| 	}
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| 	
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| 	/**
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| 	 * Returns the duration of the item
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| 	 * @return int
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| 	 */
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| 	public final int getDuration()
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| 	{
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| 		return _duration;
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| 	}
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| 	
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| 	/**
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| 	 * Returns the time of the item
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| 	 * @return int
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| 	 */
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| 	public final int getTime()
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| 	{
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| 		return _time;
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| 	}
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| 	
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| 	/**
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| 	 * @return the auto destroy time of the item in seconds: 0 or less - default
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| 	 */
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| 	public final int getAutoDestroyTime()
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| 	{
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| 		return _autoDestroyTime;
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| 	}
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| 	
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| 	/**
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| 	 * Returns the ID of the item
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| 	 * @return int
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| 	 */
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| 	@Override
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| 	public final int getId()
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| 	{
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| 		return _itemId;
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| 	}
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| 	
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| 	/**
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| 	 * Returns the ID of the item
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| 	 * @return int
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| 	 */
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| 	public final int getDisplayId()
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| 	{
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| 		return _displayId;
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| 	}
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| 	
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| 	public abstract int getItemMask();
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| 	
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| 	/**
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| 	 * Return the type of material of the item
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| 	 * @return MaterialType
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| 	 */
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| 	public final MaterialType getMaterialType()
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| 	{
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| 		return _materialType;
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| 	}
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| 	
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| 	/**
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| 	 * Returns the type 2 of the item
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| 	 * @return int
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| 	 */
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| 	public final int getType2()
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| 	{
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| 		return _type2;
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| 	}
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| 	
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| 	/**
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| 	 * Returns the weight of the item
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| 	 * @return int
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| 	 */
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| 	public final int getWeight()
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| 	{
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| 		return _weight;
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| 	}
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| 	
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| 	/**
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| 	 * Returns if the item is crystallizable
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| 	 * @return boolean
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| 	 */
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| 	public final boolean isCrystallizable()
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| 	{
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| 		return (_crystalType != CrystalType.NONE) && (_crystalCount > 0);
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| 	}
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| 	
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| 	/**
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| 	 * @return return General item grade (No S80, S84, R95, R99)
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| 	 */
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| 	public ItemGrade getItemGrade()
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| 	{
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| 		return ItemGrade.valueOf(_crystalType);
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| 	}
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| 	
 | |
| 	/**
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| 	 * Return the type of crystal if item is crystallizable
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| 	 * @return CrystalType
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| 	 */
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| 	public final CrystalType getCrystalType()
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| 	{
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| 		return _crystalType;
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| 	}
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| 	
 | |
| 	/**
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| 	 * Return the ID of crystal if item is crystallizable
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| 	 * @return int
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| 	 */
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| 	public final int getCrystalItemId()
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| 	{
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| 		return _crystalType.getCrystalId();
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| 	}
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| 	
 | |
| 	/**
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| 	 * For grades S80 and S84 return S, R95, and R99 return R
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| 	 * @return the grade of the item.
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| 	 */
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| 	public final CrystalType getCrystalTypePlus()
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| 	{
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| 		switch (_crystalType)
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| 		{
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| 			case S80:
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| 			case S84:
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| 				return CrystalType.S;
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| 			case R95:
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| 			case R99:
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| 				return CrystalType.R;
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| 			default:
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| 				return _crystalType;
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| 		}
 | |
| 	}
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| 	
 | |
| 	/**
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| 	 * @return the quantity of crystals for crystallization.
 | |
| 	 */
 | |
| 	public final int getCrystalCount()
 | |
| 	{
 | |
| 		return _crystalCount;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @param enchantLevel
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| 	 * @return the quantity of crystals for crystallization on specific enchant level
 | |
| 	 */
 | |
| 	public final int getCrystalCount(int enchantLevel)
 | |
| 	{
 | |
| 		if (enchantLevel > 3)
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| 		{
 | |
| 			switch (_type2)
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| 			{
 | |
| 				case TYPE2_SHIELD_ARMOR:
 | |
| 				case TYPE2_ACCESSORY:
 | |
| 					return _crystalCount + (getCrystalType().getCrystalEnchantBonusArmor() * ((3 * enchantLevel) - 6));
 | |
| 				case TYPE2_WEAPON:
 | |
| 					return _crystalCount + (getCrystalType().getCrystalEnchantBonusWeapon() * ((2 * enchantLevel) - 3));
 | |
| 				default:
 | |
| 					return _crystalCount;
 | |
| 			}
 | |
| 		}
 | |
| 		else if (enchantLevel > 0)
 | |
| 		{
 | |
| 			switch (_type2)
 | |
| 			{
 | |
| 				case TYPE2_SHIELD_ARMOR:
 | |
| 				case TYPE2_ACCESSORY:
 | |
| 					return _crystalCount + (getCrystalType().getCrystalEnchantBonusArmor() * enchantLevel);
 | |
| 				case TYPE2_WEAPON:
 | |
| 					return _crystalCount + (getCrystalType().getCrystalEnchantBonusWeapon() * enchantLevel);
 | |
| 				default:
 | |
| 					return _crystalCount;
 | |
| 			}
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			return _crystalCount;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return the name of the item.
 | |
| 	 */
 | |
| 	public final String getName()
 | |
| 	{
 | |
| 		return _name;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return the base elemental of the item.
 | |
| 	 */
 | |
| 	public final Elementals[] getElementals()
 | |
| 	{
 | |
| 		return _elementals;
 | |
| 	}
 | |
| 	
 | |
| 	public Elementals getElemental(byte attribute)
 | |
| 	{
 | |
| 		for (Elementals elm : _elementals)
 | |
| 		{
 | |
| 			if (elm.getElement() == attribute)
 | |
| 			{
 | |
| 				return elm;
 | |
| 			}
 | |
| 		}
 | |
| 		return null;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Sets the base elemental of the item.
 | |
| 	 * @param element the element to set.
 | |
| 	 */
 | |
| 	public void setElementals(Elementals element)
 | |
| 	{
 | |
| 		if (_elementals == null)
 | |
| 		{
 | |
| 			_elementals = new Elementals[1];
 | |
| 			_elementals[0] = element;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			Elementals elm = getElemental(element.getElement());
 | |
| 			if (elm != null)
 | |
| 			{
 | |
| 				elm.setValue(element.getValue());
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				elm = element;
 | |
| 				Elementals[] array = new Elementals[_elementals.length + 1];
 | |
| 				System.arraycopy(_elementals, 0, array, 0, _elementals.length);
 | |
| 				array[_elementals.length] = elm;
 | |
| 				_elementals = array;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return the part of the body used with the item.
 | |
| 	 */
 | |
| 	public final int getBodyPart()
 | |
| 	{
 | |
| 		return _bodyPart;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return the type 1 of the item.
 | |
| 	 */
 | |
| 	public final int getType1()
 | |
| 	{
 | |
| 		return _type1;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return {@code true} if the item is stackable, {@code false} otherwise.
 | |
| 	 */
 | |
| 	public final boolean isStackable()
 | |
| 	{
 | |
| 		return _stackable;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return {@code true} if the item can be equipped, {@code false} otherwise.
 | |
| 	 */
 | |
| 	public boolean isEquipable()
 | |
| 	{
 | |
| 		return (getBodyPart() != 0) && !(getItemType() instanceof EtcItemType);
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return the price of reference of the item.
 | |
| 	 */
 | |
| 	public final int getReferencePrice()
 | |
| 	{
 | |
| 		return _referencePrice;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return {@code true} if the item can be sold, {@code false} otherwise.
 | |
| 	 */
 | |
| 	public final boolean isSellable()
 | |
| 	{
 | |
| 		return _sellable;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return {@code true} if the item can be dropped, {@code false} otherwise.
 | |
| 	 */
 | |
| 	public final boolean isDropable()
 | |
| 	{
 | |
| 		return _dropable;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return {@code true} if the item can be destroyed, {@code false} otherwise.
 | |
| 	 */
 | |
| 	public final boolean isDestroyable()
 | |
| 	{
 | |
| 		return _destroyable;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return {@code true} if the item can be traded, {@code false} otherwise.
 | |
| 	 */
 | |
| 	public final boolean isTradeable()
 | |
| 	{
 | |
| 		return _tradeable;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return {@code true} if the item can be put into warehouse, {@code false} otherwise.
 | |
| 	 */
 | |
| 	public final boolean isDepositable()
 | |
| 	{
 | |
| 		return _depositable;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * This method also check the enchant blacklist.
 | |
| 	 * @return {@code true} if the item can be enchanted, {@code false} otherwise.
 | |
| 	 */
 | |
| 	public final int isEnchantable()
 | |
| 	{
 | |
| 		return Arrays.binarySearch(Config.ENCHANT_BLACKLIST, getId()) < 0 ? _enchantable : 0;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return {@code true} if the item can be elemented, {@code false} otherwise.
 | |
| 	 */
 | |
| 	public final boolean isElementable()
 | |
| 	{
 | |
| 		return _elementable;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Returns if item is common
 | |
| 	 * @return boolean
 | |
| 	 */
 | |
| 	public final boolean isCommon()
 | |
| 	{
 | |
| 		return _common;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Returns if item is hero-only
 | |
| 	 * @return
 | |
| 	 */
 | |
| 	public final boolean isHeroItem()
 | |
| 	{
 | |
| 		return _heroItem;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Returns if item is pvp
 | |
| 	 * @return
 | |
| 	 */
 | |
| 	public final boolean isPvpItem()
 | |
| 	{
 | |
| 		return _pvpItem;
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isPotion()
 | |
| 	{
 | |
| 		return (getItemType() == EtcItemType.POTION);
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isElixir()
 | |
| 	{
 | |
| 		return (getItemType() == EtcItemType.ELIXIR);
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isScroll()
 | |
| 	{
 | |
| 		return (getItemType() == EtcItemType.SCROLL);
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Get the functions used by this item.
 | |
| 	 * @param item : L2ItemInstance pointing out the item
 | |
| 	 * @param player : L2Character pointing out the player
 | |
| 	 * @return the list of functions
 | |
| 	 */
 | |
| 	public final List<AbstractFunction> getStatFuncs(L2ItemInstance item, L2Character player)
 | |
| 	{
 | |
| 		if ((_funcTemplates == null) || _funcTemplates.isEmpty())
 | |
| 		{
 | |
| 			return Collections.<AbstractFunction> emptyList();
 | |
| 		}
 | |
| 		
 | |
| 		final List<AbstractFunction> funcs = new ArrayList<>(_funcTemplates.size());
 | |
| 		for (FuncTemplate t : _funcTemplates)
 | |
| 		{
 | |
| 			AbstractFunction f = t.getFunc(player, player, item, item);
 | |
| 			if (f != null)
 | |
| 			{
 | |
| 				funcs.add(f);
 | |
| 			}
 | |
| 		}
 | |
| 		return funcs;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Add the FuncTemplate f to the list of functions used with the item
 | |
| 	 * @param f : FuncTemplate to add
 | |
| 	 */
 | |
| 	public void attach(FuncTemplate f)
 | |
| 	{
 | |
| 		switch (f.getStat())
 | |
| 		{
 | |
| 			case FIRE_RES:
 | |
| 			case FIRE_POWER:
 | |
| 				setElementals(new Elementals(Elementals.FIRE, (int) f.getValue()));
 | |
| 				break;
 | |
| 			case WATER_RES:
 | |
| 			case WATER_POWER:
 | |
| 				setElementals(new Elementals(Elementals.WATER, (int) f.getValue()));
 | |
| 				break;
 | |
| 			case WIND_RES:
 | |
| 			case WIND_POWER:
 | |
| 				setElementals(new Elementals(Elementals.WIND, (int) f.getValue()));
 | |
| 				break;
 | |
| 			case EARTH_RES:
 | |
| 			case EARTH_POWER:
 | |
| 				setElementals(new Elementals(Elementals.EARTH, (int) f.getValue()));
 | |
| 				break;
 | |
| 			case HOLY_RES:
 | |
| 			case HOLY_POWER:
 | |
| 				setElementals(new Elementals(Elementals.HOLY, (int) f.getValue()));
 | |
| 				break;
 | |
| 			case DARK_RES:
 | |
| 			case DARK_POWER:
 | |
| 				setElementals(new Elementals(Elementals.DARK, (int) f.getValue()));
 | |
| 				break;
 | |
| 		}
 | |
| 		
 | |
| 		if (_funcTemplates == null)
 | |
| 		{
 | |
| 			_funcTemplates = new ArrayList<>(1);
 | |
| 		}
 | |
| 		_funcTemplates.add(f);
 | |
| 	}
 | |
| 	
 | |
| 	public final void attach(Condition c)
 | |
| 	{
 | |
| 		if (_preConditions == null)
 | |
| 		{
 | |
| 			_preConditions = new ArrayList<>(1);
 | |
| 		}
 | |
| 		if (!_preConditions.contains(c))
 | |
| 		{
 | |
| 			_preConditions.add(c);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	public boolean hasSkills()
 | |
| 	{
 | |
| 		return _skillHolder != null;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Method to retrieve skills linked to this item armor and weapon: passive skills etcitem: skills used on item use <-- ???
 | |
| 	 * @return Skills linked to this item as SkillHolder[]
 | |
| 	 */
 | |
| 	public final SkillHolder[] getSkills()
 | |
| 	{
 | |
| 		return _skillHolder;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return skill that activates, when player unequip this weapon or armor
 | |
| 	 */
 | |
| 	public final Skill getUnequipSkill()
 | |
| 	{
 | |
| 		return _unequipSkill == null ? null : _unequipSkill.getSkill();
 | |
| 	}
 | |
| 	
 | |
| 	public boolean checkCondition(L2Character activeChar, L2Object object, boolean sendMessage)
 | |
| 	{
 | |
| 		if (activeChar.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !Config.GM_ITEM_RESTRICTION)
 | |
| 		{
 | |
| 			return true;
 | |
| 		}
 | |
| 		
 | |
| 		// Don't allow hero equipment and restricted items during Olympiad
 | |
| 		if ((isOlyRestrictedItem() || isHeroItem()) && ((activeChar instanceof L2PcInstance) && activeChar.getActingPlayer().isInOlympiadMode()))
 | |
| 		{
 | |
| 			if (isEquipable())
 | |
| 			{
 | |
| 				activeChar.sendPacket(SystemMessageId.YOU_CANNOT_EQUIP_THAT_ITEM_IN_A_OLYMPIAD_MATCH);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				activeChar.sendPacket(SystemMessageId.YOU_CANNOT_USE_THAT_ITEM_IN_A_OLYMPIAD_MATCH);
 | |
| 			}
 | |
| 			return false;
 | |
| 		}
 | |
| 		
 | |
| 		if (!isConditionAttached())
 | |
| 		{
 | |
| 			return true;
 | |
| 		}
 | |
| 		
 | |
| 		final L2Character target = (object instanceof L2Character) ? (L2Character) object : null;
 | |
| 		for (Condition preCondition : _preConditions)
 | |
| 		{
 | |
| 			if (preCondition == null)
 | |
| 			{
 | |
| 				continue;
 | |
| 			}
 | |
| 			
 | |
| 			if (!preCondition.test(activeChar, target, null, null))
 | |
| 			{
 | |
| 				if (activeChar instanceof L2Summon)
 | |
| 				{
 | |
| 					activeChar.sendPacket(SystemMessageId.THIS_PET_CANNOT_USE_THIS_ITEM);
 | |
| 					return false;
 | |
| 				}
 | |
| 				
 | |
| 				if (sendMessage)
 | |
| 				{
 | |
| 					String msg = preCondition.getMessage();
 | |
| 					int msgId = preCondition.getMessageId();
 | |
| 					if (msg != null)
 | |
| 					{
 | |
| 						activeChar.sendMessage(msg);
 | |
| 					}
 | |
| 					else if (msgId != 0)
 | |
| 					{
 | |
| 						SystemMessage sm = SystemMessage.getSystemMessage(msgId);
 | |
| 						if (preCondition.isAddName())
 | |
| 						{
 | |
| 							sm.addItemName(_itemId);
 | |
| 						}
 | |
| 						activeChar.sendPacket(sm);
 | |
| 					}
 | |
| 				}
 | |
| 				return false;
 | |
| 			}
 | |
| 		}
 | |
| 		return true;
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isConditionAttached()
 | |
| 	{
 | |
| 		return (_preConditions != null) && !_preConditions.isEmpty();
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isQuestItem()
 | |
| 	{
 | |
| 		return _questItem;
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isFreightable()
 | |
| 	{
 | |
| 		return _freightable;
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isAllowSelfResurrection()
 | |
| 	{
 | |
| 		return _allow_self_resurrection;
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isOlyRestrictedItem()
 | |
| 	{
 | |
| 		return _is_oly_restricted || Config.LIST_OLY_RESTRICTED_ITEMS.contains(_itemId);
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isForNpc()
 | |
| 	{
 | |
| 		return _for_npc;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Returns the name of the item followed by the item ID.
 | |
| 	 * @return the name and the ID of the item
 | |
| 	 */
 | |
| 	@Override
 | |
| 	public String toString()
 | |
| 	{
 | |
| 		return _name + "(" + _itemId + ")";
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Verifies if the item has effects immediately.<br>
 | |
| 	 * <i>Used for herbs mostly.</i>
 | |
| 	 * @return {@code true} if the item applies effects immediately, {@code false} otherwise
 | |
| 	 */
 | |
| 	public boolean hasExImmediateEffect()
 | |
| 	{
 | |
| 		return _ex_immediate_effect;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Verifies if the item has effects immediately.
 | |
| 	 * @return {@code true} if the item applies effects immediately, {@code false} otherwise
 | |
| 	 */
 | |
| 	public boolean hasImmediateEffect()
 | |
| 	{
 | |
| 		return _immediate_effect;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return the _default_action
 | |
| 	 */
 | |
| 	public ActionType getDefaultAction()
 | |
| 	{
 | |
| 		return _defaultAction;
 | |
| 	}
 | |
| 	
 | |
| 	public int useSkillDisTime()
 | |
| 	{
 | |
| 		return _useSkillDisTime;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Gets the item reuse delay time in seconds.
 | |
| 	 * @return the reuse delay time
 | |
| 	 */
 | |
| 	public int getReuseDelay()
 | |
| 	{
 | |
| 		return _reuseDelay;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Gets the shared reuse group.<br>
 | |
| 	 * Items with the same reuse group will render reuse delay upon those items when used.
 | |
| 	 * @return the shared reuse group
 | |
| 	 */
 | |
| 	public int getSharedReuseGroup()
 | |
| 	{
 | |
| 		return _sharedReuseGroup;
 | |
| 	}
 | |
| 	
 | |
| 	public CommissionItemType getCommissionItemType()
 | |
| 	{
 | |
| 		return _commissionItemType;
 | |
| 	}
 | |
| 	
 | |
| 	public int getCompoundItem()
 | |
| 	{
 | |
| 		return _compoundItem;
 | |
| 	}
 | |
| 	
 | |
| 	public float getCompoundChance()
 | |
| 	{
 | |
| 		return _compoundChance;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Usable in HTML windows.
 | |
| 	 * @return the icon link in client files
 | |
| 	 */
 | |
| 	public String getIcon()
 | |
| 	{
 | |
| 		return _icon;
 | |
| 	}
 | |
| 	
 | |
| 	public int getDefaultEnchantLevel()
 | |
| 	{
 | |
| 		return _defaultEnchantLevel;
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isPetItem()
 | |
| 	{
 | |
| 		return getItemType() == EtcItemType.PET_COLLAR;
 | |
| 	}
 | |
| 	
 | |
| 	public Skill getEnchant4Skill()
 | |
| 	{
 | |
| 		return null;
 | |
| 	}
 | |
| }
 |