124 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			124 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2014 L2J DataPack
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|  * 
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|  * This file is part of L2J DataPack.
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|  * 
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|  * L2J DataPack is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J DataPack is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.targethandlers;
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| 
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| import java.util.ArrayList;
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| import java.util.Collection;
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| import java.util.List;
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| 
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| import com.l2jserver.gameserver.handler.ITargetTypeHandler;
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| import com.l2jserver.gameserver.model.L2Object;
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| import com.l2jserver.gameserver.model.actor.L2Character;
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| import com.l2jserver.gameserver.model.skills.Skill;
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| import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
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| import com.l2jserver.gameserver.model.zone.ZoneId;
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| import com.l2jserver.gameserver.network.SystemMessageId;
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| import com.l2jserver.gameserver.util.Util;
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| 
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| /**
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|  * @author UnAfraid
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|  */
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| public class FrontArea implements ITargetTypeHandler
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| {
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| 	@Override
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| 	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
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| 	{
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| 		List<L2Character> targetList = new ArrayList<>();
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| 		if ((target == null) || (((target == activeChar) || target.isAlikeDead()) && (skill.getCastRange() >= 0)) || (!(target.isAttackable() || target.isPlayable())))
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| 		{
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| 			activeChar.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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| 			return EMPTY_TARGET_LIST;
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| 		}
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| 		
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| 		final L2Character origin;
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| 		final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
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| 		
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| 		if (skill.getCastRange() >= 0)
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| 		{
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| 			if (!Skill.checkForAreaOffensiveSkills(activeChar, target, skill, srcInArena))
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| 			{
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| 				return EMPTY_TARGET_LIST;
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| 			}
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| 			
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| 			if (onlyFirst)
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| 			{
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| 				return new L2Character[]
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| 				{
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| 					target
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| 				};
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| 			}
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| 			
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| 			origin = target;
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| 			targetList.add(origin); // Add target to target list
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| 		}
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| 		else
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| 		{
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| 			origin = activeChar;
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| 		}
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| 		
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| 		final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharacters();
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| 		int maxTargets = skill.getAffectLimit();
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| 		for (L2Character obj : objs)
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| 		{
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| 			if (!(obj.isAttackable() || obj.isPlayable()))
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| 			{
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| 				continue;
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| 			}
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| 			
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| 			if (obj == origin)
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| 			{
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| 				continue;
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| 			}
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| 			
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| 			if (Util.checkIfInRange(skill.getAffectRange(), origin, obj, true))
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| 			{
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| 				if (!obj.isInFrontOf(activeChar))
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| 				{
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| 					continue;
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| 				}
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| 				
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| 				if (!Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
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| 				{
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| 					continue;
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| 				}
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| 				
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| 				if ((maxTargets > 0) && (targetList.size() >= maxTargets))
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| 				{
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| 					break;
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| 				}
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| 				
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| 				targetList.add(obj);
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| 			}
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| 		}
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| 		
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| 		if (targetList.isEmpty())
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| 		{
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| 			return EMPTY_TARGET_LIST;
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| 		}
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| 		
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| 		return targetList.toArray(new L2Character[targetList.size()]);
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| 	}
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| 	
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| 	@Override
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| 	public Enum<L2TargetType> getTargetType()
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| 	{
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| 		return L2TargetType.FRONT_AREA;
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| 	}
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| }
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