781 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			781 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J Server
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|  * 
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|  * This file is part of L2J Server.
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|  * 
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|  * L2J Server is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J Server is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package com.l2jserver.gameserver.model.itemcontainer;
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| 
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| import java.sql.Connection;
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| import java.sql.PreparedStatement;
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| import java.sql.ResultSet;
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| import java.util.LinkedList;
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| import java.util.List;
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| import java.util.concurrent.CopyOnWriteArrayList;
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| import java.util.logging.Level;
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| import java.util.logging.Logger;
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| 
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| import com.l2jserver.Config;
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| import com.l2jserver.L2DatabaseFactory;
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| import com.l2jserver.gameserver.GameTimeController;
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| import com.l2jserver.gameserver.datatables.ItemTable;
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| import com.l2jserver.gameserver.enums.ItemLocation;
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| import com.l2jserver.gameserver.model.L2World;
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| import com.l2jserver.gameserver.model.actor.L2Character;
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| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jserver.gameserver.model.items.L2Item;
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| import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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| 
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| /**
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|  * @author Advi
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|  */
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| public abstract class ItemContainer
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| {
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| 	protected static final Logger _log = Logger.getLogger(ItemContainer.class.getName());
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| 	
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| 	protected final List<L2ItemInstance> _items = new CopyOnWriteArrayList<>();
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| 	
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| 	protected ItemContainer()
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| 	{
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| 	}
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| 	
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| 	protected abstract L2Character getOwner();
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| 	
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| 	protected abstract ItemLocation getBaseLocation();
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| 	
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| 	public String getName()
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| 	{
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| 		return "ItemContainer";
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| 	}
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| 	
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| 	/**
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| 	 * @return int the owner object Id
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| 	 */
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| 	public int getOwnerId()
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| 	{
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| 		return getOwner() == null ? 0 : getOwner().getObjectId();
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| 	}
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| 	
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| 	/**
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| 	 * @return the quantity of items in the inventory
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| 	 */
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| 	public int getSize()
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| 	{
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| 		return _items.size();
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| 	}
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| 	
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| 	/**
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| 	 * @return the items in inventory
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| 	 */
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| 	public L2ItemInstance[] getItems()
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| 	{
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| 		return _items.toArray(new L2ItemInstance[_items.size()]);
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| 	}
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| 	
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| 	/**
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| 	 * @param itemId the item Id
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| 	 * @return the item from inventory by itemId
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| 	 */
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| 	public L2ItemInstance getItemByItemId(int itemId)
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| 	{
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| 		for (L2ItemInstance item : _items)
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| 		{
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| 			if ((item != null) && (item.getId() == itemId))
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| 			{
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| 				return item;
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| 			}
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| 		}
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| 		return null;
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| 	}
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| 	
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| 	/**
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| 	 * @return true if player got item for self resurrection
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| 	 */
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| 	public final boolean haveItemForSelfResurrection()
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| 	{
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| 		for (L2ItemInstance item : _items)
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| 		{
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| 			if ((item != null) && (item.getItem().isAllowSelfResurrection()))
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| 			{
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| 				return true;
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| 			}
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| 		}
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| 		return false;
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| 	}
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| 	
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| 	/**
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| 	 * @param itemId the item Id
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| 	 * @return the items list from inventory by using its itemId
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| 	 */
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| 	public List<L2ItemInstance> getItemsByItemId(int itemId)
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| 	{
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| 		final List<L2ItemInstance> returnList = new LinkedList<>();
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| 		for (L2ItemInstance item : _items)
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| 		{
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| 			if ((item != null) && (item.getId() == itemId))
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| 			{
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| 				returnList.add(item);
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| 			}
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| 		}
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| 		return returnList;
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| 	}
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| 	
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| 	/**
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| 	 * @param itemId the item Id
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| 	 * @param itemToIgnore used during the loop, to avoid returning the same item
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| 	 * @return the item from inventory by itemId
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| 	 */
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| 	public L2ItemInstance getItemByItemId(int itemId, L2ItemInstance itemToIgnore)
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| 	{
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| 		for (L2ItemInstance item : _items)
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| 		{
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| 			if ((item != null) && (item.getId() == itemId) && !item.equals(itemToIgnore))
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| 			{
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| 				return item;
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| 			}
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| 		}
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| 		return null;
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| 	}
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| 	
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| 	/**
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| 	 * @param objectId the item object Id
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| 	 * @return item from inventory by objectId
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| 	 */
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| 	public L2ItemInstance getItemByObjectId(int objectId)
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| 	{
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| 		for (L2ItemInstance item : _items)
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| 		{
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| 			if ((item != null) && (item.getObjectId() == objectId))
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| 			{
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| 				return item;
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| 			}
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| 		}
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| 		return null;
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| 	}
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| 	
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| 	/**
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| 	 * Gets the inventory item count by item Id and enchant level including equipped items.
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| 	 * @param itemId the item Id
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| 	 * @param enchantLevel the item enchant level, use -1 to match any enchant level
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| 	 * @return the inventory item count
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| 	 */
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| 	public long getInventoryItemCount(int itemId, int enchantLevel)
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| 	{
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| 		return getInventoryItemCount(itemId, enchantLevel, true);
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| 	}
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| 	
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| 	/**
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| 	 * Gets the inventory item count by item Id and enchant level, may include equipped items.
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| 	 * @param itemId the item Id
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| 	 * @param enchantLevel the item enchant level, use -1 to match any enchant level
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| 	 * @param includeEquipped if {@code true} includes equipped items in the result
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| 	 * @return the inventory item count
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| 	 */
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| 	public long getInventoryItemCount(int itemId, int enchantLevel, boolean includeEquipped)
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| 	{
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| 		long count = 0;
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| 		
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| 		for (L2ItemInstance item : _items)
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| 		{
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| 			if ((item.getId() == itemId) && ((item.getEnchantLevel() == enchantLevel) || (enchantLevel < 0)) && (includeEquipped || !item.isEquipped()))
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| 			{
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| 				if (item.isStackable())
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| 				{
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| 					// FIXME: Zoey76: if there are more than one stacks of the same item Id
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| 					// it will return the count of the last one, if is not possible to
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| 					// have more than one stacks of the same item Id,
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| 					// it will continue iterating over all items
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| 					// possible fixes:
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| 					// count += item.getCount();
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| 					// or
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| 					// count = item.getCount();
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| 					// break;
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| 					count = item.getCount();
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| 				}
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| 				else
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| 				{
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| 					count++;
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| 				}
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| 			}
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| 		}
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| 		return count;
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| 	}
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| 	
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| 	/**
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| 	 * Adds item to inventory
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| 	 * @param process : String Identifier of process triggering this action
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| 	 * @param item : L2ItemInstance to be added
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| 	 * @param actor : L2PcInstance Player requesting the item add
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| 	 * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
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| 	 * @return L2ItemInstance corresponding to the new item or the updated item in inventory
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| 	 */
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| 	public L2ItemInstance addItem(String process, L2ItemInstance item, L2PcInstance actor, Object reference)
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| 	{
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| 		L2ItemInstance olditem = getItemByItemId(item.getId());
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| 		
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| 		// If stackable item is found in inventory just add to current quantity
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| 		if ((olditem != null) && olditem.isStackable())
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| 		{
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| 			long count = item.getCount();
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| 			olditem.changeCount(process, count, actor, reference);
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| 			olditem.setLastChange(L2ItemInstance.MODIFIED);
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| 			
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| 			// And destroys the item
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| 			ItemTable.getInstance().destroyItem(process, item, actor, reference);
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| 			item.updateDatabase();
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| 			item = olditem;
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| 			
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| 			// Updates database
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| 			float adenaRate = Config.RATE_DROP_AMOUNT_MULTIPLIER.getOrDefault(Inventory.ADENA_ID, 1f);
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| 			if ((item.getId() == Inventory.ADENA_ID) && (count < (10000 * adenaRate)))
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| 			{
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| 				// Small adena changes won't be saved to database all the time
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| 				if ((GameTimeController.getInstance().getGameTicks() % 5) == 0)
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| 				{
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| 					item.updateDatabase();
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| 				}
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| 			}
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| 			else
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| 			{
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| 				item.updateDatabase();
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| 			}
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| 		}
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| 		// If item hasn't be found in inventory, create new one
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| 		else
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| 		{
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| 			item.setOwnerId(process, getOwnerId(), actor, reference);
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| 			item.setItemLocation(getBaseLocation());
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| 			item.setLastChange((L2ItemInstance.ADDED));
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| 			
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| 			// Add item in inventory
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| 			addItem(item);
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| 			
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| 			// Updates database
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| 			item.updateDatabase();
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| 		}
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| 		
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| 		refreshWeight();
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| 		return item;
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| 	}
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| 	
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| 	/**
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| 	 * Adds item to inventory
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| 	 * @param process : String Identifier of process triggering this action
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| 	 * @param itemId : int Item Identifier of the item to be added
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| 	 * @param count : int Quantity of items to be added
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| 	 * @param actor : L2PcInstance Player requesting the item add
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| 	 * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
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| 	 * @return L2ItemInstance corresponding to the new item or the updated item in inventory
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| 	 */
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| 	public L2ItemInstance addItem(String process, int itemId, long count, L2PcInstance actor, Object reference)
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| 	{
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| 		L2ItemInstance item = getItemByItemId(itemId);
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| 		
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| 		// If stackable item is found in inventory just add to current quantity
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| 		if ((item != null) && item.isStackable())
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| 		{
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| 			item.changeCount(process, count, actor, reference);
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| 			item.setLastChange(L2ItemInstance.MODIFIED);
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| 			// Updates database
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| 			// If Adena drop rate is not present it will be x1.
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| 			float adenaRate = Config.RATE_DROP_AMOUNT_MULTIPLIER.getOrDefault(Inventory.ADENA_ID, 1f);
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| 			if ((itemId == Inventory.ADENA_ID) && (count < (10000 * adenaRate)))
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| 			{
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| 				// Small adena changes won't be saved to database all the time
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| 				if ((GameTimeController.getInstance().getGameTicks() % 5) == 0)
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| 				{
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| 					item.updateDatabase();
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| 				}
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| 			}
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| 			else
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| 			{
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| 				item.updateDatabase();
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| 			}
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| 		}
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| 		// If item hasn't be found in inventory, create new one
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| 		else
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| 		{
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| 			for (int i = 0; i < count; i++)
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| 			{
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| 				L2Item template = ItemTable.getInstance().getTemplate(itemId);
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| 				if (template == null)
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| 				{
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| 					_log.log(Level.WARNING, (actor != null ? "[" + actor.getName() + "] " : "") + "Invalid ItemId requested: ", itemId);
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| 					return null;
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| 				}
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| 				
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| 				item = ItemTable.getInstance().createItem(process, itemId, template.isStackable() ? count : 1, actor, reference);
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| 				item.setOwnerId(getOwnerId());
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| 				item.setItemLocation(getBaseLocation());
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| 				item.setLastChange(L2ItemInstance.ADDED);
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| 				
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| 				// Add item in inventory
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| 				addItem(item);
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| 				// Updates database
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| 				item.updateDatabase();
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| 				
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| 				// If stackable, end loop as entire count is included in 1 instance of item
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| 				if (template.isStackable() || !Config.MULTIPLE_ITEM_DROP)
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| 				{
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| 					break;
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| 				}
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| 			}
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| 		}
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| 		
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| 		refreshWeight();
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| 		return item;
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| 	}
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| 	
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| 	/**
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| 	 * Transfers item to another inventory
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| 	 * @param process string Identifier of process triggering this action
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| 	 * @param objectId Item Identifier of the item to be transfered
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| 	 * @param count Quantity of items to be transfered
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| 	 * @param target the item container where the item will be moved.
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| 	 * @param actor Player requesting the item transfer
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| 	 * @param reference Object Object referencing current action like NPC selling item or previous item in transformation
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| 	 * @return L2ItemInstance corresponding to the new item or the updated item in inventory
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| 	 */
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| 	public L2ItemInstance transferItem(String process, int objectId, long count, ItemContainer target, L2PcInstance actor, Object reference)
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| 	{
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| 		if (target == null)
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| 		{
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| 			return null;
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| 		}
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| 		
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| 		L2ItemInstance sourceitem = getItemByObjectId(objectId);
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| 		if (sourceitem == null)
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| 		{
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| 			return null;
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| 		}
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| 		L2ItemInstance targetitem = sourceitem.isStackable() ? target.getItemByItemId(sourceitem.getId()) : null;
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| 		
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| 		synchronized (sourceitem)
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| 		{
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| 			// check if this item still present in this container
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| 			if (getItemByObjectId(objectId) != sourceitem)
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| 			{
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| 				return null;
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| 			}
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| 			
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| 			// Check if requested quantity is available
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| 			if (count > sourceitem.getCount())
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| 			{
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| 				count = sourceitem.getCount();
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| 			}
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| 			
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| 			// If possible, move entire item object
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| 			if ((sourceitem.getCount() == count) && (targetitem == null))
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| 			{
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| 				removeItem(sourceitem);
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| 				target.addItem(process, sourceitem, actor, reference);
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| 				targetitem = sourceitem;
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| 			}
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| 			else
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| 			{
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| 				if (sourceitem.getCount() > count) // If possible, only update counts
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| 				{
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| 					sourceitem.changeCount(process, -count, actor, reference);
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| 				}
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| 				else
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| 				// Otherwise destroy old item
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| 				{
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| 					removeItem(sourceitem);
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| 					ItemTable.getInstance().destroyItem(process, sourceitem, actor, reference);
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| 				}
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| 				
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| 				if (targetitem != null) // If possible, only update counts
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| 				{
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| 					targetitem.changeCount(process, count, actor, reference);
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| 				}
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| 				else
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| 				// Otherwise add new item
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| 				{
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| 					targetitem = target.addItem(process, sourceitem.getId(), count, actor, reference);
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| 				}
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| 			}
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| 			
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| 			// Updates database
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| 			sourceitem.updateDatabase(true);
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| 			if ((targetitem != sourceitem) && (targetitem != null))
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| 			{
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| 				targetitem.updateDatabase();
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| 			}
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| 			if (sourceitem.isAugmented())
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| 			{
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| 				sourceitem.getAugmentation().removeBonus(actor);
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| 			}
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| 			refreshWeight();
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| 			target.refreshWeight();
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| 		}
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| 		return targetitem;
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| 	}
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| 	
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| 	/**
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| 	 * Detaches the item from this item container so it can be used as a single instance.
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| 	 * @param process string Identifier of process triggering this action
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| 	 * @param item the item instance to be detached
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| 	 * @param count the count of items to be detached
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| 	 * @param newLocation the new item location
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| 	 * @param actor Player requesting the item detach
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| 	 * @param reference Object Object referencing current action like NPC selling item or previous item in transformation
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| 	 * @return the detached item instance if operation completes successfully, {@code null} if the item does not exist in this container anymore or item count is not available
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| 	 */
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| 	public L2ItemInstance detachItem(String process, L2ItemInstance item, long count, ItemLocation newLocation, L2PcInstance actor, Object reference)
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| 	{
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| 		if (item == null)
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| 		{
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| 			return null;
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| 		}
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| 		
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| 		synchronized (item)
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| 		{
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| 			if (!_items.contains(item))
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| 			{
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| 				return null;
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| 			}
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| 			
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| 			if (count > item.getCount())
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| 			{
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| 				return null;
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| 			}
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| 			
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| 			if (count == item.getCount())
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| 			{
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| 				removeItem(item);
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| 			}
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| 			else
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| 			{
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| 				item.changeCount(process, -count, actor, reference);
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| 				item.updateDatabase(true);
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| 				item = ItemTable.getInstance().createItem(process, item.getId(), count, actor, reference);
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| 				item.setOwnerId(getOwnerId());
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| 			}
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| 			item.setItemLocation(newLocation);
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| 			item.updateDatabase(true);
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| 		}
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| 		
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| 		refreshWeight();
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| 		
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| 		return item;
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| 	}
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| 	
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| 	/**
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| 	 * Detaches the item from this item container so it can be used as a single instance.
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| 	 * @param process string Identifier of process triggering this action
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| 	 * @param itemObjectId the item object id to be detached
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| 	 * @param count the count of items to be detached
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| 	 * @param newLocation the new item location
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| 	 * @param actor Player requesting the item detach
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| 	 * @param reference Object Object referencing current action like NPC selling item or previous item in transformation
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| 	 * @return the detached item instance if operation completes successfully, {@code null} if the item does not exist in this container anymore or item count is not available
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| 	 */
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| 	public L2ItemInstance detachItem(String process, int itemObjectId, long count, ItemLocation newLocation, L2PcInstance actor, Object reference)
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| 	{
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| 		final L2ItemInstance itemInstance = getItemByObjectId(itemObjectId);
 | |
| 		if (itemInstance == null)
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| 		{
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| 			return null;
 | |
| 		}
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| 		
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| 		return detachItem(process, itemInstance, count, newLocation, actor, reference);
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| 	}
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| 	
 | |
| 	/**
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| 	 * Destroy item from inventory and updates database
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| 	 * @param process : String Identifier of process triggering this action
 | |
| 	 * @param item : L2ItemInstance to be destroyed
 | |
| 	 * @param actor : L2PcInstance Player requesting the item destroy
 | |
| 	 * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
 | |
| 	 * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory
 | |
| 	 */
 | |
| 	public L2ItemInstance destroyItem(String process, L2ItemInstance item, L2PcInstance actor, Object reference)
 | |
| 	{
 | |
| 		return this.destroyItem(process, item, item.getCount(), actor, reference);
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Destroy item from inventory and updates database
 | |
| 	 * @param process : String Identifier of process triggering this action
 | |
| 	 * @param item : L2ItemInstance to be destroyed
 | |
| 	 * @param count
 | |
| 	 * @param actor : L2PcInstance Player requesting the item destroy
 | |
| 	 * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
 | |
| 	 * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory
 | |
| 	 */
 | |
| 	public L2ItemInstance destroyItem(String process, L2ItemInstance item, long count, L2PcInstance actor, Object reference)
 | |
| 	{
 | |
| 		synchronized (item)
 | |
| 		{
 | |
| 			// Adjust item quantity
 | |
| 			if (item.getCount() > count)
 | |
| 			{
 | |
| 				item.changeCount(process, -count, actor, reference);
 | |
| 				item.setLastChange(L2ItemInstance.MODIFIED);
 | |
| 				
 | |
| 				// don't update often for untraced items
 | |
| 				if ((process != null) || ((GameTimeController.getInstance().getGameTicks() % 10) == 0))
 | |
| 				{
 | |
| 					item.updateDatabase();
 | |
| 				}
 | |
| 				
 | |
| 				refreshWeight();
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				if (item.getCount() < count)
 | |
| 				{
 | |
| 					return null;
 | |
| 				}
 | |
| 				
 | |
| 				boolean removed = removeItem(item);
 | |
| 				if (!removed)
 | |
| 				{
 | |
| 					return null;
 | |
| 				}
 | |
| 				
 | |
| 				ItemTable.getInstance().destroyItem(process, item, actor, reference);
 | |
| 				
 | |
| 				item.updateDatabase();
 | |
| 				refreshWeight();
 | |
| 			}
 | |
| 			item.deleteMe();
 | |
| 		}
 | |
| 		return item;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Destroy item from inventory by using its <B>objectID</B> and updates database
 | |
| 	 * @param process : String Identifier of process triggering this action
 | |
| 	 * @param objectId : int Item Instance identifier of the item to be destroyed
 | |
| 	 * @param count : int Quantity of items to be destroyed
 | |
| 	 * @param actor : L2PcInstance Player requesting the item destroy
 | |
| 	 * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
 | |
| 	 * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory
 | |
| 	 */
 | |
| 	public L2ItemInstance destroyItem(String process, int objectId, long count, L2PcInstance actor, Object reference)
 | |
| 	{
 | |
| 		L2ItemInstance item = getItemByObjectId(objectId);
 | |
| 		if (item == null)
 | |
| 		{
 | |
| 			return null;
 | |
| 		}
 | |
| 		return this.destroyItem(process, item, count, actor, reference);
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Destroy item from inventory by using its <B>itemId</B> and updates database
 | |
| 	 * @param process : String Identifier of process triggering this action
 | |
| 	 * @param itemId : int Item identifier of the item to be destroyed
 | |
| 	 * @param count : int Quantity of items to be destroyed
 | |
| 	 * @param actor : L2PcInstance Player requesting the item destroy
 | |
| 	 * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
 | |
| 	 * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory
 | |
| 	 */
 | |
| 	public L2ItemInstance destroyItemByItemId(String process, int itemId, long count, L2PcInstance actor, Object reference)
 | |
| 	{
 | |
| 		L2ItemInstance item = getItemByItemId(itemId);
 | |
| 		if (item == null)
 | |
| 		{
 | |
| 			return null;
 | |
| 		}
 | |
| 		return destroyItem(process, item, count, actor, reference);
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Destroy all items from inventory and updates database
 | |
| 	 * @param process : String Identifier of process triggering this action
 | |
| 	 * @param actor : L2PcInstance Player requesting the item destroy
 | |
| 	 * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
 | |
| 	 */
 | |
| 	public void destroyAllItems(String process, L2PcInstance actor, Object reference)
 | |
| 	{
 | |
| 		for (L2ItemInstance item : _items)
 | |
| 		{
 | |
| 			if (item != null)
 | |
| 			{
 | |
| 				destroyItem(process, item, actor, reference);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return warehouse Adena.
 | |
| 	 */
 | |
| 	public long getAdena()
 | |
| 	{
 | |
| 		for (L2ItemInstance item : _items)
 | |
| 		{
 | |
| 			if ((item != null) && (item.getId() == Inventory.ADENA_ID))
 | |
| 			{
 | |
| 				return item.getCount();
 | |
| 			}
 | |
| 		}
 | |
| 		return 0;
 | |
| 	}
 | |
| 	
 | |
| 	public long getBeautyTickets()
 | |
| 	{
 | |
| 		for (L2ItemInstance item : _items)
 | |
| 		{
 | |
| 			if ((item != null) && (item.getId() == Inventory.BEAUTY_TICKET_ID))
 | |
| 			{
 | |
| 				return item.getCount();
 | |
| 			}
 | |
| 		}
 | |
| 		return 0;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Adds item to inventory for further adjustments.
 | |
| 	 * @param item : L2ItemInstance to be added from inventory
 | |
| 	 */
 | |
| 	protected void addItem(L2ItemInstance item)
 | |
| 	{
 | |
| 		_items.add(item);
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Removes item from inventory for further adjustments.
 | |
| 	 * @param item : L2ItemInstance to be removed from inventory
 | |
| 	 * @return
 | |
| 	 */
 | |
| 	protected boolean removeItem(L2ItemInstance item)
 | |
| 	{
 | |
| 		return _items.remove(item);
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Refresh the weight of equipment loaded
 | |
| 	 */
 | |
| 	protected void refreshWeight()
 | |
| 	{
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Delete item object from world
 | |
| 	 */
 | |
| 	public void deleteMe()
 | |
| 	{
 | |
| 		if (getOwner() != null)
 | |
| 		{
 | |
| 			for (L2ItemInstance item : _items)
 | |
| 			{
 | |
| 				if (item != null)
 | |
| 				{
 | |
| 					item.updateDatabase(true);
 | |
| 					item.deleteMe();
 | |
| 					L2World.getInstance().removeObject(item);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		_items.clear();
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Update database with items in inventory
 | |
| 	 */
 | |
| 	public void updateDatabase()
 | |
| 	{
 | |
| 		if (getOwner() != null)
 | |
| 		{
 | |
| 			for (L2ItemInstance item : _items)
 | |
| 			{
 | |
| 				if (item != null)
 | |
| 				{
 | |
| 					item.updateDatabase(true);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Get back items in container from database
 | |
| 	 */
 | |
| 	public void restore()
 | |
| 	{
 | |
| 		try (Connection con = L2DatabaseFactory.getInstance().getConnection();
 | |
| 			PreparedStatement statement = con.prepareStatement("SELECT object_id, item_id, count, enchant_level, loc, loc_data, custom_type1, custom_type2, mana_left, time FROM items WHERE owner_id=? AND (loc=?)"))
 | |
| 		{
 | |
| 			statement.setInt(1, getOwnerId());
 | |
| 			statement.setString(2, getBaseLocation().name());
 | |
| 			try (ResultSet inv = statement.executeQuery())
 | |
| 			{
 | |
| 				L2ItemInstance item;
 | |
| 				while (inv.next())
 | |
| 				{
 | |
| 					item = L2ItemInstance.restoreFromDb(getOwnerId(), inv);
 | |
| 					if (item == null)
 | |
| 					{
 | |
| 						continue;
 | |
| 					}
 | |
| 					
 | |
| 					L2World.getInstance().storeObject(item);
 | |
| 					
 | |
| 					L2PcInstance owner = getOwner() == null ? null : getOwner().getActingPlayer();
 | |
| 					
 | |
| 					// If stackable item is found in inventory just add to current quantity
 | |
| 					if (item.isStackable() && (getItemByItemId(item.getId()) != null))
 | |
| 					{
 | |
| 						addItem("Restore", item, owner, null);
 | |
| 					}
 | |
| 					else
 | |
| 					{
 | |
| 						addItem(item);
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 			refreshWeight();
 | |
| 		}
 | |
| 		catch (Exception e)
 | |
| 		{
 | |
| 			_log.log(Level.WARNING, "could not restore container:", e);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	public boolean validateCapacity(long slots)
 | |
| 	{
 | |
| 		return true;
 | |
| 	}
 | |
| 	
 | |
| 	public boolean validateWeight(long weight)
 | |
| 	{
 | |
| 		return true;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * If the item is stackable validates 1 slot, if the item isn't stackable validates the item count.
 | |
| 	 * @param itemId the item Id to verify
 | |
| 	 * @param count amount of item's weight to validate
 | |
| 	 * @return {@code true} if the item doesn't exists or it validates its slot count
 | |
| 	 */
 | |
| 	public boolean validateCapacityByItemId(int itemId, long count)
 | |
| 	{
 | |
| 		final L2Item template = ItemTable.getInstance().getTemplate(itemId);
 | |
| 		return (template == null) || (template.isStackable() ? validateCapacity(1) : validateCapacity(count));
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @param itemId the item Id to verify
 | |
| 	 * @param count amount of item's weight to validate
 | |
| 	 * @return {@code true} if the item doesn't exists or it validates its weight
 | |
| 	 */
 | |
| 	public boolean validateWeightByItemId(int itemId, long count)
 | |
| 	{
 | |
| 		final L2Item template = ItemTable.getInstance().getTemplate(itemId);
 | |
| 		return (template == null) || validateWeight(template.getWeight() * count);
 | |
| 	}
 | |
| }
 | 
