90 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J Server
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|  *
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|  * This file is part of L2J Server.
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|  *
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|  * L2J Server is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * L2J Server is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package com.l2jserver.gameserver.model.conditions;
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| 
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| import com.l2jserver.gameserver.instancemanager.CastleManager;
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| import com.l2jserver.gameserver.instancemanager.FortManager;
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| import com.l2jserver.gameserver.model.actor.L2Character;
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| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jserver.gameserver.model.entity.Castle;
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| import com.l2jserver.gameserver.model.entity.Fort;
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| import com.l2jserver.gameserver.model.items.L2Item;
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| import com.l2jserver.gameserver.model.skills.Skill;
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| import com.l2jserver.gameserver.model.zone.ZoneId;
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| import com.l2jserver.gameserver.network.SystemMessageId;
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| 
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| /**
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|  * Player Can Create Outpost condition implementation.
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|  * @author Adry_85
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|  */
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| public class ConditionPlayerCanCreateOutpost extends Condition
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| {
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| 	private final boolean _val;
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| 	
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| 	public ConditionPlayerCanCreateOutpost(boolean val)
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| 	{
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| 		_val = val;
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| 	}
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| 	
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| 	@Override
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| 	public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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| 	{
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| 		if ((effector == null) || !effector.isPlayer())
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| 		{
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| 			return !_val;
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| 		}
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| 		
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| 		final L2PcInstance player = effector.getActingPlayer();
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| 		boolean canCreateOutpost = true;
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| 		if (player.isAlikeDead() || player.isCursedWeaponEquipped() || (player.getClan() == null))
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| 		{
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| 			canCreateOutpost = false;
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| 		}
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| 		
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| 		final Castle castle = CastleManager.getInstance().getCastle(player);
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| 		final Fort fort = FortManager.getInstance().getFort(player);
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| 		if ((castle == null) && (fort == null))
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| 		{
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| 			canCreateOutpost = false;
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| 		}
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| 		
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| 		if (((fort != null) && (fort.getResidenceId() == 0)) || ((castle != null) && (castle.getResidenceId() == 0)))
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| 		{
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| 			player.sendMessage("You must be on fort or castle ground to construct an outpost or flag.");
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| 			canCreateOutpost = false;
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| 		}
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| 		else if (((fort != null) && !fort.getZone().isActive()) || ((castle != null) && !castle.getZone().isActive()))
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| 		{
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| 			player.sendMessage("You can only construct an outpost or flag on siege field.");
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| 			canCreateOutpost = false;
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| 		}
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| 		else if (!player.isClanLeader())
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| 		{
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| 			player.sendMessage("You must be a clan leader to construct an outpost or flag.");
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| 			canCreateOutpost = false;
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| 		}
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| 		else if (!player.isInsideZone(ZoneId.HQ))
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| 		{
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| 			player.sendPacket(SystemMessageId.YOU_CANNOT_SET_UP_A_BASE_HERE);
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| 			canCreateOutpost = false;
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| 		}
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| 		return (_val == canCreateOutpost);
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| 	}
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| }
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